Ultrasound Daily Digest     Tue, 6 Apr 1993      Volume 3 : Issue   6 

Today's Topics:
						  [GUS] and MS-DOS 6
						   A few good .MIDs
					 comanche & thrustmaster fcs
						   deep house time
					DIGEST ADMIN: Test and update
						   Dolby Surround!
					GUS FUTURE RELEASE LIST - BS??
					  Misc GUS thoughts (2 msgs)
					  Progman & Setup in Windows
	  SBF2.ZIP - Soundblaster programming info (C src included)
						  SBOS and LINKS386
					Ultima 7 Part 2 and GUS setup
						  ultima ;7 stutter
				Ultrasound Daily Digest V3 #5 (2 msgs)
		Ultrasound FTP Sites - New files validated - Apr 3, 93

	Information about the UltraSound Daily Digest (such as
mail addresses, request servers, ftp sites, etc., etc.) can be found
at the end of the Digest.

	*** HEY!!! *** 

	Before you ask a question, *** READ THE FAQ ***.  It's
available on the request server and the ftp sites, or check the
newsgroup archives.


----------------------------------------------------------------------

Date: Sat, 3 Apr 1993 10:17:36 GMT
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: [GUS] and MS-DOS 6
Message-ID: <C4wKLM.9Lv@watserv2.uwaterloo.ca>

ReprintFrom: comp.sys.ibm.pc.soundcard

Just in case any GUS owner is apprehensive about upgrading to DOS 6:

I've just installed MS-DOS 6 on my machine, with disk compression,
and my GUS and its support drivers and utilities all still function
as they have before.  Zone66 also works, despite the warning about
disk compression (Stacker) in its readme.

With DOS6's disk compression, I now have almost 100 megs free for games,
.mids, and .mods, whereas I had just 10 megs free before.  My overall
compression ratio is 1.6 to 1.0.

Another much-needed feature is DOS6's convenient and powerful 
implementation of multiple boot configurations.  I haven't come
across a better multi-boot system.

I haven't yet installed DOS6's anti-viral, backup, and undelete
utilities, but I don't see why they should pose a problem for
the GUS drivers.

Though all of DOS6's new features can be found earlier in third
party software, they are now all integrated into the OS instead of
dangling like appendages.  I think that that's the most attractive
feature of the new DOS.  

Phat.

BTW, I saw the patches for Ultima 7 parts 1 and 2 to make the game
work with SBOS on Epas.  At least Origin is acknowledging the GUS'
existence, and is working to make their games compatible with the
card.  I guess we should not be worried about whether or not Strike 
Commanger will work with the GUS.  Let's hope Origin make the move
to support the GUS in its native mode soon.  I wonder how much 
leverage EA, a GUS backer, has over its subsidiaries.

------------------------------

Date: Mon, 5 Apr 1993 20:21:40 -0700
From: Eric N. Liao <liaoe@aero.org>
Subject: A few good .MIDs
Message-ID: <199304060321.AA17595@aerospace.aero.org>

Anyone know where I can get some good MIDI files (in terms of ftp sites.)
Or are all of the good ones (general midi) locked up with copyrights, and
only available when purchased?

I have tried the gusmid1m.zip (midi demo), and I must say the best one 
(in my opinion) is striving.mid.  I tried it with and without vmap.
I like the one with vmap.  Is this correct?  I'm assuming the file wasn't
already adjusted for a logarithmic volume scale.

------------------------------

Date: Mon, 5 Apr 93 10:35:43 -0700
From: paladin@ucscb.UCSC.EDU (Robin Yang)
Subject: comanche & thrustmaster fcs
Message-ID: <9304051735.AA03832@ucscb.UCSC.EDU>

