Ultrasound Daily Digest     Mon Jun 21 00:07     Volume 4: Issue  21  

Today's Topics:
					 1 Meg Upgrade will not work
							 AIL & STRIKE
				   AIL: works with HKMJ & Spacehulk
							 AIL and WGH3
						  AIL drivers + ROE2
								 EPAS
						  Help with SBOS -F
				   MOD and other composers for GUS?
				My MIDI out works, but MIDI in doesn't
							  SBOS 2.0B9
							 Stacker etc.

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

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Date: Sun, 20 Jun 93 12:00:30 MST
From: Fred W. Kuhlman <kuhlman@skate.az05.bull.com>
Subject: 1 Meg Upgrade will not work
Message-ID: <199306201859.AA20315@mailsrvr.az05.bull.com>

I just upgraded my Gus to 1 Meg.  I used "Sanyo 34256 245K x 4 DRAM" chips.
I ran the gus memory tester supplied on the ver. 2.06 diskettes and it
fails on banks 2,3 & 4 at the 64k spot.  The original bank 1 chips work.
The only difference is that the original chips are 70nsec and the new
ones are 80nsec parts.  I have checked all of the chips to make sure
that they are inserted correctly and i was grounded during the install.
If you could please offer any help, I help it badly.  Also, it seems that
after the dram tester software runs, it freezes my system so I have to
do a hard boot.

-- 
|----------------------------------------------------------|
|  Fred W. Kuhlman      |  kuhlman@skate.az05.bull.com     |
|  (602) 862-4425       |  Internet: 141.112.24.1          |
|  BULL  BSP/IOSD/IOIE  |  Building/MS: AZ05/C-71  Phx, AZ |
|----------------------------------------------------------|

------------------------------

Date: Sat, 19 Jun 93 09:23:29 
From: john.smith@gravis.com
Subject: AIL & STRIKE
Message-ID: <9306190923.A6670wk@gravis.com>

I'll talk more about this on Monday when I do the README for AIL.97.  These AIL
drivers will NOT work with Strike Commander.  Origin uses a modified version
which requires 386 protected mode and EMS. The only Origin games I have tried
with these drivers is UW2. Simply because I was half way through the game (at
least I think I am <grin>) and I knew what it sounded like with SBOS.

The problem that other person was having with UW2 and digital effects is known
and should be fixed in Monday's release.

Cheers.  Time to go wash the car.

John

------------------------------

Date: Sun, 20 Jun 1993 12:39:02 -0400
From: Hai Nguyen <haidng@eng.umd.edu>
Subject: AIL: works with HKMJ & Spacehulk
Message-ID: <199306201639.AA05299@transform.eng.umd.edu>

The AIL driver works almost perfectly with Hong Kong Mahjong except the music
tempo is a little bit slower than adlib. Spacehulk works with the MIDI driver
and the music is incredible but the digital sound does not work because 
spacehulk does not use miles driver to produce digital sound. However, the
combination of soudblaster & GUS works.

Great work on the AIL driver guys...

------------------------------

Date: Sun, 20 Jun 93 23:39:30 EDT
From: maclea1@SERVER.uwindsor.ca (MACLEAN BART)
Subject: AIL and WGH3
Message-ID: <9306210339.AA00484@SERVER.uwindsor.ca>

After going through the readme file on the new AIL drivers, I noticed Bethesda uses these drivers.  I immediately went to check if my favorite game - Wayne Gretzky Hckey 3 had these drivers.  It did so I began to install the Gravis drivers.I copied gf1digi.adv over sbdig.adv, gf1midi.adv over sbfm.adv, and gf166.com over sblaster.com.  I then started the game like I had a Soundblaster.  The opening music was much better than a SB or SBOS had ever played it.  The problems started when I played the game: the game sounded normal for about 5 seconds (skate noises and puck sounds) and then the sounds just stopped.  From that point on, only very few sounds would play.
I knw these drivers are new but any ideas?
My only other complaint is that the ultramid file takes over 50k to load but that problem is being addressed.

------------------------------

Date: Sun, 20 Jun 1993 12:06:07 -0400 (EDT)
From: ccastge@prism.gatech.edu
Subject: AIL drivers + ROE2
Message-ID: <9306201606.AA09500@prism>

I tried the AIL drivers with Rules of Engagement 2 this past weekend, and
the midi portion seemed to work flawlessly. However, when the game gets
going, the digital sound will work for a few minutes, but then gets cut
off for the rest of the game. (and any you play subsequently, unless you
completely exit and restart).

I hope that the fix coming Monday will eliminate this problem, because when
I play using SBOS, not only do I not get the stunning MIDI sound in the intro
(which, btw, is INCREDIBLE, vastly superior to SBOS), but the digital sound
slows the game to a crawl every time a sound is played.

One other problem that occurs is when the game is first started. When you
start the game, it initializes the sound, xms memory, etc..., then brings
up the Impressions logo. When this logo comes up, you can click the mouse
or hit a key to bypass the intro (which takes about 3 minutes on my 386/20
to start up... no joke!), so I usually bypass it. All works well with SBOS
2.08, but when using the AIL drivers w/either mt32 sound or soundblaster
sound, I can't bypass it! This is more than a bit frustrating, since the
only solution is to turn animations off. And I don't think there is a way to
get that option to be saved either... so effectively there is NO way to
get by the intro.

Just wondering if maybe this could be caused by the AIL drivers, and how?


ccastge@prism.gatech.edu
a.k.a., Guy Elden, Jr.

