Ultrasound Daily Digest     Thu, 11 Mar 93       Volume 2 : Issue  66 

Today's Topics:
	 CV2SAM31.ZIP - Convert VOC, raw, or WAV to SAM for MOD Edit
				  Errors in Gusmod 2.10 playroutine.
				 Future Crew is going to support GUS!
						 GUSMOD 2.10 (2 msgs)
							GUS NEW FILES
						  Ren & Stimpy wavs.
				  Sample format between EPS and GUS?
					Ultrasound Daily Digest V2 #64

	Information about the UltraSound Daily Digest (such as
mail addresses, request servers, ftp sites, etc., etc.) can be found
at the end of the Digest.

	*** HEY!!! *** 

	Before you ask a question, *** READ THE FAQ ***.  It's
available on the request server and the ftp sites, or check the
newsgroup archives.

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Date: Wed, 10 Mar 1993 08:07:57 GMT
From: JADAHL@VM1.NoDak.EDU (Jim Dahl)
Message-Id: <9303100807.kp17094@tacom-emh1.army.mil>
Subject: CV2SAM31.ZIP - Convert VOC, raw, or WAV to SAM for MOD Edit
Summary: Reposted by Keith Petersen
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

I have uploaded to WSMR-SIMTEL20.Army.Mil and OAK.Oakland.Edu:

pd1:<msdos.music>
CV2SAM31.ZIP    Convert VOC, raw, or WAV to SAM for MOD Edit

This utility allows IBM MOD music composers to sample their own
instruments from their sound card by converting raw sound data or VOC
sound data (including blocked VOC's) to the SAM format used by MOD Edit
for instruments.

Update from old version adds WAV support and speed enhancements.

Jim Dahl
JADAHL@VM1.NoDak.EDU

------------------------------

Date: 9 Mar 93 21:15:55 GMT
From: d91-fad@tekn.hj.se (DANIEL FALK)
Message-Id: <d91-fad.16.731711754@tekn.hj.se>
Subject: Errors in Gusmod 2.10 playroutine.
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

First I want to say that the new Gusmod is much better than the old one.
BUT, there are some errors left in the playroutine.

1. Still not correct looping of the samples. Sounds like shit in
   some of my own-made modules. They do work in PP, DMP and WOWII though.

2. The volume levels are VERY weird in this release. Modules using 
   commands A or 6 to slide volume down to zero doesn't slide the
   volume as much as they should! If you for instance have a module
   which is supposed to fade out all the channels at the end of the
   tune, they still are there!!!! REALLY irritating! Try it out!

Well... don't have more complaints right now so... :)

/Daniel

=============================================================================
!!      Daniel Falk          \\  " Don't quote me! No comments! "          !! 
!!      ^^^^^^ ^^^^           \\               Ebenezum the Great Wizard   !! 
!!      d91-fad@tekn.hj.se     \\                                          !!
!!      d91fad@hjds90.hj.se    //  Also known as the mega-famous musician  !!
!!      Jkpg, Sweeeeeden...    \\         Leinad of The Yellow Ones        !!
=============================================================================

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Date: Wed, 10 Mar 1993 16:50:37 GMT
From: jenqvist@klaava.Helsinki.FI (J Juhana Enqvist)
Message-Id: <1993Mar10.165037.12443@klaava.Helsinki.FI>
Subject: Future Crew is going to support GUS!
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

I just heard that Future Crew received a few GUSes FREE from Gravis, and
FC is now going to support GUS in their demos. Thank you Gravis!

------------------------------

Date: Wed, 10 Mar 1993 16:21:44 GMT
From: jenqvist@klaava.Helsinki.FI (J Juhana Enqvist)
Message-Id: <1993Mar10.162144.9828@klaava.Helsinki.FI>
Subject: GUSMOD 2.10
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

In article <C3nruv.2M2@watserv2.uwaterloo.ca> ptran@sciborg.uwaterloo.ca (Phat H Tran) writes:
>
>Here are my observations about GM 2.10:
>
>- Changing main volume resets individual channel volumes to 100%.  Can't
>  each channel have a volume independent of the main volume?
>- Turning a channel off then on will reset its volume to 100% instead of
>  to what it was before it was turned off.
>- GusMod 2.10 chokes on Getdown.mod.
>- What happened to the informative list of key functions shown on the
>  bottom of the screen in GUSMOD 2.0x?
>- The channel operation status (on/off) indicators lose their background
>  colour when you turn a channel off or on.  The effect wrecks the
>  screen aesthetics.
>- The total # of patterns in a MOD is always 000.  That is, the left-most
>  readout on the middle status bar always read xxx/000, instead of 
>  xxx/yyy, where xxx is the current pattern being played, and yyy the
>  total number of patterns in the song.
>- The contrast in the 000/000 readouts could be better.
>- What's the "SP: \ " readout at the right of the middle status bar
>  for?
>- Is there a reason why the top quarter of the screen is left blank?

