GUS Daily Digest            Sun, 15 May 94  9:37 PST     Volume 13: Issue  14 

Today's Topics:
				  Battle Isle 2 works great with GUS
						  Constrolling SBOS
				   DOOM and 1024K GUS - optimized!
					  GUS & MAN ENOUGH CD-ROM...
						   MICROSM Update!!
						 Replacement patches
					 RTZ CDROM answers (I think)
						  ScreamTracker 3.01
							  Ultrawolf

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Sun, 15 May 94 11:21:28 METDST
From: Broderdue <iqivar@hp1.cbs.dk>
Subject: Battle Isle 2 works great with GUS

Fancy the "old" 16-bit AIL drivers doing the job.
Great game; get it if you like strategic/arcade game
like Dune 2.

Thanks for replies on earlier post.

	Ivar

------------------------------

Date: Sat, 14 May 94 23:55:22 EDT
From: PaulSS1259@aol.com
Subject: Constrolling SBOS

I am looking for some info about controlling SBOS. 

I just got a package for my daughter from Disney software called Beauty and
the Beast. Running SBOS without any parameters works OK, except that the
music (the FM track) is too loud compared compared to the speech track. How
do I control the level of the FM track? I tried using the -vf[ ] command but
was ignored!

All thoughts appreciated... Paul

------------------------------

Date: Sat, 14 May 94 22:57:42 EDT
From: Meshreki@eecis.udel.edu
Subject: DOOM and 1024K GUS - optimized!

FTP archive.epas.utoronto.ca:/pub/pc/ultrasound/submit/gus1m.zip

========================================================================
Title                   : GUS1M.WAD
Author                  : Tom Klok
Email Address           : a344@mindlink.bc.ca, a00344@giant.rsoft.bc.ca

Description             : An optimized MIDI instrument mapping for
						  Gravis Ultrasound cards with 1024K on board.

NOTE!  If you don't have a GUS with 1024K, this wad will gain you
	   nothing (but shouldn't hurt anything either).
	   This PWAD contains no new MUS music files or sounds whatsoever.
	   Nor does it require any new .PAT files, just those supplied
	   with the more recent install disks.

========================================================================

Information
~~~~~~~~~~~
	 As you probably know, Doom's wad file contains a resource named
DMXGUS which contains a list of all MIDI instruments (patch file
names) and a table specifying which instruments to load into card
memory. Since all 190+ instruments can't be loaded at once, the DMXGUS
file loads a subset of the full GM set and then maps the remaining
instrument numbers to the loaded instruments.

	 I was curious about the internal format of MUS files, and pretty
happy when the MIDI2MUS utility was released.  Thanks, guys!  Mucking
around with the original D_* MUS files Doom is supplied with, I
decided to compare the patches they used with the DMXGUS file to see
what kind of mapping was going on.  It turns out there's a lot of it,
but much of it is poorly set up. id's supplied DMXGUS file is almost
exactly the same as the ULTRAMID.INI file supplied with Ultramid 2.00.
That's a good shot at a generic GM mapping, but Doom never uses many
of the loaded instruments... and many of the instruments it DOES use
are mapped to something else.

	 Therefore, I've rewritten the DMXGUS file to match Doom's MUS
files as closely as possible.  I've booted out about 40 unused
instruments and added 29 new ones.  The difference is quite dramatic.
Some of the songs have percussion parts that were being thrown out
before; some of the instruments sound quite different.  It's a shame
that id didn't take the time to do this themselves, but I guess
they've been too busy tweaking other stuff.

Ok, how do I use it?
~~~~~~~~~~~~~~~~~~~~
	 Extract the GUS1M.WAD file to wherever you normally put new wad
files (ie c:\doom\wad), then use it as you'd use any other new WAD
add-on:

	 doom -file WAD\GUS1M.WAD

That's it!  Hopefully you'll hear the difference as soon as Doom's
welcome screen comes up.

