GUS Daily Digest            Fri, 11 Nov 94  9:37 PST     Volume 16: Issue  11 

Today's Topics:
               3.53 disks on Ultrasound Experience?!?!
                       EarthSiege, GUS, and HMI
                         Earth Siege and GUS
                     Extracting samples (2 msgs)
                      FPS FBPro '95 Help Needed
                      Front Page Sports Baseball
                        Games using GUS and CD
               Getting digest's messages individually.
                         GS & Tie Fighter...
                  GUS Daily Digest V16 #10 (5 msgs)
                        Linux audio w/ Mosaic
                            MMPM Swapping
                            Myst and Music
                         New! GUS WWW Page...
                          Replying to Digest
              sampling ques., midi, GUS MAX memory specs
                        Ultrasound Experience?
                     Ultrasound Experience CD-ROm
     Ultrasound Internet Archive Services - Validating New Files
                      wciii demo and dragon lore
                      Windows native mod player?

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Thu, 10 Nov 94 22:19:13 CST
From: Jim English <jenglish@hpserv.keh.utulsa.edu>
Subject: 3.53 disks on Ultrasound Experience?!?!

I can't beleive it!  The lady on the phone at gravis said the install disks
on the Ultrasoudn Experience CD was v3.56 and it turns out its 3.53?!?!?
Didn't 3.53 come out like a while ago?  What gives?
?
-jim

______________________________________________________________________________
Jim English - jenglish@hpserv.keh.utulsa.edu / EJP51823@vax1.utulsa.edu
______________________________________________________________________________

------------------------------

Date: Thu, 10 Nov 94 11:39:31 PST
From: "Brian Hayes, Sierra Systems" <BAHAYES@BCSC02.GOV.BC.CA>
Subject: EarthSiege, GUS, and HMI

Hey gang. I lost the name of the person who posted about the gus fix for ES.
Thanks. I tried last night, and I couldn't get the e028 to work, but I
looked and that was the setting for Gus Max 8bit Stereo. I tried e024 which is
the 8bit Gus Ultrasound Stereo, and it works fine. If you don't have the
music driver at a002, I get the boot back to DOS. Great sound, and with the
added speech pack, it's a great game. Pseudo GUS support aside.

So, I figured I'd try the other HMI games. FPS Football, which up to now I
have been playing with sbos -o4, uses different HMI drivers. the FPS HMI
drivers are all named HMI*.386, where the ES HMI drivers are all HMI*.DRV
(or perhaps I have those reversed... anyway, it doesn't matter). I copied
over the ES drivers into the FPS dir, renamed them, set them up the same in
the resource.cfg file, and no luck. There are other common files between the
games, and I copied all of those over too. No luck. FPS is still silent in ANY
GUS mode. I suspect baseball would be the same if anyone has it.....
So, no luck from my end. If anyone else has the ability to try this, can
they see if I missed anything? I'm tired of the clicking noises if FPS!

cheers,

Brian Hayes                               Health: (604) 952-1834
Ministry of health, Client Registry
Internet: BAHAYES@BCSC02.GOV.BC.CA

------------------------------

Date: Thu, 10 Nov 1994 14:46:36 -0800 (PST)
From: George!!! <gmontem@mercury.sfsu.edu>
Subject: Earth Siege and GUS

I tried what the guy posted yesterday and it didn't work.  He said to:
  edit resource.cfg:
    change E027 to E028
    add A002 to MusicDriver#

First of all, the Driver# for the digital effects for mine was E023.  
Anyways, here's another way to do it:

In the file resource.cfg edit:
  the Music Driver#, change to A002.

When you run soundset, you will notice the Music is set to Digital card 
with Base Address set to 388 (or was it 338?).  Keep it that way.  Don't 
set it to 220.

I ran with these settings and got music and sound effects.  
Unfortunately, you get a XMS corrupt error or something like that if you 
run QEMM v7.5  :(  

-George!!!

 <EOT>

------------------------------

Date: Thu, 10 Nov 1994 12:15:14 -0600 (CST)
From: clarkb@netstar.com (Clark Bremer)
Subject: Re: Extracting samples

> Date: Wed, 9 Nov 1994 14:25:17 -0500 (EST)
> From: "K.S. Holly" <u8843389@muss.CIS.McMaster.CA>
> Subject: Extracting samples
> 
> I know this is old news but I've only recently gotten into making music 
> with the GUS.
> 
> How can I extract samples from midi files or mod files?

Midi files do not have samples embedded in them.  They use the patches 
that are downloaded to the gus.  If the patch is not in the format
you need, there are countless conversion utilities.

Extracting samples from mod files is easy, using a utility like ripper.
(in the sound/mod/util dir on any of the gus ftp sites).  Again, you
may need a conversion utility to change the resulting raw sample file
to the format you need.

> Oh, and one more question. If I was not going to be doing any sampling, 
> is it worth is to take advantage of the 'upgrade to the MAX' offer?

Nah.