	 I'm experiencing some difficulties with this combination.  My GUS is set
at default settings.  A clean boot from floppy (no config.sys, no autoexec.bat)
then load sbos then run comanche.  If I use novalogic's soundset to change the
settings, the net result is this:  set soundblaster irq to 5, get no digital
sound and the joystick functions perfectly.  set soundblaster irq to 7, get
digital sound and the joystick doesn't work well.  On the thrustmaster the
"hat" switch lets you control which direction you look out of the cockpit.
With digital sound the default view is to the left and no matter which view I
select it always returns to view left.  Proper operation keeps the view at
whatever the user last selected.
	 This problem exists regardless of whether I use the GUS's joystick port
or the stock computer's port.  On a (perhaps) unrelated note, I recently used
joycomp to calibrate my joystick on a 486/33.  As suggested I added a line
to my autoexec.bat--ultrajoy 16.  I noticed an unacceptable slowdown while
playing wing commander so I took out the line but the "slowdown" is still 
evident when playing wing.  Is there another step needed to remove the speed 
compensation?  I don't know if this is related to the problems with comanche, 
but...
	 Thanks for your help in this matter.

------------------------------

Date: Tue, 6 Apr 1993 01:54:33 -0500 (EDT)
From: dionf@ERE.UMontreal.CA (Francois Dion)
Subject: deep house time
Message-ID: <9304060554.AA15159@brise.ERE.UMontreal.CA>

I dont know if people have noticed, but the second organ patch (percussive
organ) is the same (exact) patch as used in a lot of deep house these days.
Kind of like the "Inner" of the nineties. (The Inner is the strange piano
sound that Inner City were famous for... remember "Good life"?). The interes-
ting range of the instrument is octave 3 and below.

Several interestiung percussions too to go with that. Anybody is doing
something in that genre?

Also, another really interesting sound is FX5 (brightness) in octave 1.

BTW, even if the format is 1.10, not much has changed. One thing i have
noticed is that the frequency table has changed, or they use totally
weird root notes (example: polysyn.pat). Also, my program list correctly
all info in the patch, so the person who was asking about the patch info a week
ago, my info is still valid. You can email me for more information (as i have
already told you anyway...) 

Last, there is a program called noise master that could be a very good
start for a window sample editor for the GUS. combined with wavpat,
implementing all the options and better cue points and voila! At par with
samplevision! The only problem is that the people that do noisemaster are in
Holland, without email address. BTW, i will put it on epas just after i send
the message. 

Ciao,
-- 
Francois Dion
	'  _   _   _ 
 CISM (_) (_)  _) FM       Montreal , Canada       Email: CISM@ERE.UMontreal.CA
	  (_)  / . _)             10000 Watts          Telephone no: (514) 343-7511
_______________________________________________________________________________
Audio-C-DJ-Fractals-Future-Label-Multimedia-Music-Radio-Rave-Video-VR-Volvo-...

------------------------------

Date: Mon, 5 Apr 93 15:12:09 MDT
From: ddebry@itchy (Dave DeBry)
Subject: DIGEST ADMIN: Test and update
Message-ID: <9304052112.AA06258@itchy>

	For some reason, putting in that little bit o' code that
uploads the digest to archive.epas every night created more bugs than
you could shake a stick at.  Believe me, I tried shaking a stick at
all of them, but it got boring so I just fixed them all.

	Hopefully, anyway.  ;-)

	So, this is a test to make sure posting to the digest still
works.  I've tested the FTP code, it's fine now.  (Sheesh: One extra
dollar sign in a shell script can ruin your entire weekend.)

	The only bug I'm still worried about is the one I can't
find... for some weird reason, mailserv (the pseudo-user who owns all
my list stuff) doesn't get its cron jobs run.

	Why I'm telling all the readers out in NetLand this is
unknown. 

	In any case, if you get this digest a few hours late, now you
know why.

	ONE OTHER IMPORTANT THING:  Please wait at least 48 hours
before complaining about lack of digests.  Chances are that I've seen
the problem already and I'm working on it, and I don't need to be
flooded with mail reminding me of the fact.  (I get WAY too much mail
already.)

	Thanks, folks!

