Ultrasound Daily Digest     Tue, 27 Apr 1993     Volume 3 : Issue  27 

Today's Topics:
					  Dram Probs & Cakewalk Demo
						 FPS Football and GUS
						  GUS 3D INFORMATION
			have registered user's got the new disks yet?
			   How many voices does a GUS really have?
					 Minor comments about the GUS
					  Origin games with GUS & SB
					Software for registered users
				Ultrasound Daily Digest V3 ?24 - Reply
	  Ultrasound FTP Sites - New files validated - April 25, 93
						   Upgrade Disks??
				  Zone66 and SCSI hard drive problem

	Information about the UltraSound Daily Digest (such as
mail addresses, request servers, ftp sites, etc., etc.) can be found
at the end of the Digest.

	*** HEY!!! *** 

	Before you ask a question, *** READ THE FAQ ***.  It's
available on the request server and the ftp sites, or check the
newsgroup archives.


----------------------------------------------------------------------

Date: Mon, 26 Apr 93 9:46:56 CDT
From: Joe Cheng <jcheng@post.its.mcw.edu>
Subject: Dram Probs & Cakewalk Demo
Message-ID: <9304261446.AA27210@post.its.mcw.edu>

This is in response to two previous posts before :

1) Cakewalk : There is a demo for this Windows Midi program with all the feature              of the real program except the save option.  You can find it on
			  wuarchive.wustl.edu in the systems\msdos\win3\demo subdirectory.
			  There are also a lot of other nice Midi programs like Musicator 
			  and Candenza for Windows.

2) DRAM Problems : I was having some problems before when I upgraded my GUS
			  to 1 Meg on board with 70ns DRAMS.  Using GUSDRAM, DRAM, 
			  GUSMEM, etc. to check the system, it would give really wierd
			  errors like some times reporting all the memory good, sometimes
			  telling me that one bank was out, or that I only had 768K.
			  It turns out that one chip in bank two was loose and giving me
			  all those headaches.  Apparently the repeated cycle of heating
			  and cooling from the computer loosened that chip and made it
			  pop out a bit (this is after I really pushed all the chips in
			  to make sure they were seated).  The 80ns drams should be ok
			  as I couldn't find any real data on discrepancies between
			  standard 256x4's.  Using 70ns drams, I was told to replace
			  bank one also with 70ns otherwise the board still run's at
			  80ns because the data will bottle neck with the slowest
			  denominator.  Personally, I can't tell the difference between
			  70ns and 80ns, I guess my brain just can't move quick enough
			  to pick up that extra 10ns.  Anybody notice it different?

After one heck of a long message....

											  -Joe-

------------------------------

Date: Mon, 26 Apr 93 07:34:54 CDT
From: ldawes@cs.uah.edu (Lisa Dawes)
Subject: FPS Football and GUS
Message-ID: <9304261234.AA00345@uahcs2.cs.uah.edu>

Hello,

Does anyone no a workaround to the echo problem with FPS Football?  The
GUS FAQ says the digital sounds may echo (and they most certainly do).
I can play the game without it, but they do add a nice effect.

Thanks

------------------------------

Date: Thu, 15 Apr 93 11:32:01 
From: john.smith@gravis.com
Subject: GUS 3D INFORMATION
Message-ID: <9304151132.A9825wk@gravis.com>

The following is a copy of a Comdex Technical Brief that was
being handed out to people as information on the GUS 3D.
I know everyone is curious about 3D sound so hopefully this will
answer some of your questions, or, raise more. <grin>  This was
written in January so some things may change by the time GUS 3D
hits the shelves.

========================

TORONTO:    AED                                            Advanced Gravis
VANCOUVER:  AED
OTC BBS:    GRVSF

	   ADVANCED GRAVIS LEADS SOUND TECHNOLOGY WITH 3D AUDIO
					   January 1993

Advanced Gravis introduces the next dimension in PC audio with 3D sound
for developers.  Gravis and their audio designers and development support
team, Forte, can easily assist software developers into integrating
UltraSound 3D(tm) into their applications.  Utilizing the UltraSound(tm)
Board and 3D drivers, developers initiate a few function calls written
into their software routines and quickly enter the virtual 3D audio world.
Advanced Gravis and the UltraSound Card provides you with unprecedented
capabilities in the audio world and now adds 3D audio development
capability.

