Ultrasound Daily Digest     Mon May 17 00:07     Volume 3: Issue  47  

Today's Topics:
						  Battles of Destiny
							   CakeWalk
						   chris is a what?
					 New `Chris the Bigot'.mid !
					noise SB and other miscellany
				Prince of Persia + SBOS 1.20 = crash ?
						   ProtoStar & GUS
								 SBOS
							  SBOS 2.0B7
					 Ultima 7.5 memory management
					Ultrasound Daily Digest V3 #46

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Sun, 16 May 93 15:31:23 PDT
From: "JAMES HARGRAVE" <D1140167@BCIT.BC.CA>
Subject: Battles of Destiny
Message-ID: <9305162235.AA08061@orca.es.com>

Hey, just thought I'd let people know that Battles of Destiny works fine
with SBOS, the sounds aren't exactly the same as on an SB, but close enough..
Happy gus'n..
				  -James
========================================================================
==  JAMES HARGRAVE :      ==   A MAN WITHOUT GOD IS LIKE A FISH       ==
==  D1140167@BCIT.BC.CA   ==   WITHOUT A BICYCLE.                     ==
==  1:153/769@FIDONET.ORG ==                                          ==
==  BBS: (604)261-6144    ==============================================
==       (604)261-5735    ==   HEY LOOK, IT'S ELVIS -->    @:-\       ==
========================================================================

------------------------------

Date: Sun, 16 May 1993 03:25:36 -0500 (CDT)
From: Phil Johnson <pjohnso2@ub.d.umn.edu>
Subject: CakeWalk
Message-ID: <Pine.3.05.9305160336.A16769-8100000@ub.d.umn.edu>

  Being new to Cakewalk, I have a question on its usage..
  How can I use the drum patches?  Is it possible?  Help?  :')

  ...and enough flaming.  Save it for USENET.

*Phil

------------------------------

Date: Sun, 16 May 1993 21:39:23 -0700
From: Tony <tonus@tsoft.net>
Subject: chris is a what?
Message-ID: <93May16.213937pdt.18597@gilligan.tsoft.net>

>=> Anyway, it's kind of background music for any slow paced war movie
>=> eg. when the hero of the story finds that his best friend has been
>=> reduced to a red pulpy mess by the nasty enemy. (Now don't get any
>=> wrong ideas - they're JUST FRIENDS. This is the army, after all)

>And this is what came back:

>>>hey, Hey, HEY!!!  I take strong exception to a post like this!  This
>>>digest is for the discussion of GUS and related topics.  Please keep
>>>your UNrelated, bigoted opinions to yourself.
>>>
>>>Lance Hartmann (lance%hartmann.austin.ibm.com@ibmpa.awdpa.ibm.com)

	I was going to leave this alone, but i can't let this stand..

Hey Lance..  Keep you Political Cleansing (The new term for people being 
politically correct) off the Digest..  You could have emailed your message
to chris and left the bigot part out...  Name calling shows a lack of
substance to your arguement..  

>>> And now back to your GUS related messages <<<

------------------------------

Date: 16 May 1993   10:29:50 PST
From: chrisw <chrisw@leland.Stanford.EDU>
Subject: New `Chris the Bigot'.mid !
Message-ID: <9305161738.AA26772@leland.Stanford.EDU>

------------

Hi all. I've posted up Chris5.mid on epas  (and also put out copies on the
Chris music uuencode mailing list for the less ftped).

It's a pseudo movie style one a bit like Chris3.mid (which got quite a few
enthusiatic reviews, thanks :) ).

Anyway, seeing as it's a movie style piece and all, I guess I have to force
myself (against my will, of course) to give you a scene setting, huh?