-- 
Dave  ddebry@ debry@   \ 
DeBry dsd.    peruvian. | "They sent the chicken bone to a lab.  It
	  es.     cs.utah.  |  came back 'chicken bone'."
	  com     edu      / 

------------------------------

Date: 05 Apr 93 22:26 GMT
From: ELSEWARE@AppleLink.Apple.COM (ElseWare Corp, B Bauermeister,PAS)
Subject: Dolby Surround!
Message-ID: <734054233.9117177@AppleLink.Apple.COM>

Attn: ultrasound digest
SentBy: Don
 
Date   4/5/93
Subject    Dolby Surround!

------------------------------

Date: Mon, 5 Apr 93 08:33:06 EST
From: Matthew Spewak <mspewak@walnut.prs.k12.nj.us>
Subject: GUS FUTURE RELEASE LIST - BS??
Message-ID: <930405.083306.8512@walnut.prs.k12.nj.us>

This is getting realy annoying.  To the poster of the FUTURE GUS RELEASE list... 
How and where did you get your information from.  So far, all of the games on 
the list that have been recently released do NOT support GUS.  Trump Castle 3, 
Lemmings 2, Harrier Jump Jet, and now Ultrabots, by Novalogic!  As soon as 
Ultrabots came out, I grabbed it, thinking it would support GUS as the article 
said.  But it only supports soundblaster and sounds TERRIBLE with SBOS v. 2.04.  
So I returned it.
I would like to know why all of these releases are not supporting GUS like the 
list said.  I am beggining to believe that the list is just bs to get people to 
buy the GUS.  This is VERY irritating to think that it is crap, but I would like 
to know the truth why none of these games are supporting it.

And about Comanche...What is this about its own sbos?  I bought Comanche and 
know nothing out this.  Ultrabots certainly does not have this either.  I 
expected all of EA aphiliates to at least do something for GUS.

And of the Chuck Yeager for GUS?  This is listed as shipping.  HAS ANYONE SEEN 
THIS????  I'd  like to know where this is shipping!  (more BS???)

-MS

------------------------------

Date: Mon, 5 Apr 1993 09:50:32 -0400
From: aa344@yfn.ysu.edu (Joseph Maruschek)
Subject: Misc GUS thoughts
Message-ID: <199304051350.AA09942@yfn.ysu.edu>

I'd just like to share some thoughts I have about the GUS.

First of all, the problems with SBOS.  I really enjoy my GUS, and
I think it is step ahead of most of the current crop of sound
cards.  However, I think that Gravis/Forte made a mistake in
emulating the Sound Blaster in software.  I don't think that they
will ever get SBOS perfect.  I feel it can't be done.  Why?
First of all, FM synthesis is must more flexible than we give it
credit for.

I see the synthesizer as having two jobs.  One is synthesizing,
that is, making new sounds.  I see this as the primary job of a
synthesizer, though most people would disagree.  FM synthesis is
incredible at making new and unique sounds!  Even the basic 11-
voice Yamaha chips found in the Adlib and Sound Blaster are
capable of a wide array of sounds.  Everyone just LOVES those
explosions in Wing Commander.  They are done using FM.

The second job of the synthesizer (which most people think is the
only job of a synthesizer) is to re-create sounds of real
instruments.  FM is just not so good at this job, especially the
2-op version incorporated on the Adlib and Sound Blaster cards.
IMHO, no-one knows how to use the 4-op capabilities of the SB Pro
and PA cards, so we've yet to hear good 4-op FM synthesis.

As Phat mentioned in a previous letter, there is no way you are
going to cover every sound the FM synth is going to make with
just a limited set of samples.  I don't think shows how out-of-
date FM synthesis is, but it shows the great flexibility and
versatility of FM synthesis.

Additionally, simulating the functions of the Sound Blaster DSP
in software is risky at best.  If Gravis/Forte knew enough about
the DSP, why not make a custom IC that would have went on the
card?  It certainly would have eliminated the endless tweaking of
SBOS and the endless complaints.

Gravis intended SBOS to be a temporary solution.  They
underestimated the staying power of the Sound Blaster and the
lethargy of the gaming software industry.

Speaking of the game industry, I don't find it surprising that
GUS support is slow.  Games that are coming out right now have
been in planning/development for at least a year.  I consider it
unfair to say that the GUS isn't getting support by looking at
the games being released now.  The GUS has only been out for a
few months, compared to the SB/Adlib which have been around for
years.  If the situation is the same in the Fall, then I agree
that the GUS will have a problem.

