GUS Daily Digest            Thu, 21 Oct 93  0:07 MDT     Volume 7: Issue  20  

Today's Topics:
						2nd reality -- got it!
					2nd Reality -- still locks up.
	DIGEST ADMIN: PLEASE SEND YOUR REQUESTS TO THE RIGHT PLACE!!!
					   GUS Daily Digest V7 #19
			  Help! I'm trying to split csip.soundcard!
							 Non-GUS SC2
				  No newsnet group for me, thanks...
			  ReGUStered User database and update disks?
							   Request
								 SF2
						   Split : vote yes
					  STREET_FIGHTER_II and GUS
		  Ultrasound + Creative Labs Doublespin CD ROM drive
					Ultrasound Daily Digest V7 #18
						Where are you, Gravis?
						 Why not a newsgroup?
			   Xwing Crash with MegaEm and Soundblaster

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Wed, 20 Oct 1993 22:35:48 -0500 (EST)
From: sjm@se01.elk.miles.com (Scott Mark)
Subject: 2nd reality -- got it!

I wrote: [ look above, these might make it into the same digest ]
> I'm still having problems with the "falling spheres" portion of
> the Second Reality demo.

I moved the demo into a shorter directory, AND bypassed the startup
files via DOS 6, and things worked fine.  Perhaps NDOS, or using an
extra-large environment in NDOS was causing the problem.

Scott

------------------------------

Date: Wed, 20 Oct 1993 15:08:57 -0500 (EST)
From: sjm@se01.elk.miles.com (Scott Mark)
Subject: 2nd Reality -- still locks up.

I'm still having problems with the "falling spheres" portion of
the Second Reality demo.

I tried running it from directory d:\a, thinking the path was too long.
	It locked up again.

I tried running it from c:\2nd, thinking it had to be on the C drive.
	It locked up again.

I'm using DOS 6, Norton NDOS and 386MAX.  I guess I'll try it with the
regular DOS 6 command.com, and see if that changes anything.

Grr-- it's teasing me, it's teasing me.

Scott

------------------------------

Date: Wed, 20 Oct 1993 17:06:25 -0600 (CDT)
From: ddebry@grue.dsd.ES.COM (Dave DeBry)
Subject: DIGEST ADMIN: PLEASE SEND YOUR REQUESTS TO THE RIGHT PLACE!!!

	In every digest today you're going to see a lot of (nearly)
empty messages, where the subject is "subscribe" or something like
that. 

	This means that someone wasn't paying attention.

	YOU ***MUST*** SEND YOUR REQUESTS TO THE REQUEST LINE, NOT THE
NORMAL LINE.  THE NORMAL LINE IS FOR POSTS ONLY.

	If you tried to subscribe to a list and haven't received any
mail saying you've been added to the list, it's probably because you
sent your request to the wrong place.  Try again.


-- 
Dave  ddebry@ debry@   \ 
DeBry dsd.    peruvian. | "Deduct the carrots from your pay,
	  es.     cs.utah.  |  You worthless swampy fool."
	  com     edu      /  

------------------------------

Date: Wed, 20 Oct 1993 14:09:07
From: maughc@rpi.edu ((Curt "Star Commander" Maughs))
Subject: Re: GUS Daily Digest V7 #19

To people having problems with Halloween Harry it seems to work lovely tih 
SBOS 1.20.  Also to people having problems with the commercial version of SF2 
on the PC when using the GUS, it doesn't seem to sound of either a SBPRO or 
SB16 either but I don't know if it works with just a SB so don't feel sad that 
you aren't getting any sound effects either you aren't alone.
I woud like to know is it just me or is everyone problems with GUS with just 
the music option on in Privateer that the game seems to do a tremendous 
slowdown when there are more than three regular ships on your radar or when 
there are on two Kilrathi ships on the screen. I am really go to be pissed of 
it is just me and because I still get this slowdown when I don't even install 
the sound drivers.I yes I am running the game from totally free system except 
for Himem.sys and Stacker 3.1. Also has anyone been to get any sound from 
Lunar Command since it doesn't play music because it won't allow me to setup 
the sound option to configure the address for SB digital effects when using 
any version of SBOS. 

------------------------------

Date: Wed, 20 Oct 1993 15:07:36 -0400 (EDT)
From: Morgan Stair <Morgan_Stair@dl5000.bc.edu>
Subject: Help! I'm trying to split csip.soundcard!

