Ultrasound Daily Digest     Sat, 9 Oct 93   007 MDT      Volume 7: Issue   8  

Today's Topics:
							  16-bit DMA
							2.06a vs 2.06L
		And a Wave Table of discontent swept accross GUS land!
						  Company Addresses
					  Dropped notes, 2.06L disks
					 Dropped notes under Windows
					   FTP site for MIDI files
					Gravis making it with support
					   Line-in enabler uploaded
				   Master Of Orion (MOO) GUS patch
						   More From Origin
						   MS Arcade + GUS
							 new Mega-Em
					  Origin And GUS Support 1.
				  Origin And GUS Support 2. (2 msgs)
					  Origin And GUS Support 4.
					  Origin And GUS Support 5.
							 OS/2 and GUS
				 RCPT: Ultrasound Daily Digest V5 #19
							  Seal Team
			  Still hanging in there, but for how long? 
					 Synd/gus-synd/sbos problems
							  SYNDICATE
					Ultrasound Daily Digest V7 #6
							  ZOUNDZ...

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Fri, 8 Oct 1993 13:06:05 -0400
From: Evan Champion <evanc@carbon.isis.org>
Subject: 16-bit DMA
Message-ID: <2cb58fee.carbon@carbon.isis.org>

What is the difference between the 8 and 16 bit DMA channels (ie: does the
data flow through them in 8 or 16 bits, or are they just addressed
differently?) and which DMA channels are 16 bit?

Evan

------------------------------

Date: Fri, 8 Oct 1993 12:51:27 -0400 (EDT)
From: Phat H Tran <ptran@sciborg.uwaterloo.ca>
Subject: 2.06a vs 2.06L
Message-ID: <Pine.3.05.9310081227.E18297-a100000@sciborg>

> Date: Thu, 7 Oct 1993 10:26:26 -0300 (ADT)
> From: Damon Brodie <n0di@jupiter.sun.csd.unb.ca>
> Subject: v2.06a vs. v2.06L
> Message-ID: <Pine.3.07.9310071026.C14844-a100000@jupiter>
>
[...] 
> Should I go ahead and use version 2.06L?
> 

No.  Since you already have 2.06a, use those disks instead.  The L in
2.06L stands for Lite.  They are basically the 2.06 disks with the
commercianl software goodies taken out.

> BTW, what is ultramid and where is it?
>

Ultramid is a TSR which some games use to support the GUS.  It can be
found in umid100.zip on Epas (probably in the submit directory), as
well as in gusdrv.exe (also in the same location).
 
Phat.

------------------------------

Date: Fri, 8 Oct 1993 09:39:48 +0501 (EDT)
From: Gunnar Swanson <gunnar@gibbs.oit.unc.edu>
Subject: And a Wave Table of discontent swept accross GUS land!
Message-ID: <Pine.3.05.9310080948.A19092-a100000@gibbs.oit.unc.edu>

Well Well Well,

	Seems like alot of people are disapointed with the performance of
the GUS.  Gravis, folks seem to be getting fed up with the way things are
going and I can't blame them.  Be ware that the people laughed at Noah
the first few days that it rained.  The drips like me who keep writing in
about poor GUS performance are a sign of a major deluge to come not a
sprinkle.  I am telling my friends to avoid the GUS now!  Get an SB Pro or
a PAS16 it works now, that's what I tell people.  

	I do not know what the Gravis sales or marketing strategy is but it
don't seem to be working.  Maybe you should fix it? :-).

	Well I hope that Gravis can turn things around and get on board
before the flood comes otherwise its the end of Gravis/Forte blub blub blub.


			Sigh

			Gunnar Swanson


gunnar@gibbs.oit.unc.edu


BTW when I write, end.  at the end here it is not a conceited call sign. 
It is just to let readers know that this is indeed the end of the message.
	

end.

