GUS Daily Digest            Thu, 13 Oct 94  9:37 PST     Volume 15: Issue   6 

Today's Topics:
							  486 dx2 80
						 Acknowledge receipt
					CDROM audio connections, MEGEM
							   GF 2 ??
						Gravis (cd, hmi, v3.57
							GUS & Origin?
			   GUS and DOOM - Response from id Software
							 GUS CDrom !
					   GUS Daily Digest V15 #4
				   GUS Daily Digest V15 #5 (5 msgs)
							   GUS FAQ?
					   Gus info and question...
						 Here's a question...
							 mail server
						   Megaem and OS/2
							 midi in/out
						  Midi Windows probs
					  Mitsumi connection to GUS
						  MOD4WIN and MODUS
						Mono vs. stereo MIC IN
				More on midi-in problems with Pentiums
						 OS/2 driver for GUS
							OS/2 Drivers!
						  Question, please.
					   rise of robot sounds...
						   SW32 and GUS MAX
					  The UltraSound Experience
  Ultrasound Internet Archives - New Files Validated - Oct. 12, 1994
			  Wing Commander II & GUS Joystick Interface

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Thu, 13 Oct 94 15:05:33 GMT
From: nguyen@eerie.fr (NGUYEN Francois                   )
Subject: 486 dx2 80

I know it is a little off subject but i can't see any other better
place to ask, as there seem to be quite competent people on this list.

I ordered a 486dx 2 66 and will receive it by next week.
I saw amd started producing 486 dx2 80, and was wondering whether it
was any hazardous for the intel 486 dx2 66 to run at 80 MHz by changing
the mother board setup. 
A friend of mine told me the chip was protected and would stop working
before to get damaged. This would mean i can try safely, provided that
i put a large fan on the cpu. (the case has 2 fans, the 486 has one)

However, i prefer to ask many people before to fuck the motherboard.
I saw in PC Mag (US edition) from sept 30th a intel pentium 90 which burnt
when ran at 108 MHz. It also damaged the motherboard....

Nice to have the gus digest back.

btw. did anyone succeeded in having both music and sfx in Little big Adventure?

TIA.

							 \|/
							(o o)
		   _____________oOO__(_)__OOo_______________
				Francois Nguyen: nguyen@eerie.fr
				 er424@cleveland.Freenet.Edu
			   nguyen@axposf.pa.dec.com
 

------------------------------

Date: Wed, 12 Oct 94 19:35 MET
From: hst@mh.nl (Klaas Hemstra)
Subject: Acknowledge receipt

if [ "$language" = "dutch" ]
then
	Uw e-mail is ontvangen en opgeslagen.

	Aangezien ik op vakantie ben, kan het enige tijd duren voordat ik er
	op kan antwoorden.

		Groeten,

else

	Your e-mail message has been received and stored in my
	mailbox.

	Since I am on vaction, it may take some time before I reply
	to it.

		Regards,
endif

		Klaas Hemstra

------------------------------

Date: Wed, 12 Oct 94 12:57:03 PDT
From: wildermu@cod.nosc.mil (Jim Wildermuth)
Subject: CDROM audio connections, MEGEM

Hi,
		I just upgraded my system with a CDROM.  I would like to make the 
audio conections go to the GUS but the manual does not list those connections.
		Does anyone know if the new MEGEM will work with the NOVELL DOS EMM? 
 It would be nice to be able to use it but it does not like NOVELL's 
implementation of EMM.
Thanks

Jim Wildermuth
wildermu@cod.nosc.mil

------------------------------

Date: Wed, 12 Oct 1994 16:22:43 -0600 (CDT)
From: Orcun Kolcu <orcun@umr.edu>
Subject: GF 2 ??

SO is GF2 reality or vapour ? Or somewhere in between :) ? A GUS that can
do reverb etc., can use more memory and can do more than 14 channels at
44.1khz could easily spell doom for the AWEful.

   /\\___//\/^\"What is our defense policy Bernard ?" "To defend Britain ?"   
  ///*ooo*\\\  |"No, Bernard. To make people *believe* Britain is defended"   
 //|       |\\/ "The Russians ?" "The British! The Russians know it is not!"
 ||\\     //||  Orchun Kolcu on OS/2 2.1, signing off.
				


 

------------------------------

Date: Wed, 12 Oct 94 21:37:01
From: john.smith@gravis.com
Subject: Gravis (cd, hmi, v3.57

Great to see the digest back online. We'll get started on another "Just to Let
You Know" to get everyone back up to speed. A few things I'd like to throw in
for this digest are:

a) The CD demo was actually on the November '94 issue of PC Zone. It includes
the UltraSound Experience Windows Multimedia demo (w/45min of CD audio), V3.56
software disks, ASM'94 demos, and a large majority of the files from our BBS.
In the JTLYK bulletin I'll let you know how you may get a copy of the CD
yourself.
 
b) The UltraSound HMI drivers were finished about 6-8 weeks ago. Looks like
this should get us into another 40+ titles this winter. We'll update our
UltraSound software list for the next JTLYK.

c) V3.57 is the latest UltraSound software. Two VERY MINOR fixes. 1)
DOOMFIX.EXE was removed from the base software since V1.666 DOOM is shipped
w/MAX, and 2) LOAD256.MID, LOAD512.MID, LOADGM.MID were put back in (makes
non-patch cacheing applications under Windows easier to use)
 
L8R

John 

------------------------------

Date: Thu, 13 Oct 1994 00:59:01 -0400 (EDT)
From: "Christopher M. DiPierro" <cdipierr@wam.umd.edu>
Subject: GUS & Origin?

