GUS Daily Digest            Sun, 12 Dec 93  0:07         Volume 9: Issue  12  

Today's Topics:
						Can't make DOOM work!
								 DOMM
								 DOOM
							 Doom *sigh*
						   doom, continued
							   DOOM....
						DOOM and GUS (3 msgs)
						 DOOM crash and burn
				  Doomed as Doomed could be ya know
						   Doom GUS support
					  Doom problems (suprised?)
							Doom Sound FIX
						 DOOM uses UltraMID!
						 DOOM with Ultrasound
					 DOOM Works, and VERY nicely
						  Gabriel Knight...
						  GUS and SCSI Card
				   GUS Daily Digets v9 #11 (2 msgs)
					installing gus in Gateway 2000
		 Problems: MOD4WIN and GUS, and SB/GUS simultaneously
		   some rumouring 'bout the 16bit daughtercard/MAX
							Where is DOOM?

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Sat, 12 Dec 1993 00:41:05 EST
From: nfdsouza@electrical.watstar.uwaterloo.ca
Subject: Can't make DOOM work!

Michael,


		I, too, am having great difficulty getting Doom to work on my machine.
I've tried booting with and without EMS/XMS managers, with no TSRs installed. I
tried telling it there was no sound card. I tried messing with the default.cfg
file in the DOOMDATA directory directly. I tried different DMA channels.




		Nothing! When run, all these initialization parameters (I assume that's
what they are) come up and fill the screen. Then the screen goes blank, I get
the little blue "disk access" symbol in the bottom right corner for a second,
and then the machine locks up, requiring a hardware reset. If I have QEMM
loaded (I believe it only occurs here), the machine reboots itself.


		I'm sure I don't have a bad copy, since I've seen the game run on three
other machines - two with PAS-16s, one with an Adlib.


		Any suggestions?




														Noel

------------------------------

Date: Sun, 12 Dec 93 0:04:54 EST
From: dmcintyr@muselab.ac.runet.edu
Subject: DOMM

I mean DOOM...

I talked to Id today.  DOOM really IS screwed up and it's not my fault at all.

They will be releasing 1.1 some time next week, so watch for it.

It will fix, among other things, the missing .INI file, the problem the
DOS extender has with 386-40 CPUs, and the problem the game has with the
Sound Blaster 1.0

--Michael-- << dmcintyr@muselab.ac.runet.edu >>

------------------------------

Date: Sun, 12 Dec 1993 01:37:54 +1100 (EST)
From: Andrew See <asee@st.nepean.uws.edu.au>
Subject: DOOM

Anyone getting any sort of music out of DOOM. DIGITAL works
fine if GUS irq is set at 7.

------------------------------

Date: Sat, 11 Dec 1993 16:07:22 -0500 (EST)
From: David Demski <the_gonz@access.digex.net>
Subject: Doom *sigh*

Doom is out and the hopes off all GUS owners are slightly blemished.  YES 
doom does support GUS. But there is now GUS music.  The sounds are GREAT 
but you have to tweak the setting to get them to work.  I thought I would 
post this early yesterday to help alot of GUS owners who were having 
trouble, but I'm sorry I never got to it.

If you change the gus settings and select no music card I found that you 
can get your GUS to have wonderful sounds (even if you can have only four 
at a time with crummy software mixing).

I change my setup to ultrasnd=220,1,1,5,7 and Got it to work.

Hope this helps.

 (Arg.. the now in the second second is soposed to no.... I still have 
not learned to type *sigh*

The Gonz

------------------------------

Date: Sat, 11 Dec 93 17:22:31 EST
From: dmcintyr@muselab.ac.runet.edu
Subject: doom, continued

OK all you lucky people who got DOOM to work, I have tried the following:

I removed my floppy controller cable, disalbed the controller part of my
HD-FD-I/O controller, and removed the drives from CMOS.  I removed the
GUS.  I removed the modem.  I booted with a totally clean factory DOS 6
disk which had not been modified in any way.  Even after totally gutting
my computer like that, I STILL CAN'T GET DOOM TO RUN AT ALL!!