O.K. Here goes: a crowd of ethnically varied people with appropriately 
distributed sexual preferences are rallying in a rainforest to campaign to
preserve the habitat of the spotted owl. The military (who are often unfairly 
represented as uncaring folks but are actually just doing a job and thinking 
how nice it would be to be home in bed with a good book) have been sent in to 
remove the campaigners and allow the loggers to help prevent the forest from 
overcrowding (that's what loggers are for, isn't it?). The parties begin to 
close in eachother, but just when conflict seems inevitable a scientist
(who is neither over or underglamourised) rushes onto the scene. To everyone's
amazement he reveals that his experiments have proven (funny that, never 
any doubt, is there?) that the micturation of the spotted owl will cure
cancer and the common cold. However, only if the spotted owl is in it's
natural habitat will its urine possess these magical properties. What's
more, he announces that the government (under the new health plan?) is 
willing to pay everyone vast sums of money to stand around in the forest all 
day with little containers waiting for spotted owls to relieve themselves. 
The conflict is over. All join hands and dance in a circle TO THE MUSIC ....

Hey don't blame me ... that's what the real world's like, isn't it :) ?

Flames DIRECTLY please to `Chris the bigot' (chrisw@leland.stanford.edu).
But do your self a favour and look up the word 'irony' in the dictionary first.

Keep smilin'

Chris.

------------------------------

Date: Sun, 16 May 1993 16:59:51 -0700
From: dross@ultrix4.csubak.edu (Dean Ross-Smith)
Subject: noise SB and other miscellany
Message-ID: <9305162359.AA13532@ultrix4.csubak.edu>

Ok, I've had my GUS for a couple of weeks (it came with the 2.04 SBOS)
and it's ok.  My last soundcard was a 3 year old original Adlib (this is BEFORE
the Soundblaster existed), and when I got it, there weren't a lot of games that
supported it either (just like the GUS now).  I bet things will change.  I'm
happy to play with my new toy- even on my crusty 2.5yr old 386sx.  So to those
who are complaining- hold off a bit till after the end of the year.  We're in
between seasons for major introductions of games.  Let's just wait a bit.
Gravis- keep up the work guys.  I wish you many sleepless nights so you can
	 deliver excellant product.

To the guy asking about installing the Soundblaster- I tried irq 240 and couldn't get my Adlib to work.  I tried 260 and it worked fine.     ^^^^^^^ oops!
port 240.  I've used DMA 1 and 5 (currently 5, but 3 will work i guess).
Good luck!

To the guy in South Africa oops!
To Walter Prins in South Africa and the rest of you complaining about noise-
(this is a long shot-) Could it be caused by a noisy power supply (ie cheap)?
Could the noise be because of a bad case design?
And finally- Are there any flourescent lights around your system?  I have a
flourescant desk lamp that puts a slight "hum" in my clock radio if its
playing, and either my stereo or my adlib card pick up the noise too (one is
hooked to the other).  How 'bout it folks?

Dean Ross-Smith (dross@ultrix4.csubak.edu or dross@sparc1.csubak.edu)

PS can someone list the chips we should use to upgrade GUS memory? the manual
   says TI and my card has Kyocera (or something like that)

------------------------------

Date: Sun, 16 May 93 23:57:26 MDT
From: Apollo Shau-Yang Wong <apollo@ee.ualberta.ca>
Subject: Prince of Persia + SBOS 1.20 = crash ?
Message-ID: <9305170557.AA12122@orca.es.com>

Hi there,

Someone suggested using SBOS 1.20 with Prince of Persia to get the digitized
speech working in the introduction. Well, it worked. But the game still hang
in the game especially some voice is to be played. For example, in stage 2
where you're supposed to cross the platform that float up from a quicksand.
The program will hang when the platform start to appear. Also, it always hangs
when the exit door is opening with the sound looping indefinitely. So, anyone
got a quick fix?