I saw it mentioned that Origin now natively supports the GUS.  This is 
great news, but is it available in any of the Origin stuff that currently 
is out (such as Wing Armada, etc?)?  And of course the biggie, will it be 
native in Wing III?  Thanks for any info...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chris DiPierro: cdipierr@wam.umd.edu
University of Maryland at College Park
To quote IBM: "Think"

------------------------------

Date: Wed, 12 Oct 94 14:03:27 -0500
From: "David Grayless" <grayless@shell.com>
Subject: GUS and DOOM - Response from id Software

id Software sent me the following reply on September 10th regarding
the poor GUS sound in DOOM 1.666:

From: help desk <help@idcube.idsoftware.com>
Date: Sat, 10 Sep 94 18:03:37 -0600
To: "David Grayless" <grayless@shell.com>
Subject: Re: v1.666 sound is horrible

> What did you do to the GUS sound in 1.666?  It is very distorted and 
> scratchy.  

We are working on fixing this. There will be some minor patches released in the  
next few weeks aimed at this problem.

---
-American McGee (american@idsoftware.com)
	aka help@idsoftware.com
	id Software

------------------------------

Date: Thu, 13 Oct 1994 10:17:07 +0800 (GMT+0800)
From: FLAT^^TOP <kohkhang@iscs.nus.sg>
Subject: GUS CDrom !

hey !

this GUs CDrom thing in PC Zone really has me thinking...

what if Gravis releases new drivers in CDrom format ?
and in this CDrom, it has everything, not only the shareware version
of the drivers (hehe.. minus bonus software) but everything. And They
allow us GUS users to buy this CDrom from them for a small fee (since
pressing a CDrom is cheaper then doing several diskettes.) !

Also, they could do better patches and have an alternate bank for
patches stored in CDROM, so that if we keep the Gravis CDrom in the
CDrom drive, we can access these "better" and "bigger" patches, and
play midi files (of course with a CDrom game, this cd must go..)

How about a subscription kinda of thing.... perhaps a twice a year
release of the CDrom, this way, all gus uses can subscribe to this and
get new drivers, updates, the sorts, every half a year !

If gravis is thinking of all this.. i will be the first in line !
-- 
/===<Jerry Koh aka FLAT^^TOP at DISCS National University of Singapore>===\
| kohkhang@iscs.nus.sg, MsWFWG, GUSmax, Kelvin 64, & Supra v.Fc 28.8 user |
\====<DOOMer, X-phile, BattleTech, Babylon 5, StarTrek & StarWars fan>====/

------------------------------

Date: Wed, 12 Oct 1994 19:23:30 -0500 (CDT)
From: Chris Bongaarts <bong0004@gold.tc.umn.edu>
Subject: Re: GUS Daily Digest V15 #4

In the GUS Daily Digest you write:
>Second, there is a CODEC chip on the GUSMAX. Hardly any programs can utilize
>it, even though the GUSMAX installed a driver for it under Windows (check the
>Control Panel!).
>

The CODEC is a DAC, not a DSP.  It makes the digital sound; it doesn't
do effects of any kind.

>Inertia Player v1.2 (it will replace all the MOD-players in the next version
>of the GUS Install Kit). For Win-maniacs I strongly suggest MOD4WIN. It is the
>best I have ever seen for Windows! Truly! One MINOR problem with the shareware
>version: You won't be able to use it after 30 days, even after reinstalling!
>It checks the date of the CMOS... :(

Nope; it checks the date of MOD4WIN.EXE.  I used Borland's touch.exe
utility to update the date of this file and it will work again.
Reinstalling should have worked; i don't know why it wouldn't.

============================================   bong0004@gold.tc.umn.edu
Chris Bongaarts    http://reality.cs.umn.edu   bong0004@mermaid.itlabs.umn.edu
Univ. of Minnesota  /~cbongaar/cbongaar.html   cbongaar@reality.cs.umn.edu
My opinions are my own,  and they are right.   cbongaar@nyx.cs.du.edu
GeekCode2.1: GCS d-- s !g p1 a20 w+ C+++ ULS++ P+++ L+ E N+++ K+++ W M++
			 H !V -po+ Y-- t+ 5 R G* tv b++ D+ B- e+ u+ h! f+ r* n---- y?

------------------------------

Date: Wed, 12 Oct 94 14:36:23 MDT
From: dchow@stu.athabascau.ca (Donald Chow)
Subject: Re: GUS Daily Digest V15 #5

> Date: Tue, 11 Oct 1994 17:20:44 AST
> From: Jeremy McIntosh <jeremy@nbnet.nb.ca>
> Subject: GUS and DOOM 2 - START AGAIN
> 
> >Date: Tue, 11 Oct 1994 15:55:56 +1000 (EST) 
> >From: adrianr@ecr.mu.oz.au 
> >Subject: GUS and DOOM 2 - START AGAIN 
>  
> WE FIXED THE PROB. BY CHANGING THE 'AT CLOCK SPEED' IN HIS CMOS SETTINGS. 
> Most PC's have very inefficient AT clock settings, and some people  
> push the clock from CLK/6 to CLK/4 (CLK is the main CPU external bus 
> clock). This make ISA graphics faster. The drawback is that it will 
> fuck the DMA transfers to the GUS. We simple slowed the ISA bus  
> slightly, and it now works fine!!!!!!!!!!!!!!!!!!!!! 
>  
> SO, try slowing your ISA clock with Doom II, by changing this CMOS 
> from CLK/x to CLK/y. Where x>y .

  Note:  On slower machines, there _WILL_ be noticealby decrease in 
performance of DOOMII.  I don;t know about other games, but DOOMII does
slow down.  I went from CLK/2 --> CLK/3 and saw a difference.  That sound
worked great, but it was slower.   I went to CLK/8 just to see, and movement
was nearly frame-by-frame....

  That really bites, considering DOOMII is slower than the previous DOOMs
because of the off-board mixing... :PPP

  Where's that programmer live, maybe we should frag'em!!! :)

P.S. My System: Cyrix33sx, 4megs, and Diamond Stealth VRAM(yeah, the original!)

  
Don


-- 
Donald Chow                       | X-Phile & GATB
dchow@a.stu.athabascau.ca         | Call (202) 555-6431 for a 'Spooky' time

------------------------------

Date: Wed, 12 Oct 1994 15:49:59 +0800
From: "Christopher Bolin" <cbolin@teleport.com>
Subject: Re: GUS Daily Digest V15 #5

Sorry for the repost, but I didn't get a response...

