GUS Daily Digest            Sat, 12 Feb 94  0:07         Volume 11: Issue  10 

Today's Topics:
							  After Dark
						   Caveman Spotted!
							 CHARANG.PAT
					Dolby Surround/3-D Holographic
					 DPMI/VCPI/XMS/EXTENDED etc.
						DUNE---New Version???
							 Falcon 3.03
							 GMC-chipset
							 Gus0038.zip
				   GUS Daily Digest V11 #9 (2 msgs)
						 I HATE gus0038.zip !
					Megaem and Companions of Xanth
					Missing patches after gus0038
				  New Software Problems and Hassles
							Origin stinks!
			  playmidi locks computer after playfile...
						 RAM chips in the UK
							 SDK problem
						   Spectre VR 4 DOS
		  Syndicate Hell!!! Somebody must be able to help!!!
							   Ultima 8
						 WAV's and AfterDark
			   What? No GUS support from Origin?!?!##!#
						   X-Wing and music

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Fri, 11 Feb 1994 11:41:15 -0600 (CST)
From: Fitzgerald Jr Steele <fjsteele@icaen.uiowa.edu>
Subject: After Dark

Yesterday, someone wrote about volume problems with After Dark.  I can't even
get any sound out if AD.  Whenever it starts up, it gives me some error
message.  How do you configure After Dark to work with GUS?  I tried the
setup option in the control panel, but it won't let me input a device driver
-- it just gives me a blank field.

--------------------==========*********==========----------------------
Jerry Steele                   "Give me a lever, and a place to stand
fjsteele@icaen.uiowa.edu                  and I will move the world"
fsteele@umaxc.weeg.uiowa.edu                     -- Archemedes
--------------==============*************==============----------------

------------------------------

Date: Fri, 11 Feb 1994 17:54:26 +0800 (WST)
From: Roderick Nasir DAVID <ruffus@tartarus.uwa.edu.au>
Subject: Caveman Spotted!

We got the Gravis Demo here at our company Alternative Software in Perth
W.A We chucked it on a machine, and well , my first thought was...
"yuk!" The Demo is a batch file which calls up a host of other programs
(like the caveman, 3D Demo, 2nd Reality etc etc) but with a bit of
hacking here and there, I got it working no worries. Theres a section
(module I should say) that allows for a SB16 and Gravis in the same
machine and what it does is play a sample/MIDI file through the
SB16 and then the GUS and well, notice the difference!! (guess which one
sounds better??? ;) 

Its a good collection of stuff. Hats off to John Smith and Gravis. 

Regards 

Nasir David.

P.S I'm not allowed to upload it anywheres (the BOSS!) , besides its
20Mb of stuff and at 2400bps....... ?


-- 
* Seeya on the Groove Train! | "When you get somewhere......You're there"   *
*                    _+-_|\  |         Buckaroo Banzai.                     *
*                   /      \ |   Nasir David at the...                      *   
* Perth , W.A ----> +_.--._/ |   University Of Western Australia.           *

------------------------------

Date: Fri, 11 Feb 1994 09:17:12 -0800 (PST)
From: Eli Bingham <ebingham@tcsgi.mhs.mendocino.k12.ca.us>
Subject: CHARANG.PAT

Fellow GUSers!

I was trying to run Mega-Em last night to try out the new Tie Fighter 
playable demo. When I did, emuset complained that I was missing a patch 
called CHARANG.PAT (the Gen MIDI name is Lead 5 (charang)). I looked 
everywhere for this patch! I even checked the old 2.05 installation disks 
I got with the GUS originally. But it was nowhere in sight. I finally got 
Mega-Em to load by copying CHIFLEAD.PAT to CHARANG.PAT. But I'd prefer to 
get the real thing. Could someone uuencode and send this patch to me, or 
at least point me to where I could get it?

==========================================================================
Eli Bingham     ebingham@tcsgi.mhs.mendocino.k12.ca.us     ebingha@ctp.org
==========================================================================
"NASA sucks. Huh huh huh, huh huh."
"Yeah. Heh heh, heh heh."
"They gave us a stupid DN. tcsgi.mhs.mendocino.k12.ca.us. Huh huh huh, 
huh huh."
"Yeah. That sucks! Heh heh, eh heh heh."

