GUS Daily Digest            Sat, 31 Dec 94  9:37 PST     Volume 17: Issue  30 

Today's Topics:
					 Aladdin Does work with SBOS!
					   Aladdin works with SBOS
					Answer to ? in previuos digest
					   Crystal Codec chip reply
							   Descent
				  Games with Windows drivers option
					   GUS Daily Digest V17 #29
						 GUS max and windows
						 Indy Car Racing v1.0
				Master of Magic CD and Death Gate CD.
							New Gus owner
						  So where's Megaem?

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Fri, 30 Dec 1994 10:48:37 -0800 (PST)
From: Thomas Ngo <tngo@netcom.com>
Subject: Aladdin Does work with SBOS!

	Like the title saids, it does work.  I've tried it.  Tthe music 
is kinda scracthy but it's there.  It plays MODs.  If you wanna listen to 
the music when not in the game use DMP and play the .AMFs(I think 
there's 2 of 'em).

------------------------------

Date: Fri, 30 Dec 1994 15:52:49 -0500 (EST)
From: Daniel LeBlanc <leblanc@info.polymtl.ca>
Subject: Aladdin works with SBOS

YEP ! i use SBOS 3.7 and ULTRASND=220,5,5,5,7
no special switchs

------------------------------

Date: Fri, 30 Dec 1994 17:53:29 -0800
From: daniels@solar.sky.net
Subject: Answer to ? in previuos digest

>(...KQ7 crashes...) I start up.  It plays about 1 second of audio and then 
complains 
>about a WaveOutHeader problem, and won't let me continue.  What's the 
>deal?  Is there any work around?  I've tried to get the wave to play 
>out my SBPRO and it works but I can't seem to get music (MIDI) to 
>play out my GUS... headaches..!
>
>--
>Carl Mueller                                               cRaNeScUrEpJhArVeY
>WSU Detroit, Michigan

Did you try copying sierraw.exe from the cdrom to your sierra\kq7 dir and 
changing the KQ7 icon propeties to point to sierraw.exe instead of 
sierraws.exe.  This is what worked for me.  If that doesn't work make sure 
you have the latest version of the program(1.51 or 1.4 w/a floppy disk).

Bill Daniels
Lenexa, KS
daniels@solar.sky.net                                                      

------------------------------

Date: Sat, 31 Dec 1994 04:01:53 -0330
From: Aaron Cameron <acameron@europa.cs.mun.ca>
Subject: Crystal Codec chip reply

> Date: Thu, 29 Dec 1994 20:18:29 -0800 (PST)
> From: "Peter C. Chien Jr." <pchienjr@ocf.Berkeley.EDU>
> Subject: Crystal CODEC chip?  Oh oh, no more reprimands please.
> 
> >I thought there was no signiffigant hardware differences between the GUS
> >and the GUSMAX.  So what's the deal with the Crystal CODEC chip then?  I
> >own a MAX (for the CDROM interface, mainly) and it's amazing.  So what's
> >in the Crystal CODEC that the standard GUS ain't got?  Just wondering.
> >
> Remember how everyone totally cut down on the guy who was wondering why 
> patches had to be loaded on the hard disk even though Gravis uses a 
> Crystal to store its patches?  Well, I think this is just another 
> confusion that should be clarified.  Crystal is a referral to Voice 
> Crystal (tm), a patch set that Gravis uses for the UltraSound.  Analogous 
> to Creative Labs using EMU for its ROM samples.  Other Voice Crystal 
> products are RAM cards to insert into synthesizers.  So that's it for 
> Voice Crystal;  it's just a company.  It's not really a technology like 
> Superman's ice computer or the gizmos they use on Star Trek.
>                   -Peter

I realize that...  but that doesn't answer my question of what it does 
that the standard GUS can't.  I knew Crystal was a brand name, I just 
don't know any specs on the chip.

Thanks for replying, but next time could you try to be a little less 
condescending?  Not everyone has a degree in electrical engineering or 
something like that.  People might get scared to ask a simple question 
for fear of getting riddiculed or talked down to.  Not a good way to post 
to the public (or anybody for that matter).

Cheers,
AC

/---------------------------------------------------------------------------\
|        ***              *****               WELCOME TO MY WORLD!          |
|       *****          ***********            ~~~~~~~~~~~~~~~~~~~~          |
|      **   **       *****      ***         It's really not that bad...     |
|     ***   ***      ****                   once you get used to it!        |
|    ***********     ****                                                   |
|   *************    *****      ***    ---------> Aaron Cameron <---------  |
|  ****       ****     ***********     Memorial University of Newfoundland  |
| *****       *****       *****        ---> acameron@europa.cs.mun.ca <---  |
\---------------------------------------------------------------------------/

------------------------------

Date: Fri, 30 Dec 1994 16:25:29 -0500 (EST)
From: Daniel LeBlanc <leblanc@info.polymtl.ca>
Subject: Descent

>>The same appends with me. The game works fine with the -nosound parametre
>>though.
>>I have GUS with 768k in a 486/66 8M
>>PLEASE HELP
>>                        -Dan
>
>Oops deleted the header by mistake oh well.  Dan, I have a GUS with 768k as
>well, maybe it's a bug with 768k GUS'?
>
>Anyone that has 768k that has Descent working?