Why only 1024K GUS's?
~~~~~~~~~~~~~~~~~~~~~
	 Well, because that's what I own. :)  It's taken about 10 hours of
work to get the 1024K mapping to the point where I'm happy with it. If
someone else would like to help out with mappings for 256, 512 and
768K boards, then go for it!  Feel free to contact me for a few utils
I've written to make *some* of this easier.  Much of it is still trial
and error.

Will it work with id's shareware release of Doom?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
	 Well... yes, it will.  I'm not sure that should be a problem, as
it's not *adding* anything that wasn't there before... no new levels,
sounds, music, etc.  It's just touching up something that I feel
wasn't properly implemented in the first place.  And more importantly,
I can't think of any way of preventing it.  The typical means to foil
shareware use for new levels is to either insert them into episodes 2
or 3, or to use textures/objects not found in the shareware release.
Neither would work here.

	 Look at it this way: it makes the music Doom comes with sound
better on a 1024K GUS.  If you like the change, register Doom and get
ALL the music!  Please give id your support.  They're writing the best
damn games on the market, publishing them as shareware, and supporting
the GUS.  What more could we want?  Please let them know you
appreciate it.

Copyright / Permissions
~~~~~~~~~~~~~~~~~~~~~~~
	 Authors may use this optimized DMXGUS WAD in their own WAD files,
and may use it as a base to further modify the GUS's GM mapping,
provided they give me (Tom Klok) credit within the DMXGUS resource and
on their PWAD documentation.

	 Anyone may distribute this WAD, provided you include this text
file with attributions.  You may distribute this pwad in via any media
(BBS, floppy disk, CDROM, etc).

-- tk 08May94Su

------------------------------

Date: Sat, 14 May 1994 16:15:44 -0600
From: Dennis Chan <dec430@skdad.usask.ca>
Subject: GUS & MAN ENOUGH CD-ROM...

	Hello, a friend of mine is having trouble using his GUS to work with
MAN ENOUGH by Tsunami.  He is using a Mitsumi FX001-D with 1.15 drivers.  
The version of SBOS is 3.81.  The memory manager is QEMM 7.04.  He has
a AMD 386DX-40 MHz with 8 MB RAM, DOS 6.20 with no double space or disk
compression.  Anyone have any ideas?   The music works but the digital speech
can't be heard and causes the game to crash when it is turned on...  
Please respond via e-mail... Thanks.

--
============================================================================= 
 Dennis Chan                              | "Linux + X11 is what MS Windows
 Internet Email adress:                   |  was supposed to be...  Besides,
 dec430@cs.usask.ca                       |  it's free and easy to use!"
 Use Linux!!!                             |    
=============================================================================

------------------------------

Date: Sat, 14 May 1994 16:33:19 -0400
From: KWAN  RICHARD SIK YIU <kwanr@ecf.toronto.edu>
Subject: MICROSM Update!!

	I finally gave up on solving the hangup problems, and I return the game.Somehow the game won't like GUS, and ignoring my SB16. If I set the music and
SFX to SB16, it works but the trade off are poor sound quality and I need to 
boost up my speakers to hear anything. I don't know why the game automatically
lowers the volume of my SB16. 
	Now I exchanged MICROSM with MegaRace. Somehow, I hear click...click
everytime the SOUND effects come. If anyone knows how to clear that annoying
clicks, please post the solutions!

Thanks in advance@!

------------------------------

Date: Sat, 14 May 94 22:46:24 -0500
From: jfulmer@databank.com (John Fulmer)
Subject: Replacement patches

Hi Ho! I'm looking for a few good replacement patches. On the whole, the 
Gus's patches are pretty good, but some are just horrid! Anyway, I'm not 
looking for any huge patches (500k for piano is a bit much), but if anyone 
would like to try to make a few of these, or know where I can find some, let 
me know:


Acoustic Grand Piano(63k)               around 75k-100k would be acceptable
Harpsichord(7.7k)                       Anyone have anything that sounds
										better, but not too large?
Accoustic Guitar(nylon, 40k)
Accoustic Guitar(steel, 52k)
Overdriven Guitar(25k)
Distortion Guitar(39k)
voice 'DOO'(17.3k)                      I HAVE to replace this one..ich!
Synth Drum (syntom, 61k)                This is the biggie. The origional
										is too muddy and too long. I would
										like to find a nice clean version
										with a much shorter decay. Listen
										to 'DIODES.MID', and you'll see
										what I mean....