------------------------------

Date: Fri, 8 Oct 1993 03:36:14 +0700 (MST)
From: Adam Cowen <cowen@ee.ualberta.ca>
Subject: Company Addresses
Message-ID: <Pine.3.03.9310080314.A9689-a100000@bode.ee.ualberta.ca>

Okay, here's the plan.

Anyone with Email and Smail addresses for gaming companies
pleeze email them all to me. Once I recieve a fair number of addresses and
such I will cross-post a message containing all of the addresses and you,
the GUS user will email and write a letter to each of these comapnies. I
don't know about you, but if at least 500 people do it then at least it
will wake the companies up to the presence of the almighty GUS. 

And if you want to whine about "I have better things to do than waste my
precious $4.00 cab-fare" Well you might as well staple your GUS to your
wall for decorational purposes 'cause if GUS dies then you lost a $150
investment. So search for those addresses and wait for me to post again.

ciao my fellow GUSers,

May the force of GUS be with you!

Adam

------------------------------

Date: Fri, 08 Oct 1993 10:44:22 +0000
From: Clarke Brunt <CLARKE@lsl.co.uk>
Subject: Re: Dropped notes, 2.06L disks
Message-ID: <00973B50.8CCBD4A0.28665@lsl.co.uk>

> I've been noticing that under Windows 3.1 there are notes which are
> "dropped" while playing a song.  This happens with the two sequencers
> I'm using (Power Chords Pro v2.0 and Cakewalk Pro for Windows v2.0)
> and the Windows Media Player utility.

I don't know about notes being missed completely, but notes being
truncated too soon can be due to your 'Number of active voices'
setting. If all the voices are in use when the time comes to play
a note, then all the Windows driver can do is cut one of the old
notes off - presumably it chooses the 'oldest' note. So more active
voices means that you can play more notes at once, but at the
expense of lesser quality (quite noticeable on some patches,
insignificant on others) because the GUS cannot sample the patches
at 44kHz with more than 14 active voices.

> Well after poking around epas for a while, I found GUS install disks
> with the version labelled:  v2.06L ...

If I remember, 2.06L (Lite?) was a version of 2.06 made available for
ftp. It differed from 2.06 by not having Recording Session and Power
Chords, since these could not be made available in this way. I don't
know what 2.06a had (maybe the missing marcato/tremstr or whatever patch
was included, and maybe the Power Chords icons were got the right way
round). I think you should stick with 2.06a. 

> This is my third day with the GUS, and geez is it ever a lot of
> work to get games to work.

3 days! Give it some time! <-- probably unfair remark since I haven't
really tried to play games with mine.

------------------------------

Date: Fri, 8 Oct 1993 13:00:51 -0400
From: jericho!gord (Gord Wait S-MOS Systems Vancouver Design Center)
Subject: Re: Dropped notes under Windows
Message-ID: <9310081700.AA15634@smos.bc.ca>

How many voices have you got your windows driver set to? It defaults
to 22, so if your .mid uses up more, the driver is probably
cutting off the oldest notes so it can start new ones.

What does playmidi do, anyone? Does it make a guess as to
how many voices to set the gus to?

------------------------------

Date: Fri, 08 Oct 1993 17:52:50 +0200
From: PWRJAM01@Uctvax.UCT.AC.ZA
Subject: FTP site for MIDI files
Message-ID: <01H3VN100U2Q8WW6RR@Uctvax.UCT.AC.ZA>

For those of you who want midi files,
check out FTP.CS.RUU.NL they have quite a collection
of midi files in the directory pub/MIDI

James
pwrjam01@uctvax.uct.ac.za 

------------------------------

Date: Fri, 08 Oct 1993 12:51:01 +0200
From: PWRJAM01@Uctvax.UCT.AC.ZA
Subject: Gravis making it with support
Message-ID: <01H3VC84J1N68WW57N@Uctvax.UCT.AC.ZA>

In the past few digests they have been some complaints about
the gus not being supported quickly enough.  Well I bought 
an original SB when they first came out and had to 
wait at least 2-2.5 years before games supported the SB even
then it was still not trully supported ( full digitized output
with sound ).  What I am trying to say is that unfortunately
it take time for the word "GUS" to spread around and I think
gravis are doing a great job to decrease this time.  Until
most people know what the Gravis Ultrasound is I don't think
there is going much effort to support it.  Everone knows 
what a sound blaster is - but a GUS?  When you read a magazine
looking for a sound card you normally look for the best and
see what it has to offer ( then only the price ).  I have 
not seen one good GUS review !