It runs on Dad's identical 386-40.  It runs on Court's 486-66.  It even
runs on Mike's quadruple-Alpha 64-megabyte super Windows NT machine in
486 emulation mode.  But it won't run on my machine.

The game looks awesome as hell on my father's computer...  Maybe I should
swap motherboards with him and just not say anything... *grin* 

(BTW, this is the first time in my life that I have not been able to get
something to run like this.  It just absolutely WILL NOT RUN!!  I get an
"Unexpected Interrupt 0E at blah blah blah" and a register dump when I do
a DOOM > OUTPUT.TXT to capture the text which is otherwise not visible
because it's in graphics mode.

I even tried running a VESA driver first, even though it doesn't use SVGA.
 No dice.

I'm really pissed off.
--Michael-- << dmcintyr@muselab.ac.runet.edu >>

------------------------------

Date: Sat, 11 Dec 93 11:48:40 CST
From: Bryan Larsen <blarsen@robinhood.engg.uregina.ca>
Subject: DOOM....

Arghhh...  My DOOM doesn't work either!  I get very clipped sounds in
Ultrasound mode.  Using SBOS only gives me sound effects.  I also get visual
garbage on between levels.  I have to use an 8 bit DMA channel -- could
this be the problem?  Clean boot doesn't help.

------------------------------

Date: Sat, 11 Dec 1993 02:34:13 -0800 (PST)
From: Telepathic Surgery <yaga@u.washington.edu>
Subject: DOOM and GUS

> Has anyone else had such crappy luck getting this much-acclaimed lemon to
> work?  In the morning I'll try it on another PC all together, but I just
> can't figure out what's wrong.

Works fine here (the game, that is.  Sound in just a sec..)
> 
> And there's no documentation to speak of.  Nothing addressing this sort of
> issue anyway.

That's what the "readme.exe" program is.  It's an entire manual including 
troubleshooting, so I'm not sure what you mean by no documentation...

> --Michael-- << dmcintyr@muselab.ac.runet.edu >>
> 
>  .Well, I got DOOM, from a *very slow* ftp.uwp.edu (I wonder why <g>).
> The UltraSound is most definitely supported in the shareware release, but
> I have been unable to verify how it sounds, as my GUS is temporarily in a

Sounds alright.  There is a pseudo 3D sound, but the sound is buggy.  It 
will be there for a while, then it wont.  I can get absolutely _no_ 
music, which isn't all that bad.  But I do want it so I can hear it.  The 
setup program asks for the number of voices that can be played 
simultaneously (one to four).  Well, four is _very_ buggy - that is you 
get sound half the time or less.  With three you get sound most of the 
time (I haven't tried any lower).  The 3D sound is pretty cool.  Stuff 
sounds muffled, or to one side.  ONly problem is, you get these sounds 
when there are no baddies around, or they are on the other side of some 
wall (or two).  The programmers were up for over 40 straight hours trying 
to fix the bugs in the sound programming at the last instant, so I think 
it will be fixed shortly...

> As for the game itself....I'm definitely buying the full game! This game
> is hot! The scrolling is totally fluid, and the graphics are extremely
> well done. The range of weapons you get to fire is great
> fun.....especially the rocket launcher :-)

I love this game, but I haven't even found the rocket launcher yet...and 
I WANT MY MODEM PLAY!!!!

chris
yaga@u.washington.edu

------------------------------

Date: Sat, 11 Dec 93 09:56:27 EST
From: ============================================================================== <chbarry@MIT.EDU>
Subject: DOOM and GUS

Has anyone gotten DOOM to work with their GUS?  I select Ultrasound in
the setup program, but I don't get anything but a few pops from my
speakers.