------------------------------

Date: Fri, 11 Feb 94 15:34:00 EST
From: madbax@aol.com
Subject: Dolby Surround/3-D Holographic

Well, 
	You see Dolby Surround Sound and Focal Point 3-D Holographic sound are
completely different processes.  
	Dolby Surround sound is basically a multi-phonic sound source (i.e.
recorded in 4 or 5 tracks--stereophonic is in 2 tracks) that automatically
pans from speaker to speaker (well, not really--just volume levels, but...)
to ACTUALLY PROVIDE MOTION in the sound.  It requires more than 2 speakers.
	 Focal Point 3-D (Advanced Gravis's method) is for only 2, repeat, 2
sources--which for the highest quality are the left and right drivers in a
set of good headphones.  3-D Sound uses special pre-processors and moonlit
swampwater to FOOL the ears into believing a sound exists in a particular
location relative to the head.   Such as directly behind, forward and off to
the right, etc.  Because of the way it modulates the sound, speakers or any
open sound source gets in the way.  To work at it's optimum, each ear
requires total isolation from the other.  It is a two part thing, one's left
ear must have part A and the right ear must have part B.  
	 Yes, it *can* work (a little) with open speakers, but for the reasons I
have outlined, not very well.  
	 Is it impressive?  Yes and no.  No, the demos "I've" seen do not fool
the ears all the time or always automatically.  BUT BUT BUT it WILL when one
has a visual clue to base it on, such as in a 3-D game with Holographic sound
support.
	 Later.
																			 
		   --Joe

	 (I am told by a friend of a dentistry demo in 3-D sound that cannot be
released--Focal Point's exclusive property--that makes you turn your head to
see what is "clanking" behind you....and he says "Don't even ASK me about the
drill!" <G>)

------------------------------

Date: Fri, 11 Feb 94 18:01:15 -0500
From: liaor@churchst.ccs.itd.umich.edu
Subject: DPMI/VCPI/XMS/EXTENDED etc.

Thank you, whoever, for giving a good, brief explanation on what all these
DOS extenders are about.  Just curious, someone told me that XMS and
extended memory aren't the same thing.  Extended memory is sometimes used
synonymously (but incorrectly) with XMS RAM, but actually XMS is the
specification for addressing extended memory.  Extended memory is something
like linear-mapped RAM, unlike expanded memory (which is accessed through
"bank") ?

Anyway, why is DPMI better than VCPI?  And why do fewer memory-managers
support DPMI as opposed to VCPI?

------------------------------

Date: Fri, 11 Feb 1994 07:50:43 -0500
From: MANOHARARAJAH  VALAVAN <manohar@ecf.toronto.edu>
Subject: DUNE---New Version???

Is there a new version of dune out?!

I heard from some friends that they released a new version that had enhancement s to the game as well as Gravis Ultrasound support.

Also any new games out there that have excellent GUS support?

Thanks

------------------------------

Date: Fri, 11 Feb 1994 18:59:43 -0700 (MST)
From: Derek the Dweebosaurus <dng@med.ucalgary.ca>
Subject: Falcon 3.03

This has probably asked before... but what is way to get the best sound
from the GUS for Falcon 3.0 and OFT?

If I use SBOS the flight sounds such as guns and missle launches are
pretty bad and If I use Roland emulation with Megaem the sounds are turned
into honks and clanks... any ideas? Dig. speech is OK but a little rough 
at times.

By the way if anyone's interested, an update 3.03 has come out which also 
updates Hornet, Mig-29 and fighting tiger as well as Falcon 3. I haven't 
tried it out yet but I hope that the sound is better.

Thanks

dng@med.ucalgary.ca

------------------------------

Date: Fri, 11 Feb 1994 17:44:57 +0100 (MET)
From: Rickard Falk <rash@lobo>
Subject: GMC-chipset

I'm having problem loading the sbos progg. (the nmi disabled problem)
Do anyone know if there is a known problem using the GMC chipset?

