GUS Daily Digest            Mon, 7 Feb 94   007          Volume 11: Issue   5 

Today's Topics:
							  8me files
					Caveman demo - want info, too
					   GUS0038.ZIP too large :(
						   GUS Caveman demo
					   GUS Daily Digest V11 #3
				   GUS Daily Digest V11 #4 (2 msgs)
				   Gus update (Playback of 67 KHz)
						MODUS in Standard Mode
						 Mortal Kombat w/GUS
					   new playfile problems??
				   SBOS & FS5 lockup problems still
							  Spectre VR
		   Syndicate HELP NEEDED (about a bug in the game)
							Using Mic. in
				   Wing Commander II problems.....

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Sun, 6 Feb 1994 19:28:26 +0000 (GMT)
From: Toby <T.W.Nichols@hertfordshire.ac.uk>
Subject: 8me files

Does anyone know if there is a GUS player for .8ME files? Or a converter?


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 ***                  |     |     |  |   <<    \   /                 ***
 ***                  |     |_____|  |_____|     |                   ***
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					   Pessimism? It'll never work.

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Date: Sun, 6 Feb 1994 22:05:23 -0800 (PST)
From: "George A. Montemayor" <gmontem@eis.calstate.edu>
Subject: Caveman demo - want info, too

I want to see the caveman demo of the GUS card, too - the one at Fry's. 
Anyone ReALLY have info on this? Can anyone who works at Fry's and reads 
this digest have any info?

-George

------------------------------

Date: Sun, 6 Feb 1994 11:33:12 +0200 (IST)
From: Guy Tal <guytal@ccsg.tau.ac.il>
Subject: GUS0038.ZIP too large :(

Hi guys,

I heard someone complain about it an issue or two back - the GUS0038.ZIP 
is too large to ftp to my (very) limited disk quota. Could someone please 
split it into 2 or 3 ZIPs and place them in the submit directory...
This would be greatly appreciated.

-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-
						  __            __
						 /  \          /  \
						 | O  \  \/  /  O |
						 \______\()/______/
						  /    / || \    \
						  |  O |    | O  |
						   \__/      \__/
	 
				   Guy Tal (guytal@ccsg.tau.ac.il)
					 Tel-Aviv University, Israel   

------------------------------

Date: Sun, 06 Feb 94 02:50:27 EST
From: madbax@aol.com
Subject: Re: GUS Caveman demo

Greets,
	Read the doc with the DUST 3D demo (it was in the d/l version, I don't
know if it's in the 3.x update).
	It said something akin to the entire demo from which the DUST 3D demo is
taken will be for publicity purposes only and since it is about 20 megs,
won't be availible for download...
	I assume that the the one you saw and the PR demo John Smith was spoke of
is one and the same.
	Later on.
																			 
		  --Joe

	(Mr. Dion, are you out there?)

------------------------------

Date: Sun, 6 Feb 1994 22:05:16 -0500 (EST)
From: Phat H Tran <ptran@sciborg.uwaterloo.ca>
Subject: Re: GUS Daily Digest V11 #3

> Date: Fri, 4 Feb 1994 15:07:29 -0600
> From: jack yang <jyang@ccwf.cc.utexas.edu>
> Subject: CD Rom
> 
> I called one of the Tech support people about my CD Rom....
>    I wanted my Mitsumi to play thru the GUS. I've connected that Y connector
> Thing to the back of the Mitsumi to the back of the Gus.  The Tech guy said
> to add one thing like a /l or something to the ultrainit in my config. or
> something.. Well my point is I forgot what he said so I'd appreciate it if 
> someone could mail me and tell me what to do.

Use the following for your ultrinit line in your autoexec.bat:

d:\audio\ultrasnd\ultrinit -l -o -ej

Replace the path with your own.  The -l and -o switches turn on the line
in and enables the GUS' output.  The -ej switch enables the joystick 
port on rev 3.4 GUSes (use -dj if you'd rather have the game port
disabled).  Running ultrinit from the DOS prompt with these switches
will also work.

> Date: Fri, 04 Feb 1994 12:42:36 -0400 (EDT)
> From: DMC5483@ritvax.isc.rit.edu
> Subject: Little problems with new Gravis soft
> 
> My main question is... how do it use these AIL drivers with sc2000.
> I remember you have to copy a file to a file , run ultramid, ebla,blaa.
> Could someone explain exactly the procedure? Please??

You have to use the new 32-bit GUS AIL drivers, which do not require
Ultramid.  I don't have SC2000, so I don't know which specific files
you need to copy the drivers over top of, but the readme with the
drivers explains the process quite well.