Bird Tweet(27.5k)                       I DON'T want Crows, I want birds!
										And just one tweet would be nice.


Thanks a lot, and if anyone else has any favorite replacement patches that 
are around the same size as the origionals, lets hear it! Personally, I like 
the ProPats v2 acoustic drums. Very clean, and not much bigger than Gravis's 
patches....

chow,
*--------------------------------------------------------------------*
|John Fulmer(jfulmer@databank.com)|      "I find it in-ter-es-ting,  *
|Micom Computer Systems           |       A noun's a person, place,  *
|Lawrence, Ks.                    |              or thing..."        *
*--------------------------------------------------------------------*

------------------------------

Date: Sat, 14 May 94 18:07:08 -0400
From: "Marco Coletti" <p00923@psilink.com>
Subject: RTZ CDROM answers (I think)

Well I think I've finally figured out what you need to do to get Return 
to Zork to run properly.  Here goes,...

1. Get a copy of the Version 1.1 update.  Check carefully because there
   is a different update for the floppy and CD ROM versions.  The 1.1 
   version uses EMS/XMS automatically so you get an extra 64 KB of
   conventional memory.  With the 1.0 version I found I had to have
   about 624 KB of free RAM just to run the game.

2. If you don't have a VOICEOOH.PAT file in ULTRASND\MIDI you'll keep
   getting "Divide Error" messages (at least that's what kept 
   happening to me).  I merely copied DOO.PAT to VOICEOOH.PAT and the
   Divide Error messages went away.

Hope this helps some of you!

------------------------------

Date: Sat, 14 May 1994 21:05:37 -0400 (EDT)
From: mikebat@netcom.com (Mike Batchelor)
Subject: ScreamTracker 3.01

Several people have asked me where ScreamTracker 3.01 is, and have not
been able to find it on epas or orst.  It's on epas now, I just uploaded
it.  

-- 
Mike Batchelor      | UseLinuxUseLinuxUseLinuxUseLinuxUseLinuxUseLinuxUseLinux
mikebat@netcom.com  | xuniLesUxuniLesUxuniLesUxuniLesUxuniLesUxuniLesUxuniLesU
 -----------------------------------------------------------------------------
Plug 'N' Play:  A specification invented by Microsoft and Intel which
enables a computer and its operating system to create hardware conflicts
without user intervention.

No more jumpers to misplace!  The computer will misplace them for you.

------------------------------

Date: Sat, 14 May 94 23:06:49 -0400
From: "Momentary language, sexual situations" <dantonio@tay2.dec.com>

> Be warned, IRQ 5 or IRQ 7 is usually the Printer LPT1 parallel port. If ou 
> want to use IRQ five, you must disable the printer port completely, since 
> most I/O cards only allow you to use one or the other for the printer.
> Also, make sure you don't have a problem motherboard that uses an OPTI or 
> UMC chipset. This can also cause weird problems....

Sigh...Yes, there is a problem with SOME OPTi and UMC chipsets but it ONLY
appears when using 16-bit DMA and then the symptom is that your system
tends to hang hard. It related to a bad DMA controler chip and you can
avoid the problem entirely by using 8-bit DMA. Also, the problem is pretty
rare these days...

Also, I use both IRQ 7 and 5 for the SB and the GUS and it's no problem
(although I haven't tried DOOM). Check your LPT controller; mine certainly
allows me to disable the LPT port...Now, whether or not it ACTUALLY
disables it is another story.

DDA

------------------------------

Date: Sat, 14 May 94 17:40:04 EDT
From: JeffOw@aol.com
Subject: Ultrawolf

While awaiting my registered version of Doom, I've reloaded Spear of Destiny
which I bought awhile back, while playing in SBOS emulation.  I've since
gotten Ultrawolf, but it doesn't seem to patch the Spear of Destiny stuff.
 Any suggestions?

JeffOw

------------------------------

End of GUS Daily Digest V13 #14
*******************************