Rickard
Rash@astrakan.hgs.se

------------------------------

Date: Fri, 11 Feb 1994 18:30:32 +0100
From: oliver_rock@solaris.oche.de (OLIVER ROCK)
Subject: Gus0038.zip

Hi folks !
Well, well... I'm pretty certain that this is the buggiest release
in gus history ! Nothing works correctly anymore : Doom, playmidi,
playfile...you name it!
Please excuse the whining, had to let it out ;-) .
CU...Olli

------------------------------

Date: Fri, 11 Feb 1994 07:10:07 -0800 (PST)
From: mikebat@netcom.com (Mike Batchelor)
Subject: Re: GUS Daily Digest V11 #9

Not the GUS Server once wrote...
$  
$  ----------------------------------------------------------------------
$  
$  Date: Thu, 10 Feb 1994 16:59:47 -0500
$  From: Dale Luther Bewley <dbewley@tech.iupui.edu>
$  Subject: Dolby Surround
$  
$   I have my GUS output routed through my Sony Dolby ProLogic
$  receiver. Does the GUS output in Dolby format or just use stereo?
$  I ask because the 3d demo doesn't seem too 3d to me. Should I use
$  Dolby or no sound field ? should I disable my rear speakers?

Set it for no sound field, and turn off the rear speakers.  GUS 3D uses
clever phasing of the stereo signal to cause a "psycho-acoustic" 3D
effect.  No rear speakers are needed, in fact, they may interfere with
this effect, as could the also-clever phasing tricks used by Dolby
encoding/decoding.  You should set the speakers at ear level, equidistant
from your head, so that head and speakers form a more-or-less equilateral
triangle.

There's a brand of stereo speakers that has GUS-like 3D built into them,
but I forget the manufacturer - oh yes!  It's Polk.  You need only a
single pair of them, and a normal stereo signal to get some really
startling 3D effects, with a broad "sweet spot."

$  ------------------------------
$  
$  Date: Thu, 10 Feb 94 8:17:02 CST
$  From: Jon Fletcher <fletcj@tenfwd.uci.COM>
$  Subject: GUS0038.ZIP: lost or corrupted some patches?!?!??
$  
$  Hello fellow Gussers,
$  
$  Please help.  I recently upgraded my gus with the upgrade in gus0038.ZIP.
$  Everything went smoothly during the install, but now I have notice
$  that some of my favorite midi files will not play in either windows or
$  in dos.  The only clue I get is when I attempt to load these certain songs 
$  into PLAYMIDI.  PLAYMIDI gives me one of the following messages (depending 
$  on the mid file I select):
$  --
$  Error patch info call for honky: DOS error
$  
$  or
$  
$  Error patch info call for piano.pat: DOS error
$  --
$  
$  I went and looked in my directory that holds my .pat files and I couldn't
$  find either of the above mentioned patch files.  
$  
$  So, what has changed with the upgrade, in this regard?  
$  The upgrade wouldn't have removed these patches, would it?   

You installed gus0038 on top of the original distribution software.  The
patches you get the errors on were changed around the 2.06 disks, but due
to space limitations, the new patches were not included with the gus0038
that you can download.  If you order the gus0038 upgrade disks from
Gravis, you will get all the new patches, or you can download the 2.06a
disk set and get them there.  The patches were not changed between 2.06
and gus0038, so it was thought that most people would not need to download
6Mb worth of patches for the latest release.

$  ------------------------------
$  
$  Date: Thu, 10 Feb 94 11:45:25 MST
$  From: tschmidt@pefs1.micron.com (Tom Schmidt)
$  Subject: Re: GUS and Disney games
$  
$  Attention Gravis:  Why does Mega-Em's SB emulation work so much better
$  than SBOS?

Simply put, MegaEm just works better.  SBOS uses some hardware features of
the GUS to help it emulate a Sound Blaster.  MegaEm uses features of the
386 CPU in protected mode to emulate the Sound Blaster, and needs no
assistance from the GUS to do it.  The bottom line is that Jayeson did a
better job in software than the GUS engineers did in hardware.

$  ------------------------------
$  
$  Date: Thu, 10 Feb 1994 10:37:32 -0600 (CST)
$  From: Fitzgerald Jr Steele <fjsteele@icaen.uiowa.edu>
$  Subject: Ultima 8
$  
$  [...]
$  
$  In answer to your questions.  Ultima VIII should be out some time in late
$  Summer of this year.  We're taking some extra time on it to insure you get
$  the best product possible.  I'm sure you'll agree that it's the best
$  Ultima yet.  Second, we may support the Gravis Ultrasound card in the
$  future but it's hard to say.  The card has some definite incompatibilities
$  but if it becomes more of a standard we will look into it.  As for now we
$  highly recommend Sound Blaster or Sound Blaster Pro.
$  
$  [...]
$  Lisa Acton
$  Product Support
$  
$  Something tells me no GUS support from Origin this year...