-- 
===========================================================================
          _  _               Clark Bremer     clarkb@netstar.com
         /  /_)              Software Engineer, NetStar Inc.
         \_/__)              10250 Valley View Road  MPLS, MN 55344

------------------------------

Date: Fri, 11 Nov 1994 11:56:15 GMT
From: Clarke Brunt <CLARKE@lsl.co.uk>
Subject: Re: Extracting samples

>From: "K.S. Holly" <u8843389@muss.CIS.McMaster.CA>
>How can I extract samples from midi files or mod files?

------------------------------

Date: Thu, 10 Nov 1994 14:24:51 -0500
From: medeiros@fontana.East.Sun.COM (Dave Medeiros - Sun Parallel Open Systems)
Subject: FPS FBPro '95 Help Needed

I know I have seen talk about this already but I have deleted the old digests.
Has anybody gotten sound to work for a 1M GUS.  The sound here is worse then in 
FB Pro.  At least there the sounds sounded OK.  

Thanks,
Dave....

------------------------------

Date: Thu, 10 Nov 1994 18:03:49 -0500 (EST)
From: "K.S. Holly" <u8843389@muss.CIS.McMaster.CA>
Subject: Front Page Sports Baseball

Has anyone else besides me had trouble getting FPS Baseball to work? I 
know it's a Dynamix and there's lots of trouble with those, but 
Ultrasound is listed in the sound options! No matter what irq I choose, 
no sound. And when I try to auto-detect it chooses Microsoft Sound System 
at address f40.  YECH!

Any ideas?

Kevin

------------------------------

Date: Thu, 10 Nov 94 12:27:19 CST
From: dwaldron@ccmail.rrddts.donnelley.com
Subject: Games using GUS and CD

     
     I can't get GUS to work with my CD.
     
     I'm using DOS 5 and I can set up an autoexec.bat
     and config.sys to load the SCSI CD programs
     allowing me to access my SCSI CD ROM drive on E:
     
     But, when I run sbos   or   ultramid, my E: drive
     becomes inaccessible  No longer a valid drive.
     
     sbos works fine as long as I then run programs from
     my C Drive.
     
     I'm trying to install the game Day of the Tentacle, Maniac
     Mansion II, which is on CD.  
     
     Please help...
     dwaldron@rrddts.donnelley.com

------------------------------

Date: Thu, 10 Nov 1994 12:23:17 -0600 (CST)
From: clarkb@netstar.com (Clark Bremer)
Subject: Re: Getting digest's messages individually.

> Date: Wed, 9 Nov 1994 12:06:12 -0800 (PST)
> From: Juan Carlos Leon <jleon@chaph.usc.edu>
> Subject: Getting digest's messages individually.  I vote yes!
> 
> Hi, some people have talked about the possibility of getting the messages
> individually instead of the whole at a time.  I also agree with this approach,
> most of the list don't use the digest approach (or give it as a option).
> Receiving individual messages could offer us the following advantages:

[advantages deleted]

> So what people think? hey list-administrator! is this possible?

I disagree.  I like getting it all at once.  Getting 20-30 extra emails
every day would be extremely annoying.  The best solution, of course, is
if we had a choice.  CB.

-- 
===========================================================================
          _  _               Clark Bremer     clarkb@netstar.com
         /  /_)              Software Engineer, NetStar Inc.
         \_/__)              10250 Valley View Road  MPLS, MN 55344

------------------------------

Date: Fri, 11 Nov 94 08:52:40 EST
From: ukrwitt@apg.philips.co.uk (Trevor Witten)
Subject: GS & Tie Fighter...

I installed Tie Fighter last night and ran the MegaEm program that was 
supplied with it and that has been optimised for Tie. Anyway, when 
playing the game, I didn't get any digital sound although the General 
midi music worked sometimes (there seemed to be some wrong patches 
judging by the random instrument noises it was generating). I think 
re-calibrating the joystick seemed(?) to restart the music for a bit 
before it reverted back to its random instrument mode.

I then tried SBOS which gave better digital sound but the digital 
samples seemed to affect the joystick control and the ship would lurch 
around somewhat.

Sorry to re-ask something that's probably been discussed a while ago 
but does any one have any suggestions to improve the sound? I have the 
GUS installed at 220, DMA 1, IRQ 7 and a fax/modem sitting on IRQ 5. 
I'm using an old GUS card which hasn't had such problems with MegaEm 
in the past.

Using Megaem, I did get digital sound out of the Tie install program 
(but no general midi music). 

Thanks for any help :)

Trevor.

------------------------------

Date: Thu, 10 Nov 1994 13:49:39 -0500
From: AdvGravis@aol.com
Subject: Re: GUS Daily Digest V16 #10

The only custom patch we used on the CD was the 500K piano patch.  However,
in the CD, the narration states:  "Here is a midi file using a custom 500
kilobyte piano patch". (or something like that!).

In any case, unlike other companies, the CD was done legit, without any
additional hardware.