********************************************
*     James Power                          *
	  University of Cape Town              *
*     South Africa                         *
*     Internet: pwrjam01@Uctvax.uct.ac.za  *
********************************************

------------------------------

Date: Sat, 9 Oct 1993 03:42:38 +0200 (EET)
From: tnikkane@clinet.fi (Toni Nikkanen)
Subject: Line-in enabler uploaded
Message-ID: <9310090142.AA26108@clinet.fi>

	I wrote two small utils which enable and disable
	the Ultrasound's line in, and made a quick hack of
	the ultrinit.sys file which also enables the line in
	feature. Then I thought that somebody else might need
	these and uploaded them to epas, into directory
	/pub/pc/ultrasound/submit, as line.zip.

------------------------------

Date: Fri, 8 Oct 93 11:40:24 EDT 
From: Bryon Daly <ltx!bkd@uunet.UU.NET>
Subject: Master Of Orion (MOO) GUS patch
Message-ID: <199310081548.AA03555@q>

Hello,

I downloaded a patch that supposedly lets Master Of Orion use the GUS
through the AIL driver.  I ran the patch, loaded ultramid -c, ran the 
install program  and selected one of the Roland cards.  But when I run
the game, the screen just goes black, the disk stops spinning, and 
that's it.

I also had previously put in Microprose's MOO bugfix patch.  Could
that have afftected it?

Has anyone else got the GUS patch to work?  Did I miss something?

Thanks,
-Bryon

------------------------------

Date: Fri, 8 Oct 93 11:31 BST
From: MFZPITT@VAX.CCC.NOTTINGHAM.AC.UK
Subject: More From Origin
Message-ID: <9310081027.AA23905@orca.es.com>

Just recieved a bit more from Origin.
Q. Will you answer our question, will we see GUS support from you?
A. I just realised that I didn't answer this letter. Nothing is definate at
this time. The GUS market is not as huge as people think and the drivers
provided are very hard to operate with our code. This certainly isn't as 
easy as you may think. Thank you for the letters of encouragement and I 
hope to read more from you soon.

Best wishes,
Wayne

Can someone out there at Gravis provide Origin with hard data as to how
many GUS owners there actually are? It would help if everyone who gets
this digest mailed Origin and said Hi! I've got a GUS - SUPPORT IT!

------------------------------

Date: Fri, 8 Oct 1993 12:07:34 -0600 (MDT)
From: kdorff@NMSU.Edu
Subject: MS Arcade + GUS
Message-ID: <9310081807.AA10961@NMSU.Edu>

Wow! I wasn't sure if it was something else on my system, and I DIDNT
EVEN THINK to wonder of it was my GUS, but Yes

   MICROSOFT ARCADE (all of the games) lock my up my machine

Nothing else seems to lock it up, but just in case. I have:

   386/40, 256k cache
   8 megs of memory
   ATI VGA Wonder 512+
or Diamond Speedstar Pro
or Vortex by Boca
   250 meg hard disk
   PC Tools for Windows desktop

I tried everything, but turning off sound. Maybe I will try starting
windows in standard mode, not 386...