Something tells me no Origin purchases for me this year.

$  ------------------------------
$  
$  Date: Thu, 10 Feb 1994 15:37:03 MET-1
$  From: "Juhasz Norbert" <NJUHASZ@btk.jpte.hu>
$  Subject: What can cause this?
$  
$  Hi GUSers!
$  My problem is a bit complicated. Help me please to find a solution, 
$  because I'm not able to do so. 
$  
$  1.Many times it happens that GUS freezes or reboots my computer within 
$  various situations.(eg. when I play Doom or play a sound file under 
$  windows, or use Ail driver with certain games etc.) When it happens, 
$  the GUS starts to play it's patches from the memory one by one a 
$  kinda circulating until the boot reaches the ultrinit.  

This is not the GUS crashing, this is the game crashing, leaving the GUS
in a state that causes it to cycle through whatever happens to be in its
memory.  DOOM crashes all by itself for me unless I use F5 to throw away
config/autoexec.  Dune ][ with the UltraMID patch also does this after
half an hour or so.  I don't think UltraMID is to blame.  Games aren't
noted for their friendliness to other software loaded in memory.  You can
usually avoid most crashes by playing from a clean boot configuration. 
Load nothing that is not necessary for playing the game.  This solves my
DOOM, and most of the Dune ][, crashes.

Whining to game companies about <insert favorite game here> crashing when
your screen saver is loaded will always provoke the response "So unload
the screen saver."  The facts of life are that your super-486 Turbo
computer must become a Nintendo to play most games reliably. 
Multitasking, screen-saving, calendar-reminding, etc. are just not going
to work well while a game has the machine.

-- 
Mike Batchelor      | UseLinuxUseLinuxUseLinuxUseLinuxUseLinuxUseLinuxUseLinux
mikebat@netcom.com  | xuniLesUxuniLesUxuniLesUxuniLesUxuniLesUxuniLesUxuniLesU

------------------------------

Date: Fri, 11 Feb 1994 16:04:29 -0700 (MST)
From: "Shawn T. Rutledge" <rutledge@enuxsa.eas.asu.edu>
Subject: Re: GUS Daily Digest V11 #9

> Date: Thu, 10 Feb 1994 16:59:47 -0500
> From: Dale Luther Bewley <dbewley@tech.iupui.edu>
> Subject: Dolby Surround
> 
>   I only bought my GUS because it was $82 w/1Meg and I guess

Where did you find one for that price?  That's a smoking deal!  Let us
know.  I can tell some friends about it.
-- 
  _______                                                             KB7PWD
 (_  | |_)                                            shawn.rutledge@asu.edu
 __) | | \__________________________________________________________________
* cyberspace * ham radio * techno * Star Trek * freedom of information * 

------------------------------

Date: Fri, 11 Feb 1994 09:13:27 -0500 (EST)
From: "Todd C. Gleason" <tg2k+@andrew.cmu.edu>
Subject: I HATE gus0038.zip !

I wrote to the Digest a day or two ago, and not much response, so I
thought I'd add a bit to my dilemma...

All right, how about this:  After installing gus0038, not only does
Windows dump me into dos the first time after every boot, but other
things started going wrong.  Megaem would crash my machine when I ran
emuset.  One time it got far enough to give me an emm386 #6 error or
something, but usually it just fills up one screen row with "*"'s, puts
another "*" on the next lines, then drops down two more lines in a
tantalizing way--and hangs.

I also noticed that GUSMOD crashes my machine a lot now.  It never
really used to....

So I tried renaming my \ultrasnd dir to \oldult and reinstalling from
gus0038...I realized that it really isn't even close to something you'd
need for a full gus installation...what exactly is it an upgrade from? 
I will have to get out my 2.06b floppies and reinstall if I want to be
able to use the f*$&ing gus at all--and it really worked just fine
before I installed the stupid thing.  But NOOOOO, I figured I'd have
better support for stuff with the new files...sadly mistaken.  It's
going to be a real pain to install all the files again.  Heck, the
install even crashed my machine when I first tried to reinstall after my
initial problems with gus0038, and I had to take out all the ultrainit
stuff in my \config.sys and \autoexec.bat files.  Now you'd think that
an "upgrade" wouldn't be quite so buggy, wouldn't you.

