GUS Daily Digest            Tue, 21 Jun 94  9:37 PST     Volume 14: Issue   9 

Today's Topics:
							  353 files
					   GUS Daily Digest V14 #5
				   GUS Daily Digest V14 #6 (2 msgs)
					  GUS Daily Digest V14 #8
			 GusMax, Mitsumi CD, to DMA or not to DMA...
						 Lands of Lore CD-ROM
								Linux
								 OS/2
						  Sam and Max CD-ROM
							   Sea Wolf
							 Wha happen?
						  X-COM: Ufo Defense

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Tue, 21 Jun 1994 11:10:13 GMT
From: Clarke Brunt <CLARKE@lsl.co.uk>
Subject: Re: 353 files

At last! The Digest is rolling again...

>Ok, it looks like I must have missed some digests so I'll ask again.  I
>downloaded the GUS 353 upgrade from the orst.edu site and could not get them
>all to open.  I keep getting an "error in line 1191" message for several of
>the patches.  Consequently, I have no cymbals or some of the other patches
>that I use frequently in composing.  Basically from what I can tell, gus004
>thru gus006 files will not unzip.  Help me find a solution so I can get a
>complete installation!! THANKS!

This probably won't help, but the 353 files I got were called gus353a through
f, and came from src.doc.ic.ac.uk. They worked fine.

>I use Finale 2.2 as a music notator/composer.  It is Soundblaster
>compatable, but must run in enhanced mode on Windows.  Consequently, I am
>having trouble getting all the channels to sound when I run the playback
>command in Finale.  Is there a GUS driver that is SB compatable that runs in
>Windows in enhanced mode?  And if so, how do I set it up?  Thanks!

And I don't understand this one. You would hope, under Windows, that all
drivers were compatible (apart perhaps from Patch Caching, which some cards
need and other don't - is this the problem?), so the question of being
SB compatible should not arise. Also as far as I know, the GUS drivers will
ONLY run in enhanced mode. Is Finale perhaps playing via MIDI Mapper using
a setup with some of the channels disabled - if so you will need to go
into MIDI Mapper and enable them.

--
Clarke Brunt (CCB), Principal Software Engineer, Laser-Scan Ltd, 
Science Park, Milton Rd, CAMBRIDGE, CB4 4FY, England. 
Tel (+44) 223 420414; Fax 420044, Email CLARKE@LSL.CO.UK (via BRITAIN.EU.NET)

------------------------------

Date: Mon, 20 Jun 1994 18:29:35 -0400 (EDT)
From: Philippe Chayer <chayer@info.polymtl.ca>
Subject: Re: GUS Daily Digest V14 #5

On Fri, 17 Jun -1, GUS Server wrote:

> 
> 
> I recently downloaded a patchfix for Dune2 to work with GUS in native 
> mode which I got from one of the GUS sites.  It is called dune2pch.zip.  
> After installing it (during which all of my *.pak files and also 
> dune2.exe and setup.exe etc are updated and/or modified).  I don't really 
> know what to do next as the read.me files included with the fix doesn't 
> say what needs to be done.  It simply says 'then just play the game 
> normally'.  Well so what do I have to do now??
> 
> Simply running the game as the read.me file says doesn't produce any 
> significant change to the music - I had it dune2 running using SBOS and 
> selecting sb simulation.  How do I get GM and digital fx at the same 
> time?  Do I load MEGAEM?  Ultramid?  What sound options do I select in 
> the setup?
> 
> 
> any help is very much appreciated....
> 
> 
> Kenneth Hsu (e3321942@mailbox.uq.oz.au)

try ultramid -m100 -c or something like that...

		   Philippe Chayer
				   chayer@info.polymtl.ca
_________________________________________________________cut here______
If it's there and you can see it, then it's real.
If you cannot see it and it's there, then it' transparent.
If you cannot see it and it's not there, then you deleted it...
						  ;)       See ya !!!

------------------------------

Date: Mon, 20 Jun 1994 11:30:00 -0600
From: ddrolet@traider.ersys.edmonton.ab.ca (Dean Drolet)
Subject: Re: GUS Daily Digest V14 #6

>Date: Sat, 18 Jun 1994 05:10:30 -0500 (CDT)
>From: ST4FX@Jetson.UH.EDU
>Subject: X-Wing update?
>
>I've been looking for a ZIP file with the XWING.INI file. In the readme
>that comes with XWINGUPD.ZIP it describes a XWING.INI file that I should use,
>but I haven't been able to find it yet. Does anybody know where I could find
>it? Or can anyone lead me to a program that resides in memory and counts the
># of times each instrument is used in a game?

