GUS Daily Digest            Mon, 27 Mar 95  9:37 PST     Volume 20: Issue  27 

Today's Topics:
				   creating banks with bankmanager
				   Dark Forces - NE1 get any sound?
				   Driver Developement Information.
			 Error when playing MIDI files in Cakewalk...
				  GUS Daily Digest V20 #26 (4 msgs)
					 GusMAX - play and record???
							 lost  digest
						   Pops and squeaks
							 RAM/3D SOUND
							score printing
					 Ultrasound compared with AWE
					 v3.53 + norton desktop v3.0
				   Windows + QEMM + GusMax hangups

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Mon, 27 Mar 1995 13:12:45 +0200 (MET DST)
From: ralam@cs.vu.nl (Lam RA)
Subject: creating banks with bankmanager

Hello out there,

Is it possible to have banks (for patchmanager under windows) that will
map a patch to multiple instruments without it being loaded into memory
several times. I tried this, making an bank with all instruments using
the same patch, and I ran out of memory (I got one Mb on boardmemory).
And if that is possible, is there anyone out there that already has
a good melodic and drum bank that can be loaded into memory both together
at the same time?

The reason I'm asking is because I still can't get any music out of
Kings Quest VII. The only way you can hear anything is if you preload
some patches with patchmanager, but I don't know which ones. Someone
suggested that I get the new windows drivers, but that didn't improve
the music (And KQVII still keeps on crashing)

Thanks

Remco Lam

------------------------------

Date: Sun, 26 Mar 1995 17:28:45 -0500
From: RonHall@aol.com
Subject: Dark Forces - NE1 get any sound?

Has anyone gotten ANY sound from Dark Forces CD? The setup sound works fine,
but I get NO sound in the game.. if you get sound from that game, please post
how you did, and what you used, thanks.

RonHall@aol.com

------------------------------

Date: Mon, 27 Mar 1995 12:42:31 +0000 ()
From: "Eric M. Busalacchi" <emb@herman.tiac.net>
Subject: Driver Developement Information.
Message-ID: <Pine.BSF.3.91.950327124042.12679A-100000@herman.tiac.net>

	I am looking to develope a GUS driver for NeXTSTEP 3.3.  Can 
someone please help me get the information on the GUS that I will need to 
do this?  Thanks in advance!  


--
Eric M. Busalacchi
emb@herman.tiac.net

	- Big brother is watching the net..

-----BEGIN PGP PUBLIC KEY BLOCK-----
Version: 2.6.2

mQBtAy9wT60AAAEDANXELDU41nUeIgahsO1l7+j4e++B2mq7Z4/xIPI80VsVI3lc
nyEk9CnnxN7R7ZXw4WNyzBDiGVERe+CWiUHAc+Vr8PF/QpmqgvC3L5OBim0/4RY0
zurH/2OSHMiDcWqmXQAFEbQoRXJpYyBNLiBCdXNhbGFjY2hpIDxlbWJAaGVybWFu
LnRpYWMubmV0Pg==
=qEpQ
-----END PGP PUBLIC KEY BLOCK-----

------------------------------

Date: Mon, 27 Mar 1995 09:37:25 GMT
From: Clarke Brunt <clarke@lsl.co.uk>
Subject: Re: Error when playing MIDI files in Cakewalk...

>I just added an upgrade chip for my Max but I am still having some 
>problems when I play MIDI songs through Cakewalk Pro (2.0).  For many of 
>the songs (larger ones), I get an error saying that there is no memory 
>available for any more patches.  It is always the drums that get left 
>out.

Still sounds like it has got to do with the old problem of Program
Change events on channel 10. CakeWalk would respond to these by
trying to cache a melodic patch on channel 10, and the GUS windows
driver would refuse, leading CakeWalk to believe that you were
out of memory. Alternatively, it could be trying to cache drum
patches on some channel other than 10. I don't have CakeWalk Pro,
but is there somewhere in it to specify that drums are on 10,
and 10 only?