Supporting the GUS does require a different way of looking at
programming the sound card.  It much like programming the sound
on the Amiga, and we all know that PC programmers have tons of
experience programming the Amiga. :-)  I feel that if companies
can support General MIDI devices, GUS support is just one step
away.  All of the General MIDI sounds are now available, and all
self-respecting GUS owners have them installed on their disk.
Programs just have to load the sounds they need onto the card.
Is that so hard to do?  Any custom instruments will need to be
included, but of course, General MIDI devices won't be able to
play them!  Digitized sound FX need only to be pre-loaded on the
GUS and they can be played at any time!  No digital mixing
required by the program!  Why do the game companies have a
problem with this?

Perhaps the main reason is money.  Face it, games just don't sell
that well compared to all other types of software.  Should a
company spend time and money to support a card that will not
increase their market share significantly?  Dan Nicholson et al
didn't have any qualms about it.

Will Gravis advertise the GUS?  Or have they already done so?
What if Gravis decided to build a base of users in a totally
different way?  Instead of throwing their card out to the fickle
public to condone or condemn, why not nurture a group of users
who are computer literate, have an interest in great sound, and
who recognize the potential of the GUS?  Why spend the money on
flashy ads when you could spend it on improving the software and
distributing it almost instantly by modem and network to these
core users.  These users, being knowledgeable about computers and
sound, probably advise others who are buying or upgrading their
systems.  Wouldn't the advice of these base users spread far and
wide over the networks and BBSs?  Has Gravis reached more people
without advertising than they would have otherwise?  In that
case, don't you feel used? :-)  Does that make this article just
part of their master plan?  Maybe I just think too much.  :-)

Well, if you've read this far, you either are interested in what
I have to say or are ready to flame away.  Either way, these are
just my thoughts, and these electrons will be recycled soon
enough.

--
aa344 is Joseph Maruschek                   3      3      3      3      3 
IBM PC SIGop, Youngstown Free-Net             D     D     D     D     D
motto: Strive for the simplest and the best.    |    |    |    |    |
												  :   :   :   :   :

------------------------------

Date: 4 Apr 93 15:49:37 GMT
From: aa344@yfn.ysu.edu (Joseph Maruschek)
Subject: Misc GUS thoughts
Message-ID: <1pn02h$r4m@news.ysu.edu>

ReprintFrom: comp.sys.ibm.pc.soundcard

I'd just like to share some thoughts I have about the GUS.

First of all, the problems with SBOS.  I really enjoy my GUS, and
I think it is step ahead of most of the current crop of sound
cards.  However, I think that Gravis/Forte made a mistake in
emulating the Sound Blaster in software.  I don't think that they
will ever get SBOS perfect.  I feel it can't be done.  Why?
First of all, FM synthesis is must more flexible than we give it
credit for.

I see the synthesizer as having two jobs.  One is synthesizing,
that is, making new sounds.  I see this as the primary job of a
synthesizer, though most people would disagree.  FM synthesis is
incredible at making new and unique sounds!  Even the basic 11-
voice Yamaha chips found in the Adlib and Sound Blaster are
capable of a wide array of sounds.  Everyone just LOVES those
explosions in Wing Commander.  They are done using FM.

The second job of the synthesizer (which most people think is the
only job of a synthesizer) is to re-create sounds of real
instruments.  FM is just not so good at this job, especially the
2-op version incorporated on the Adlib and Sound Blaster cards.
IMHO, no-one knows how to use the 4-op capabilities of the SB Pro
and PA cards, so we've yet to hear good 4-op FM synthesis.

As Phat mentioned in a previous letter, there is no way you are
going to cover every sound the FM synth is going to make with
just a limited set of samples.  I don't think shows how out-of-
date FM synthesis is, but it shows the great flexibility and
versatility of FM synthesis.

Additionally, simulating the functions of the Sound Blaster DSP
in software is risky at best.  If Gravis/Forte knew enough about
the DSP, why not make a custom IC that would have went on the
card?  It certainly would have eliminated the endless tweaking of
SBOS and the endless complaints.