How do I set the GUS MAX master volume from DOS??  Right now it is 
REALLY loud on the lowest volume setting. (unamplified out)...

I know I must be missing the obvious, but I can only see to adjust 
volume on an application level.

------------------------------

Date: Wed, 12 Oct 1994 16:38:22 -0700 (PDT)
From: David John Walton <walton@cs.ucdavis.edu>
Subject: Re: GUS Daily Digest V15 #5

> (10)  Make sure you use the latest Windows Drivers (gus0042.zip) if you are
> having problems with Norton Desktop for Windows or Workgroup for Windows.

Does this fix HP Dashboard, too?  I heard it has similar problems.

Dave


==========================================================================
David Walton        walton@cs.ucdavis.edu        djwalton@engr.ucdavis.edu
 -------------------------------------------------------------------------
Anything that happens, happens.  | Anything that, in happening, causes
Anything that, in happening,     |  itself to happen again, happens again.
 causes something else to happen,| It doesn't necessarily do it in
 causes something else to happen.|  chronological order, though.
								 |      --Douglas Adams, "Mostly Harmless"
==========================================================================

------------------------------

Date: Thu, 13 Oct 1994 09:27:39 -0400 (EDT)
From: Harry C Pulley <hpulley@uoguelph.ca>
Subject: Re: GUS Daily Digest V15 #5

In regards to a few topics in v15 #5:

Smooth animation in Windows: I have found that reducing the playback 
buffer to 2048 (or even 1024 or 512) helps greatly.  I can now run 
animation at full speed with good sound quality.  I was also told that 
adding DmaBuffersize=128 to system.ini helps.  I added that but without 
reducing the playback buffer size (in the drivers section of control 
panel) it didn't seem to help.

Next, OMF: One Must Fall.  Great game, except that I have had lockups and 
runtime errors.  Anyone else?  My configuration is 486DX-33, 8MB RAM, GUS 
MAX with 512K IRQ 11, playback DMA 7, rec DMA 6, MIDI IRQ 5 at 250 and a 
Sound Commander Pro (SB clone) on IRQ 7, DMA 1 at 220, Cirrus Logic 5428 
VLB video with 2MB, Gravis Pro joystick, Mitsumi 2x CDROM at IRQ 10, DMA 5.

Next Doom II: sounds fine to me.  I have only had my GUS MAX for a while 
but Doom I sounds as good as Doom II to me.  I like Doom I's musical 
score better but it is not a question of quality.  There has been a level 
or two in Doom II where the sound did have a less than great quality but 
on the whole it sounds quite good.  I am running my ISA bus at 
CLK/4=8.33MHz.

Still waiting for my 256x16 to come in...

For those who have Xwing and Tie Fighter, try using the special 2.06 Tie 
Fighter version of megaem/emuset with Xwing.  It sounds much better!

For those who haven't tried System Shock, I recommend it highly!  It is 
an amazing game that looks like it will take quite a while to master and 
finish.  I like to get my money's worth in a game (I hate to pay $70-80 
and then finish the game the same weekend I but it).  Don't get 
frustrated if moving around (crouching, crawling, leaning, angling your 
view and lets not mention moving around in cyberspace) is tough at 
first.  Once you get the hang of the interface it is very slick.

Anyone know of good ftp sites for mod/midi files?

Harry

<:-{}   hpulley@uoguelph.ca       |This message released|It takes all kinds,
 \      Harry C. Pulley, IV       |to the PUBLIC DOMAIN.|and to each his own.
 ---------------------------------+---------------------|This thought in mind,
														|I walk alone.

------------------------------

Date: Thu, 13 Oct 1994 09:31 -0400
From: DANTONIO@PROCESS.COM (Momentary Language, Sexual Situations)
Subject: Re: GUS Daily Digest V15 #5

>Date: Tue, 11 Oct 94 12:44:50 EDT
>From: AdvGravis@aol.com
>Subject: Re: #3(3) GUS Daily Digest V1...
>
>Hi people!  Glad to see the digest is back up and running.   I have a few
>comments regarding the digests over the weekend:

>(1)  I know the OS/2 drivers have been coming for a looooooooong time, but I
>can honestly say they will be released sometime this year.  I do not have the
>stats as to what they will offer (since I know nothing about OS/2), but the
>programming team is making great progress.  Hope to have more definate dates
>in the next little while.

Sure, I believe this. Really, I do. Oh and would you like to see my collection
of other mail from Gravis saying the OS/2 drivers will be available Real Soon
Now? I bought my card with the original Electronic Arts promo and was promised
OS/2 drivers within 3 months. Sure has been a loooooooooong 3 months. Unless these mythical drivers offer something beyond Robert Manley's, I'd sure like to
see some explaination of why Gravis hasn't simply licensed his. BTW, you've
missed the window to get these drivers into OS/2 3.0. So, do we at least get to
beta-test these drivers?

Pissed off? Who me?
DDA

------------------------------

Date: Thu, 13 Oct 1994 01:20:35 -0400 (EDT)
From: "Christopher M. DiPierro" <cdipierr@wam.umd.edu>
Subject: GUS FAQ?

I saw someone say that they weren't sure if the GUS FAQ maintainer still 
was doing the job.  If not, I'd gladly volunteer to do the FAQ.  I read 
the digests and the soundcard newsgroups.  Anyone have any more information?

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chris DiPierro: cdipierr@wam.umd.edu
University of Maryland at College Park
To quote IBM: "Think"

------------------------------

Date: Thu, 13 Oct 1994 08:32:12 -0500 (CDT)
From: ST4SI@Jetson.UH.EDU
Subject: Gus info and question...

Hey!

Here is the answer to the "chirp" with the new gus window drivers (gus0043.zip).Go into windows and select (open) the Mixer... Turn your WAV (maybe midi too)
volume all the way up (highest it can go)... leave windows and come back.
It has worked for me and others... hope this helps..