The file is called XWNGSNDS.ZIP or something like that.  That has the
xwing.ini file that you are looking for.  Get them both and you will be
VERY happy with the sounds.

Dean
---
ddrolet@traider.ersys.edmonton.ab.ca (Dean Drolet) 
A Proud part of Net Logic Incorporated!
Edmonton, Alberta, Canada.                         

------------------------------

Date: Tue, 21 Jun 1994 08:53:50 CDT
From: mcavity@PANAM1.PANAM.EDU
Subject: Re: GUS Daily Digest V14 #6

There is another xwing file xwing up date fixes some xwing stuff
while xwing.ini fixes the mega-em ..[though I still want the booms louder!]
when I find the name of the file i will post again..
Mcavity@panam.edu

------------------------------

Date: Mon, 20 Jun 94 21:37:30 +0300
From: Yossi Oren <LIOREN1@WEIZMANN.WEIZMANN.AC.IL>
Subject: Re: GUS Daily Digest V14 #8

>Date: Sun, 19 Jun 94 12:58:00 -0800
>From: chris.campbell@mag-net.com (Chris Campbell)
>Subject: Traffic Department
>Message-ID: <da.1607.6@mag-net.com>
>
>I just got this new game, and I have a few problems.  First off, what
>the heck happened to Epic including GUS support in all their recent
>games?  Hank?  And the digital effects don't even work right with SBOS,
>whenever one is played, the action pauses.  Thanx!

YAHOO! The Digest is back!  I have 8 new users while it was down from making
noise on csipsx. :)

TD!  TD...  I had a long talk with John Pallett-Plowright, head programmer of
P^2, about this.  What came out is that TD 1.1 will support the GUS in native
mode.  That's right.  He claims they have problems getting MID out of CMF, so
if you have any idea that can help, mail me and I'll give you the guy's EMail.
Yossi.

+---+-----------------------------------------------------------+---+---+
| = | Yossi Oren, Al-Daf Technological Mercenaries.             | v | ^ |
+---+------------------------------------------------++---------+---+--+|
|LIOREN1@weizmann.weizmann.ac.il (or just @weizmann) || GUS - hearing  ||
|Doom's JUST A GAME, OK?  Now give me back that gun. || is believing.  ||
[The People are with the Golan Heights!]=============++================++

------------------------------

Date: Mon, 20 Jun 1994 22:24:27 -0400 (EDT)
From: mikebat@netcom.com (Mike Batchelor)
Subject: GusMax, Mitsumi CD, to DMA or not to DMA...

Now that I have my MAX up to 1Mb, I installed it over the weekend. 
Contrary to the documentation, my SINGLE speed Mitsumi does not work on an
8 bit DMA channel, anymore than the double speed drives are supposed to. 
MTMCDE loads alright, with /T:3, and so does MSCDEX.  But try to do a dir
on the CD, and it goes into lala land.

Not to worry, though.  I do not have to operate in polled mode.  You can
set /T:S instead for MTMCDE, and still operate in interrupt driven mode,
and avoid the slower MTMCDS.  In fact, had I had cause to investigate this
earlier, I'd have put it in no-DMA-but-IRQ-ok mode all along, and saved a
DMA channel.  I can't tell the difference!  Certainly, if there is any
measurable difference, caching the CD with Smartdrv would even things out.

I have MTMCDE v2.10a, if the version makes any difference.  Be happy to
put it up somewhere if someone needs it...

-- 
Mike Batchelor      | UseLinuxUseLinuxUseLinuxUseLinuxUseLinuxUseLinuxUseLinux
mikebat@netcom.com  | xuniLesUxuniLesUxuniLesUxuniLesUxuniLesUxuniLesUxuniLesU
 -----------------------------------------------------------------------------
It is said that Dreams are real while they last.
Can we say more of Life?