So can anyone PLEASE clue me in as to why I'm having these problems? 
I'm running MS-DOS 6.2 with EMM386, not a lot of TSRs, SMARTDRV, DOSKEY,
things like that are about all.  I have a 486-33DX with 8MB of memory,
if that's any help.

	  Todd C. Gleason
Faith, Equilibrium, Understanding--these are a few of the keys to the Way.
Unlock the heavy door in your mind and tread past the guardians to discover
the greatest secrets of life, the epics which never cease!

------------------------------

Date: Fri, 11 Feb 94 19:54:34 -0800
From: Alex Mohr <dzur@u.washington.edu>
Subject: Megaem and Companions of Xanth

  I'm having difficulty getting megaem to work with Companions of Xanth,
the game has Roland MT32/Sound Canvas and Soundblaster support so I think Megaem
should work.  I don't think the game runs in protected mode.  Anyways, the 
problem that I'm having is that when I try to use Megaem I don't get any sound.
Sbos 3.8 works, but sounds pretty lousy (I suspect a real soundblaster probably
would also)  Anyways, this is the first game I've had to use sbos for, and it's
annoying compared to native support or Megaem.

Thanks
Alex Mohr

------------------------------

Date: Fri, 11 Feb 1994 11:56:05 GMT
From: Clarke Brunt <CLARKE@lsl.co.uk>
Subject: Re: Missing patches after gus0038

> honky and piano.pat missing after installing gus0038

No, I wouldn't think that gus0038 has deleted patches.
Thinking logically about this (I haven't downloaded gus0038 yet)
it seems most likely that the various ini's and cfg's have been
replaced by ones which refer to patches which for one reason
or another you haven't got. If this is the answer, then
either change these to refer to the patches that you have got,
or download a newer set of patches from one of the disk sets.

------------------------------

Date: Fri, 11 Feb 94 16:11:00 +0000
From: da930908@mcis.messiah.edu
Subject: New Software Problems and Hassles

To the folks at Advanced Gravis
 ------------------------------

Couple problems with the new software...

1) SBOS is screwed

	Anytime you have SBOS loaded and you do something with either MIDI or
digitized (WAV, VOC, SND, whatever) sound, SBOS gives you an error in
SBOS.CFG and SBOSLIB.SBS whenever you access the hard drive.

And it gets worse

2) MODUS can't handle certain types of mods, especially good ones. (hehe)

3) Drivers aren't compatible with half the stuff I had before

4) Multiple Config support in INSTALL.EXE just doesn't work

When I think of more, I shall continue.

-- Buzz the Punman

------------------------------

Date: Fri, 11 Feb 1994 12:53:23 +0000 (GMT)
From: Toby <T.W.Nichols@hertfordshire.ac.uk>
Subject: Origin stinks!

This really annoys me. Why don't Origin just tell the truth and say "we 
just can't be arsed". Lets face facts, the GUS is *THE* easiest card to 
program for so why not support it?

And what the heck does "The card has some definite incompatibilities" mean?
Twoddle! There are no incompatibilities if you program it in native mode! 
Are they stupid?

"Maybe when the card becomes more of a standard..." It already is in the 
Demo scene, I have an email from Future Crew stating the fact that "more 
and more demo groups are moving over to the GUS" and  "the gus is the 
ultimate demo/game sound card"

I just hope Origin sort themselves out before they finnish their version 
of DOOM.

# | \        /  ~~|~~ /~~~\ !   !      {} ............................ | #
* <  \  /\  / /~\ |   |     |---|  /\  {} Pessimism? It'll never work. > *
# |   \/  \/  \_/ |   \___/ !   ! /~~\ {} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | #

------------------------------

Date: Fri, 11 Feb 1994 10:34:22 -0600 (CST)
From: vic@cd.com (Vic Serbe x237)
Subject: Re: playmidi locks computer after playfile...

Add me to the list of people with this nasty problem.  It's to the point
where I'm glad I don't have to use playfile at all.  I use MCS Stereo from
within Windows, which works just as well as anything.