Concerning the glist... The latest release says 10-10-94, BUT when I ftped it
the list was actually 8-4-94 (or something like that)... If someone has
the actual 10-10-94 glist, please send it to me... (st4si@jetson.uh.edu).
Thanks, in advance...

Oh.. New HMI drivers... Are they out? Is it on the internet? Where? and What
games will the work with

Marco

------------------------------

Date: Wed, 12 Oct 94 20:59:05 -0500
From: jfulmer@databank.com (John Fulmer)
Subject: Here's a question...

Back in the good old days, when I owned an Apple //gs, there was a type of 
sound compression called ACE which allowed you to compress sounds by about 
33-45% and be able to play them back without uncompressing them with very 
little sound quality loss.

Does this sound familiar to anyone, and would there be a way to implement a 
similar system on the PC. My ultimate goal would to be to compress some 
patches (some like drums and some others) to be able to load more patches 
into the gus.

jf

*--------------------------------------------------------------------*
|John Fulmer(jfulmer@databank.com)|      "I find it in-ter-es-ting,  *
|National Electronic Type         |       A noun's a person, place,  *
|Lawrence, Ks.                    |              or thing..."        *
*--------------------------------------------------------------------*

------------------------------

Date: Thu, 13 Oct 1994 08:14:01 GMT
From: boaz.chow@eclair.com (Boaz Chow)
Subject: mail server

hi guy,
	Do you know any mail server other than
MAIL-SERVER@NIKE.RZ.UNI-KONSTANZ.DE?

input please...

------------------------------

Date: Wed, 12 Oct 1994 11:09:21 -0700
From: Derek Suzuki <drkszk@ocf.Berkeley.EDU>
Subject: Megaem and OS/2

	For the guy who asked whether the new Megaem would work with OS/2,
I would think that it would be more effective to duplicate the Megaem
functionality in a VDD and tie this to the OS/2 driver settings.  This
way every DOS session would have access to a virtual MT-32/SCC-1/SB, and
requests could be processed through the main device driver.  This might
prevent some conflicts, and would probably be more efficient than running
Megaem itself in a DOS session.
	So can anyone from Gravis shed some light on the subject?

Derek
drkszk@ocf.berkeley.edu

------------------------------

Date: Thu, 13 Oct 1994 06:05:00 -0500 (CDT)
From: Antonio Guia <guia@cc.UManitoba.CA>
Subject: midi in/out

This message is for jlaw@irus.rr.uwo.ca specifically.

I too had a hell of a time getting midi input to work originally.  I
finally got it working when i realized that there are settings to
determine which device is which when you select an input device for
recording.  As for whether the gus can input to any channel other than 1,
i'm not sure since i only have 1 keyboard and even if i had two, i
couldn't play more than one at a time anyways.  I never tried anything
more than channel 1, i'd just record channel 1 then rename it before
overlaying the next track.

Of course one nice sunny day i ended up screwing up my midi interfact so
that the optocoupler chip no longer did its job, so now all i can do is
output to the keyboard and can't sample from it.

I hope somewhere in here you find a sollution to your problem.

-tg

------------------------------

Date: Wed, 12 Oct 1994 15:55:03 -0400
From: gord@smos.bc.ca (Gord Wait S-MOS Systems Vancouver Design Center)
Subject: Midi Windows probs

Does anyone else notice dropped notes in windows while playing midi
files?  I would like to know if I need to fix my setup or wait for Gravis
to fix the windows drivers once again.

I have quite a few lost notes since installing gus0043.zip while using
Winjammer and/or Powerchords Pro. I'm not running out of memory - I am
only using drums, bass guitar, and an organ patch, and I would estimate
never use more than 10 sounds at once. I have my windows set to 30 instruments
so I'm not running out of patches etc. It is quite noticeable, and makes the 
midi playback useless for any real work. It seems that dos playmidi works much
better, so that is my workaround for now.

I hope this problem can be fixed, since I like the sound quality of the GUS enough
to avoid spending money on a higher end card.
It would also be nice to have windows based multitrack recording with the gus (ie
SAW or QUAD)..

------------------------------

Date: Wed, 12 Oct 1994 21:43:44 -0700 (PDT)
From: "David HL. Hoang" <dahoang@sparta.sjsu.edu>
Subject: Mitsumi connection to GUS

Hi everyone, I just bought a Mitsumi double speed CD-ROM drive and I was 
wondering how I can connect the line-out of the CD-ROM into the GUS. The 
connectors are different, so I can't just plug it into the GUS. I want to 
be able to redirect the played CD into the GUS so I don't need to use a 
headphone to connect to the Cdplayer. I have a GUS revision 3.4. I don't 
have my manuals with me now, so if any help is possible without using th 
manual would be appreciated. Thanks.

------------------------------

Date: Wed, 12 Oct 1994 10:59:49 -0700 (PDT)
From: Sky Woo <swoo@rahul.net>
Subject: MOD4WIN and MODUS

	It's great to see the digest back!  One question I have to ask the 
maintainer (Vince, your doing a geat job!) is that on the world wide web 
pages for the GUS, it mentions that the GUS daily digest is down because 
the software needs to be rewritten to handle the mail load.  Has this 
software been rewritten?  How much load was the original GUS digest 
anyways?  Than I see other people saying Dave Debry couldn't have a life 
and maintain a digest at the same time so he had to leave the digest.  Oh 
well, I was just curious as to how close the new digest could be to 
crapping out if the traffic gets high.  I don't think I could go another 
three months without a digest in my mailbox.  :>