> Also, When I installed the new 3.1 software, and ran windows,
> It never created a new GroupIcon, so I have NO idea what new
> window routines are there. Could someone please list them and
> their respective file names, so I can add them to the group.
> (like patchmaker lite? WinMOd? is there more.??)

Run the install again, and let it do the Windows configuration, etc.
Then the next time you start up Windows, a message should pop up
asking if you'd like to have the new GUS program items created for
your.

> Date: Fri, 4 Feb 94 15:29:53 CST
> From: Jon Fletcher <fletcj@tenfwd.uci.COM>
> Subject: O.K., where's gus0038.zip? Not on EPAS.
> 
> Also, what is with this upgrade gus0037.zip-- why is this one going to 
> cost us $$.  After quickly reading the reveiw it looked like it contained the 
> same things that gus0038.zip does !?!??

gus0037.zip won't cost you anything.  It's just the newest SBOS.

Phat.

------------------------------

Date: Sun, 6 Feb 1994 01:56:59 -0800 (PST)
From: "Shawn M. Thomas" <smthomas@unixg.ubc.ca>
Subject: Re: GUS Daily Digest V11 #4

> From: TOMMYLEE@uhura.trinity.toronto.edu
> Subject: Digital sound with Mortal Kombat?
> 
>    Has anyone managed to get digital sound to work with Mortal Kombat?
> 
> Tommy.

I just use good 'ol SBOS (no switches req'd) and everything (music and digital
sound fx) works fine!  Perhpas you're having some conflict with DOS4GW?? 
By the way, I also tried Mega-em v2.03 with Mortal Kombat... didn't work
properly.  Good Luck!

Shawn.

------------------------------

Date: Sun, 6 Feb 1994 15:23:41 -0500 (EST)
From: Phat H Tran <ptran@sciborg.uwaterloo.ca>
Subject: Re: GUS Daily Digest V11 #4

> Date: Sat, 5 Feb 94 20:14:15 PST
> From: uc931@freenet.victoria.bc.ca (Eddy Piasentin)
> Subject: Getting Mega-Em to work?!
> 
> Anyway, I got mega-em after reading about how people loved it, etc... and
> nothing I do gets it to work with my GUS.  In particular, I want to see if
> it produces better sound than SBOS in World Circuit, but when its loaded
> and seemingly running like it should, there is no sound effects or
> anything at all.  What should I do?  I am fairly new to the world of GUS
> and sound cards in general so any advice is appreciated.

Which Mega-Em do you have?  Have you tried any other games with it?

> Also, does having more memory on the GUS improve the sound effects for
> games, or does it primarily help with music files and composition, etc.?? 

More memory on the GUS allows Mega-Em to load more samples onto the GUS
and thus achieve a closer approximation of the GM set.  More memory also
allows games with native support to use more instruments, if needed.
SBOS was designed for a 256kB GUS, so extra memory probably would not
help it.

> Date: Fri, 4 Feb 94 17:38:51 PST
> From: Scott Bobo <scott@mothra.rose.hp.com>
> Subject: Re: GUS Daily Digest V5 #2
> 
> Hi all - I tried running Wing Commander II the other night and found that
> after the first couple of words on speech at the beginning, the speech
> stopped.  The music continued, and the storyline went on to the next 
> shot, but then stoppped there.  Anyone seen this before?  The last time I 

This happened to me when I used IRQ 7.  If this is the IRQ you're using 
for either the GF1 or SB/MIDI IRQs, try switching to something else (IRQ 5
works well for me).

> Date: Sat, 5 Feb 1994 08:08:19 -0800 (PST)
> From: swoo@netcom.com (Sky Woo)
> Subject: GUS demo of cavemen.
> 
>   The other day I was at Fry's Electronics and I saw a Gravis
> Ultrasound setup with boxes of GUSes around a computer with a GUS in
> the system.  On the computer there was this demo of several cavemen,
> bashing soundcards to pieces.  The soundcards had the names of SB,
> PAS, and Adlib.  After cracking the soundcards in half, a big earth

*chortle*  Subtle...

> quake occured and the earth split.  Out of the big crack in the 
> ground, an Ultrasound emerged.  The cavemen were shocked.  There were
> also some other parts to this presentation.  There was the vector
> world flyby part from Second Reality.  Parts from the 3D sounds demo
> by DUST.  There was also this other demo by Epical promoting the GUS.
> So my question is, does anyone know where this demo is.  I'd like to
> see it again.  