I tried this just to see if it would lock my computer like a few other
people have said, and it does.  I have a 486/66 with a very high
quality Symphony chip-set based motherboard.  All other things (IRQ's,
NMI, 16bit DMA, and such) work fine for me, so this is surely a
software problem.  Also, this didn't happen with the software off of
the 2.06a disks, which is what my GUS shipped with.

-- 
		 _._    Vic Serbe (vic@cd.com), Applications Engineer
#####> -------  Central Data Corp. - Makers of the scsiTerminal Server
 //___/ /   1602 Newton Dr., Champaign, IL 61821
 ------*    800/482-0315 or (+1) 217/359-8010 (FAX-6904)

------------------------------

Date: Fri, 11 Feb 1994 09:25:07 +0000 (GMT)
From: C.S.Wood@newcastle.ac.uk
Subject: Re: RAM chips in the UK

>From: "J.Waghorn" <ts0jwa@orac.sunderland.ac.uk>
>Subject: DRAM's impossible to get in UK

>Can anyone in the UK get 44256 or equivalent DRAM chips without going
>to the L40 mark for 6 ????

>It appears that several manufacturers have stopped producing them &
>left all us UK GUSsers in the lecherous money grabbing hands of RS (who
>charge 7.5 pounds each excluding VAT)

I bought my RAM chips a couple of weeks before Christmas froma company called
First Computers in Leeds. They usually advertise in Computer Shopper, but I 
haven't got this months, so I don't know if it is in there. Anyway, the chips 
cost me 4 quid each + 1 quid in total postage (25 quid for the full meg upgrade)
They were the 70ns chips as well....
Sorry, I don't know the phone number, but the advert in shopper is usually a 
double page spread, with a red background and yellow writing. If you can't find
it, e-mail me, and I'll look up the phone number for you.


Chris
-- 
+---------------------------------------+---------------------------+
|  Smoke me a kipper, Skipper,          |  Chris Wood               |
|  I'll be back for breakfast...        |  C.S.Wood@Newcastle.ac.uk |
|              ;-)                      |                           |
+-------------------------------------------------------------------+
 

------------------------------

Date: Fri, 11 Feb 94 14:18:12 EET
From: Vaggelis Blathras <vbla@leon.nrcps.ariadne-t.gr>
Subject: SDK problem

I have a problem.. I decided to download and install SDK (gusdk201.zip)
but when I run install It reads the .inf script and then gives me the
following error :
 On script line 70 we had a problem:

 Error Code 2235

	   Press a key to continue.

Where 70 is the script line with the first command (after the comments)
Is there anyone out there , who can help me?

Thank you in advance
Vagelis Blathras
( vbla@leon.nrcps.ariadne-t.gr)

------------------------------

Date: Mon, 07 Feb 94 01:46:30 MST
From: Juggler <IH23%UTEP.bitnet@UTEPVM.EP.UTEXAS.EDU>
Subject: Spectre VR 4 DOS

Ok, does anyone know hoe to get sound out of the GUS on Spectre VR when
running from DOS?? I know the Windows bit works, but I have banned
Windoze from my computer. Any hints would be appreciated...

---
- = Juggler = -  [ IRC: jugular - vrave: jug ]
IH23@utep.bitnet
IH23%utep@utepvm.ep.utexas.edu
 ---------------------------------------------------------------------
"Sometimes I wonder about the karmic implications of our actions"
								  -Farmer Vincent in "Motel Hell"
 ---------------------------------------------------------------------

------------------------------

Date: Fri, 11 Feb 94 10:19:17 +0000
From: eeyjsfa@unicorn.ccc.nottingham.ac.uk
Subject: Re: Syndicate Hell!!! Somebody must be able to help!!!

PLEASE HELP ME!!!

Whenever I try to run Syndicate with the new 32bit GUS drivers I get a divide by 0
error almost as soon as the animated demo starts. I cant figure out how to make it
work without turning sound off - but what use would a game be without sound?

Can somebody who has managed to make this game work send me information like what
version of Dos they are using and whats in their config.SYS and autoexe.bat files.
I realy want this game to work so that I can have an excuse to delete Doom from my
hard disk! ;-)

------------------------------

Date: Fri, 11 Feb 1994 09:26:14 -0800 (PST)
From: Eli Bingham <ebingham@tcsgi.mhs.mendocino.k12.ca.us>
Subject: Re: Ultima 8

>future but it's hard to say.  The card has some definite incompatibilities
>but if it becomes more of a standard we will look into it.  As for now we
>highly recommend Sound Blaster or Sound Blaster Pro.
 ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

What a crock. Origin uses the AIL drivers for most of it's programs 
(including the later Ultimas). It would be a simple matter for them to 
add support through Ultramid. After all, they support Roland devices 
through an AIL driver. It's not as if they would have to add extra music.