I'm just going through the preliminary stages of setting up an RFD.  The problem
is, there seems to be two conflicting views concerning a naming strategy. 

Some would like to split the group according to product, using names like: 
	comp.sys.ibm.pc.soundcard.advocacy
	comp.sys.ibm.pc.soundcard.misc
	comp.sys.ibm.pc.soundcard.gus          <--
	comp.sys.ibm.pc.soundcard.pas          <--
	comp.sys.ibm.pc.soundcard.sb           <--

Others would like to split the group according to topic, using names like:
	comp.sys.ibm.pc.soundcard.advocacy
	comp.sys.ibm.pc.soundcard.misc
	comp.sys.ibm.pc.soundcard.help         <--
	comp.sys.ibm.pc.soundcard.programming  <--
	comp.sys.ibm.pc.soundcard.music        <--

Anyway, I need feedback.  For a vote to succeed, it requires a 2/3 majority so
we can't let people pick one of three categories (no split, split by product,
and split by topic).  If we just combine the two lists into eight, we'll likely
end up with a similar result... ie.

	advocacy    gets 100%  (pass)
	misc        gets 100%  (pass)
	help        gets 50%   (fail)
	programming gets 50%   (fail)
	music       gets 50%   (fail)
	gus         gets 50%   (fail)
	sb          gets 50%   (fail)
	pas         gets 50%   (fail)

Besides, we REALLY shouldn't do this anyway because group charters should be
pretty much mutually exclusive, and if these all passed there's be too much
cross posting.

Send me feedback PLEASE.  I need to know what people are thinking, including
thoughts like like, "Don't bother.  It's not worth it".

Thanks,
  Morgan

------------------------------

Date: Wed, 20 Oct 93 7:45:43 PDT
From: mikebat@netcom.com (Mike Batchelor)
Subject: Re: Non-GUS SC2

Not the GUS Server once wrote...
$  
$  ------------------------------
$  
$  Date: Tue, 19 Oct 1993 08:40:57 -0400 (EDT)
$  From: Phat H Tran <ptran@sciborg.uwaterloo.ca>
$  Subject: Game MODs
$  
$  > Date: Mon, 18 Oct 93 7:18:47 PDT
$  > From: mikebat@netcom.com (Mike Batchelor)
$  > Subject: Re: Games that play MOD files
$  > 
$  > Hmm, this is an interesting comment.  A friend gave me his older copy of
$  > Star Control 2, the release that came out before it had GUS support.  I
$  > played it with SBOS 2.08 and SBOS 1.20 and all the mods played without a
$  > hitch, in fact, it sounds as good as the later version with GUS support!
$  >
$  
$  That's because StarCon2 doesn't work with SBOS.  It always detects the
$  Ultrasound and goes into GUS mode, not SB mode.  You might be able to 
$  force the game to use SBOS by the /s:blaster (?).
$  
$  Phat.

So I discovered shortly after posting that message.  It seems that my
friend was wrong - there is no version of SC2 that lacks GUS support. 
However, my friend's version does have a bug that allows you to get 16
bazillion credits at the beginning of the game, so I took full advantage
of it. :)  The later versions fixed this.  If anyone wants a save game
with umpteen million lander craft that you can trade in for other
equipment, write to me.  The save game from the buggy version works with
the fixed version.



-- 
Mike Batchelor      |
mikebat@netcom.com  |                  This space for rent
mikebat@qdeck.com   |

------------------------------

Date: Wed, 20 Oct 93 0:21:25 MDT
From: Steve "Bongos" Larson <larson@ee.ualberta.ca>
Subject: No newsnet group for me, thanks...