Bryan

------------------------------

Date: Thu, 10 Nov 1994 19:57:11 +0100
From: Karl Erik Asbjoernsen <KARLEA@oleg.hiof.no>
Subject: Re: GUS Daily Digest V16 #10

> Date: Wed, 9 Nov 1994 12:06:12 -0800 (PST)
> From: Juan Carlos Leon <jleon@chaph.usc.edu>
> Subject: Getting digest's messages individually.  I vote yes!
> 
> Hi, some people have talked about the possibility of getting the messages
> individually instead of the whole at a time.  I also agree with this approach,
> most of the list don't use the digest approach (or give it as a option).
> Receiving individual messages could offer us the following advantages:
> - faster response, since you don't have to wait until the end of the day to get
>   the messages.
> - because of this we get more real-time interactivity between users.
> - easier to respond, since you don't get the whole digest in your editor when
>   you want to add some quotes.
> - more responses, because of the point above.
> - easier to store, we can store the useful messages and erase the others.
> - less complains from users arguing because of long digest.
> - those "whole replied digests" could be easily identified and erased.
> - other points and you can add.
> 
> So what people think? hey list-administrator! is this possible?

Well, I'm not sure... One good point about the digest is that 
everyone can read the answers. Maybe we could have one digest and 
one mailing-list? Just a thought.....

/------------------------I-----------------------------\ 
I  Karl Erik Asbjornsen  I Student at:                 I
I                        I Ostfold College             I
I  Snailmail:            I Department of Computing     I
I  Nordkappsgt 7.        I and Automation              I
I  1707 Sarpsborg        I                             I
I  Norway                I Email: karlea@oleg.hiof.no  I
\------------------------I-----------------------------/

------------------------------

Date: Thu, 10 Nov 1994 20:01:50 +0100
From: Karl Erik Asbjoernsen <KARLEA@oleg.hiof.no>
Subject: Re: GUS Daily Digest V16 #10

> Date: Thu, 10 Nov 1994 11:07:23 GMT
> From: Clarke Brunt <CLARKE@lsl.co.uk>
> Subject: Re: Replying to Digest
> 
> I prefer the Digest. I would probably unsubscribe if I had loads
> of individual GUS messages coming in throughout the day, and it
> would take me longer to read. Some listservers allow you to
> choose between Digest and mailing-list format - I haven't heard
> that ours does.
A REALLY good solution!!! I VOTE FOR THIS!! Or lets keep the digest 
as it is.

/------------------------I-----------------------------\ 
I  Karl Erik Asbjornsen  I Student at:                 I
I                        I Ostfold College             I
I  Snailmail:            I Department of Computing     I
I  Nordkappsgt 7.        I and Automation              I
I  1707 Sarpsborg        I                             I
I  Norway                I Email: karlea@oleg.hiof.no  I
\------------------------I-----------------------------/

------------------------------

Date: Thu, 10 Nov 1994 16:14:28 +0000
From: Vince <vince@kbrown.oldcampus.yale.edu>
Subject: Re: GUS Daily Digest V16 #10

On Thu, 10 Nov -1, GUS Server wrote:

> 
> Date: Wed, 9 Nov 1994 12:06:12 -0800 (PST)
> From: Juan Carlos Leon <jleon@chaph.usc.edu>
> Subject: Getting digest's messages individually.  I vote yes!
> 
> Hi, some people have talked about the possibility of getting the messages
> individually instead of the whole at a time.  I also agree with this approach,
> most of the list don't use the digest approach (or give it as a option).
> Receiving individual messages could offer us the following advantages:
> - faster response, since you don't have to wait until the end of the day to
>   get the messages.
> - because of this we get more real-time interactivity between users.
> - easier to respond, since you don't get the whole digest in your editor when
>   you want to add some quotes.
> - more responses, because of the point above.

true.

> - easier to store, we can store the useful messages and erase the others.

please note that some machines have limitations on disk space and if they had
like so many messages to store then it might slow the machine down and have
less resources for others.

> - less complains from users arguing because of long digest.
> - those "whole replied digests" could be easily identified and erased.
> - other points and you can add.
> 
> So what people think? hey list-administrator! is this possible?
>

	I'm the list administrator and I was the one who started this whole
question :-)  What I think is we should have a digest and a mailing-list so
all posts goes to the mailing list and the digest will consist of all the
mailing-list posts for the day or after a certain number of lines and you can
subscribe to either one or both.
 
> Juan
> -- 
> email: jleon@scf.usc.edu                  
> Major in Electrical Engineering, Computers
> University of Southern California         
> Los Angeles, CA.  USA                     
> 

	Yikes, The List Administrator is from UCLA..... I have nothing 
against the Trojans though...