	What I'm really contributing to the digest is my opinion on 
Windows MOD players.  I personally think MOD4WIN is a complete waste of a 
GUS.  It does not use the GUS' onboard memory or processor to mix the 
music.  In addition, MOD4WIN is a CPU hog compared to MODUS.  Taking some 
25% on an 8 channel MOD.  Than I tried a 14 channel S3M and it took about
50% of the CPU.  Of course, MODUS can't play S3Ms.  I think MOD4WIN is an 
excellent MOD player, but I think if your gonna be playing S3Ms, FARs,
and MTMs, you might as well do it in DOS since so much of the CPU is taken 
up.  With MODUS, somewhere around 1%-3% of CPU time is taken.  Let me 
take for example, the NIM.MOD which is included with MOD4WIN.  I setup 
MOD4WIN at 16bit, stereo, 44khz, 99 buffers and start playing the MOD.  I 
than start up say something like MS WORD 6.0 and it takes some 30 seconds 
for Word to load up.  Not to mention the MOD suddenly starts cutting in 
and out and the audio chops like crazy.  The track finishes giving a hell 
of a lot static and than the MOD just stops.  After Word finishes loading 
up, the MOD continues to play.  
	Than I take that exact same MOD (NIM) and play it with MODUS and 
fire up Word 6.0.  Word comes up in two seconds, give or take.  There was 
never any pause or static what so ever when I was loading Word.  MODUS does 
not waste the GUS like MOD4WIN does because MODUS loads the MOD onto the 
soundcard's ram and processes the entire MOD in hardware.  This also saves 
on system RAM which is a precious resource in a Windows environment.  
Assuming Norton Utilities' System Watch is correct, 2% of the CPU was 
being used when I was playing NIM.MOD with MODUS.  Just think of the 
wide open options that are left for the CPU.  
	In all fairness, MOD4WIN has to fight a major disadvantage. 
MOD4WIN is limited to a very shitty environment.  Windows is crap and since
it is not true multi-tasking, MOD4WIN does an incredible job of working 
with this limitation.  However, I don't think it's good enough for GUSers.  
MOD4WIN is also $30 is it?  Whereas MODUS is free and comes with every new 
GUS.  
	But, MODUS is not without its faults which could turn away some 
GUSers.  For example, I personally think MOD4WIN is a more accurate player 
than MODUS.  MOD4WIN supports a wide variety of MOD types.  MODUS also 
screws a Windows system sound when you hear a ding or a chord.  But I'm not 
one who customizes every event in Windows to have a sound.  So it doesn't 
really affect me.  The Windows system sound still plays, it's just that 
only half of it plays.  Than there's linux (a true OS) and the GUS can 
really do its magic there too, with less than 1% CPU time playing just 
about all the four channel MODS I have ever tried.
	This is all IMHO of course.  MOD4WIN treats the GUS like it was 
any other 16bit soundcard.  MODUS uses the technology of the GUS and puts 
it ahead of the other soundcards.  

------------------------------

Date: 13 Oct 94 09:26:00 MET
From: "VISX80::GRECNER" <GRECNER%VISX80.decnet@musx53.zfe.siemens.de>
Subject: Mono vs. stereo MIC IN

>   Some one posted that the MAX only has mono mic line in, well gues
>what????  You can only REALLY record in mono with one mic anyway!!!  If 

Isn't that easy to guess. You can use either a double stereo microphone
or two microphones to record in stereo, for example the sound of a car
passing by, including all the Doppler effect ;-)

>you want to make the sample TWICE as big and not really notice any great 
>sound improvment, record the sample, and then make it stereo with a 

This is a very strange view of a stereo recording IMHO.

>sample editor.  Oh yeah, the standard GUS is only in Mono too, since the 
>manuals that come with the MAX are the same as those that now come with 
>the regular GUS.  Why else does it always say one thing in the main 
>paragraphs and then say in italics that the MAX can do this or that???

Standard GUS MIC is stereo. It's not what manual says, it's because
another mixer (internal on CS4231) is used which features only a mono
MIC amplified input on the MAX. Read the SDK doc for more info on this.

				Martin Grecner

------------------------------

Date: Wed, 12 Oct 94 15:48:54 EDT
From: ivan@molson.ho.att.com (Ivan Strom)
Subject: More on midi-in problems with Pentiums

A number of readers have suggested NMI conflicts as the cause of this -
however, my own tests show that the NMI is working normally:
  1) I use a serial mouse, not a bus mouse, so the mouse doesn't grab the NMI,
  2) sbos loads normally (my understanding is that this doesn't work if
	 the NMI is disabled).
My observations are the following:
  1) I get missed notes from both playmidi and the windows routines.  If I
	 boot up with the internal cache disabled, the output port plays normally.
  2) Changing the speed does not affect the nonresponsiveness of the
	 input port.
  3) Changing the ISA timing does not affect either input nonresponsiveness
	 nor output note loss.
  4) All other activity (patch load, internal synth, wav play, etc) are normal.

Any further ideas?  I think at least one issue is processor speed - perhaps
some test in the software being executed too quickly because of the faster
processor (this happened to Creative Labs when the 486's came out).

				Ivan Strom

------------------------------

Date: Wed, 12 Oct 1994 15:42:41 -0400 (EDT)
From: rjm@dretor.dciem.dnd.ca
Subject: OS/2 driver for GUS

> Date: Tue, 11 Oct 94 12:44:50 EDT
> From: AdvGravis@aol.com
> Subject: Re: #3(3) GUS Daily Digest V1...
> 
> Hi people!  Glad to see the digest is back up and running.   I have a few
> comments regarding the digests over the weekend:
> 
> (1)  I know the OS/2 drivers have been coming for a looooooooong time, but I
> can honestly say they will be released sometime this year.  I do not have the
> stats as to what they will offer (since I know nothing about OS/2), but the
> programming team is making great progress.  Hope to have more definate dates
> in the next little while.
> 
> (2)  To repeat about the new MegaEm, it will work with protected mode games
> (I do believe we tried it with DOOM), and should add FM support.  I know you
> have all been waiting for it, and your patience should be rewarded in the
> next month or two.  We are shooting for a December release (after extensive
> beta testing).

I am in the process of contacting Advanced Gravis to see if they want the
logic from MegaEm converted over to an OS/2 VDD (as it should).  I'll let
the digest know what happens.

Robert.
-- 
# Robert J. Manley,  rjm@dretor.dciem.dnd.ca      #
# NTT Systems Inc., Toronto, Ontario, CANADA      #
# OS/2:OSs :: 92,93 Blue Jays:MLB :: Canada:World #

------------------------------

Date: Thu, 13 Oct 94 00:01 PDT
From: raistlin@crash.cts.com (Matt Bachand)
Subject: OS/2 Drivers!

