GUS Daily Digest            Wed, 29 Dec 93  0:07         Volume 9: Issue  29  

Today's Topics:
				  Does t7g have native gus support?
					  Joysticks, Pmaker, Address
				Mortal Komabat and MEGA-EM in general
				   NHL Hockey..what's up with that?
							 OPTIC NERVE
				Please don't post uuencoded messages!
							  QG4 + gus
					  Return to Zork (solution)
							Static in Doom
						Windows starting slow

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Tue, 28 Dec 1993 01:41:14 -17634834 (CST)
From: Anonymous Man <thssjlb@iitmax.acc.iit.edu>
Subject: Does t7g have native gus support?

Hello fellow GUS users.  I'm writing to find if the t7g-fix3.zip patch
for t7g has native GUS support or how to set it up to get better sound
than using sbos.  Thank you for your time.

					John Buntic
					thssjlb@iitmax.acc.iit.edu

------------------------------

Date: Tue, 28 Dec 1993 14:03:08 -0500 (EST)
From: Phat H Tran <ptran@sciborg.uwaterloo.ca>
Subject: Joysticks, Pmaker, Address

> Date: Mon, 27 Dec 1993 10:13:04 -0800 (PST)
> From: dregeczi@sfu.ca
> Subject: Joystick troubles (with GUS)
> 
> OK, I have a Gravis Ultrasnd, Gamepad and (gad) even one of their
> Y-cables.  I also have a CH Flightstick.  The problem is getting these
> all to work together.

The GamePad is one and a half joysticks.  It has the x-y pots and A and
B buttons for joystick 1, and the A and B buttons for joystick 2.

The Flightstick is also one and a half joysticks.  It has the x-y pots
and A and B buttons for joystick 1, and the y pot for joystick 2.

The best way to use them together would be to plug the Flightstick into
game port 1.  That way, the throttle control will be connected to the
y line of the 2 second port as required by flight sims.  Then disable
the C and D buttons on the Gamepad and connect it to the second game
port on the y-splitter.

>
[...] 
> 
> Anyone have any ideas of what to do next?  (Besides getting rid of my
> I/O card, of course - since I don't know if I am convinced that this
> is the problem).  ANYTHING advise you can give is much appreciated.

The joystick routines in Gravutil (and even Gravis' joystick SDK)
do not reliably read the joystick values on certain motherboards 
(eg. mine).  Disable the game port on your I/O card, plug your 
joysticks to the GUS as suggested, and test them in a game.  If they
work in the game, then you're fine and may ignore the erroneous
readings in the Gravis joystick utilities.

> Date: 27 Dec 93 23:57:26 ADT
> From: "Craig G"  <J5OA@acad1.UnbSJ.CA>
> Subject: pmak106.zip
> 
> Hello,
>     I am looking for PMAK106.ZIP ... I looked at EPAS and ORST and
> couldn't find it...anybody know where it is?
>     Patch Maker...I'm sure you've heard of it...if not...ignore me!

Pmak110.zip is on Epas.

> Date: Mon, 27 Dec 1993 01:18:00 GMT
> From: thomas@hammer.hacktic.nl (Thomas van Kuipers)
> Subject: Re: Urgently Need Gravis Joystick Company Address &TEL
> 
> pkim@sunee.uwaterloo.ca (Paul Kim) writes:
> 
> >I am looking for the company that makes Gravis Joystick.
> >It's located in Burnaby BC, in CANADA.
> >Does anyone have address, telephone number or E-mail address?
> 
> Advanced Gravis Computer Technology Ltd.
> 101-3750 North Fraser Way,
> Burnaby, B.C., Canada V5J %5E9
> 
> Advanced Gravis Computer Technology Limited
> 111-7400 MacPherson Avenue
> Burnaby, British Columbia
> V5J 5B6
> 
> What is the right adress...?

101-3750 North Fraser Way is the correct address.  The MacPherson address
is their old office.

Phat.

------------------------------

Date: Tue, 28 Dec 93 16:52:11 CST
From: Jason Bottjen <ST32764@VM.CC.LATECH.EDU>
Subject: Mortal Komabat and MEGA-EM in general

First off, has anyone gotten Mortal Kombat for PC to work completely
with either sbos 2.10 or mega-em 2.? (whatever the first version w/
SB support is...)??? It works pretty good with SBOS.. But the
sounds are just a little off.. At least compred to a real SB.
Also, with mega-em, I can get the Roalnd support to work, BTW it
sounds AWESOME, but the SB support won't work. It gives me the
following message:

Unsupported Sound Blaster DSP Function: 00

What does that mean?? Because I would LOVE to use the SB & Roland
setting. Let me know! I dunno if another version of SBOS would
work better or what, but I would appreciate some help.

Jason Bottjen

P.S. I dunno if it is possible to use Ultramid with it or not.
MK has files in the dir of the type *.drv... But those obviously
not ADV files.. Someone with knowhow lemme know.. hehe

------------------------------

Date: Tue, 28 Dec 93 17:29:23 AST
From: Craig Galbraith <J5OA@UNB.CA>
Subject: NHL Hockey..what's up with that?