Dale Eason writes:
# Subject: Re: gus split
# 
# I agree with Steve Larson  and vote for a games/Audio split.  I have lately been
# very annoyed by all the email to game companies messages.
# 
# Dale Eason

Someone else writes: (no floggings, please :-)
# And on splitting the Digest: Surely we just want games / anything other
# than games. Just create the latter and let us sort ourselves out with
# subscribe/unsubscribe. It shouldn't be called 'music' because that is
# too restrictive, and leaves nowhere for the general questions.
# 
  That's the spirit! Since "games" encompass what seems to be a significant
  portion of the digest, it is simplest to just remove that element, leaving
  the rest of the digest to implement EVERYTHING else. Hence, the term
  "AUDIO". "Music" is too restrictive in that regard... (mute point #2)
# ------------------------------
# 
# From: Mark Harrison <harrison@lclark.edu>
# 
# As for creating a new newsgroup, remember that the digest goes out to a
# lot of places that don't get news.  If we drop the digest for a new
# newsgroup, these people will be left out in the cold.  I think it's better
# to spread the word as far as possible.  Of course a new newsgroup in
# addition to the digest would be nice, but that's something that should be
# talked about on the regular soundcard group.  (hint for new GUS owners. 
# It's already been tried several times.  But if you want to try again, go
# for it.)
# 
  You're dead on, Mark. For another thing, the newsgroups can really get
  messy with stuff like >>>>>>>>>>>>>>>>>>>your reply type messages, and
  they NEVER go away, they just pile up for us to see every time we
  peruse the group (pehaps there is a way around this?) The other thing
  is that this (these?) digest(s) is (are) much more personal to GUSsers,
  that is, you won't see rude postings like: "Hey you GUSsies, go out and
  buy a REAL card" from the S**** B****** camp. I dare say the morale and
  support on this digest is FAR ABOVE anything I've ever seen on newsnet...

# > the CD Audio-in pins on the GUS does not demonstrate a GUS working
# > under OS/2.  I would have thought that all it demonstrates is that
# > the GUS can amplify an analogue signal from CD audio-in, and send it
# > out through audio-out. 
# 
Someone else writes: (let the floggings begin)
# Dear Dave,
# Yes please split the digest, you can always look back through the archives
# if you need to find some information that you have missed.  I'm getting a
# bit fed up of late with the amount of "How do I get X-Wing to run on my
# ZX81" and also excessive bandwith repeating huge chunks of yesturdays
# digest.  I suggest a split into "Games" and "The Rest" be it Professional
# Users or Non Teenage Freaks.  I would also advocate sending out the FAQ to
# all new subscribers, and maybe even once a month to EVERYONE!
# 
  Like I said, Games/Audio split. (I think it's catching on...)
# ------------------------------
Dave says:
# >Subject: list split.
# >
# >1.  The volume of this list is not excessive.  Most of us have access
# >to terminals with a fast connection to a mail server of some type, so
# >paging through unwanted articles is not a problem.
# 
# Those of us with high performance internet connections shouldn't forget that 
# many people are using a 2400 baud modem
(stuff deleted)
# 
# David MacMahon
# 
  Yep! Geeze... you can buy a 24/96fax here now for ~$40 cdn., too!
# ------------------------------
# 

BTW, ladies and gents, judging by the tone of the digest these last two days,
the infamous SPLIT has really begun to churn some people's stomachs. Let's
wrap this thing up soon, shall we? Then get back to quibbles over Xwing
and CakeWalk... (not the same digest, OC!) :->

Does anyone know what the _hell_ IMHO means? The uninternetallytically
minds want to know!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Steve Larson,   Department of Computer Engineering, University of Alberta
larson@bode.ee.ualberta.ca  c311-47@ucs.ualberta.ca (if bode bounces)

------------------------------

Date: Wed, 20 Oct 93 15:26:14 CDT
From: Robert Schmanski <Robert.Schmanski@mixcom.mixcom.com>
Subject: ReGUStered User database and update disks?

Hi,
	I've heard about the registered user database file on the Gravis
BBS, does anyone know if it's on the FTP sites too?  I'd like to know if I'm
registered or if I was one of the ones who sent the registration card to the
wrong address.  Does anyone know how big the database file is (I have to use
ftpmail, and it's a pain to edit and reassemble large files.)  Does anyone
from Gravis know an easier way for me to find out?  I sent a message to you
guys awhile ago, but that was during the email address confusion, so you may
not have gotten it.  Thanks Gravis, Thanks everyone for helping make the GUS
the soundcard to beat!
-- 
Bob Schmanski
Email Adress: Robert.Schmanski@mixcom.com
	  or: bschmans@solaria.mil.wi.us

------------------------------

Date: Wed, 20 Oct 93 16:40:00 CET
From: Stefano Sabatini <MC4986@mclink.it>
Subject: Request

Request

------------------------------

Date: 20 Oct 1993 11:50:40 -0600 (CST)
From: Mike the Great <ALIOTOMT@CNSVAX.UWEC.EDU>
Subject: SF2

I also have SF2 and I can't get the digitized sounds working either.  I get Roland emulation or adlib, but no digitized.  