------------------------------

Date: Sun, 26 Mar 1995 23:45:32 -0500 (EST)
From: Buddy <cs3mh3dn@maccs.dcss.mcmaster.ca>
Subject: Re: GUS Daily Digest V20 #26

> From: dpenick@eden.com (David Penick)
> Subject: Play multiple signals w/out mixing
> 
> Is the GUS capable of playing multiple stereo signals
> simultaneously without mixing?
> 

<stuff deleted>

> Alternatively, I could use 4 different soundcards at one time.
> Anybody ever tried this?  Which soundcards?  How many? Which

Just don't try more than one of any particular card. Someone once asked 
if more than one GUS could be used at once (something I had considered) 
and the answer was that the software simply cannot distinguish between 
two cards and send different info to each.

Kevin

------------------------------

Date: Mon, 27 Mar 1995 9:46:05 +0400 (EET-DST)
From: MICASSO <MJHILTUNEN@ntcclu.ntc.nokia.com>
Subject: Re: GUS Daily Digest V20 #26

Date sent:  27-MAR-1995 09:40:58 
>
>In MIDISoft Recording Session, there is an entry where you select the
>instrument for a track that says "Bank Number".  When I enter the number
>of the bank I want, it still plays using the default bank set in Patch
>Manager.

	Yeah, Why doesn't Recording Session change the banks?
	My version plays only 0-banks (default banks).


	Is there any better manual or helpfile for Midifier?

	
--
 Micasso

------------------------------

Date: Mon, 27 Mar 95 08:27:19 EST
From: RICK_SCHREIBER_at_TPPEP@smtpgw.lcp.com
Subject: Re: GUS Daily Digest V20 #26

	 > Date: Sat, 25 Mar 1995 20:00:33 -0500 From: Art Iraidnakov > 
	 <iraida@rpi.edu> Subject: 95 and GUS
	 
	 > Could someone please tell me what the best way to setup Windows 95
	 > and the GUS are?  I am running the Final Beta and and didnt know 
	 > what drivers I should install.  Thanks..
	 
	 Art - 
	 
	 I installed the final beta and it used my autoexec.bat and config.sys
	 to determine the drivers automatically.  I didn't have to do anything 
	 for it to work fine.  Now, SCSI drivers, that's a different story :(
	 
	 -
	 Rick Schreiber
	 rick_schreiber_at_tppep@smtpgw.lcp.com  (I hate my email address)

------------------------------

Date: Mon, 27 Mar 1995 09:53 -0500
From: DANTONIO@PROCESS.COM (Momentary Language, Sexual Situations)
Subject: Re: GUS Daily Digest V20 #26

>Date: Sat, 25 Mar 1995 23:48:33 -0800 (PST)
>From: Marty Danko -Khertz- <mdanko@dhs.ucdavis.edu>
>Subject: PLEASE HELP ME!

>I am unable to "SUBSCRIBE" to the Ultrasound digest. I have tried putting
>subscribe in the text, and in the subjext lines. If you could, please put
>me on the list. 

What address did you send to? This is the correct one:

> To (un)subscribe or get help:     <gus-general-request@mail.orst.edu>

DDA

------------------------------

Date: Mon, 27 Mar 1995 09:47:29 GMT
From: Clarke Brunt <clarke@lsl.co.uk>
Subject: Re: GusMAX - play and record???

>I seem to be having trouble understanding what the use is for different 
>play and record DMA channel settings (in Windows GUS config).  When I am 
>in Cakewalk, for example, I can record on one Midi channel while others 
>are playing back.  I have a feeling, though, that this "play and record" 
>thing is not MIDI related.... or is it?
>
>In other words, what does it do?  Also, what does changing the buffer 
>size do?-- 

(N.B. all this is only relevant to Windows)
MIDI is nothing to do with it. MIDI 'channels' are merely part of the
MIDI data, and are interpreted by the drivers, not the hardware.