                              Cheers,
          		       Vince
E-mail:
vince@kbrown.oldcampus.yale.edu,\|/ Sys Adm - CircleStar Technologies,Inc. 
  root@berkeley.circlestar.com,(o o) San Francisco, California USA
  _________________________oOO__(_)__OOo_____________________________
 |  There are many forms of science but only physics is the quantum  |
 |                    leap of the 21st Century.  	             |
  \_________________________________________________________________/
	uPoy@physics.ucla.edu	     UCLA Physics
	 			     Los Angeles, California USA
	    
GUS Digest Adminstrator
Advanced Gravis UltraSound Card - The ultimate in soundcard technology 

------------------------------

Date: Fri, 11 Nov 1994 10:21:50 +1000 (EST)
From: Chuck Biscuits <chuckb@paxnet.com.au>
Subject: Re: GUS Daily Digest V16 #10

> From: "K.S. Holly" <u8843389@muss.CIS.McMaster.CA>

> Sorry if this got posted twice...
> Is the memory for the MAX any different than the memory used on the
> original GUS? Does it still use the same DRAMs?

the Max uses the same memory setup as the 3.73 or higher (if there is 
any) GUS cards do, which is different to the older Ultrasounds.

It's a two chip, 1024kb set, it comes with one of the two chips (surface 
mounted), and there's a socket for the other one.

The chip listed in the manual that you can use is an NEC one, 

part no. uPD42S4260LE-80 (or whatever speed you like, but no slower than 
-80 i'd recommend :)

#cb

------------------------------

Date: Thu, 10 Nov 1994 20:44:48 -0500 (EST)
From: Mike Batchelor <M.Batchelor@babylon4.clark.net>
Subject: Re: Linux audio w/ Mosaic

Not the GUS Server once wrote...
> 
> ------------------------------
> 
> Date: Tue, 8 Nov 1994 12:47:07 -0600 (CST)
> From: Chris Bongaarts <bong0004@gold.tc.umn.edu>
> Subject: Re: GUS Daily Digest V16 #8
> 
> >If you want to get Mosaic to work wth your GUS, there's nothing
> >device specific to be done....here's a script I used to use:
> >cat $1 > /tmp/sound_file
> >cat /tmp/sound_file > /dev/audio 
> >
> 
> Why is it necessary to copy it to /tmp first?   Wouldn't it be easier
> to say:
> 
> cat $1 > /dev/audio

If you don't copy it somewhere first, Mosaic will delete it when it's
finished playing.  Not cool if you liked the sample, and wanted to keep it,
especially if it's a big one downloaded over PPP or term. :)

> ------------------------------
> 
> Date: Tue, 8 Nov 1994 13:33:14 -0800 (PST)
> From: sabe@sdcc13.ucsd.edu (Shige Abe)
> Subject: Linux & General Comments
> 
> How to most of you reply or answer messages on the GUS digest?  I
> always endup with the whole message in VI and have to delete 99% of
> it before sending it back.  Is that the only way?  Because of the
> hassle, I normally don't reply to messages even when I know the
> answer.

Neither do I.  It seems the digest will be going to separate messages soon. 
In the meantime, there's probably a perl script somewhere you could invoke
via procmail to split it up and dump it back into your mailbox.

> For Linux users, which is the best way to play back digitized
> sounds?  I'm using dsp right now.  Also, can you send the beep
> through the soundcard?

For .au files, "cat file.au > /dev/audio".  
For .wavs "cat file.wav > /dev/dsp".

And there are some .wav and .au play programs in the usual Linux places that
give you some more control.


-- 
M.Batchelor@babylon4.clark.net
Prediction #1:  Taxes will be the same or higher in 1996 as they are now.
Prediction #2:  There will be no balanced budget amendment.
Prediction #3:  No term limits will be enacted.

------------------------------

Date: Thu, 10 Nov 1994 14:54:46 -0500 (EST)
From: rjm@dciem.dnd.ca (Robert Manley)
Subject: MMPM Swapping

DANTONIO@PROCESS.COM (Momentary Language, Sexual Situations) wrote:
> Subject: Re: GUS Daily Digest V16 #9
> 
> >Date: 9 Nov 94 09:53:46 MET
> >From: "R."  <R.G.Middelkamp@kub.nl>
> >Subject: OS/2 supporting GUSMax
> 
> >I am about to get Warp (OS/2 v3). But I am wondering: Does it support
> >my recently bought advanced GUSMax? 'Cause I read in a faq that OS/2
> >2.1 didn't. Do the drivers come with the package or should I download
> >it from a site?
> 
> Gravis has yet to release an "offical" GUS or GUSMax driver for OS/2. However
> Robert Manley HAS and he says they work just fine under WARP. I can say they
> work (mostly) fine under 2.1(1). The problem has to do with the amount of
> swapping needed to load MMPM to play a system sound. For reasons I don't
> understand, the SB drivers don't have this delay. Once MMPM IS swapped in, 
> remaining sounds play nearly instantly...

There is nothing in my driver which causes this slowdown.  In fact, the
amount of swapping with it should be MUCH less than that for the SB or
PAS16 due to the way I handle the DMA transfers.  Look on comp.os.os2.
multimedia for the complaints from people with those cards.