Kevin

-- 
Kevin C. Dorff                     kdorff@nmsu.edu
3232 Missouri Apt. C               mental@acca.nmsu.edu
Las Cruces, NM 88001               (505) 522-1739

------------------------------

Date: Fri, 08 Oct 93 17:30:06 EDT
From: mtassone@aol.com
Subject: new Mega-Em
Message-ID: <9310081730.tn78105@aol.com>

Does anyone know when the new Mega-Em will be released to Ultrasound users
(no 20 minitue limit)??  Thanks,

																 Mike Tassone
															   miker@ace.com
															 
mtassone@aol.comd

------------------------------

Date: Fri, 8 Oct 93 9:16 BST
From: MFZPITT@VAX.CCC.NOTTINGHAM.AC.UK
Subject: Origin And GUS Support 1.
Message-ID: <9310080812.AA19677@orca.es.com>

I spent some time yesterday mailing Origin calling for GUS support and got a few responses. I've got mailing problems at present so I've got to send this as a few short messages. Here are a couple of my questions and the answeres I got.

------------------------------

Date: Fri, 8 Oct 93 9:19 BST
From: MFZPITT@VAX.CCC.NOTTINGHAM.AC.UK
Subject: Origin And GUS Support 2.
Message-ID: <9310080815.AA19740@orca.es.com>

Q. Can't you use the GUS AIL drivers
A. The GUS drivers never worked...Forte seemed unwilling or unable to help us.
(can anybody respond to this - Gravis? Forte?)

------------------------------

Date: Fri, 8 Oct 93 9:22 BST
From: MFZPITT@VAX.CCC.NOTTINGHAM.AC.UK
Subject: Origin And GUS Support 2.
Message-ID: <9310080818.AA19792@orca.es.com>

Q. Will you support the GUS?
A. There just doesn't seem to be alot of incentive besides a few very vocal GUS owners.

------------------------------

Date: Fri, 8 Oct 93 9:34 BST
From: MFZPITT@VAX.CCC.NOTTINGHAM.AC.UK
Subject: Origin And GUS Support 4.
Message-ID: <9310080830.AA20171@orca.es.com>

I informed them that the GUS had recently been rated very highly by three
mags here in the UK, they just threw back at me the review in CGW. They seem
to think the GUS is lacking compared to other cards. Can anyone give them
a good working over on this?

------------------------------

Date: Fri, 8 Oct 93 9:37 BST
From: MFZPITT@VAX.CCC.NOTTINGHAM.AC.UK
Subject: Origin And GUS Support 5.
Message-ID: <9310080833.AA20373@orca.es.com>

Well I tried, but it doesn't look too good does it? What do the rst of you
think? Don't forget to mail Origin as well to tell them - osi@aol.com.
Anthony Pitt

------------------------------

Date: Fri, 08 Oct 1993 09:36:51 -0400 (EDT)
From: "Bonjour, Le Prof" <JKS4675@ritvax.isc.rit.edu>
Subject: OS/2 and GUS
Message-ID: <01H3V5I0R7O2A5UQPA@ritvax.isc.rit.edu>

In reply, the GUS can run a lot of code, DOS based. Ultramid works fine
(Try downloading and playing Buzz Aldrin, Windoze users!). Rumors 
persist on an SBOS for OS/2, but even if that works, there is the consideration
that the program itself may not like it. Dune II, for instance, locked up
in OS/2 with an SB Pro. The FAR.EXE required for the KLF mailings works fine,
and ran quite smoothly while sending a fax. As far as drivers for OS/2 are
concerned, everything I've seen for OS/2 SB stuff is not exactly potent when
it comes to writing music. MegaEm will not run in a system that is set into
protected mode (NOTE, OS/2 Bashers- MegaEm will not run in NT for the same
reason). I sent a note to MegaEm's writer, and he basically repeated what I
said. Nothing works in Windows, because of the way that OS/2 handles device
drivers - I don't think it can run virtual drivers in Windows or something
like that.

Likely bet is to (groan, groan) keep DOS on the C: partition and use a boot
manager. Until then, only buy games that support UltraMID. If you have any 
further questions, feel free to e-mail me about it.