Hey!
   I downloaded the SBOS v3.7 or whatever and tried to get it load
with NHL Hockey with the -O4 option.  It made all sorts of funny
sounds!  Sounded like my computer was freaking out!  I was just
wondering if anybody out there managed to get NHL Hockey to work with
the GUS set for Sound Blaster.  What IRQs and DMAs or whatever it is
you did to get it to work OR...
  What could I do to get it to work with Mega-Em...it requires all
that EMS...how could I configure the GUS and Mega-Em so that I could
use the Roland option in the game?
  thanks!
	 Craig Galbraith
j5oa@unb.ca
or
j5oa@unbsj.ca

------------------------------

Date: Tue, 28 Dec 93 22:42:27 EST
From: LIVE WIRE THE ELECTRICAL ENGINEERING NEWSLETTER  <livewire@pooky.EE.McGill.CA>
Subject: OPTIC NERVE

Hi!

	I have taken OPTICNRV.ZIP on EPAS, but when I want to run this demo, my computer reboot! With my original Config.sys (with QEMM) it says that I have to  remove it: so the program seems to work.... and there's no CRC error in the ZIP file. Any idea?
My configuration: 486/DX2 66,  ATI XL, 8 MB RAM, 450MB IDE/VLB
Help me!!! 
Happy holidays and happy new year!

							Xavier.

------------------------------

Date: Tue, 28 Dec 1993 12:16:37 -0700
From: Tam Ignatius Ying S <tam@amisk.cs.ualberta.ca>
Subject: Please don't post uuencoded messages!

Hi guys,

In case there are some newbies who don't know,
PLEASE DON'T POST UUENCODED MESSAGES, there are
someone who are still unfortunate to get a higher
speed modem.  Anyway, the fix for Doom has been
around since the release of Doom.

Thanks!  Have a happy new year!

- Ignatius

------------------------------

Date: Tue, 28 Dec 93 19:54:53 EST
From: dmcintyr@muselab.ac.runet.edu
Subject: QG4 + gus

Well, I FINALLY got QG4 after UPS lost it...  I was excited.  I knew it
wouldn't work with the GUS in DOS because of the new 32-bit drivers they
wrote without writing one for the GUS.  (bastards)

So I fired up the Windows version.  It runs absolutely as slow as a
glacier on my non-VLB 386-40 4-meg system, AND it locks up every time I
turn around.

And the bestest part?  I tried to run it in DOS mode with SBOS, and guess
what?  That's right.  The same damn crappy DOS4GW dos extender that kept
DOOM 1.0 from running on my system.  Damn it all to hell, I'm so fed up
with this mess.


--Michael-- << dmcintyr@muselab.ac.runet.edu >> <<dmcintyr@vt.edu>>

------------------------------

Date: Tue, 28 Dec 93 01:37:06 -0800
From: K E Cooke <kcooke@u.washington.edu>
Subject: Return to Zork (solution)

To those having problems with RTZ and the GUS, I also was getting the
dreaded divide errors until I noticed that MT32.INI was referencing
a non-existent patch.  When using patch caching, ULTRAMID doesn't notice
this until the patch is used, and then generates the divide-error for lack
of better error checking.

To fix, just edit the MT32.INI file that comes with RTZ, and change 
patch 39 from "VOICEOOH" to a patch that actually exists, such as
"VOICES".

Activision mentions this in the RTZ11 update, but mistakenly says that
you should call Gravis for the latest patch update.  I don't think 
ANY of the patch sets have ever had a voiceooh.pat in them!

Hope this helps,

Ken Cooke
kcooke@u.washington.edu

------------------------------

Date: Tue, 28 Dec 93 14:59:20 EST
From: phaedrus%triples@Triples.Math.McGill.CA (Phong Co)
Subject: Static in Doom

I apologize if this is a FAQ.  I vaguely recall this discussion a while
back, but I didn't have the problem at the time :-)

In Doom, some sounds are just static.  Mostly doors closing, I can't
remember anything else off the top of my head.  This doesn't seem to be
related to the number of other noises going on at the time, the volume
setting, or the GF1 IRQ (I've tried 5 and 7).

I've got the GUS connected through the [unamplified] line-out to a
receiver.  I think someone mentioned clipping, but all that's way over my
head.

Does anyone have this problem and/or know what it is?  Thanks for any
input.


-- 
=========================================================================
Phong T. Co             phaedrus@Math.McGill.CA         McGill University
Computer Coordinator                                    Montreal, CANADA
Department of Mathematics                               (514) 398-8448

------------------------------

Date: Tue, 28 Dec 1993 15:40:07 -0600 (CST)
From: CS_RMOYE@CS0.LAMAR.EDU
Subject: Windows starting slow

I was told to install the new Windows driver (from pmak110.zip) which
would make Windows load a lot faster.  However, I have not been able to 
find the file.  I looked on EPAS but could not find it anywhere.  Can
someone tell me where to look for it or is it under a different name?

Roger
cs_rmoye@lub001.lamar.edu

------------------------------

End of GUS Daily Digest V9 #29
******************************