Chad

------------------------------

Date: Sat, 11 Dec 1993 23:15:45 +0800 (SST)
From: Lim Keith <isc26520@leonis.nus.sg>
Subject: DOOM and GUS

I've tried DOOM, and it worked fine on my machine, except for the fact that
there was ABSOLUTELY NO MUSIC on my GUS!!!  All I've got was some digital 
for my pistol (and it doesn't sound realistic).  I've got a 486-DX33, 
GUS with 1-Meg, 4-Meg on board configuration, and I tried the game in 
BOTH plain-DOS (NO TSR or mem manager except Himem) and QEMM6.03 (NO TSR).
Could it be that the game needs more than 4-Meg on board to hear music?

Has any GUS users obtained any music from this game?  If so, can you pls 
tell me how you did it, and what is your configuration?  

Also, can someone pls advise me as to how to get more realistic gun shots 
and explosion sounds?  I know this has been queried before, but I lost 
the particular issue of GUS-Digest containing the answers to this.

Thanx for any answers!

Best regards,
Keith.

------------------------------

Date: Sat, 11 Dec 1993 06:05:16 -0800 (PST)
From: mikebat@netcom.com (Mike Batchelor)
Subject: Re: DOOM crash and burn

Not the GUS Server once wrote...
$  
$  ------------------------------
$  
$  Date: Sat, 11 Dec 93 1:59:22 EST
$  From: dmcintyr@muselab.ac.runet.edu
$  Subject: doom
$  
$  OK, I got doom.  I'm not impressed.
$  
$  They have GUS support, yes.  Well, I guess they do.
$  
$  I can't get it to run at all.  I mean AT ALL!!  I told it no soundcard, I
$  told it no joystick, I booted in "plain vanilla" mode, I hid the system
$  files from Stacker to keep it from pre-loading and booted totally
$  absolutely clean.  Nothing.  Nada.  Zip.  No dice.
$  
$  I get the title screen and then it craps out.

Me too.  Do you get pretty technicolor dots and bars and stripes before it
dies?  Sometimes it gets far enough to run the demo.  I've got a
plain-jane 486/33 clone with a Fahrenheit 1280 VLB, and the video
corruption at crash time makes me think it might not like my VLB card.  I,
too, went to a plain config - just files=20 buffers=35, path and prompt,
turned off all the sound and still all I can do is hit the Big Red Switch
after the opening screen.

It worked perfectly on six machines at work, ranging from ALR Flyers and
Dell 333P's, to my PS/2 Model 90 workstation.  You'd think that if it
worked on the PS/2, it would work on ANYTHING. :)

But network play is really cool!  When the other players do something like
open a door or shoot a demon, it makes everybody's game produce the sound
effects for it!  You can see AND hear the other players!

I wish it ran for me at home... :(

$  I don't suppose I have a corrupt version or something.  I mean, if the zip
$  were corrupt I could understand, but the files were LHArced and then
$  zipped, and the  chances of it getting corrupted that way by the ftp/sz
$  process are pretty slim.

I've already tried downloading it again - same crash.  I checked and
rechecked the archive at every step (ftp and then sz download).  It's good
- the game is just a lemon on my PC.

$  Has anyone else had such crappy luck getting this much-acclaimed lemon to
$  work?  In the morning I'll try it on another PC all together, but I just
$  can't figure out what's wrong.
$  
$  And there's no documentation to speak of.  Nothing addressing this sort of
$  issue anyway.
$  --Michael-- << dmcintyr@muselab.ac.runet.edu >>

Yeah, for such a highly anticipated game, you'd think they'd have an
"Emergency Startup Procedure" to prevent DOOMgoons from killing someone.
:) Maybe it's a good thing that our problem seems to be rare.  Can you
imagine what might happen if it crashed for a lot more people?  DOOM
junkies would make disgruntled Postal Workers look like... well, HAPPY
Postal Workers. :)

I'm looking around for DOS4GW 1.8 from Shadow Caster.  Rebel Assault also
crashes spectacularly, unless I use 1.8 DOS4GW from Shadow.  But I don't
have Shadow anymore, and lost the DOS4GW.  DOOM has v1.94a of DOS4GW. 
Rebel has v1.90.  Seems that my PC has a problem with the newer versions.