DMA (direct memory access) allows the GUS to transfer data to/from
main memory without processor intervention. You need to use two
separate channels if you want to play and record waveform data
at the same time.

The buffer size is the size of the DMA transfers (and also controls
how much of the GUS RAM is reserved for the buffers - too large
can prevent you from loading v. large MIDI patches). Check out
free memory in PatchMan even when no patches are loaded. To
reduce GUS RAM usage for buffers, you have to select the 'fixed
buffer size' (or whatever it is called) option in the driver setup,
otherwise it reserves the maximum amount, but then lets you
choose how much of it to use without restarting Windows. Small
buffer size seems to avoid jerky playback of video (.avi) files,
but I have sometimes had problems with WAV playback with very
small buffers. If you have a problem, then try changing the size,
otherwise leave well alone.

------------------------------

Date: Mon, 27 Mar 95 11:31:33-010
From: amfg@cic.teleco.ulpgc.es (Angel Fern'andez Gonz'alez)
Subject: lost  digest

I would be very grateful if  someone could mail me the digest from the
21 to 27 of march.
	Thanks in advance.

------------------------------

Date: Mon, 27 Mar 95 09:06:27 BST
From: dwj@kid01pml.icl.co.uk (Dave Johnson)
Subject: Pops and squeaks

Dear All,

A couple of months ago, I started hearing high pitched
squeals in the music of TIE Fighter.  It didn't happen
all the time, but once it had started (generally a few
minutes into the game) it was there until I quit to DOS.
I thought that this might be a problem with TIE, but now
I have heard the same thing with DOOM (or DOOMII, can't
remember which - could be both) but not as frequently.
This weekend I bought Dark Forces (WOW!), which also starts
to squeak at me after a while.

Ok, this is getting serious - it's time to consult the rest of
you GUSsers.  Does anyone else have the same problem / know
a way of fixing it?  Should I revert to my old GUS software?

Setup
-----
AMD 486DX @ 40MHz
8Mbytes RAM
Mitsumi 4x CD-ROM Drive (acquired after problem started)
512k GUS MAX using latest drivers
  Addr 220
  Play/Record DMA 6/7
  GUS/MIDI IRQ 7/5

Thanks, Dave

------------------------------

Date: Sat, 25 Mar 95 20:18:00 +0100
From: nuno.neves@skyship.alce.pt (NUNO NEVES)
Subject: RAM/3D SOUND

 Sorry for asking something you're probably tired to hear...
 I'm searching a GUS, but since they come with 512KB,I'd like to
 order the DRAMs at the same time.
 I've heard that the Max uses different chips, so which chips should I
get to upgrade the normal GUS to 1MB?

 Just 2 more questions, what's the latest version of the normal GUS
 (3.7?), and is it true that Gravis had to remove the 3-D sound effects
from recent cards because it was some other companie's technology?

 Thx dudes...

 -NN-

------------------------------

Date: Mon, 27 Mar 95 8:32:29 PST
From: David Burton <davidb@python.mcm.hp.com>
Subject: score printing

		
		Another option to Midisoft Studio for
		printing scores is Procyon Pro.  I think the
		results are better than Studio's.

		David Burton

------------------------------

Date: Mon, 27 Mar 1995 16:24:10 AEST-1000
From: Andrew McDonald <ANDREWM@halls1.cc.monash.edu.au>
Subject: Ultrasound compared with AWE

> Date: Wed, 22 Mar 95 13:34:00 +0100
> From: nuno.neves@skyship.alce.pt (NUNO NEVES)
> Subject: GUS
>  I'd like some comments of a vet user, good aspects, bad aspects.
>  I have an old SB 2.0, works great for the SFX, I don't need more, but
> FM is not pleasant at all, so a GUS would be nice for the music.
>  I want a GUS, but lots of people say I should pick a AWE32
>  "So the GUS is good, but it is not supported, so it's useless! Also,
> you really have to expand it to 1MB or it sucks"

Hi there. I have an Ultrasound and love it :) but recently a friend 
purchased an AWE-32. Now i was fairly open-minded about it, i thought 
that creative labs might have actually produced a decent card. That 
was until i heard it! I was very interested to compare the sound 
quality with the Ultrasound so, I listened to STRIVING.mid on both 
cards and in my subjective opinion, the ultrasound version sounds 
"clearer", and IMHO the piano sounds better on the Gus. 