In addition to these things:
- There is an extra line number 64 in every pattern, in addition to the
  0-63.
- GTSR goes silent/gives QEMM Exception #13 in almost every program I
  try to load. QEdit, MFT, etc. Previous version worked with these.
- It still doesn't play right 'Beyond the Walls' module. Perhaps I'll
  post this to Josh, since it is under 20K.
- A help screen would be great. From F1 key, like in ModPlay.

Otherwise, it's GREAT! Plays them as well as my brothers Amiga...

------------------------------

Date: 10 Mar 93 17:49:31 GMT
From: sl859@cc.usu.edu
Message-Id: <1993Mar10.114932.64999@cc.usu.edu>
Subject: GUSMOD 2.10
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

> - There is an extra line number 64 in every pattern, in addition to the
>   0-63.

CAught that after the release.

> - GTSR goes silent/gives QEMM Exception #13 in almost every program I
>   try to load. QEdit, MFT, etc. Previous version worked with these.

OK, everyone, here's the scheme.

When an executable is run, it grabs ALL memory.  The executable must resize
itself before it can use DOS's allocate functions.  Otherwise, the memory past
the end of the program is available to use.

OK, my final segment is called zzzzzseg.  At this point, I can use all space
past zzzzzseg+1 to the End of memory specified in the Psp.  That's how Gusmod
and GTSR work.  GTSR, on exit, releases all memory but what it has used and
goes TSR.

> - It still doesn't play right 'Beyond the Walls' module. Perhaps I'll
>   post this to Josh, since it is under 20K.

Do that.

> - A help screen would be great. From F1 key, like in ModPlay.

Already there.

Josh

------------------------------

Date: Tue, 09 Mar 93 17:00:27 
From: john.smith@gravis.com
Message-Id: <9303091700.A7086wk@gravis.com>
Subject: GUS NEW FILES
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

This message was originally addressed to ALL
and a carbon copy was sent to you.
					----------------------------------------
UltraSound New File Announcement
================================

GUS0015.ZIP
-----------

It has been about a week since we released V1.4B2 of SBOS.  We have had
some very valuable feedback from you in that time.  This version attempts
to address some of your problems and concerns.

   - The sound at the opening Ultima Underworlds II has been corrected
   - Problem with the -o3 option returning an incorrect error message
	   on some systems has been fixed.
   - The -Xx options are still required (-x1, -x2, and -x3).  These
	   options are required by some programs that are expecting certain
	   return values.  For example: Most Sierra games require a -x2 switch.
   - There is now a -l switch which will tell SBOS to turn on line in
   - Fixed problems with some games playing incorrect sounds.  Have
	   improved SBOS sound selection.


GUS0016.ZIP
-----------

SetGUS version 2.00 replaces the old SETUP which shipped with the V1.20
through V1.21 disk sets.  There have been many changes including:

   ~ Diagnostics
   ~ Log file of all changes and results placed in SETGUS.LOG
   ~ Verify your choices for compatibility
   ~ Different setup levels depending on the users knowledge of computers
   ~ Mouse support
   ~ Less hardware 'snooping' which use to cause lockups on some computers

Enjoy

John

cc: ultrasound@dsd.es.com
	WAYNE DUVAL @ 1:153/914
	CHARLES SCHEFFOLD @ 13:420/0
	MATT ION @ 1:153/7040
---
 ~ QMPro 1.01 05-8925 ~ Your E-Mail has been returned due to insufficient
voltage

------------------------------

Date: 10 Mar 1993 09:49:58 -0500 (EST)
From: STU_JABIRCHE@VAX1.ACS.JMU.EDU
Message-Id: <01GVN0FH1JPU984SFT@VAX1.ACS.JMU.EDU>
Subject: Ren & Stimpy wavs.
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

I finally uploaded those wavs to ccu.umanitoba.ca for those millions who
mailed me.
-=Marc=-

------------------------------

Date: Wed, 10 Mar 1993 02:39:47 -0500
From: mchen@sol4.cs.psu.edu (Michael Chen)
Message-Id: <9303100739.AA04141@sol4.cs.psu.edu>
Subject: Sample format between EPS and GUS?
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

  Can someone give me the lowdown on the sample encoding technique used for
the EPS and the GUS?  Signed/unsigned, etc. ?
-- 
 Michael Chen           | From the depths of our most lucid horrors |
				| spring our fond hopes and pure desires... |
 mchen@cs.psu.edu       | except what comes from HELL! :-) 7/23/92  |

------------------------------

Date: Wed, 10 Mar 93 10:02:24 CST
From: cowles@hydra.convex.com (John Cowles)
Message-Id: <9303101602.AA27629@hydra.convex.com>
Subject: Ultrasound Daily Digest V2 #64
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

Could some kind soul forward vol.2 #64 to me. I was victimized by the GLITCH!

John Cowles

cowles@hydra.convex.com

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End of Ultrasound Daily Digest V2 #66
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