-- 
Mike Batchelor      |
mikebat@netcom.com  |                  This space for rent
mikebat@qdeck.com   |

------------------------------

Date: Sat, 11 Dec 1993 19:03:26 -0500 (EST)
From: Steven C Liedel <liedelst@student.msu.edu>
Subject: Doomed as Doomed could be ya know

I am having trouble achieving anything other than PC speaker sound with DOOM.
I have tried Megaem, SBOS and native GUS support modes.

Could it be that my IRQ (5) wrong.  I have tried 7.  Does DOS 6.2 Doublespace
cause some sort of problem.

Also, my ultrasoud directory is c:\sound.  Even though the directory is in the
path on my boot disk could that be the p
Has anyone had success with the native support modes?

================================================================================
Steven Liedel
East Lansing, MI                                           GO STATE !!
liedelst@student.msu.edu
================================================================================

------------------------------

Date: Sat, 11 Dec 93 18:13:59 EDT
From: Thayer York <YT50@lafibm.lafayette.edu>
Subject: Doom GUS support

Sure, the setup program claims it uses the GUS, but all I've gotten out
of it is one sound (that is used for everything from shooting my gun, to
counting up the bonus at the end) and no music whatsoever.  I can't even
get it to work with SBOS to hear what should be there.  Anyone else
having better luck?

- Thayer

+-----------------------------------------------------------------------------+
  Thayer York (aka Torq, YakToes)           ->     yt50@lafibm.lafayette.edu
											->        yt50@lafayacs.bitnet
  Osborn's Law:  Variables won't; constants aren't                 - TYTYALC

------------------------------

Date: Sat, 11 Dec 93 3:21:59 EST
From: fcass@trashbin.MV.COM (Fred Cass)
Subject: Doom problems (suprised?)

Hello fellow gussers,
  Let the barrage of Doom questions begin.  The game looks great for about a 
minute or two then crashes.  Just like the guy in yesterday's digest, I tried
just about every boot configuration possible, and every combination of Doom 
options but it still crashes.  Oh well.  I'm running a 486 DX2/66 with 8 
megs of ram, etc. Anyone who has had similar problems and then got it to
run, please post the solution you found!
  Other than that, I love my GUS and have shown it off to many people 
including a number of vendors who are going to demo it at their next show!
	Happy, Happy, GUS, GUS,
	  God Bless,
		-=Fred Cass=-
		fcass@trashbin.mv.com

------------------------------

Date: Sat, 11 Dec 93 08:42:10 EST
From: ROYCE LIAO <ROYCE.LIAO@math.lsa.umich.edu>
Subject: Doom Sound FIX

Don'tknow if this has already been posted, but I captured this from
comp.sys.ibm.pc.games.action
I haven't tried this fix myself, since my GUS is at home and I'm at college
(*whimper*)
------
Article 12154 of comp.sys.ibm.pc.games.action:
Path: lsa.umich.edu!caen!msuinfo!agate!howland.reston.ans.net!cs.utexas.edu!geraldo.cc.utexas.edu!daisy.cc.utexas.edu!not-for-mail
From: ddt@daisy.cc.utexas.edu (David Taylor)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: idNews: GUS & other stuff
Date: 11 Dec 1993 03:34:19 -0600
Organization: id Software
Lines: 171
Message-ID: <2ec46s$3i@daisy.cc.utexas.edu>
NNTP-Posting-Host: daisy.cc.utexas.edu
 
Wow.  Er.  It seems we've sorta clogged the net.
 
First off, thanks for the congrats and support!  We're tired and
need it.  :)
 
Secondly, to those of you not getting any GUS music, that's because
there's one line I commented out of the game and forgot to put back in
while debugging it last night.  Included at the end of this post is a
file to get that to work for you.  The file must be named DMXGUS.INI.
It's included at the end of this post.  Someone please put this on ftp
sites when the bandwidth comes back.  No one's here tonight except me
and I don't know what our account is on AOL, CompuServe, etc., so if
someone could upload this file to these places, I'd appreciate it.
Stick it in your DOOM directory, and when you run doom, run it from
that directory (don't stick c:\doom in your path and run it from
somewhere else).  When you start up doom with this, you should notice a
difference.  It'll hit the disk after you see the DMX_Init thing in the
DoomOS startup stuff.
 