I'd like to see this demo as well.  How was the music?

> Date: Sat, 5 Feb 94 18:20:51 PST
> From: bmuell@odel.sp.trw.com (Bernie Mueller)
> Subject: midi access
> 
> After upgrading via gus0038, my problems with the SB/midi conflict seemed to
> disappear when testing the installation with setgus.  However, now Recording
> Session, Power Chords, etc generate no sound. In fact, the windows media player
> cannot be made to produce sound either. Before the upgrade, I could get sound
> but nothing through the Ultra Sound midi adapter: now I have lost the sound
> also.  However, now as well as before, the sound associated with games (xwing,
> wing commander,etc) is fine. Any suggestions, anyone?  Bernie Mueller

SB/MIDI IRQ conflicts and the dead MIDI port in Windows were due to 
an old ultrajoy bug with regard to rev 3.x GUSes.  The new ultrajoy
in gus0038.zip fixes these problems, in case you'd like to know why
they went away.

As for the current lack of MIDI output from the GUS' internal synth,
just use the Restore File(s) options from within setup.exe to copy
ultrasnd.ini from the gus0038 disks into your \ultrasnd directory.

Phat.

------------------------------

Date: Sun, 6 Feb 1994 20:13:57 +0100 (MET)
From: ralam@cs.vu.nl
Subject: Gus update (Playback of 67 KHz)

I just got this file from a friend of mine, it was called gus-upd.zip 
and it was a programm to update the memory on your gus so you can have
a playback rate of 67 KHz. I would like to know whether anyone has heard
of this before and knows if it will work. I haven't tried it yet, afraid
that it might damage my card. What does it do anyway? Does it reprogramm
an epromm on your gus? 

Here is the file_id.diz included in the zip-file 


 GR8  GUS UPDATE  GR8 

 This   utility   updates 
 the  internal memory  of 
 the   Gravis  Ultrasound 
 and allows playing music 
 in stereophonic  67 KHz! 

  For all the GUS users!  


When I know this works I'll upload it to epas (As soon as the submit
dir works again)

Remco Lam

E-mail:

ralam@cs.vu.nl

------------------------------

Date: Sun, 06 Feb 1994 20:47:25 -0800 (PST)
From: Matt Denault <MDENAULT@POMONA.CLAREMONT.EDU>
Subject: MODUS in Standard Mode

Something everybody may not have realized...because MODUS, the Windows MOD
player in GUS0038.ZIP, accesses the GUS directly, and not through the Windows
drivers, it can be used in Standard Mode.  Thus, people who want to use Windows
in Standard Mode can now have music!

One problem: when I try this, my mouse cursor dissappears after I close MODUS. 
Which I guess just means only quit MODUS when you're ready to quit Windows...

Anyway, have fun WinGUSing!
---
ciao
matt                        mdenault@pomona.claremont.edu

------------------------------

Date: Sun, 6 Feb 1994 18:01:34 -0500 (EST)
From: gt7039a@prism.gatech.edu (An anonymous word of wisdom.)
Subject: Mortal Kombat w/GUS

Mortal Kombat works with SBOS FM emulation/SB sound. The program seems to not
work with Mega-Em for some reason, some unsupported sound function call...

------------------------------

Date: Sat, 5 Feb 94 22:17:49 CST
From: Erick_Bergquist@edtng.Kenosha.WI.US (Erick Bergquist)
Subject: new playfile problems??

Has anyone else experienced troubles with the new playfile in the
GUS0038 upgrade file? Everytime I run it, whatever program I run after it
locks my computer. (or causes a emm386 error and reboots).

I had the playfile in my autoexec to play a wav at boot-up, and it took me
awhile to figure out why everything was locking up after I upgraded to the
new upgrade, playmidi was locking up, dmp was locking, and a few other
things.

Then I rem'd out the playfile from autoexec and all the above worked fine.

I went to test out my theory, played a file with playfile, then tried
playmidi, and it locked.

Any one else have this problem, if not try it and let us know.

Is there any other program for DOS that will play WAVs/SNDs/etc... I have
GBLAST but I think that just does VOCs.