I have a 486sx20mhz and I have no slowdowns what-so-ever.  I don't think my computer is much faster than a 386dx-40 though...So I don't know what your problem
could be....

Mike

------------------------------

Date: Wed, 20 Oct 93 0:05:15 PDT
From: jtang@argon.chem.ucla.edu (James Tang)
Subject: Split : vote yes

I think you can get some of the newsgroups as archive/digest.  So, why
don't we just create/re-create a newsgroup for GUS, and at the end of
each day, have a program archive all the messages for that day and
send them out as digest?  And all messages send to
"ultrasound@dsd.es.com" is posted to the newsgroup?  This way, people
who have access to the newsgroups can unsubscribe the digest and read
and post via newsgroup.  People who doesn't have access to news can
still communicate via digest (like what we are doing now)?

james

------------------------------

Date: Wed, 20 Oct 1993 10:14:25 GMT
From: Ben Leamy <LEAMY@dhmain.east-london.ac.uk>
Subject: STREET_FIGHTER_II and GUS

> Hey, has anyone gotten the digital voice to work on Street Fighter 
> 2?? I've tried all I can think of with SBOS and still haven't gotten 
> it to work. Any help would be appreciated!!
> Jason Bottjen
> P.S. Does anyone with this game know how to get it going a decent 
> speed? I have a 386 DX40 and the game is just BARELY playable in my 
> opinion..

Which version of SF2 are you talking about?
I havn't played the official CAPCOM IBM version but was told that it
DOES NOT HAVE digital voices and is very very slow.

I have played the Korean PD version (v1.96 XMS) which is even 
playable on a 386sx16 and it has LOADS of digital FX.  It works 
great on my machine CYRIX486slc25 with 1MBGUS and SBOS2.10.  I have 
to use SMARTDRV because my disk access is so slow.

It can be found on WUARCHIVE (128.252.135.4) in 
PUB/MSDOS_UPLOADS/GAMES/STREET_FIGHTER_II
files needed are SF2196-1.ZIP (and -2,-3)
and the english patches SF196FIX.ZIP
_____________________________________________________
Ben       INTERNET = LEAMY%uel.ac.uk@earn-relay.ac.uk
(the Bastard)            JANET (UK) = LEAMY@UK.AC.UEL

------------------------------

Date: Wed, 20 Oct 1993 10:34:12 +0200
From: PWRJAM01@Uctvax.UCT.AC.ZA
Subject: Ultrasound + Creative Labs Doublespin CD ROM drive

Does anyone know if you can use the Ultrasound with
a Creative LABS doublspin CD-ROM drive.  I like the 
look of the drive and wondered if there would be any
problems with the connections onto the GUS pins
I don't want to get a daughterboard

James

------------------------------

Date: Wed, 20 Oct 93 10:08:50 -0400
From: adhir@oberon.umd.edu
Subject: Re: Ultrasound Daily Digest V7 #18

>> Re: GUS works with OS/2 CD Player. Surely connecting a CD player to
>> the CD Audio-in pins on the GUS does not demonstrate a GUS working
>> under OS/2.  I would have thought that all it demonstrates is that
> the GUS can amplify an analogue signal from CD audio-in, and send it
>> out through audio-out. 
>
>Well, it's not really meant to demonstrate anything.  It was meant to be a
>nice little hint for those GUS owners who are sick and tired of their GUSes
>going to waste while we wait on OS/2 support from Gravis.  I know I would
>prefer to hear SOMETHING as opposed to NOTHING while working with OS/2
>(which is about 99% of the time.)  I'm not really concerned with what it
>does or doesn't demonstrate or what the card is or isn't doing.  I just
>want to use my GUS and this is just another work around.

It is no more of a work around than bypassing the gus entirely and
plugging a set of speakers into the earphone jack of the CD ROM drive.
I think what the above guy was getting to is that the GUS is doing
_nothing_ in your configuration.  It is basically being a stereo-jack
connector...  nothing else.  Go ahead and test it.  Remove the GUS,
plug some earphones into the CD ROM and boot OS/2.  You'll notice that
everything works just as before.