Thirdly, we're trying to keep up with the net-posted bugs.  We're
trying to get a SoundBlaster 1.0 to our sound guy so that he can
figure out what the deal is (they're not made anymore).  Those
V_DrawPatch() errors will take a little while.
 
The follwing is DMXGUS.INI (uuencoded):
 
-- cut here --
begin 600 dmxgus.ini
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+."P@<W5R9&\R#0HR
`
end
 
 
Sorry it took up sooooo much bandwidth, but I figured it was *IMPORTANT* !

------------------------------

Date: Sat, 11 Dec 1993 09:46:25 -0800 (PST)
From: mikebat@netcom.com (Mike Batchelor)
Subject: DOOM uses UltraMID!

The problems you are having with no music in DOOM are caused by NOT
LOADING ULTRAMID!

DOOM uses it.  It even caches patches (say that five times fast).  Just
load it -M110 or whatever volume you prefer, and DOOM will ROCK!

I get 4 FX channels, easy.  Sounds GREAT!  I'd cry if I had to play it
with a SB or PAS.  The music is not fantastic, musically speaking, but the
quality is fine, and it sets the mood well.  FX are very clean throughout,
but even with four channels, some are dropped because it's just so busy.

-- 
Mike Batchelor      |
mikebat@netcom.com  |                  This space for rent
mikebat@qdeck.com   |

------------------------------

Date: Sat, 11 Dec 93 11:05:30 EST
From: lcheung@mosaic.uncc.edu (Leung Cheung)
Subject: DOOM with Ultrasound

The DOOM does not native support the Ultrasound.  It needs the Ultramid.  If 
no ultramid, the sounds are very bad.  With the Ultramid, the digital sound is
nice, but no music.  Has anyone get the music works?

------------------------------

Date: Sat, 11 Dec 93 14:39:23 EST
From: jwarren@mcs.capital.edu (Jeremy Warren)
Subject: DOOM Works, and VERY nicely

	In order to get Doom to work, you have to set your Ultrasound IRQ to soething less than or equal to IRQ 5.  On IRQ 5, I can get the digitized sound, 
which is very nice, to work, but the music doesn't work.  I haven't tried it 
under Megaem yet, but I'll do that and get back to all of you.

Jeremy Warren

------------------------------

Date: Sat, 11 Dec 1993 21:51:20 -0500
From: TOMMYLEE@uhura.trinity.toronto.edu
Subject: Gabriel Knight...

	So what's the deal with this game?  Does it work with the GUS or
not?  I know there are a couple people on this list who have tried
this game -- did you eventually manage to get it to work?  Did you
manage to get in touch with Sierra?

	This is definitely a game I'm interested in buying, but I won't
touch it unless it supports the GUS.  (After hearing KQ 6, and LSL 6
which DO work with this GUS, I won't tolerate anything less (ie. I
won't re-install my cheezy adlib card...)

Tommy...

------------------------------

Date: Sat, 11 Dec 1993 19:03:15 -0700 (MST)
From: Kevin Fason <kfason@csn.org>
Subject: GUS and SCSI Card

An expansion of my previous message.  The SCSI Card is a Future Domain
Model # TMC-850M.  The GUS' DMA is set to 11 while the SCSI has no DMA.. 
No matter what the GUS DMA is set to they still interfere...  All other
variables are different too...

thanx

------------------------------

Date: Sat, 11 Dec 93 09:04:07 CST
From: rjf1@ho1focus.ho.att.com (Robert J Flynn)
Subject: GUS Daily Digets v9 #11 (2 msgs)

In GUS Daily Digest Volume 9 #11 Damon Brodie writes....