Thanks

-- Via DLG Pro v0.995

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//-=-=-=-=-=-=-=-=-=-=-=\\-=-=-=
 ITCnet: 85:872/203 -!- KENOnet: 10:11/0 //  The Project Team '93  \\ T 9 
 Erick_Bergquist@EDTNG.Kenosha.WI.US    // CIS Major - Happy GUSing \\ P 3
 [------Insert Wise Saying Here------] // Programmer/Artist\Musician \\ T
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\\-=

------------------------------

Date: Sun, 6 Feb 1994 23:45:41 -0500
From: Martin H Rogers <mrogers@afit.af.mil>
Subject: SBOS & FS5 lockup problems still

I'm still having problems with Microsoft Flight Simulator 5.0 locking up
with any version of SBOS later than 2.08. Version 2.08 (which came with the
2.06 disk set) works fine as long as I have the synthesized engine sounds.
But versions 3.7b2, 3.7 (out of gus0038.zip), and 3.8b2 (out of gus0037.zip)
all cause hard lockups at the startup screen before any sounds are generated.
It always requires a reset button restart -- ctrl-alt-del keys won't work.

Any ideas what is causing this? I've had no other real problems with the 
GUS software. Since 2.08 is working, I'll stick with it unless someone has
a working idea.

FWIW, my system is a 386DX/33, 8MB RAM, SIS chipset, Chips CMOS, 1MB GUS on
7,7,11,7. 16bit DMA has been working just fine on software that supports it.

Thanks for any help.
-Martin

------------------------------

Date: Sun, 6 Feb 94 10:46:27 MST
From: wdwells@nyx10.cs.du.edu (David "Fuzzy" Wells)
Subject: Spectre VR

Okay, so it's a cheat, but try it under Windows and make sure to turn the
sound ON in the options screen.  As for DOS, no advice....sorry.

Fuzzy.

------------------------------

Date: Sun, 6 Feb 1994 22:34:33 -0800 (PST)
From: jtang@argon.chem.ucla.edu (James Tang)
Subject: Syndicate HELP NEEDED (about a bug in the game)

Is there a bug in Syndicate?  My money is running backward.  I am
losing money even thought I am not doing anything.  And I've got
almost half of the world.  How's that possible?  I had over 1,000,000
then it keep coming down even thought I didn't spend any money.

james

------------------------------

Date: Sun, 6 Feb 94 9:46:22 EST
From: za171866@undergrad.carleton.ca ( za student 171866)
Subject: Using Mic. in

Ok I have come across a few people saying they have had this problem, but
have not yet found or heard of a solution.  My Mic. in does not seem to
be working right.  The line in (using a CD player) works fine.  Using a
Microphone (one that comes with the Sound Galaxy NX16) in either line in
or Mic. in gives a whole bunch of noise.

I'm lead to believe that it's the mic., but it works fine on the other
card.  Any ideas?

 -- 

Chris Lee
za171866@undergrad.carleton.ca
"Ministry, Slayer, C.O.C., Helmet, Rush, Soundgarden, NoMeansNo,
Tool, Pantera."

------------------------------

Date: Mon, 7 Feb 1994 00:08:21 -1000 (GMT-10:00)
From: Paul Murgatroyd <s1114@kowande.Bond.edu.au>
Subject: Wing Commander II problems.....

> From: Scott Bobo <scott@mothra.rose.hp.com>
> Subject: Re: GUS Daily Digest V5 #2
> 
> Hi all - I tried running Wing Commander II the other night and found that
> after the first couple of words on speech at the beginning, the speech
> stopped.  The music continued, and the storyline went on to the next 
> shot, but then stoppped there.  Anyone seen this before?  The last time I 

[stuff deleted]

> Any tips?  I'd be surprised to learn that the new motherboard was causing 
> such a specific problem.  But then, maybe not.

I had problems with Wing Commander II, but only when I upgraded to DOS
6.0. It worked fine with DOS 5.0, which was around when Wing Commander II
was released. When I tried the game recently (since it is still my all
time favourite game), it gave me all sorts of weird problems...locking up,
the joystick not working properly, weird memory allocation errors, and
QEMM exception errors. I never went back and tried it with DOS 5.0 again,
as I couldn't find the disks :-( However, I am quite sure DOS 6.0 was at
fault, because the game had worked fine on the same machine, and the only
thing that had changed was the DOS version. 

 ------------------------------------------------------------------------------
   ____         ___    ____         
  /    \    /  /   \  /    \       Paul Murgatroyd  (s1114@kowande.Bond.edu.au)
 /         /  /      /            Student of Computing Science     
 \----\   /  /       \----\      School of Information & Computing Science    
	  /  /  /             /     B O N D  U N I V E R S I T Y                  
\____/  /   \___/   \____/     Gold Coast, Queensland, AUSTRALIA

------------------------------

End of GUS Daily Digest V11 #5
******************************