Jeff

------------------------------

Date: (null)
From: "MASON"  <MASON@faculty.nov.snow.edu>
Subject: RCPT: Ultrasound Daily Digest V5 #19
Message-ID: <9310081649.AA29478@orca.es.com>

Confirmation of reading: your message -

	Date:    Fri Aug 20 00:45:38
	To:      
	Subject: Ultrasound Daily Digest V5 #19

Was read at 10:53, 8 Oct 93.

------------------------------

Date: Fri, 8 Oct 1993 17:03:12 -0500
From: jack yang <jyang@ccwf.cc.utexas.edu>
Subject: Seal Team
Message-ID: <199310082203.AA14089@doc.cc.utexas.edu>

Well it's been a month now since I bought my Gravis...
	Can't say that I'm too happy about the games support. What happened to
that statement on the back of the box COMPATIBILITY PLUS ????? 
	Well Ok enough complaining here is my question..
I just bought (with my hard earned money) seal team. Ok sounds like a cool game
except it doesn't have Gravis support like the guy at the store along with 
some of these newsletters have been telling me. Well ok that is fine because
I know that there is GUSSEAL.ZIP which SHOULD fix that right? Well I run the
install inside the seal directory and it seems to install correctly and I 
select the Gravis for the music and digitized fx. Then I load the ultramid high
, and then try and run that sucker. Well the game takes FOREVER (at least 3-5
min. to load the Electronic arts logo) then another eternity for the game.
And guess what? NO SOUND? 
	Could someone tell me what is going on here? This is a way big 
dissapointment. I've got the following system: 486DLC33 with mathco SVGA
Gravis w/256k (by the way where do I get memory), and 120MB hard drive.
And yes I'm sure everything is connected fine because my mods midis and Star
Control II works (about the only games that does!).

Thanx in advanced.
oops that is advance.
Jack

------------------------------

Date: Fri, 08 Oct 93 11:58:25 -0400
From: "Momentary language, sexual situations" <dantonio@magick.tay2.dec.com>
Subject: Re: Still hanging in there, but for how long? 
Message-ID: <9310081558.AA16570@magick.tay2.dec.com>

> Paul Murgatroyd <s1114@kowande.Bond.edu.au> wrote:
> > I thought that 1 year would be more than enough time for the GUS to get
> > some decent support, but it still seems as though the only people
> > supporting it are those who like programming for themselves.

> I wonder if you know about the Seventh Guest, the recent Sierra games, 
> X-Wing with MegaEM, Star Control 2 and a host of others.

Of the things you've mentioned, only Star Control II supports the GUS in
native mode. And it doesn't work properly with anything but 256K on the
GUS. Everything else is either a hack (AIL with a 56K TSR) or shareware
third-party (MegaEm) that has it's own set of problems.

By "native support", people mean that it supports the GUS right out of the
box without the user running ANYTHING EXTRA. A game that takes 600K of
conventional memory doesn't leave me with 56K for UltraMID. Since I have a
Adaptec SCSI card (hardly uncommon), Mega 'Em is a risk (it's not Jason's
fault, but it's still true). In other words, if it doesn't list Gravis
UltraSound on the box, it doesn't support the GUS, at least as far as the
game-buying public is concerned.

And Gravis had better get support into some new games quickly or it won't
matter anymore...

DDA

------------------------------

Date: Fri,  8 Oct 1993 13:51:00 -0400 (EDT)
From: Timothy B Martin <tm43+@andrew.cmu.edu>
Subject: Re: Synd/gus-synd/sbos problems
Message-ID: <QghOW4W00iV147EH0m@andrew.cmu.edu>

Excerpts from mail: 8-Oct-93 Ultrasound Daily Digest V7 #7 by Ultrasound
Server@dsd.es 
> Date: Thu, 07 Oct 93 10:17:54 PST
> From: "alan chiu" <alan_chiu@SpectrumSignal.BC.CA>
> Subject: Syndicate
>  
>      With SBOS (the latest version) loaded I tried using GUS-SYND.EXE to 
>      run Syndicate but the screen blanked and my computer got rebooted.  
>      Any cure?