Robert.
-- 
# Robert J. Manley,  rjm@dretor.dciem.dnd.ca      #
# NTT Systems Inc., Toronto, Ontario, CANADA      #
# OS/2:OSs :: 92,93 Blue Jays:MLB :: Canada:World #

------------------------------

Date: Fri, 11 Nov 1994 08:25:08 -0800 (PST)
From: Truong Nguyen <vtruong@uclink2.berkeley.edu>
Subject: Myst and Music

	I just bought Myst. I have GUS running on v3.56 software. During
the introduction there is music and sound, but when the game starts, no
music. Is it suppose to be like that? I get few sound effects, like going
up the tower, you hear the door close and lights turn off. Other then
that, nothing. In the making a myst, they said that it had 45 minutes of
origingal music, what do I have to do to get the music going? Any 
suggestions would be appreciated.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Truong Nguyen                 | Electrical Engineering & Computer Science   |
csa-mu@po.eecs.berkeley.edu   | University of California, Berkeley          |
vtruong@uclink2.berkeley.edu  |---------------------------------------------|
vince1@freenet.fsu.edu        | It is by will alone I set my mind in motion |
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------

Date: Fri, 11 Nov 1994 03:17:02 -0500 (EST)
From: "Christopher M. DiPierro" <cdipierr@wam.umd.edu>
Subject: New! GUS WWW Page...

In the spirit of spreading the information about the GUS, I have created 
a new GUS WWW page.  It's primary function will be to provide access to 
informational text files (including back issues of the digest, the FAQ, 
the glist, etc) and important binary files (such as the installation disks).

Although it's not quite done yet (some of the links have yet to be put in 
as do a lot of the back issues of the digests) you are welcome to check 
it out whenever you want.  The address (for lack of a better term) is below:

http://www.wam.umd.edu/~cdipierr/gus/

Enjoy, and to whoever maintains the list of WWW/FTP/Gopher sites, please 
add this at your conveninece.  Thanks..

 ----------------------------------------------------------------------------
Chris DiPierro: cdipierr@wam.umd.edu   | Major(s): CS && ??ASTR??
University of Maryland at College Park | CS && Space == cool == -270 C
Gravis Ultrasound (GUS) FAQ Maintainer | Current GUS FAQ is: v2.01 [94/11/01]
To quote IBM: "Think"                  | This space intentionally left blank.
 ----------------------------------------------------------------------------

------------------------------

Date: Thu, 10 Nov 1994 16:24:17 -0600
From: ken@austin.ibm.com (Ken Goach IBM)
Subject: Re: Replying to Digest

Clarke Brunt <CLARKE@lsl.co.uk> writes:

>I prefer the Digest. I would probably unsubscribe if I had loads
>of individual GUS messages coming in throughout the day

I agree. Keep it as a digest. I average at least 100 pieces of email
a week - I can't handle any more!

Ken

My $0.02 worth!

------------------------------

Date: Thu, 10 Nov 94 23:49:02 EST
From: yee@expert.cc.purdue.edu (michael yee)
Subject: Re: sampling ques., midi, GUS MAX memory specs

This is my first posting to the digest and I've tried to cite 
people's questions with my answers.

> From: "K.S. Holly" <u8843389@muss.CIS.McMaster.CA>
> Subject: Extracting samples
> 
> I know this is old news but I've only recently gotten into making music 
> with the GUS.
> 
> How can I extract samples from midi files or mod files?

1)  From my "limited knowledge" of midid files, I'm not aware of
any that have any onboard samples, hence this is why they are generally
much smaller than say a "typical mod file".

A midi file uses your patches on your hard drive to play the instruments
on each channel in the song.  (This is the major arguement for advocates
of mod files:  since the samples in a mod file are in the song, it should
generally sound the same on anyone's computer while a midi song 
depends upon the patches you have )  Note: this is a generality and
Ihave no biases.  If I have made a mistake or what I have said
is not clear please correct me.

To answer your question of sample rippers;

try ftp "ing" to ftp.eng.ufl.edu
explore around and look for something of the sort (something)/demos/music/(some-thing)/rippers.  Please help me with this one.

here is the .txt file for GETSA100.txt

GetSamps version 1.00.  A sample ripper that rips from 13 formats and saves as 6.. Supports the GUS but DOES NOT require it! (don't 'ya just hate that!)

then you can use convrt13.zip to convert the sample to whatever format you need.
here's the specs from its .txt file
CONVERT v1.3B, (c) 1994, Jesus Villena : jvillena@dsic.upv.es
 ------------------------------------------------------------

***Third Revision : 13 New formats added, including SBK (SoundBlaster AWE32)!!
                    Some formats improved (S3M,ULT,MOD,IFF)
                    New Switches added to force mono and 8 bits conversion

***Second Revision: New formats added (Ensoniq keyboards, including ASR-10)
                    Kurzweil K2000 file format added.
                    Some useful utilities have been incorporated.
   
Convert is a tool which traslate samples among varios instrument, musical
and sample file formats, including the Ultrasound PAT format and the new
EMU SoundFont Bank used in the SoundBlaster AWE32 card.