Gravis intended SBOS to be a temporary solution.  They
underestimated the staying power of the Sound Blaster and the
lethargy of the gaming software industry.

Speaking of the game industry, I don't find it surprising that
GUS support is slow.  Games that are coming out right now have
been in planning/development for at least a year.  I consider it
unfair to say that the GUS isn't getting support by looking at
the games being released now.  The GUS has only been out for a
few months, compared to the SB/Adlib which have been around for
years.  If the situation is the same in the Fall, then I agree
that the GUS will have a problem.

Supporting the GUS does require a different way of looking at
programming the sound card.  It much like programming the sound
on the Amiga, and we all know that PC programmers have tons of
experience programming the Amiga. :-)  I feel that if companies
can support General MIDI devices, GUS support is just one step
away.  All of the General MIDI sounds are now available, and all
self-respecting GUS owners have them installed on their disk.
Programs just have to load the sounds they need onto the card.
Is that so hard to do?  Any custom instruments will need to be
included, but of course, General MIDI devices won't be able to
play them!  Digitized sound FX need only to be pre-loaded on the
GUS and they can be played at any time!  No digital mixing
required by the program!  Why do the game companies have a
problem with this?

Perhaps the main reason is money.  Face it, games just don't sell
that well compared to all other types of software.  Should a
company spend time and money to support a card that will not
increase their market share significantly?  Dan Nicholson et al
didn't have any qualms about it.

Will Gravis advertise the GUS?  Or have they already done so?
What if Gravis decided to build a base of users in a totally
different way?  Instead of throwing their card out to the fickle
public to condone or condemn, why not nurture a group of users
who are computer literate, have an interest in great sound, and
who recognize the potential of the GUS?  Why spend the money on
flashy ads when you could spend it on improving the software and
distributing it almost instantly by modem and network to these
core users.  These users, being knowledgeable about computers and
sound, probably advise others who are buying or upgrading their
systems.  Wouldn't the advice of these base users spread far and
wide over the networks and BBSs?  Has Gravis reached more people
without advertising than they would have otherwise?  In that
case, don't you feel used? :-)  Does that make this article just
part of their master plan?  Maybe I just think too much.  :-)

Well, if you've read this far, you either are interested in what
I have to say or are ready to flame away.  Either way, these are
just my thoughts, and these electrons will be recycled soon
enough.
-- 
aa344 is Joseph Maruschek                   3      3      3      3      3 
IBM PC SIGop, Youngstown Free-Net             D     D     D     D     D
motto: Strive for the simplest and the best.    |    |    |    |    |
												  :   :   :   :   :

------------------------------

Date: Mon, 05 Apr 93 14:53:51 EDT
From: n4zfd!frodo@rylos.n2idf.ampr.org (Jim Blakely)
Subject: Progman & Setup in Windows
Message-ID: <goRJ2B1w165w@n4zfd.UUCP>

A piece of general Windows info:

The MS Setup Toolkit, which is what most companies use to create
their Windows setup programs neither checks for Program Manager's
presence before it starts doing the DDE conversation to create
program groups & entries, nor does it provide a means for the
programmer to make it do so. The problem w/setup when Program Manager
is not your shell is a limitation of the MS utilities, not the
company you've bought your software from, in this instance, Gravis.

There are workarounds built in to some of the Progman-replacements
out there. The best shell, in my opinion, all the way around is HP's
Dashboard ... it interprets the DDE requests, and automatically loads
Progman to handle them. Other shells blindly ignore the DDE requests,
causing SETUP to fail.

A workaround if you are using a non-aware shell, is to run Program
Manager before you run SETUP.