My guess is that it's not supposed to be related...
Please correct me if i am wrong but the memory on the gus affects only 
music no? SFX are DMA'ed and GUS memory won't affect performance ? right?

Actually i have succeded in having MUSIC in DESCENT by choosing NO SOUND CARD
but only MUSIC CARD ...

Anyways.. this remembers me of RAPTOR wich once worked for me (was it on 
my 386?) but no longer since i have my 486... maybe it's something 
related with the MEMORY ACCESS timings on the motherboard.. 

I wich i could get rid of all those troubles..

BTW my gus works well with other DMA-SFX wares like DOOM!

TANX for any help

------------------------------

Date: Sat, 31 Dec 1994 02:01:39 -0330 (NST)
From: Edward Reddy <ereddy@morgan.ucs.mun.ca>
Subject: Games with Windows drivers option

I have recently purchased some games that can allow me to use my windows 
sound system as my output for music/sf.
 
One game does not have gravis in its sound selection, but does offer 
Soundblaster (with SBOS crappy emulation) and Windows sound System.
 
Is it possible to use the windows one?

Ed

	_____       - If every man stopped thinking about war and hatred,
   / ### \        and started to think about Space, just imagine how 
 ()\_____/()          close a reality Star Trek would be right now..
ereddy@morgan.ucs.mun.ca & edward@dragger.ifmt.nf.ca

------------------------------

Date: Sat, 31 Dec 1994 00:03:11 -0500 (EST)
From: Dan <dan@bepcp.bowker.com>
Subject: Re: GUS Daily Digest V17 #29

On Fri, 30 Dec -1, you wrote:

> Date: Thu, 29 Dec 1994 20:18:29 -0800 (PST)
> From: "Peter C. Chien Jr." <pchienjr@ocf.Berkeley.EDU>
> Subject: Crystal CODEC chip?  Oh oh, no more reprimands please.
> 
> >I thought there was no signiffigant hardware differences between the GUS
> >and the GUSMAX.  So what's the deal with the Crystal CODEC chip then?  I
> >own a MAX (for the CDROM interface, mainly) and it's amazing.  So what's
> >in the Crystal CODEC that the standard GUS ain't got?  Just wondering.
> >
> Remember how everyone totally cut down on the guy who was wondering why 
> patches had to be loaded on the hard disk even though Gravis uses a 
> Crystal to store its patches?  Well, I think this is just another 
> confusion that should be clarified.  Crystal is a referral to Voice 
> Crystal (tm), a patch set that Gravis uses for the UltraSound.  Analogous 
> to Creative Labs using EMU for its ROM samples.  Other Voice Crystal 
> products are RAM cards to insert into synthesizers.  So that's it for 
> Voice Crystal;  it's just a company.  It's not really a technology like 
> Superman's ice computer or the gizmos they use on Star Trek.

Ugh, once again someone totally misunderstands something, and thinks what 
they are saying is pertinent and accurate. The previous poster was 
refering to the Crystal *CODEC* which is found on the GUS Max. This is a 
-real-, -physical- chip found on the GUS max. It has nothing to do with 
the 'Voice Crystal' (which is nothing more than a "brand name" for the 
company Eye & I Productions synth patch line) patches found with the GUS. 
Don't take this too hard, but please, have an f-ing clue before you post 
somewhere.

- Dan Nicholson

------------------------------

Date: Fri, 30 Dec 94 14:43:45 EST
From: rschutt@pen.k12.va.us (Ryan Andrew Schutt)
Subject: GUS max and windows

I am having trouble getting my GUS max to work with windows
(3.1).  I have isolated the problem to the line
'device=grvsultr.386' line in my system.ini.  When this line is
enabled, windows won't start.  Does anyone have any
suggestions?  I have a 486/DX2 vlb system.

Ryan Schutt
rschutt@pen.k12.va.us

------------------------------

Date: Fri, 30 Dec 1994 22:42:34 -0500 (EST)
From: Adam Lloyd <aa789@freenet.toronto.on.ca>
Subject: Indy Car Racing v1.0

does anyone know of a patch or fix that will allow me to use both the 
music and the sound effects at the same time. Right now I only get only 
muisc or only sound effects (I refer to the tire sounds, and the bumping 
sounds) If anyone can help please post me.