I had the same problem.  It seemed to me that it was the Memory manager
that i was running.  Which happened to be Netroom at the time.  I just
boot off of a floppy using emm386 to play synd.


 ------------------=============> Tim! <===============---------------------
 | Email?:                    "Do you want to see the Kingdom,             |
 |  tm43+@andrew.cmu.edu           without a king?"                        |
 |                                                  - Love and Rockets     |
 ---------------------------------------------------------------------------

------------------------------

Date: Fri, 8 Oct 93 11:35:02 +0100
From: "a.edwards" <cs9h1aae@pyramid.swansea.ac.uk>
Subject: SYNDICATE
Message-ID: <11533.9310081035@pyr.swan.ac.uk>

I've noticed quite a few people having problems with Syndicate crashing
on them. Its doesn't seem to be just an SBOS/Ultrasound prob as friends
computers have hung with true Soundblaster cards.

The problem usually seems to be EMM386 - get rid of it and everything seems
fine. I believe Bullfrog have recommended in some magazines that the game
be run from a bare startup (if any probs are encountered that is)

However, we need SBOS etc.

I had a similar problem with my computer (really nasty hang with a CMOS
error!) but removing EMM386 cured it. And it sounds dead good through
the hi-fi at half volume! (walls rumbling to the sound of gunfire)

Hope this helps,

Alex Edwards - cs9h1aae@pyr.swan.ac.uk

------------------------------

Date: Fri, 8 Oct 1993 12:29:43 -0400 (EDT)
From: Phat H Tran <ptran@sciborg.uwaterloo.ca>
Subject: Re: Ultrasound Daily Digest V7 #6
Message-ID: <Pine.3.05.9310081241.C18297-c100000@sciborg>

> Date: Tue, 5 Oct 1993 17:39:11 +0930 (CST)
> From: Gavin <SCARMAN@hfrd.dsto.gov.au>
> Subject: Cakepro2.0
> Message-ID: <931005173911.ca58@hfrd.dsto.gov.au>
> 
> Excuse me if this has been asked/answered but my mail system chewed up a few 
> digests. With Cakepro2 it seems to want to load the whole drumset, thus runing 
> out of ram, is this right and is there a solution?
> 

By deleting all program changes on Channel 10, these "insufficient memory"
errors should disappear.  The GUS driver does not know what to do with 
program changes on the percussion channel.

> Date: Tue, 5 Oct 93 11:12 EDT
> From: MPA108@PSUVM.PSU.EDU
> Subject: Re: KLF mailer???
> Message-ID: <9310051507.AA22490@orca.es.com>
> 
>  and all that general stuff. The second bit had about 900 lines to it, but when
>  I tried to read it, I got only gibberish. I think it might have been a file of
>  some sort ( perhaps a mod?), but I don't have a clue as to how I'm supposed to
>  convert it or use it. Anybody have any suggestions?

It sounds like you have uuencoded files in your mailbox.  Save the letter
with the "gibberish" to a file, and then run uudecode <file>.

> Date: Wed, 06 Oct 93 18:56:05 EDT
> From: Thayer York <YT50%LAFAYACS.bitnet@lafibm.lafayette.edu>
> Subject: Patch Manager
> Message-ID: <06OCT93.20449629.0027.MUSIC@LAFAYACS>
> 
> I have about 200 patch files in my directory, yet the Windows Patch
> Manager only lists up to 127.  How can I get to the other files?  Does
> the Patch Manager get its list from the MIDI mapper or does it know what
> directory to look in on its own?
>

All the patches specified in ultrasnd.ini should show up in the patch
manager.  Remember that it has two windows, one for melodic and one for
percussive instruments.  Each window can have up to 128 instruments.
The GUS comes with 128 melodic and about 60 percussive instruments.
You should be able to access all these patches from the patch manager.
 