------------------------------

Date: Mon, 20 Jun 1994 15:56:35 -0400 (EDT)
From: Richard Warren Little <littlerw@jeff-lab.QueensU.CA>
Subject: Lands of Lore CD-ROM

Hi folks; gladto see that we're getting some traffic back again.

I bought a CD-ROM version of the Lands of Lore game over the weekend. 
Using Megaem as I was told to, I was able to get sound to work properly
for the most part, with one problem.  I found that many of the game's
speech-bites came out funny.  The best way to describe it is that the
speech was echoed, or doubled.  I've heard of this problem before, with
other games, but I cannot recall how it was fixed.  Can anyone help me out
here?


Rich

------------------------------

Date: Tue, 21 Jun 1994 13:57:46 +0100 (BST)
From: Toby <T.W.Nichols@herts.ac.uk>
Subject: Linux

Wot I want to know is... is it possible to run DOS games with GUS under 
Linux ?

# | \        /  ~~|~~ /~~~\ !   !      {} ............................ | #
* <  \  /\  / /~\ |   |     |---|  /\  {} Pessimism? It'll never work. > *
# |   \/  \/  \_/ |   \___/ !   ! /~~\ {} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | #

------------------------------

Date: Mon, 20 Jun 1994 16:18:43 -0500
From: tarjan@iastate.edu
Subject: OS/2

I got the 0.4.3 ver of the GUS driver and it wont play sounds right..
it is a high pitched whine then a sec of the sound then another high pitched
whine.

The other versions dont produce any sound..

My GUS works fine in dos and windows.. so it isnt that..

Thanks for any help..

tarjan@iastate.edu

------------------------------

Date: Mon, 20 Jun 94 12:28:23 -0700 (PDT)
From: Francis Li <fli@nermal.santarosa.edu>
Subject: Sam and Max CD-ROM

I have heard that the new Sam and Max Hit the Road CD-ROM uses the DOS4GW 
dos extender.  Is this true?  And I know that LucasArts isn't about to 
make new GUS drivers.  And, I'm pretty sure that they don't use the AIL 
drivers.  What I really want to know is if there is truly a DOS4GW 
version of MEGA-EM in the works.  I have heard talk about it, but never 
any real report on it...

------------------------------

Date: Mon, 20 Jun 1994 11:27 MST
From: Bryan Brown  <BRYAN@GSE.UTAH.EDU>
Subject: Sea Wolf

Hello GusTypes,

	 I've got a question for you all.  I'm playing SeaWolf which is an
excellent game but the game occasionally gives me an fatal error saying
Kernel:  Divide Overflow.  I suspect it has something to do with the Ultramid
drivers that are loading (v 1.08).  Last night I loaded the new one from the
353 disks but since it was way early in the morning I haven't had time to
discover if that will fix the problem.  I want to know if anyone else has had
this problem and if so what they did to fix it.  Thank you very much

					Have a swell day.
					 Bryan R. Brown

------------------------------

Date: Mon, 20 Jun 1994 15:15:46 -0400 (EDT)
From: Gunnar Swanson <gunnar@gibbs.oit.unc.edu>
Subject: Wha happen?

What happened? 

No digest for weeks nothing, nada, zip.  Then, BOOM, digests again.  Even 
a very good story explaining everything would be great.

Well hope all is well in GUS land. 

Bye,

Gunnar Swanson

gunnar@gibbs.oit.unc.edu

end transmission.

------------------------------

Date: Mon, 20 Jun 94 18:06:10 ADT
From: Craig Galbraith <J5OA@unb.ca>
Subject: Re: X-COM: Ufo Defense

Hello everybody!
   Enjoy your GUS digest break?  I didn't.
   Anyway, can anybody tell me if Microprose has made any advances
towards making a patch file for X-Com: UFO Defense to work with both
GUS sounds and GUS music without locking?
   I can use SBOS to get Sb sounds and Sb music...but you all know
what that's like.  It doesn't lock up though...the GUS sounds always
locked it.  Strange...If anybody has figured out a way to get the game
to work with MegaEm, I'd LOVE to hear about it.
   P.S.- If anybody has any strategic hints to give me...please do.
The sectoids keep trashing me on terror strikes with their blasted
mini-ufo things!!! My tanks don't stand a chance!
Craig Galbraith
j5oa@unb.ca

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End of GUS Daily Digest V14 #9
******************************