It is easy to use and very powerful. It serves as
an universal utility for interchanging samples between different applications
and computers (support for varios Amiga, Apple, Next and Sun formats), and
for extracting high quality instrument waveforms from some of best professional
samplers (Ensoniq, Yamaha, Roland, Kurzweil).

The formats which Convert works in this version are the following:

        669         669 Tracker Module
        AIFF        Audio Interchange Format File (AIFF)
        AU          Sun/Next Audio File
        DMF         Delusion Digital Music File
        DSF         Delusion Digital Sound File
        DSM         Digital Sound Module
        FAR         Farandole Composer Module
        FSM         Farandole Composer WaveSample
        F2R         Farandole Linear Module
        F3R         Farandole Blocked Linear Module
        GKH, ED?    Ensoniq Disk Image (VFX, SD, EPS, ASR, TS)
        IFF         Interchange Format File (IFF)
        INS, EF?    Ensoniq Instrument File
        KRZ         Kurzweil K2000 File
        MED         MED/OctaMED Module
        MOD         Protracker/Fastracker/Startrekker Module
        MTM         MultiTracker Module
        OKT         Oktalizer Module
        PAC         SBStudio II Package or Song
        PAT         Gravis Ultrasound Patch
        PSM         Protracker Studio Module
        RAW         PCM Signed Raw Sound File
        SBK         Emu SoundFont Bank (AWE32 Bank)
        SDK         Roland S-550/S-50/W-30 Disk Image
        SDS         MIDI Sample DUMP Standard File
        SDX         Sample DUMP Exchange File
        SF          IRCAM Sound File"
        SMP         Samplevision File
        SND         PCM Unsigned Raw Sound File
        SOU         SBStudio II Sound File
        STM         Scream Tracker 1 & 2
        S3I, SMP    Digiplayer/ST3 Sample File
        S3M         Scream Tracker v3 Module
        TXW         Yamaha TX-16W Wave File
        ULT         UltraTracker Module
        UNI         UNIMOD Module
        UWF         UltraTracker WaveSample
        VOC         Creative Lab's Sound File
        WAV         Microsoft Windows RIFF WAVE

More formats will be supported by future versions. Please, contribute and
send me descriptions or files of some format you have.

>
>
I have not had time to try them out but let me know how it goes

Another alternative is that if you can get Ultratracker 1.6 you can
load a "mod" and use the extract sample tool included.  In addition
it supports (I'm pretty sure) the .WAV format.

> 
> Oh, and one more question. If I was not going to be doing any sampling, 
> is it worth is to take advantage of the 'upgrade to the MAX' offer?
> 
> All help appreciated.

to everyone who has asked this question;

As of November 6, 1994 when I called Gravis to order the Ultrasound Experience
CD (can't wait) the lady on ext 1095 (the number is (604) 431-5020)
said the upgrade for registered users for a 1MB GUS MAX is $170
and the offer expires 12/31/1994 (yes, it must still be in effect!)

2)  If you need patches try propats 3.0.  There  was some discussion about
this a while ago and its been a while since I downloaded it 
so I don't know a site off-hand. Here are the specs;

WEATHER UNDERGROUND STUDIOS-----------------------------------------------DAT mastering - Remote Recording - Motion Picture Scoring - Digital Audio   P.O. Box 878 Wolfville, N.S. Canada B0P 1X0                               ----------------------------------------------[affiliated with urr R&D]---
ProPats 3.0 - by Tom Roscoe (C) 1994 urr R&D
The files PP3-1.ZIP thru PP3-19.ZIP comprise ProPats 3.0, and while it is  possible to download just one or a few of the archives and use those patches, you won't be able to use the installation utility or PatchControl unless you have downloaded the *entire* archive collection.
What's new in ProPats 3.0:=-=-=-=-=-=-=-=-=-=-=-=-= * PatchControl (utility to control your propats GM installation) * Patch installation utility (installs base installation for PatchControl and  also can automatically effortlessly upgrade specific Ultrasound patches with  appropriate ProPats ones, while backing up the original Ultrasound ones in  case of memory problems or incompatibilities) * sampled drum loops * basses (acoustic, electric, and analog / digital synth) * sound effects * more orchestral patches * acoustic drum kit * drum sounds sampled with FX * nylon string guitar * grand piano that's warmer and good for 88 keys (and a smaller version of the  same patch for GM) * harpsichord patch * more Akai AX-60 patches * more grungy vocal clips, samples and lines * a new voicedoo patch * more general synth patches * more world patches * better documentation!
        It is strongly reccommended that everyone download the *entire* package of ProPats 3.0, since this is the last time these patches are going to be  issued (they have been tweaked as far as they're gonna go). ProPats 3.0 is the "base installation" upon which future "Supplemental Sound Disks" will build or add to. Ideas for future SSD's are Acoustic Drum Loops, more Sound Effects, Vocal Clips, Organs, and a better acoustic drum kit. There is not going to be a ProPats 4.0 as such.
The following is a list of the types of patches  contained in the PP3-x.ZIP archives:
PP3-1.ZIP  - Basses  PP3-2.ZIP  - Basses and Drums PP3-3.ZIP  - Drums and Sound Effects PP3-4.ZIP  - Sound Effects PP3-5.ZIP  - Sound Effects and Guitars PP3-6.ZIP  - Guitars PP3-7.ZIP  - Guitars and piano PP3-8.ZIP  - Grand Pianos PP3-9.ZIP  - Grand Pianos PP3-10.ZIP - Electric and Digital Pianos / Organ PP3-11.ZIP - Organs / Harpsichord / Drum Loops PP3-12.ZIP - Drum Loops and Orchestral PP3-13.ZIP - Orchestral PP3-14.ZIP - Orchestral and Generic Synths PP3-15.ZIP - Rhodes Model-760 and SC-55 and Generic Synths PP3-16.ZIP - Rhodes Model-760 and Akai AX-60 PP3-17.ZIP - Akai AX-60 and vocals PP3-18.ZIP - Vocal Clips, Lines, Effects, and doos PP3-19.ZIP - Vocal Clips, Lines, Effects, and World / Ethnic
        If you have any problems or questions, email me or James at the following email addresses:
me: 002111M@DRAGON.ACADIAU.CA (but *only* till the end of August) James: 911499R@AXE.ACADIAU.CA
        My email address will change to an account at McGill in September, so you can check out future SSD's to find my address.
Have fun!duranduran on IRC [Tom Roscoe in real life] 
>
>