This is the message I promptly got in return from Gravis about OS/2 Drivers!

TO: raistlin@crash.cts.com


T>I am calling in relationship to hearing that you guys weren't hurrying
T>trying to finish the new OS/2 Drivers, or ANY: os/2 Drivers for that
T>matter.  I have been a loyal GUS user since it came out, getting 5 of
T>my friends to  get an Ultrasound also. Now it is your turn. CREATE
T>SOME OS/2 3.0 DRIVERS!  Please!
I don't know where you heard this but it is not true.
 We have now hired our own programmers and there is one dedicate OS/2=20
programmer in the group, he will continue to work on the OS/2 drivers at=20
high priority with the help of IBM's programming department. I will NOT=20
give an exact time  for the release of these drivers but I can say there=20
will be a beta version within two months.


 -----------------------------------------------------
Paul Malcolm
Tech Support/Sysop
Advanced Gravis Computer Technology
Private email: paul.malcolm@gravis.com
Tech Support email: tech@gravis.com
Fidonet Add: Paul Malcolm - 1:153/978
10/12/94 14
---
 =FE CMPQwk 1.4 #9048 =FE ... Farfignewton...the cookie of the stars ....


So I guess we will just have to hold on an wait. Also hope they are for Warp=
=20
3.0! I asked them that in a reply, and I will update that information to you=
=20
guys, also!

------------------------------

Date: Wed, 12 Oct 1994 20:53:21 -0500
From: chialee@students.wisc.edu (Libertine)
Subject: Question, please.

Hello!
	 I have a general question about GUS, and I didn't know if this was the
right address to send it to.  You see, I don't even own a GUS, but I'm
trying to find the right soundcard at the moment.  I am a low-tech musician
who depends on cheaper equipment for making my music.  I really do need a
good sampler, but I can't shell out $1000 or more!  Anyhow, I was hoping if
you guys could tell me the sampling capabilites of GUS.  Is it 16 bit
record and playback?  How many channels of samples can I play back at once?
 Is it possible for me to sample a drum kit (let's say bass, snare,
high-hat), and then sequence that to form a beat?  Can I use wav. files as
midi?  I'm a newbie in the world of sampling, so I was wondering if you
guys could help me out!  That would be divine!!  Thank you so much, and may
all your dreams come true. :)
				- Libertine

------------------------------

Date: Wed, 12 Oct 1994 14:54:45 -0600 (MDT)
From: Ignatius Tam <tam@amisk.cs.ualberta.ca>
Subject: rise of robot sounds...

Hi,
> 
> I know it's a big file, but worth it!  It's a street fighter type game,
> but you not only pick a fighter, but a robot too!  The sound effects
> kick ass, the music is done in scream tracker (awesome!) and the 3D
> studio rendered graphics fly!  The action is unstoppable! (use a
> gamepad!)
> 
> i got nintendo thumb from this incredable game! 

sounded MUCH better than nintendo :)


> While you're there at uwp, you might want to pick up the 5meg demo for
> Rise of the Robots!  you might have seen reviews in gaming
> mags..especially the nintendo/sega/3do/jaguar/whathaveyou gamers...this
> game is supposed to end up on practicly every platform.  But it's SVGA
> 640x480x8bit color!  Fast too! the action isn't as exciting as OMF but
> it's still pretty neat!  sorry, no gus as of yet...only SB. DOS4GW
> didn't allow sbos or megaem to work though.  Still worth checking out.  

sbos does work, and it sounds coooool..., don't know what it gonna
support in the final release.

well, the gameplay of the demo sucks (you can't jump over the opponent)
but the graphics sure is stunning.

-iGnatius

------------------------------

Date: 12 Oct 94 12:47:50 EDT
From: Jon Grieve <100102.145@compuserve.com>
Subject: SW32 and GUS MAX
Message-ID: <941012164750_100102.145_BHJ59-1@CompuServe.COM>

Fernando,

>>I have just installed a GUS MAX in my PC, os now I have two cards: an Orchid
SW32 and the MAX.<<
I have almost the same setup - 'regular' GUS and SW32.  This setup goes slightly
further than the regular SB + GUS combination, as the SW32 uses a possible 3 (or
is it 4?) IRQ's and the GUS uses 2.  Using a MAX introduces yet another, doesn't
it?

>>The diagnostics in GUS SETUP detect some problems with DMA, but the cards seem
to work fine in DOS. Is this normal, or should I have some problems?<<
It's normal.  The SETUP program attempts to test DMA 1 for SBOS, but the 'real'
SB (i.e. SW32) will be using it.

>>Is there a way to tell Windows that there are two cards installed? I'd like to
use both cards, because I have connected the Line Output of the MAX to the Line
Input of the SW32<<
I have drivers installed for both cards - GUS + SW32 + MPU401.  Windows is
happy.  MIDI is handles by the MIDI Mapper, i.e. the GUS always gets it.  For
more control over digital, get v2.01 of the Wave Mapper, which will allow you to
choose which card is used for Record and which for Playback.

FWIW, I have the SW32 Line-Out connected to the Gus CD-ROM In (as this isn't
turned of by the GUS Reset call every five minutes) but, Yes, they should work
either way round.

Hope this helps,
Jon Grieve

------------------------------

Date: Wed, 12 Oct 94 23:01:42  GMT
From: aswani@sound.demon.co.uk (Robert Aswani)
Subject: The UltraSound Experience

Have you all heard this? It's amazing!

If you haven't, the UltraSound Experience is an interactive demo of the
UltraSound on a CD-ROM. The UltraSound's wavetable audio has been recorded
onto the CD as audio tracks and these are played back with SVGA graphics
displayed on the screen. There is also narration also played back at the
same time from audio tracks on the CD all the way through the presentation.