					Adam. 

					 __\/__
				 .  / ^  _ \  .
				 |\| (o)(o) |/|
+-------------.OOOo----oo----oOOO.----------------------------------+
|  o o  Internet E-Mail: adam.lloyd@ablelink.org (slowest)    # #   |
|   ^   + adaml@charm.gandalf.ca (valid until Dec. 94, fast)   ^    |
|   O   and lastly: aa789@toronto.freenet.on.ca (fastest)      -    |
|  =-=-=-=-=  Echoing from: Toronto, Ontario, CANADA eh! =-=-=-=-=  |
+------------------------Oooo.--------------------------------------+
				  .oooO  (   )
				  (   )   ) /                                        
				   \ (   (_/                                         
					\_)                                      
 
 

------------------------------

Date: Fri, 30 Dec 1994 13:09:25 -0500 (EST)
From: "Jesse Ozog (GE)" <ozog@suntan.eng.usf.edu>
Subject: Master of Magic CD and Death Gate CD.
Message-ID: <Pine.SUN.3.91.941230130736.25253A-100000@suntan>

I have been experienceing problems with the sound in these two games.  

I have had no success with Master of Magic CD (all emulators locked up for me).

Death Gate CD shipped using the new AIL3.0 drivers (which included 
support for the GUS MAX), but didn't support the GUS.  I patched this 
using the new AIL drivers, and recieved Digital Sound from the game 
(using ultra.dig), but when I tried to use the Ultra.mdi driver for 
music,  the game lockes up. (there is a umid.bat in the directory which 
loads ultramid; but the doc. for the AIL 3.0 drivers says ultramid conflicts 
with this....so I don't use this batch file). 

Is there any way to get sound/music from Master of Magic, and Music from  
Death Gate?

Thanks in advance,

Jesse Ozog
I-NET: ozog@suntan.eng.usf.edu

------------------------------

Date: Fri, 30 Dec 1994 18:25:42 -0800 (PST)
From: "\"h0mi\"" <homi@netcom.com>
Subject: New Gus owner

I've just recently gotten my gus card from a friend of mine (sort of an 
early Christmas present, since I've had it for almost 2 weeks) and its 
apparantly an old card (rev 2.2 board) but I'm lucky enough that its a 1 
meg GUS. I wanted to make some comments and ask a few questions:

1> I've been running the Descent demo, even with smartdrive and it works 
just fine. I don't care much for the game, but everything seems to be in 
order.

2> I had to tweak around to get doom to work with the gus, but after 
setting the IRAs to 5 and 7 (I think MIDI = 5) it works fine. I don't 
understand why the chain gun's ratatatat sound is slower on the gus than 
on my friend's system with a soundblaster (16 I assume).

3> I'm running os/2 2.1, with 5 megs of ram. I'm getting warp soon. I 
installed the alpha drivers, and while the system doesn't report any 
errors, I don't get sounds when I play midi files. (Before, when I used a 
different driver, not the Manley ones I think- those I couldn't get to 
work at all, the system gave me an error message when I tried to play 
midi files.) No sounds at all, but the system doesn't tell me that there 
is a problem.

4> Is it possible to transfer registration information to my name, since 
this _is_ a used card? I also don't have any manuals, are they necessary 
and if so, how do I get them?

5> Does the gus play back 16bit wav files? I seem to be having problems 
(in windows) playing these. 

6> Final question: I've had a few problems with the system one day not 
recognizing any gus card plugged into the isa bus, and then later that 
day or the next day, the card is recognized and the driver programs work 
just fine. It is currently working right now, but my next bootup, the 
system could decide not to find the card. Would this be due to a problem 
with the card, the moboard (its new) or just a bug in the ISA bus which 
wouldn't be fixed by getting, say a new GUS or even a different sound 
card altogether?

So far I'm impressed with the GUS card, but with only 3 games to look at, 
and the demos that came with the gravis card (those disks) I can't say 
that I've seen it all, with respect to the GUS and what the gus can do. 
I suppose I'll have to find an example of FM synthesis to compare to wave 
table to see the difference.

"I have no respect for the passion of equality, which seems to me merely 
idealizing envy." Oliver Wendell Holmes, Jr.		homi@netcom.com
Don't like guns? Don't buy one.

------------------------------

Date: Fri, 30 Dec 1994 10:11:54 -0800 (PST)
From: Seth Delackner <dax@rahul.net>
Subject: So where's Megaem?

Well, here we are at the end of December and Gravis has yet to release 
the new Megaem.  Will they ever? I don't care anymore.  I've finally 
dumped my GUS.  Too little too late, that's all I can say about Gravis' 
"support" of the GUS.

------------------------------

End of GUS Daily Digest V17 #30
*******************************