------------------------------

Date: Wed, 20 Oct 93 17:28:15 CDT
From: jam@cse.unl.edu (James Macfarlane)
Subject: Where are you, Gravis?

OK, I'll try here one more time.  I have sent letters to several of the names
listed for the Gravis site, and the only reply that I got was one that had
been bounced.  What I am trying to find out first off is whether or not I am
in their database, as I haven't heard a thing from them, and I have had my
GUS since early Spring.
One general question tho, are MODs created equal?  I DLed some MODs that
weren't specifically for the GUS, and when I try to play them using the 
mod player, it locks up the whole computer.  But it will play the moddemo.
Thanx
James

------------------------------

Date: Wed, 20 Oct 1993 17:01:21 -0400
From: Morgan Stair <Morgan_Stair@dl5000.bc.edu>
Subject: Re: Why not a newsgroup?

	   1] After only a few days of discussion, changes were made to
   this set of GUS digests.  If we were a USENET group, any such changes
   would take AT LEAST 6 weeks, if not much more, provided we were in the
   comp... hierarchy.

This doesn't mean that a newsgroup is a BAD idea, it means mailing
lists are GOOD idea.  They serve different needs.  One reason USENET
groups take so long to create is, as you say below, to discourage
groups for "extremely specific discussions".

	   2] Most of the people who read this digest don't have access
   to the USENET news feed.  Creating a newsgroup would be useless to
   them, unless the digest gatewayed the news messages.

This might change SOMEWHAT if a .gus group existed.

	   2b] Gatewaying the newsfeed is a waste of bandwidth.  Not only
   does a message go out on USENET (which most of the time is a HUGE
   waste of bandwidth by itself), but it then gets copied into mail, sent
   out, archived in several places... etc., etc., ad nauseum.

As for the "total cost" of people keeping archived messages, I've
always thought that arguement was ridiculous.  I'm costing _MYSELF_
$.25/day (or so), I'm not costing the universe anything.

As for wasted BANDWIDTH, it's not wasted, it's going to people that
want to read the newsgroup but don't have access to a feed!  Try
telling that to the people that subscribe to csip.hardware through a
mail gateway!  I'll bet they'd love to have access turned off.

Also, while it may not make up for the internet traffic think about
all the resources NOT wasted by the extra news servers these people
would require.

	   2c] I don't even want to try to set up the gateway software.
   I'm busy enough as is, and that code is pretty ugly.

There MIGHT be someone other than you willing to set up an email
gateway to a .gus newsgroup.

	   3] You SHOULD NOT create a new group in USENET for every
   different piece of software, hardware, every musical group and TV
   show, or every person that is out there.  USENET is meant to be a
   general hierarchy.

Now THIS I agree with.

   Extremely specific discussions (as I consider the
   GUS threads to be) should be encouraged to be kept to mailing lists,
   IRC, and other such limited methods.  This is to conserve bandwidth,
   keep conversations topical, and other various and sundry important
   axioms to follow when you are in danger of being inundated by a giant
   flow of data.    

The PROBLEM is that the csip.soundcard group IS being inundated by a
"giant flow of data", and the QUESTION should be HOW do we break it
down?

Has "GUS" evolved to the point where it can be considered a reasonably
permanent "standard", and thus is no longer an "extremely specific
discussion".  As for the gus-music and gus-sdk groups, clearly these
are very specific and belong in mailing lists.

-Morgan

------------------------------

Date: Wed, 20 Oct 93 21:08:30 EST
From: Christopher Wentling <CWENTLIN@KENTVM.KENT.EDU>
Subject: Xwing Crash with MegaEm and Soundblaster

I am trying to get Xwing to work with Megaem and Soundblaster.
It works fine for a little while then it crashes my computer.
I have my soundblaster set to 220, and IRQ 5. My ultrasound is
set to 230, and IRQ 11. I don't know if it is something with Xwing
specifically because I have nothing else to really test it with.
Has anybody else had any problems like this?
Oh, I should say that without the soundblaster hooked up it doesn't
crash, and with just the soundblaster it doesn't crash....

Well Gusers...

Christopher Wentling
(CWENTLIN@KENTVM.KENT.EDU)
A GUS Owner and PROUD of it!

------------------------------

End of GUS Daily Digest V7 #20
******************************