-Jim Blakely, Microsoft Certified Professional
Blakely-Signature Associates

------------------------------

Date: Sat, 3 Apr 1993 07:30:14 GMT
From: JEFF@wench.ece.jcu.edu.au (Jeffrey J Bird)
Subject: SBF2.ZIP - Soundblaster programming info (C src included)
Message-ID: <9304030730.kp681@tacom-emh1.army.mil>

ReprintFrom: comp.archives.msdos.announce

I have uploaded to WSMR-SIMTEL20.Army.Mil and OAK.Oakland.Edu:

pd1:<msdos.sound>
SBF2.ZIP        Soundblaster programming info (C src included)

SBF2.ZIP contains C and assembler source code that demonstrates the
techniques for programming the Soundblaster family of cards to produce
digitised and FM sounds.  There is also information on programming the
mixer chip on the Soundblaster Pro, and some information on using the
MIDI interface.

- -
Jeff Bird
Novell Network Supervisor
Department of Electrical and Computer Engineering
James Cook University of North Queensland
JEFF@wench.ece.jcu.edu.au

------------------------------

Date: Mon, 5 Apr 1993 18:26:47 -0400
From: Roger Frederi Clark <helios@bach.udel.edu>
Subject: SBOS and LINKS386
Message-ID: <199304052226.AA01095@bach.udel.edu>

I just got Links386 and tried to run it with SBOS 1.43B3, and it crached hard.
It appears like it is going to work then my system reboots, gives me a 
memory error, and a CMOS checksum failure.  Anybody know how to fix it?
BTW, I have a 486DX50, a 16bit ATI Ultra, and 8megs of ram.
Thanks.

Roger Clark
helios@bach.udel.edu

------------------------------

Date: Mon, 5 Apr 1993 16:46:57 -0400
From: "Frank Pikelner" <frank@cs.yorku.ca>
Subject: Ultima 7 Part 2 and GUS setup
Message-ID: <9304052046.AA15998@cs.yorku.ca>

Hello everyone,

For those gamers out there playing Ultima7 Part 2 SI, I'd love to see your
setup CONFIG.SYS and AUTOEXEC.BAT files. I've tried working with mine and
can only seem to load the GUS stuff, and mouse driver. I would love to be able
to also load a disk cache, but alas I keep running out of memory. I require
about 589k and can only get 572k with all things loaded, any suggestions 
would help, or maybe can someone post their files config amd autoexec?

Thanks in advance,
 --------------------------------------------------------------------------
   ---  ---     Frank Pikelner                                        /~\
   \    \  \    Technical Assistant, Department of Computer Science  <v.v>
	\-   \--    York University (Toronto, Canada)                    '\^/;
	 \    \ Internet: frank@cs.yorku.ca                          _{!}_
 --------------------------------------------------------------------------

------------------------------

Date: Mon, 5 Apr 93 13:31:28 CDT
From: Michael J Stumpf <mjs7529@tamsun.tamu.edu>
Subject: ultima ;7 stutter
Message-ID: <9304051831.AA28343@tamsun.tamu.edu>

Using the newest 2.04 version of SBOS, I get stutter with my version of Ulimta
(sp) Ultima 7.  Is that what the fix on epas is for, or what?

The speech functions, but occasionally (I speculate due to a malfunction in
the new double buffering) I get a blurb.

------------------------------

Date: Mon, 5 Apr 93 1:03:14 PDT
From: Vincent Poy <kingdom@CERF.NET>
Subject: Re: Ultrasound Daily Digest V3 #5
Message-ID: <9304050803.AA22624@nic.cerf.net>