--
 --------------------------------------------------------------------------
| Apollo WONG S.Y.                 | Fourth Year Electrical Engineering,  |
| Internet : Apollo@EE.Ualberta.CA | University of Alberta, Canada.       |
 --------------------------------------------------------------------------

------------------------------

Date: Sun, 16 May 93 12:12:31 MDT
From: Apollo Shau-Yang Wong <apollo@ee.ualberta.ca>
Subject: Re: ProtoStar & GUS
Message-ID: <9305161813.AA05563@orca.es.com>

> I just picked up Protostar today.  I would say it's in the same genre as
> Starflight and Galactic Trader.  Anyhow, I am unable to get the game's
> digitized samples to play using SBOS.  It accepts Adlib/SB for the music,
> but refuses to accept the SB for digitized playback.  It tries to load a
> driver in when the SB option is selected, and then reports a driver
> initialization failure.
>
> Anybody have any ideas or better luck?

I have the same problem when I first install the game. The solution is to
change your GUS's IRQ to 5 or 7 (I don't remember which, but it is surely
one of those.) I think the game is hard coded to use one IRQ for the SB
so just change the IRQ in your config.sys and autoexec.bat to that (if yours
is a 5, change to 7 and vice versa.)

Hope this help.
>
> Thanks,
> -Bryon
--
 --------------------------------------------------------------------------
| Apollo WONG S.Y.                 | Fourth Year Electrical Engineering,  |
| Internet : Apollo@EE.Ualberta.CA | University of Alberta, Canada.       |
 --------------------------------------------------------------------------

------------------------------

Date: Sun, 16 May 1993 12:22:21 -0300 (ADT)
From: Shadow Of Fear <markus@Info.UMoncton.ca>
Subject: SBOS
Message-ID: <Pine.3.02.9305161221.B11961-c100000@clement>

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
	  Directly from his dark office on the top of a dark Tower.....
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

	I have to agree with Andy's posting on the digest yesterday.  We
are VERY lucky to have SBOS with our GUS.  There are many other wave-table
cards out there (and others coming soon) that are absolutely *not*
compatible with SoundBlaster/Adlib.  They're just alone in their own
universe.  SBOS is a gift from heaven, cooked by the guys at Gravis.  They
gave (and they still) their heart and soul to come up with a new version
each time we have problems.  Just count how many different versions of
SBOS that came out since the small 1.1.
	Hats off to Gravis.  It's time we realise what they're doing for
us.  It's time we encourage them to continue their excellent job.  Never I
received such good technical support from a company.  
	Gravis: You're the best!!!

These were my thoughts.  Why should you flame?  I love my GUS and this is
the GUS digest after all... :)

+---------------------------------------------------------------------------+
|Name: Marc Y. Paulin                Address: markus@info.umoncton.ca       |
| Age: 21                            Talk Deamon: @clement.info.umoncton.ca |
|             Occupation: Student in computer programming                   |
+---------------------------------------------------------------------------+
| "Kirsty  and  Tiffany  re-enter  the  labyrinth,  where  Tiffany finds the|
|  puzzle box in  its  diamond  form.   Tiffany  stand before  Leviathan and|
|  begins to work  the box.   Channard arrives  menaces the  girl, but Julia|
|  appears behind Tiffany, and snatches her away.  Channard is distracted by|
|  a prolongned kiss from  Julia, which gives Tiffany time to resume closing|
|  the Lamen  Configuration.   Channard realizes too late what is happening,|
|  and slices Tiffany's  hand open  with a  tentacle  blade in an attempt to|
|  stop her." - HellBound: Hellraiser II - Clive Barker                     |
+---------------------------------------------------------------------------+

------------------------------

Date: Sun, 16 May 1993 07:21:43 -0700
From: Eric N. Liao <liaoe@aero.org>
Subject: SBOS 2.0B7
Message-ID: <199305161421.AA17400@aerospace.aero.org>

After running SBOS 2.0B7, I noticed that LOADHI works again.

But when I ran Wolf-3D (commerical version 1.1), the digitized sound effects
cause MEGA-delays in the action of the game (something in the way of
Jill of the Jungle, or X-Wing with digitized SFX and MUSIC turned on.)

This didn't used to happen with SBOS 2.04.
Oh well, I guess you can't have everything perfect.