Note be sure to backup your patches in your ultrasnd\midi dir.
or where ever your computer calls up the patches for GM.  This is because
many of the propat .mid files are greater than 64k, meant to be used
as solo instruments and Mega-em has a problem recognizing the
files when you select "Update" or "Replace Ultrasnd patches"
(read the setup file included).  When you type the emuset -fxx
it gives a unrecognized format error and simply skips the patch. 

> ------------------------------
> 
> ------------------------------
> 
> Date: Wed, 9 Nov 1994 16:40:13 -0800 (PST)
> From: Thomas Ngo <tngo@netcom.com>
> Subject: Re: GUS Daily Digest V16 #9
> 
> 	Um... Does anyone know where I can get the gravis CD?  I heard 
> there was alot of midi's and mods...  (my most favorite things).  And I 
> would love to test them out on my gus.
> 
> ------------------------------

call the above number I mentioned before.  If you have a credit card
handy the cost which includes shipping if you are in the US
(I'm at Purdue) was $7.00 , parcel post.

> 
> 
> Date: Wed, 9 Nov 1994 22:22:23 -0500 (EST)
> From: Ryan Baker <rynbaker@freenet.columbus.oh.us>
> Subject: Re: Latest GUS, Mega-Em, and messages
> 
> 	To anyone who hasn't found out yet, the managers of the GUS FTP
> sites are running behind a little and all of the newest files are still on
> the submit diectories.  This includes the GUS v3.56 installation disks,
> Propatches 3.0, Windows v5.47 drivers and other such.  To get to the sites
> with the submit dirctory available go to either the EPAS or Oregon State
> FTP Sites, (archive.epas.utoronto.ca, or archive.orst.edu), unfourtunately
> neither of these sites carry the rest of the files.  Also for those
> without direct FTP access, search for the Oregon State Gopher, the main
> one and then select 6, 7, then 8
> 	Also, about the problems with Mega-Em discussed several issues ago
> they were involving QEMM on some 486's and Pentiums in which the error EMM
> Incompatability would be displayed.  Changing to EMM fixed the problem,
> but I never found a way to fix the problem, if anyone knows I would
> appreciate hearing the solution.

This is exactly what I encountered with propats and I too did
not get this resolved yet other than my guesses I mentioned
before (patches greater than 64k, etc)
>                                         /_/  \__/    |_|    \__/  \_\
> 
> 
> Date: Wed, 9 Nov 1994 14:32:33 -0500 (EST)
> From: "K.S. Holly" <u8843389@muss.CIS.McMaster.CA>
> Subject: Memory for MAX different?
> 
> Is the memory for the MAX any different than the memory used on the 
> original GUS? Does it still use the same DRAMs?

from my understanding;

the memmory chips the MAX uses are "normal".  That is
they are I believe 256x16 bit chips (256k) which are the ones you find
on SVGA cards to bring them from 1 mb to 2mb.  It is possible
that the newer gus's also use these chips.  (Yoong-Chert Foo
> 

------------------------------

Date: Thu, 10 Nov 1994 14:19:39 -0600 (CST)
From: read@utpapa.ph.utexas.edu (Dave Read)
Subject: Ultrasound Experience?

Has anyone gotten the Ultrasound Experience CD to work?

I received mine a few days ago, and it still has yet to work.  I have
two hard drives (C: and D:) and the CD drive (E:).  I suspect that the
code is hard-coded to expect the CD drive to be E:, because 
the failure causes a box to pop up saying that the CD is unavailable,
and the CD drive's light never flickered.

Anyone with a similar setup get the thing to work?