> Date: Tue, 5 Oct 1993 22:16:42 -1000 (GMT-10:00)
> From: Paul Murgatroyd <s1114@kowande.Bond.edu.au>
> Subject: Still hanging in there, but for how long?
> Message-ID: <Pine.3.05.9310052242.A1982-c100000@sand.kowande.Bond.edu.au>
>
[...] 
> I am seriously considering buying a SB16 + WaveBlaster from a friend. Why?
> Simple...the SB16 is compatible with just about everything, sounds pretty
> much the same as the GUS, records in 16-bit as standard, and includes a
> CD-ROM interface.
>

Correction.  The SB16 _plus_ WB sounds pretty much the same as the GUS.
The SB16 by itself is not too hot for MIDI playback.
 
> The support I have seen for the GUS so far has not impressed me at all.
> All these work arounds are simply not good enough. Ultramid consumes more
> memory than I have to offer. The only way I could make room for it was to
> remove my disk cache. Hardly what I call an ideal solution.
>

For backward compatibility, SBOS and Mega-Em cover most of the games out
there.  Now, if only the negotiations between Jayeson and Gravis would
wrap up soon.
 
Phat.

------------------------------

Date: Fri, 08 Oct 93 21:18:15 
From: matthew.arbeid@gravis.com
Subject: ZOUNDZ...
Message-ID: <9310082118.A0395wk@gravis.com>

Oh my...many things going on in the digest lately. Okay, feedback time.

I _do_ exist, you can mail me at: matthew.arbeid@gravis.com  OR
matthew@gravis.com
So turn off that darn flame thrower...you just may hurt yourself.

Regarding GUS going out and getting known.
Gravis _is_ going out and talking to many, many, many software
manufactures, coders and of course, the media. In the past two weeks the
marketing department has more than doubled ... things are keul at
Gravis.  In John's latest "Just to let you know" he mentioned a bunch of
new titles that will support the GUS, since then two more releases have
started shipping.

To the person that bitched about my tag line.

FLAME-ON>>> Hey dude...I guess I'm lucky, my job _is_ an adventure. If
you're not having an adventure you're not doing the right thing.
<<<FLAME-OFF

Meanwhile ... OS/2 (I can hear a small clock ticking somewhere)

YES...Yes...yes (in smaller and smaller fading fonts).  Gravis hears the
pleading and begging of those of you who feel you are using The Superior
Operating System.  DON'T FLAME ME ON THIS, I CAN'T BE BOTHERED TO ARGUE
ABOUT OPERATING SYSTEMS OR "MY FAVORITE GUI". Every time I read
something on the nets about OS/2 (and NT, and so on), I print it out and
wave it under our product manager's nose, really.

The Gravis Reply >>>
We're working on it.

My Reply >>>
You are like me.  You have the hottest, fastest machine on the block
with the latest software backing up on your desk cause you don't have
the room on your drive.  Ask yourself this:  Did I have trouble
installing my video drivers for my very expensive video acceleration
card ... does it even work properly now?  I think not.

What does this all mean?  Is Matthew babbling?  No.  The point I'm
trying to make is this.  When Gravis came out with the Win3.1 drivers
they were (for the most part) stable.  Now we've got the 16bit daughter
card breathing down our necks and we've got to get that puppy smooth
too.  OS/2 is happening ... but it's got to be a solid driver, I would
hope you'd all agree.  So, for now you'll have to live with "We're
working on it".  I really do hope you'll be just a wee bit more patient.

That's it...I've babbled enough.  Tis a holiday weekend in Canada...but
I do read my email.

Matthew
matthew@gravis.com

---
 ~ QMPro 1.0 05-8925 ~ Advanced Gravis...it's not just a job, it's an
adventure.

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End of Ultrasound Daily Digest V7 #8
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