------------------------------

Date: Mon, 17 May 93 00:59:27 EST
From: Jerry <QAAA@vm1.si.USherb.ca>
Subject: Ultima 7.5 memory management
Message-ID: <9305170523.AA11812@orca.es.com>

(Flame on)
With U7.5 Origin inc. brings you another era of frustration.
(Flame off)

	  After succesfully playing ultima 7 (The black gate) with a disk cache, a
disk compressor and SBOS loaded high,I had high hopes of doing the same with
Ultima 7.5 (Serpent Isles) but then the nightmare began.

	  I really don't know who is the culprit between SBOS and U7.5, but the
expanded memory seems to disappear while running the program. I will describe
here the last test I did...

First of all, I use DRDos 6.0. To meet the requirement about the memory mana-
gers, I used HIDOS.SYS to load DOS high, I also load a mouse driver in low
memory, since I don't load any UMB provider.
1)
 After booting, MEM gives  DOS: 631K free XMS: 3000K free (SBOS not loaded)
2)
 I run U7.5 after installing it with so sound driver, it works.
3)
 I run SBOSDRV and LOADSBOS to install the SBOS drivers. Then I run U7.5 and it
 works still fine (but still with no sound)
4)
 I run the INSTALL program of U7.5 to set the SoundBlaster option. The install
program tells me everything is OK (Memory and all). MEM still gives me 3000K
of XMS memory.
5)
 I run U7.5 and it dumps me to the DOS prompt. The INSTALL program of U7.5
tells me that I don't have any extended memory and the MEM program tells me
that I have 3000K of EXTENDED memory and 0K of XMS memory. Beats me :(

Where does the XMS <-> Extended memory swapping error occur???
Is it SBOS or U7.5????? (Anybody with SB care to comment)
Why does the error occur only when U7.5 is configured to use the SB???
Why am I getting frustrated about the VooDoo thing???


										Time to logoff and cool off

											   Jerry

												QAAA @ UDESVM (Bitnet)
												QAAA @ VM1.SI.USHERB.CA
															  (internet)

For those who care: I tried the same thing with MSDOS 5.0 and it is worse.
					UMBDRVR does not support my chipset
					TLB-V220 works with everything EXCEPT U7.5 (extensive
					  testing done for about 4 hours)

------------------------------

Date: 16-MAY-1993 13:02:57.05
From: Richard Wyckoff <RWYCKOFF@EAGLE.WESLEYAN.EDU>
Subject: Re: Ultrasound Daily Digest V3 #46
Message-ID: <01GY8T2C9SPS91W796@EAGLE.WESLEYAN.EDU>

Re: Soundblaster and GUS together:
	I recently had to put my SB back in, and found it works fine, as
long as you make sure that a) the SB and GUS have different settings for
address and IRQ, b) that the environment variables for each card REFLECT
these setings!!!, i.e. SET BLASTER=A210 I5 D1 T1 in your autoexec (plus the
GUS string, which I forget right now).
	With this, there should be almost no problems at all.  Do try to
avoid running SBOS at all, however, as even after you unload it, it seems
to leave your SB/GUS system in a state that makes a lot of games unhappy.
	This seems to be the optimal solution to the whole SBOS mess.  Why
doesn't Gravis do something useful, that actually takes advantage of the
sound quality of the GUS, and come out with a Roland emulator, especially
since Roland cards are still expensive enough that adding one of those to
the typical GUS system is not an option?  But I guess I'm just a little bitter,
considering that 90% of the software development for this card is not from
the card's manufacturer, or even game companies. but from independent 
sharware developers...
 
--
Three things that should probably not go together in a game description:
'High Adventure, Slapstick Hijinks, and Hard-core Fighting' 
			   **Richard Wyckoff**RWYCKOFF@EAGLE.WESLEYAN.EDU**

------------------------------

End of Ultrasound Daily Digest V3 #47
*************************************