>... I think it is the new drivers because
>the problem began only after they were installed.  I have the problem when
>any .wav file is played.
>
>I have a 486 DX 50 with 16 megs ram
>and a GUS with 1 meg.
>
>Damon Brodie
>n0di@jupiter.sun.csd.unb.ca

Thanks for the reply Damon.  I haven't noticed any problems with WAVs 
because I don't have any over about 2 seconds.  I'll create a long 
one, start to play it and then download a file.  I'll let you know 
what happens.

In GUS Daily Digest Volume 9 #11 Stefan <S.Magdalinski@cs.ucl.ac.uk> writes

>...send messages to both GUS and midi lists automatically (hello Bob Flynn).
>Can we suggest steps to discourage this behavior as the wasted
>bandwidth costs a lot of people money, and rather defeats the point of
>having more than one list.
>Some consideration for the people with slow modem connections please!
>Try one list first, and if you don't get an answer to your problem try the
> other a few days later.

Hello Stefan...
While I can sympathize with your slow modem download problems, I 
posted my message to both digests for the very reason you criticize, 
i.e., some people don't get both digests and the problems mentioned 
may affect people running games or playing midi files in both areas.  
Since I may be doing more than one thing at a time, such as uploading 
files to work, running a spreadsheet, writing documents and playing a 
midi file or game this is important to me, as it is to others.  As I 
understand it, this digest is here to offer general support and tips 
to the GUS community, not just to support games.  The other Digest is to
support music related topics.  This problem affects both communities.
Notice I did not ask how to do something in Cakewalk, where can I get
midi files, etc.  I subscribe to both digests, and I too get frustrated
when I see the same message in two places, especially when it clearly
belongs in one the "other" digest.  To me, this is a gray area.  

In addition, some people ARE experiencing similar problems with WAVs (look 
at today's digest's post from Damon Brodie), I've seen similar postings on the 
net shortly after the new drivers came out.  I have contacted Gravis 
about the problem, as well as other problems, and their response was 
"...does your computer have a 16550 uart?"  I e-mailed them back 
saying yes, I have three of them.  To date, I've received no reply so 
I assume they are working on the problem, however, if enough of us are 
having the same problem and report it to Gravis and in the digest, 
perhaps it will get fixed a little faster.  In addition, there is a 
lot of experience out there from people who have had a GUS from the 
beginning, maybe they encountered the problem and have solved it.  If
they have, don't you think that it should be disseminated in both
digests so everone benefits?

So no flames please, if I have a question that relates to midi only 
I'll post it in the other Digest, otherwise it seems to make sense to 
post it in both areas since not everyone gets both Digests.  BTW, if 
we really want to shrink the size of the Digest, how about limiting 
everyone to only one or two tag lines and not including entire messages,
just the parts that are relevant to the reply?  Another BTW, I did not
"automatically" post to both digests, I did it with concious thought (at
least I think so <grin>) although you may take issue with the thought
part (heavy sarcasm, <grin, grin>).

>Personally, I don't run comms software with anything else, it's just not
>reliable enough.

My point in my original post was I could do it before with my GUS.  I 
could do it when I had a PAS 16.  I've done it with Soundblaster 
Cards.  Now, I may have a problem with one of my other drivers but I 
restored the previous release of my video and mouse drivers, REMed out 
the CD-ROM drivers and reinstalled the GUS beta driver.  It made no 
difference.  Reinstalled the old GUS driver, works great.  This seems 
to me to be a problem with the new driver.  When Gravis responded to 
my first e-mail, they admitted there was still a problem with dropped 
notes and saving some values when exiting the control panel driver.   
Like I said above, they may be working on the problem or maybe they 
just think it is Damon and me.  Has anyone else experienced the same 
problem?

Anyway, off of the soap box <grin>, thanks for the reply.