UltraSound 3D Features:

		   - User Programmable - 360 degrees in X,Y,Z coordinates
		   - "Fly" audio in Stereo or Mono mode
		   - 16 bit, CD quality
		   - Binaural Localization Processing
		   - Requires only 2 speakers systems or headphones
		   - Real-time audio positioning processing

The Focal Point(tm) technology uses a mathematical process called
convolution to separate binaural outputs into distinct channels for the
left and right ears.  Directional information is then added and
transmitted to your ears telling you where the sound is coming from.
This gives the effect of the sound moving from distinct location
traveling through programmed points in a spatial environment.  This
process allows you to program, real time, in the horizontal, vertical
and distance dimensions of audio and then "flies" them in real life fashion.

The easy steps to integrate UltraSound 3D are as follows:

1) Create or load a mono audio file
2) Process Mono sound file to create a 3D track
3) Call 3D sound routines
		- Load buffers
		- Position sound
		- Play 3D sound
		- Stop playing file

Sample Interface functions for playing buffers are:
	   1) Load_3DSND_Buffs(Buf,Size,N)
	   2) Position_3DSND_Buffs(SND,x,y,z)
	   3) Play_3DSND_Buffs(SND,N)
	   4) Stop_3DSND_Buffs(SND)

Sample interface functions for playing files are:
	  *1) Play_3DSND_Files(FName,N)
	   2) Position_3DSND_Files(FSND,x,y,x)
	   3) Stop_3DSND_Files(FSND)

	   *Read buffer call is designed to keep buffers primed for
		continuous audio play and users must allow time to do so.

This system adds the final realism to audio.  You can enhance stereo
sounds, bring realism to games, improve audio presentations, bring
multimedia applications to life or add sound effects to any video or
audio show.

Advanced Gravis, a Burnaby, BC based company, is the manufacturer of the
technologically advance UltraSound card.  This card is a Wave table based,
32 voice, 16 bit audio card which is Sound Blaster(tm) and Adlib(r)
compatible.  It supports Windows 3.1 Multimedia Extensions and has
been shipping since October 1992.  The UltraSound 3D will be available
to developers during the first half of 1993.

========================

We are putting the final touches on our new public SDK which will
include the 3D audio routines.  Once it is ready I'll be sure to let
you all know what it will include and where you can get it.

C'ya

John

cc: brian.simpson@t8000.cuca.ab.ca
---
 ~ QMPro 1.01 05-8925 ~ He does the work of 3 Men...Moe, Larry & Curly

------------------------------

Date: Mon, 26 Apr 93 08:22:46 EDT
From: nemo@vnet.IBM.COM
Subject: have registered user's got the new disks yet?
Message-ID: <9304261231.AA29116@orca.es.com>

Hello everyone,
The subject matter pretty much says it all.  I'm a registered user of the GUS
board and have mailed in my registration card, but still no new disks!  Has
anyone received the new disks yet?  I believe it been about a month since the
new 2.X disks have been advertised at FTP sites, but I don't want to download
for a week with my old 2400 baud modem.  If someone has received the new stuff,
what documentation has come with it?

BTW, I still haven't gotten a response as to an FTP site that carries the
Alone in the Dark demo.  Could somebody tell me this if you got a second or 2,
as well as the directory and filename.  Thanks loads!

Bye for now!
Nemo De Furia.

------------------------------

Date: 26 Apr 1993   11:19:30 PST
From: chrisw <chrisw@leland.Stanford.EDU>
Subject: How many voices does a GUS really have?
Message-ID: <9304261821.AA19702@leland.Stanford.EDU>

------------

Asked in yesterday's digest about why you can choose the number of voices
in the Windows driver. I've been experimenting a bit and it seems that this 
might influence to what extent the card does oversampling. There does seem to 
be much more distortion on very high notes with 32 voices selected than with
16 voices selected. 

Does anyone know the precise tradeoff involved here? What sort of specs does
the thing have with the 'quoted on the packet' 32 voices? 

Chris.