The presentation starts with this narration accompanied by music and some
flashy graphics: "Looking for a quality sound card? Look no further. You
are listening to UltraSound: the future of sound and music on the PC.
Un-paralleled sound quality in it's class for music, multimedia and games.
All the UltraSound music in this presentation was produced on a Gravis
UltraSound sound card without any additional hardware."

The most effective parts are when MIDI files are played on the Sound
Blaster 16ASP's FM, other wavetable sound cards and the UltraSound. It
perfectly shows anyone how brilliant the UltraSound's WaveTable Synth is.

It really does make the UltraSound look impressive (which of course it is).

Other parts of the presentation include: specifications of the UltraSound
and UltraSound Max, details about how the UltraSound supports old and new
games, an explanation of why RAM based Wavetable synthesisers are more
versatile and better (a MIDI file using custom patches on the UltraSound
was played back from the CD), a MOD file demonstration with an explanation
of why the UltraSound is brilliant at playing and making S3M's, ULT's ...
etc. There is lots more in the presentation. Each part of the UltraSound
Experience makes the UltraSound sound better and better to potential
UltraSound purchasers.

The whole presentation has been made brilliantly and professionally. It was
authored by HSC Interactive. Phat H Tran had a big part in making it.

Gravis should really push this around to make sure it gets on every
magazine's cover CD-ROM. The CD can also be played from a normal audio
CD-player so anyone can hear all the narration and UltraSound's wavetable
synth even if they don't have a CD-ROM reader and a sound card.

I got this presentation on PC-ZONE's November Cover-CD here in the UK. I
don't know how widely this has been distributed elsewhere around the world,
but if Gravis can distribute it on a magazine's Cover-CD in every country
then it will be a brilliant promotional campaign for the GUS.

Anybody who ever doubted the UltraSound's capabilities, and have held
themselves back from buying one, will not doubt it anymore after they have
seen and heard this presentation. They will no longer restrain themselves
from buying an UltraSound.


			   ------------------------------
		 ----- \  Robert Aswani              \ ------
		  ----- \  aswani@sound.demon.co.uk   \ ------    
				 -------------------------------

------------------------------

Date: 12 Oct 94  9:26 -0700
From: Thomas Wong <twong@civil.ubc.ca>
Subject: Ultrasound Internet Archives - New Files Validated - Oct. 12, 1994

				  GRAVIS ULTRASOUND INTERNET ARCHIVES NEWS
==============================================================================
					   FTP Sites                     Archive Directories
					   ---------                     -------------------
Main N.American Site:  archive.orst.edu              pub/packages/gravis
					   wuarchive.wustl.edu           systems/ibmpc/ultrasound
Main Asian Site:       nctuccca.edu.tw               PC/ultrasound
Main European Site:    src.doc.ic.ac.uk              packages/ultrasound
Main Australian Site:  ftp.mpx.com.au                /ultrasound/general
													 /ultrasound/submit
South African Site:    ftp.sun.ac.za                 /pub/packages/ultrasound
Submissions:           archive.epas.utoronto.ca      pub/pc/ultrasound/submit
Newly Validated Files: archive.epas.utoronto.ca      pub/pc/ultrasound

Mirrors:               garbo.uwasa.fi                mirror/ultrasound
					   ftp.st.nepean.uws.edu.au      pc/ultrasound
					   ftp.luth.se                   pub/msdos/ultrasound

					   Gopher Sites                  Menu directory
					   ------------                  --------------
Main Site:             src.doc.ic.ac.uk              packages/ultrasound

					   WWW Pages
					   ---------
Main Site:             http://www.cs.utah.edu/~debry/gus.html

Main European Site:    http://src.doc.ic.ac.uk/packages/ultrasound/
Main Australian Site:  http://ftp.mpx.com.au/archive/ultrasound/general/
					   http://ftp.mpx.com.au/archive/ultrasound/submit/
					   http://ftp.mpx.com.au/gravis.html
					   
Mirrors:               http://www.st.nepean.uws.edu.au/pub/pc/ultrasound/

MailServer For Archive Access: Email to <mail-server@nike.rz.uni-konstanz.de>
							   Email to <ftpmail@doc.ic.ac.uk>

New Submit Files Mailing List: Email to <listproc@uni-konstanz.de>
						 with content "subscribe epas-list <your-name-here>"
 -----------------------------------------------------------------------------

Hello everyone. Finally, I'm done....

New files has been validated on EPAS for Oct. 12, 1994.
Please allow 24 hours for all other sites to be updated.

Sorry it took so long. As I'd mentioned before, I didn't know someone
was going to upload all the Asm94 demos, over 100 of them. Took over
a week just to sort that one directory out. And the start of a new
school year didn't help either. But anyway, here you are....
The newly validated files in their corresponding directories....
Enjoy!

 -----------------------------------------------------------------------------

Subdirectory:  .../demo

fdprev16.zip - Future Dimension preview Ver 3.0, by Crew242, supports GUS
accident.zip - The Accident, AXiDENTAL's first mega demo, supports GUS
cvrsholi.zip - Cascada, demo by Holistic, supports GUS
emf_vrs.zip - Verses, demo by EMF, supports GUS
flight.zip - Psychic Flight, demo by Spirit, supports GUS
heartq.zip - Heart Quake, demo by Iguana, supports GUS
42.zip - 42 demo by Halcyon, supports GUS
4kings.zip - 4 Kings, demo by Orange, supports GUS
ass_amen.zip - Jurassic Ass, demo by A-Men, supports GUS
b$5fh2.zip - Bees & Honey, demo by MindProbe, supports GUS
dash.zip - Dash, demo by Paragon, supports GUS
ec.zip - Eyecatcher, demo by Surprise! Productions, supports GUS
flp-unhl.zip - Unholy, demo by FLP, supports GUS
fsn_sj.zip - Space Jam, demo by Fascination, supports GUS
fyvush.zip - Fyvush, demo by Jamm, supports GUS
kone.zip - Kone, demo by Rigin, supports GUS
magic.zip - The Magic Circle, demo by the European Technology, supports GUS
noice.zip - An intro by Noise, supports GUS
oppstsf2.zip - Opposites, intro by F-Designs/Fusion, supports GUS
passion.zip - Passion, demo by D!P, supports GUS
placebo2.zip - Placebo, intro by Complex, supports GUS
polychrm.zip - Polychromatic Dreams, demo by Creation, supports GUS
stronken.zip - Stronken, demo by Post Mortem, supports GUS
trekmo.zip - Trekmo, demo by Patrick Aalto, supports GUS
y_daze.zip - Daze, demo by Symptom, supports GUS