Bob Flynn

------------------------------

Date: Sat, 11 Dec 1993 20:10:57 -0700 (MST)
From: "David J. Julian" <djulian@nmsu.edu>
Subject: installing gus in Gateway 2000

	I just ordered the Gravis Ultrasound after hearing how great the
sound is on my roommates computer. However, when it arrived and I
installed it and ran the gusset.exe I goa a MIDI / SB Interrupt Time Out
error. I can get sound out of the included demos, however, when I load
other software, such as wolf3d what happens is very random. I'll get PC
speaker support only, quit, then get sound blaster support, quit and the
get only adlib support with no pattern. The -o and -x options seem to have
no effect.  I have tried changing the IRQ for both the Ultrasound and
SB/MIDI to IRQ's 5, 7, 11, and 15; I have changed the Ultrasound DMA to 1,
3, and 7; I have moved the jumpers between 220h and 240h; I removed all of
my other expansion cards.  I exchanged my card with my roommate and mine
worked in his machine, but his generated the same error in my machine; so
it is not the card. A couple months ago I had bought, but returned a
Logitech Soundman which worked fine with my computer, other than not
generating the same quality sound as the ultrasound. Crystal Dreams 2 demo
work with the soundman but crashes with the ultrasound almost immediately.
Using by Norton Utilities and QAPLUS I know the interrupts are open. I
have even tried different expansion slots. I have a Gateway 2000 486-33DX
with 8 mag RAM and am using the built in video card. If anyone has gotten
the gus to work with a similar setup could you please post or mail how.
Thank you very much. 

				-a much frustrated new gus owner

------------------------------

Date: Sat, 11 Dec 1993 18:41:45 -0600 (CST)
From: read@utpapa.ph.utexas.edu (Dave Read)
Subject: Problems: MOD4WIN and GUS, and SB/GUS simultaneously

I have been playing with the recently-released MOD4WIN, and have had
some troubles...I wonder if anyone else out there has these problems!

Basically, mod4win refuses to admit that the GUS has 2 channels
available; when I try to select 'stereo' from the setup dialog box,
mod4win hangs immediately.  When I edit mod4win.ini to force it to use
stereo, it warns me that there is only 1 channel available when it
starts up.

Is there a bug in the GUS Windows drivers so that they report only one
channel available?

On a separate note, would someone out there who has successfully gotten
a SoundBlaster and a GUS to coexist tell me the tricks involved?  

Thanks, and praise to anyone who can shed some light on these
problems...

-Dave

-- 
Dave Read   (read@utpapa.ph.utexas.edu)      "When in doubt, sheet it out."
UT-Austin Heavy Ion Physics Grad Student 
PGP public key available by 'finger'              G O   B R A V E S ! !

------------------------------

Date: Sat, 11 Dec 93 14:42:19 +0100
From: f93-maj@nada.kth.se
Subject: some rumouring 'bout the 16bit daughtercard/MAX

Well I probably shouldn't be posting this since it's quite a far shot
(but I've apparantly done it anyway...)
I saw somewhere stated (can't remember where exactly... maybee it was from one of the Gravis 'just to let you know' postings...) that the 16bit daughtercard (and so also the GUS MAX I suppose) would have a CRYSTAL codec.
Now CRYSTAL (A ship designer) has recently introduced a chip called:

CRYSTAL CS4920-KL
Spec:
* Fully Programmable DSP, 33MHz clock (16.5Mop/s) 
  4Kx24 bit program RAM and 2Kx24 bit data RAM. 
  Can be programmed to handle MPEG-1, MPEG-2 audio, Dolby AC-2 or whatever.
  (Reverb, chorus???).
* 16 bit AD converter, sigma-delta tec, 90dB S/N, harmonic dist < 0.01%.
* Price: $38/chip.

Might this be what'll be on the 16-bit daughtercard? Let's hope so!

/FMJ

------------------------------

Date: Sat, 11 Dec 1993 02:15:58 EST
From: nfdsouza@electrical.watstar.uwaterloo.ca
Subject: Where is DOOM?

		So, anyone know an FTP site where DOOM is available now? And is GUS
support included within the package, or in a separate file? 

		Thanks in advance!


													  Noel

------------------------------

End of GUS Daily Digest V9 #12
******************************