> Date: Mon, 5 Apr 1993 00:05:39 -0500 (EDT)
> From: dionf@ERE.UMontreal.CA (Francois Dion)
> Subject: Various sound formats - READ THE FAQ
> Message-ID: <9304050405.AA26698@brise.ERE.UMontreal.CA>
> 
> >From: Vincent Poy <kingdom@CERF.NET>
> >Subject: Sound File Support
> 
> >   I was wondering if someone can point me out to some utilities for
> >the GUS to play things (sound files) besides, MIDI, MOD, SND, WAV
> >files since I know there are more than that which I've seen on BBS's
> >that have stuff like the CMF and ROL stuff but how would I be able to
> >play those? atleast what the SB/Adlib boards can play for Music files...
> 
> .CMF and .ROL are music files, not sound files, like .MID and .MOD. for these
> you need a music player specific to each. All are on epas.
> 
> .SND, .WAV, .VOC, .AIFF, .IFF, raw 8 bit/16 bit, signed/unsigned etc... are
> all sound files and can be converted one to another by using SOX, also on
> epas. Once you have a .wav or raw file (.snd, .sb, .ub, .sw, .uw etc...) you
> can play it with playfile.
> 
> Ciao,
> -- 
> Francois Dion
>     '  _   _   _ 
>  CISM (_) (_)  _) FM       Montreal , Canada       Email: CISM@ERE.UMontreal.CA
>       (_)  / . _)             10000 Watts          Telephone no: (514) 343-7511
> _______________________________________________________________________________
> Audio-C-DJ-Fractals-Future-Label-Multimedia-Music-Radio-Rave-Video-VR-Volvo-...
>
What about this MIDI file of Always Waiting for You by Richard Marx, 
The files are: CONTENTS.TBL, RICHARDM0.TBL, RIGHTHE0.SNG ANd it says
it's in Ballade Format, How do I use those?  

------------------------------

Date: Mon, 5 Apr 93 17:23:40 PDT
From: Vincent Poy <kingdom@CERF.NET>
Subject: Re: Ultrasound Daily Digest V3 #5
Message-ID: <9304060023.AA09169@nic.cerf.net>

I have another question on the GUS in it's own mode. Like in Zone66,
How do I control the level of the volume? it's just too soft and
not as loud as the SB Emulated sounds...

------------------------------

Date: 4 Apr 1993 20:06:13 GMT
From: twong@civil.ubc.ca (Thomas Wong)
Subject: Ultrasound FTP Sites - New files validated - Apr 3, 93
Message-ID: <1pnf3lINN4gc@iskut.ucs.ubc.ca>

ReprintFrom: comp.sys.ibm.pc.soundcard

					GRAVIS ULTRASOUND FTP SITES NEWS
==========================================================================
Ftp Site: archive.epas.utoronto.ca     Directory: pub/pc/ultrasound
		  wuarchive.wustl.edu                     systems/msdos/ultrasound
 -------------------------------------------------------------------------

Here are the files validated today, April 3, 1993....
Both ftp sites have been updated...


Subdirectory: ..../ultrasound/sound/669/files

onourway.arj, orngemen.arj


Subdirectory: ..../ultrasound/midi/files

ap_music.zip, marcii.zip, popcorn.lzh, rumba.zip


Subdirectory: ..../ultrasound/midi/util

miditest.zip - MIDITEST displays GUS midi stream
mmadp36.lzh - MIDI MadHouse recorder/player for midi syntheziers


Subdirectory: ..../ultrasound/patches/files

calliope.zip


Subdirectory: ..../ultrasound/patches/util

patinf11.zip - PATINFO displays GUS patch info


Subdirectory: ..../ultrasound/voc/util

gblast.zip - GBLAST VOC player for the Ultrasound. Will dump whole song
			 to GUS ram so that program exists and you can do something
			 else while whole song slows plays on GUS


Subdirectory: ..../ultrasound/mod/util

jmprotr.arj - JMPROTR module & oktalyzer player for GUS (also can be TSR)


Subdirectory: ..../ultrasound/game

sc2mods3.arj - Program extracts MOD files from Star Controll II
u7gus.zip - Fix for playing Ultima 7 on Ultrasound


Well, that's it. Enjoy all!

REQUEST:
========

One request though. I noticed that there are a number of utils and other
files on the Gravis BBS that's not on our ftp archives. So for all the
locals (local to BBS so no long distance charge), if you can get on and
grab the files, then upload them to EPAS, I'm sure we would all be very
appreciative. I was going to do it when I got on but ran out of time.
Or if John Smith is reading this, perhaps you can upload them to the ftp
site, archive.epas.utoronto.ca. There are files such as Star Control II
demo, and utilities that I'm sure others would love to get their hands
on but don't want to call long distance to a BBS that they can't get on.

Thanks in advance!


Thomas.

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End of Ultrasound Daily Digest V3 #6
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