------------------------------

Date: Sun, 20 Jun 93 13:14:31 EDT
From: Stephen Ferguson <FERGUSOS@QUCDN.QueensU.CA>
Subject: EPAS
Message-ID: <9306201716.AA15222@orca.es.com>

I could not reach archive.epas.utoronto.ca.  I decided to try, then,
the numerical address (ie. 128.100.160.36) and found that the FTP
address was actually klingon.epas.utoronto.ca.  Perhaps you should
change the address at the bottom of the digest to reflect this.

sjf

------------------------------

Date: Sun, 20 Jun 93 14:58:49 EDT
From: gregof@JSP.UMontreal.CA (Grego Filippo)
Subject: Help with SBOS -F
Message-ID: <9306201858.AA22528@spt1.jsp.umontreal.ca>

Hi,
I came across a strange error when I type SBOS -F to release it from 
memory....the message is:
Unable to release SBOS 
Keyboard interrupt hooked

Now, what does that mean ???? Any clue ???

Thanks.

-Red Two-

------------------------------

Date: Mon, 21 Jun 1993 10:57:22 +1000
From: Peter.Enzerink@FINANCE.ausgovfinance.telememo.au
Subject: MOD and other composers for GUS?
Message-ID: <215708210693*/G=Peter/S=Enzerink/O=FINANCE/PRMD=AUSGOVFINANCE/ADMD=TELEMEMO/C=AU/@MHS>

People have been saying what a great advantage it is having more than four 
channels available for music et cetera, so where are the composers that 
take advantage of the GUS? I can't even find a MOD editor that is happy 
playing through the card. I've tried using SBOS with quite a few SB MOD 
editors but they all barf.

The only editor I've seen that seems to work is ULTRA, but it seems be 
early days for this editor as the author doesn't even have a demo that 
utilises all the facilities of his program. Also it seems to be a propriety 
format which isn't PS16 so I don't know whether people will get behind it. 
Any thoughts?

------------------------------

Date: Sun, 20 Jun 1993 22:54:48 -0600
From: Gary 'Fuzz' Haussmann <haussman@ucsu.Colorado.EDU>
Subject: My MIDI out works, but MIDI in doesn't
Message-ID: <199306210454.AA12214@ucsu.Colorado.EDU>

I'm having a maddening time trying to get my scratch-built MIDI box to
work correctly.  Gravis may have already started producing their
boxes, but I'd rather just fix the one I have already partially built.

I'm using Remek Lipinski's schematic, using an HP HCPL-2211
Optoisolator.  So far, in testing, the MIDI out works fine - I can
spew out data to my keyboard, and it appears to work correctly.
However, my MIDI in connector refuses to give me any results at all.
I've tried running GUSORGAN.EXE, but nothing comes out when I pound on
my keyboard.  I've gotten it to work correctly with my old
Soundblaster MIDI connector (which I no longer own), so I know the
program and the keyboard work correctly.

When I look at the signals in my MIDI box, the signal goes all the way
through the optoisolator and the NOT gates, but, mysteriously, when I
go check pin 15 of the connector to my Ultrasound, it seems to always
be tied high.

Looking on the board itself, I see that pins 15 and 8 seem to be
connected together.  Since pin 8 is for the joystick, I can only
conclude that pin 15 is NOT the receive pin; but, but...how can that be?

I'm using the pin configuration as such.  This is the 15 pin male connector
as seen from the solder side:

 1   2   3   4   5   6   7   8
 o   o   o   o   o   o   o   o

   o   o   o   o   o   o   o
   9  10  11  12  13  14  15

1=+5V, 5=ground, 12=tx
the schematic says that pin 15 is rx.

Am I wrong?  Is something on my card broken?  With out MIDI in, I
can't really do anything...

=================================================================
Gary "Fuzz" Haussmann                  haussman@ucsu.colorado.edu
3531 Florida Drive                haussman@rintintin.colorado.edu
Loveland, CO 80538             (303) 669-4752

------------------------------

Date: Sun, 20 Jun 1993 08:25:57 -0400 (EDT)
From: elminstr@hudlink.hoboken.nj.us (J.J. Pierson)
Subject: SBOS 2.0B9
Message-ID: <yD1F6B1w165w@hudlink.hoboken.nj.us>

I wouldn't recommend people to switch to this version. It still doesn't 
work with POP2. (It locks up after a few minutes. I tried all the 
options.) And now the same thing occurs in Lemmings 2. Version 2.08 (Or 
whatever the last version was seemed to work fine with Lemmings 2 and you 
just had to use the 1.2 version for POP2. (Although, for some reason, it 
used to occasionally reboot my computer with SBOS loaded.)

---
J.J. Pierson               Internet EMail: elminstr@hudlink.hoboken.nj.us
							Prodigy Email: TVFF82B

------------------------------

Date: Sun, 20 Jun 93 13:16:55 EDT
From: Stephen Ferguson <FERGUSOS@QUCDN.QueensU.CA>
Subject: Stacker etc.
Message-ID: <9306201721.AA15250@orca.es.com>

Well, as another unlucky X-winger (can only get AdLib sound) I was just
wondering if the GUS is unhappy with DoubleSpace (DOS 6.0's hard disk
compression software) which I have installed on my machine.  At the risk
of sounding computer illiterate, if I have disk compression software
running on my machine (ie Stacker) how can the computer read the
previously compressed files if I don't load that TSR, as has been
suggested in this digest.

sjf
by the way, I'm running on a 486, but my animation detail level is
really low.  Did I miss something in the installation of this game?

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End of Ultrasound Daily Digest V4 #21
*************************************