The only problem with simply patching in the ADV files at this point is 
that Origin tends to modify the ADV files to their own specifications.

As for that "highly recommend Sound Blaster" line...I think I'm going to 
boycott Origin from now on.

==========================================================================
Eli Bingham     ebingham@tcsgi.mhs.mendocino.k12.ca.us     ebingha@ctp.org
==========================================================================
"NASA sucks. Huh huh huh, huh huh."
"Yeah. Heh heh, heh heh."
"They gave us a stupid DN. tcsgi.mhs.mendocino.k12.ca.us. Huh huh huh, 
huh huh."
"Yeah. That sucks! Heh heh, eh heh heh."

------------------------------

Date: Fri, 11 Feb 94 11:48:47 PST
From: ez040231@bullwinkle.ucdavis.edu
Subject: WAV's and AfterDark

> Date: Thu, 10 Feb 94 12:05:11 MST
> From: tschmidt@pefs1.micron.com (Tom Schmidt)
> Subject: WAV volume within Windows with AfterDark
> 
> I have noticed that when AfterDark kicks in a screensaver under Windows
> that it changes the WAV volume thereafter.  I have the Mixer volume set at
> about 7/8 full scale.  I have AfterDarks volume set one notch below full
> volume.  My intent was to have the AfterDark screensaver volume to be about
> 1/2 of the normal WAV volume.  But instead, the volume of the screensaver is
> very low.  Plus now, any other WAV's played by windows is at this same very
> low volume.  I have to open mixer and set the volume back up.  But if I leave
> the AD volume at full scale, it does not effect the volume set by the GUS
> mixer.
> 
> Shouldn't these two be independent?  Why is the AfterDark volume control
> not appear to be linear when using the multimedia output?  If I set AD to use
> the PC speaker instead, the AD volume control has no effect on the GUS mixer
> and appears to have linear response.
> 
> I haven't seen anyone else post any comments about this.  FYI, it has done
> this regardless of driver versions (2.05, 2.06a, 3.1).
> 
>                   Thanks...Tom

Tom,    
	I've noticed problems with AfterDark and the GUS as well.  But I 
noticed the problems differed depending which screen saver I selected.   For 
example, if I understood you right, you said AD made all your WAV's play at a
low volume.  As of right now (with Aquatic Realm) once AD kicks in, all the 
WAV's on my system are played at top volume unless I go reset the mixer.  No 
matter what the mixer was set at before, after AD kicks in, the WAV volume 
controls end up at max volume the next time I check it after AD.  I gave up 
for now trying to get AD to work with sound.  But I agree, it makes no sense 
that AD can have an effect on WAV's outside it.  If anyone knows any way to 
remedy the problem(s), please drop me a line.

										Jeff Bernstein
										jsbernstein@ucdavis.edu

------------------------------

Date: Fri, 11 Feb 1994 13:55:34 -0800 (PST)
From: "George A. Montemayor" <gmontem@eis.calstate.edu>
Subject: What? No GUS support from Origin?!?!##!#

I can't believe they still won't support the Gravis Ultrasound even if WE 
PAY them. I guess I won't be buying Origin software for a looooonnnnngggg 
time. (Let's boycott Origin!)

------------------------------

Date: Fri, 11 Feb 1994 00:10:16 -0800 (PST)
From: chrism@huey.nic.bc.ca (Chris Mackay @SO)
Subject: X-Wing and music

 I have a problem with X-Wing and the new Gravis
drivers(GUS0038.ZIP).  Here's the problem: The intro works
fine, but when I start to play any part(pilot proving ground,
historic missions), the music starts up and then just cuts
out. I don't hear it again. I'm using Megaem and Emuset with
defaults on both(I've tried MT but no difference.) Also, when
I am approaching the Rebel Alliance ship(can't remember name),
I get a high-pitched whining sound mixed in with the music(an
instrument?)  Does anyone else have these problems or a fix????

------------------------------

End of GUS Daily Digest V11 #10
*******************************