Subdirectory:  .../game

1jazz.zip - Epic Megagames cool new Jazz Jackrabbit Version 1.0 GUS support
WROIDS21.ZIP - Winroids Version 2.1, Win 3.1 version of "Asteroids"
fifa-wbt.zip - FIFA patch for Ultrasound
tiemusic.zip - Tie music, extracts midi from Tie Fighter



Subdirectory:  .../gravis/patch

gus0043.zip - Upgrade GUS software base to Ver 3.56, from Gravis BBS



Subdirectory:  .../info

glist - The G-List, programs parameters for use with Ultrasound



Subdirectory:  .../sound/far/files

_1darkdr.zip



Subdirectory:  .../sound/midi/files

ESCAPENY.ZIP (GUS), eugmids.zip (GUS), verybest.zip (GUS)



Subdirectory:  .../sound/misc

iplay120.zip - Inertia Player Ver 1.20, GUS multi format player for GUS
metal028.zip - Metal Ver 0.2pl8 Multi-Channel Multi Format Player for GUS
ptmid3.zip - PTMID Ver 0.3, creates ProTracker MOD to MTM from Gen Midi



Subdirectory:  .../sound/mod/files

bspring.zip, emfvmod.zip, vote4me.zip



Subdirectory:  .../sound/mod/util

cmod117.zip - CapaMod Ver 1.7, 4/6/8 channel Mod player for GUS
fb100b-m.zip - FairPlay Ver 1.0beta, GUS Mod Player GUS support
glx212.zip - GLX Ver 2.12, multi format mod player GUS support
morgl101.zip - Morgul Ver 1.01 DSMI based multi format multi archive mod player
			   plus more, GUS support
rmp120.zip - RMP Ver 1.20, Renaissance's Mod player MOD/MTM/S3M GUS support
etrck06.zip - Extreme's Tracker Ver 0.6 beta, GUS, ams/mod/smp/s3m/bp3/iff



Subdirectory:  .../sound/mtm/files

etrib.zip, missingu.zip, shari.zip



Subdirectory:  .../sound/patches/files

e_bass.zip, e_guitar.zip, gsdrum00.zip, gsdrum08.zip, gsdrum40.zip,
gsmids40.zip, sfxpats.zip



Subdirectory:  .../sound/patches/util

convert12.zip - Convert Ver 1.2B, converts sound formats include GUS PAT files



Subdirectory:  .../sound/s3m/files

acid@klf.zip, dynamite.zip, flnbgns.zip, flyhigh.zip, hardjust.zip,
inmyhse.zip, intermis.zip, optical.zip, sailbyzn.zip, tales.zip,
thelight.zip, v-guard.zip, wavez.zip, crawling.zip



Subdirectory:  .../sound/ult/files

_1final.zip, fall&fly.zip, illusion.zip, metalr.zip, r-cumb.zip



Subdirectory:  .../sound/wav/files

12thman.zip, COPS.ZIP



Subdirectory:  .../util/dos

cdinfo13.zip - CDINFO Ver 1.3, audio CD ROM player & grabber
maxmix11.zip - GUSMax Mixer Version 0.11 alpha
psr11.zip - PSR Ver 1.1, Real time pitch-shifting Program on the GUS
sbst20d4.zip - SBStudio Ver 2 Demo release #4 music system, GUS support
soundss2.zip - Sound system source release 2 Mod player GUS, free source


NOTES TO UPLOADERS:
-------------------

I'm just going to be lazy and brief today. I'm not going to list all
those demos which don't have GUS support so I'll summary by saying....

Only GUS related files were accepted. All other files were removed.
They should even appear in the GUS archive's submit directory in the
first place.


Well, that's all folks. I see a lot more files got uploaded will I
was validating. More work to do but have to update a bunch of the
info files first. And you all noticed the new South African site?
We're still growing. As is our archive. In fact, even games are
starting to all jump onboard the GUS bandwagon with native support.
The avalanche effect. :)

Go GUS... I meant.... Grow GUS Grow! :)

Happy GUSing!


Thomas.

------------------------------

Date: Thu, 13 Oct 1994 01:13:34 -0400 (EDT)
From: "Christopher M. DiPierro" <cdipierr@wam.umd.edu>
Subject: Wing Commander II & GUS Joystick Interface

About a year ago I had a GUS and played Wing Commander II with a CH 
Flightstick with no problems.  However, when I recently reinstalled WC 
II, I now have joystick problems where the joystick will just cease to 
function in the middle of the game or sometimes give erratic 
performance.  The joystick works fine with everything else.  The only 
thing I can think of that might affect it is that I now use the 
Ultrasound's MIDI/Joystick adapter.  Could this be affecting it?

Also, the software recommends I run Ultrajoy 16, but the joystick behaves 
the same whether I run that or not.

Thanks for any help...

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Chris DiPierro: cdipierr@wam.umd.edu
University of Maryland at College Park
To quote IBM: "Think"

------------------------------

Date: Thu, 13 Oct 94  11:25:47 EDT
From: KAPLAN THOMAS <KAPLANT@hoffman-emh1.army.mil>

From: Thomas F. Kaplan, DCSRM, 325-1454
U.S. Total Army Personnel Command, ATTN:  TAPC-RMM-A
200 Stovall St, Hoff II, Room 7N07, Alexandria, VA  22332
Subject:
file list

***************************************************************
*                  **** PLEASE ****                           *
* Don't shoot the piano player.  He's doing the best he can!  *
***************************************************************

------------------------------

End of GUS Daily Digest V15 #6
******************************