But that's not the main reason why i would recommend the UltraSound. 
I'm not really a computer-gamer, but i would guess that there a lot 
more games that have native support for Ultrasound, than for the AWE. 
I know of plenty of demos that support either FM or GUS, or GUS only, 
and hardly any i've seen have wavetable support for AWE. 

But even that's not the main reason why i would recommend the 
ultrasound. :) Is there an AWE ftp directory? Is the awe as easy to 
program as the gus? is there a free sdk? how much shareware and pd 
software is written for the awe? Can you download patches, updates 
and beta releases of new-tuff from Creative-Labs? (my friend doesn't 
even have a MOD player for it, apart from the mix-it-all-into-one-
channel-and-sound-really-fuzzy kind). :)

As far as i know, the software bundled with the Ultrasound is HEAPS 
better than what you get with the awe. It looks like just the same 
software as the SB16, but with wavetable capability on the midi 
player. I couldn't see anything on there to compose midi at all! (the 
ultrasound comes with Power-Chords and Recording-Session, two pretty 
good programs). 

I can't really think of why anyone would buy an AWE ahead of the 
Ultrasound. IT's not even cheaper, in fact it's more expensive. (well 
it is here in Australia anyway). Well actually there is one possible 
reason. If you really *must* have 100% compatibility with old games, 
instead of 90% (?) compatibility using SBOS and Mega-emm, then 
POSSIBLY take a quick peek at the AWE. But considering you already 
have a Sound Blaster you could use both cards? I'm not sure how hard 
that is, but apparently quite a few people do that. 

by the way, if you get a chance to see the UltraSound experience cd 
before you decide, i think it would influence your decision ;)
					 May the best card win :)
see ya later!
-  AndrewMAC                     
		__  __                    
		\ \/ /                    Andrew McDonald 
	 THE \  / FILES               Engineering II
	 --- /  \ -----               Monash University
		/_/\_\                    Melbourne AUSTRALIA
								  ------------------------------- 
THE TRUTH IS OUT THERE...         ANDREWM@halls1.cc.monash.edu.au
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

------------------------------

Date: Mon, 27 Mar 95 13:49:32 BST
From: J.Screaton@sheffield.ac.uk (James Screaton)
Subject: Re: v3.53 + norton desktop v3.0

You need to upgrade to get these to work together. I'm still on
v3.56 of the software, and this works fine for me. It would be
nice if there was a list available of the enhancements for each
version (did one of these get done once?)

James

------------------------------

Date: Sun, 26 Mar 1995 17:43:50 -0700 (PDT)
From: Doug Whittier <COMPTEC93063@camins.Camosun.BC.CA>
Subject: Windows + QEMM + GusMax hangups

Hi all!

I've got a GusMax, and am trying to run it with Win 3.11.

I've had it all working perfectly for some time, but recently I tried hooking
up QEMM 7.0, and Windows refused to load until I removed the Gus-modified 
portions of win.ini, system.ini and control.ini, and deleted midimap.cfg
entirely.

Now some time ago, there was some discussion of a QEMM switch, something like
vmi:pentium or some variation of that, which might help.

Anybody know what that switch was? Or maybe someone else has had similar 
problems and cured them another way...  

BTW - I also have an SBPRO in my system, and I've gotten both to work together 
in games quite cleanly. It's the addition of QEMM that has prompted the 
glitches.

Thanx!

Doug Whittier

------------------------------

End of GUS Daily Digest V20 #27
*******************************