-Dave

-- 
Dave Read   (read@utpapa.ph.utexas.edu)      "When in doubt, sheet it out."
UT-Austin Heavy Ion Physics Grad Student 
PGP public key available by 'finger'              G O   B R A V E S ! !

------------------------------

Date: Thu, 10 Nov 94 12:46:25 CST
From: Jim English <jenglish@hpserv.keh.utulsa.edu>
Subject: Ultrasound Experience CD-ROm

hey all, I ordered my copy of the Ultrsound Experience CD-ROM last wed,
and I havent got it yet (it is now thurs one week later), i was wondering
if anyone who ordered it around that time has received it yet?  The lady
told me like 2 days, but i figured since someone said they were swamped
with orders that it might be a little late getting here.  If I don't get it
by friday I'm going to call Gravis to check on what happened.  Thanks for
any help
-jim
(BTW I ordered by credit card on da phone.)
--
______________________________________________________________________________
Jim English - jenglish@hpserv.keh.utulsa.edu / EJP51823@vax1.utulsa.edu
______________________________________________________________________________

------------------------------

Date: 11 Nov 94  1:31 -0800
From: Thomas Wong <twong@civil.ubc.ca>
Subject: Ultrasound Internet Archive Services - Validating New Files

Just to let everyone know that I will be validating the new files in
the submit directory of EPAS. So expect files to be moved to the 
correct directories.


Thomas.

------------------------------

Date: Thu, 10 Nov 1994 15:20:13 -0700 (MST)
From: Ignatius Tam <tam@amisk.cs.ualberta.ca>
Subject: wciii demo and dragon lore

Forwarded message:
> Apart from wc3, anyone got the sound from Dragon's Lore (right?) demo?
> it seems it hates my gus, and it seems it can use Megaem, but nah...

sorry guys, i haven't checked it through... you has to use mouse and
it will not give any sound until you talk to the old man (using RIGHT
click as opposed to docu.), and the ONLY sound i heard during the adventure
till now.  great graphics and lots of potential...

> From: chhF90@hamp.hampshire.edu (Chris Hedberg)
> Subject: WC3 Demo- Can someone try to upload it?
> 
> 	I know it's on a CD, but if it's not _too_ huge, could it be popped onto an 
> FTP site? I'll volunteer my machine, if need be. A _lot_ of people would be 
> very happy if that could be accomplished. Anybody interested in trying it, 
> just contact me.
> 			-Chris Hedberg
> 
> ChhF90@hamp.hampshire.edu

i would love to if i can sit down and upload 20 something meg zipped (i
suspect) to my univ. account and upload that to you... 

i just not happy to run the demo with no sound... :(

-iGnatius

------------------------------

Date: Thu, 10 Nov 1994 12:29:29 -0600 (CST)
From: clarkb@netstar.com (Clark Bremer)
Subject: Re: Windows native mod player?

> Date: Wed, 9 Nov 94 14:15:01 CST
> From: tom@cornhusker.oppd.gov (Tom Heng)
> Subject: Re: Windows native mod player?
> 
> > Date: Tue, 8 Nov 1994 12:19:01 -0800 (PST)
> > From: Dylan Nicolle <dnicolle@tcsgi.mhs.mendocino.k12.ca.us>
						       ^
                                                       |
I think the problem lies right here, Tom!! ------------+

> > Subject: Windows native mod player?
> > Gusmod sucks, I think anyone with a scread of intelligence will see that. 
>                                       ^^^^^^
> Anyone with a shread of intelligence can spell.
> 
> I think that it is pretty rude to insult what is already out there and
> demand others to produce something you desire.  Why don't you get to work
> to produce this?  I agree that Gusmod is not the best mod player available,
> but it was free.

And I must agree with Tom wholeheartedly!  CB.

-- 
===========================================================================
          _  _               Clark Bremer     clarkb@netstar.com
         /  /_)              Software Engineer, NetStar Inc.
         \_/__)              10250 Valley View Road  MPLS, MN 55344

------------------------------

From: (null)

>Sorry if this got posted twice....
Dare we ask why it is being posted twice if you know that it is
going to be?

------------------------------

Date: Thu, 10 Nov 94 10:34:05 -0800
From: Fred Handloser <fredh@hpcvusd.cv.hp.com>

>From: Juan Carlos Leon <jleon@chaph.usc.edu>
>Subject: Getting digest's messages individually.  I vote yes!
>
>Hi, some people have talked about the possibility of getting the messages
>individually instead of the whole at a time.  I also agree with this approach,
>most of the list don't use the digest approach (or give it as a option).
>Receiving individual messages could offer us the following advantages:
>
>So what people think? hey list-administrator! is this possible?

I would like to see the default still be the whole digest.  A number
of lists I'm on offer this as the default with the individual messages
as an option.   I for one couldn't handle the volumn of individual
messages with my style of mail reading/archiving.   I agree with 
a lot of your advantages but see the need for both options.

Fred Handloser

----------------------------

------------------------------

End of GUS Daily Digest V16 #11
*******************************