------------------------------

Date: Mon, 26 Apr 93 15:57:44 CDT
From: ddebry@itchy (Dave DeBry)
Subject: Minor comments about the GUS
Message-ID: <9304262157.AA29894@itchy>

	I finally weaseled myself some Free Time (tm), and got to
install the new disks for my GUS.  I went out and bought SCII as well,
as I'd played the demo and really enjoyed it.  (I feel kind of guilty
about this; I'm a devout non-video-game person, still mourning the
death of Infocom.  :-/ )

	First and foremost: Whoever wrote the UNIX-like 'mv' command
for MS-DOS should be shot.  It causes horrible problems like
corrupting files, giving files the same ID number as other files,
etc., etc.  I did a lot of 'mv'ing the other day, and it made me have
to re-install Windows and the GUS disks... not a pleasurable
experience, mind you.  Feh.

	Next: The problem with SCII and a 1meg GUS is that the memory
hasn't been cleared on the GUS correctly, right?  So, I run GUSCLEAR
before starting SCII.  No dice; everytime I move up or down in a menu
I get the associated 'up-or-down-in-a-menu' sound effect, and then a
lot of noise and junk.  So it's back to the 669 player solution.  Any
comments on this?

	To all of you folks who have been writing GUS
demos/games/utils, nice job!!  Zone66 made me go out and buy a
joystick (another guilt trip on myself), tzjungly was hilarious,
gusmod sounds wonderful... all the stuff I've seen has been great.
It's good to see the *ware scene accepting the GUS so quickly and
well.  I hope that Gravis, Forte, and Logitech realize how much you
folks have done.  (Of course, you are all making me spend money and
feel horribly guilty... it's a tradeoff... :-] )

	What else... um...

	John Smith: think you could start posting the stock quotes for
Gravis?  I for one would like to know how the company is doing.

	Boy, is that line-out line loud.

	More things as I see them...  (of course, this is all old hat
to most of you)

-- 
Dave  ddebry@ debry@   \
DeBry dsd.    peruvian. | "I have a plan so cunning you could put a 
	  es.     cs.utah.  |  tail on it and call it a weasel."
	  com     edu      /

------------------------------

Date: Mon, 26 Apr 1993 15:04:54 +0300 (EDT)
From: Kaj Laaksonen <kaizu@mdata.fi>
Subject: Origin games with GUS & SB
Message-ID: <199304261204.AA13842@mdata.fi>

Howdy fellow GUSsers!

Looks like most GUS owners have GUS and SB working well together.
Until now everything worked OK with my setup too but with new Origin
games, Serpent Isle & Strike Commander, I've run into problems.
Installation goes smoothly but when I try to start game it just hangs up
and returns to DOS with big blocky prompt. I have GUS and my SB-clone setup
to different addresses and IRQ & DMA and all the other games work fine.
If I remove GUS both games start properly...
My SB-clone is a Taiwanese Golden Sound Card, works just fine otherwise.

I include my GUS related config.sys and autoexec.bat lines:

AUTOEXEC.BAT

SET ULTRASND=240,7,7,11,5
C:\ULTRASND\ULTRINIT.EXE
SET ULTRADIR=C:\ULTRASND
SET BLASTER=A220 I7 D1 T1

CONFIG.SYS

DEVICE=C:\ULTRASND\ULTRINIT.SYS ULTRASND=240,7,7,11,5

No QEMM as I use EMM386 from MS-DOS 6 and I don't use doublespace or other
disk compression software. I removed SBOS lines from autoexec.bat and don't use it otherwise either, is it needed?

Hope some  kind soul could provide some help as it's really annoying to remove
GUS from my machine to play these games.

Thanks in advance!

Kaizu

------------------------------

Date: Mon, 26 Apr 93 09:09:19 EDT
From: timkwan@Athena.MIT.EDU
Subject: Software for registered users
Message-ID: <9304261309.AA00849@carbonara>

I thought there was some talk a while back that Gravis was gonna send to
all registered owners of the card the latest version of the install
disks plus two (?) software packages for writing music (Midisoft? 
PowerChords?)  WHEN will this happen?????

-Tim

------------------------------

Date: 26 Apr 1993 07:40:03 -0400
From: Andre.Simard@MPS.x400.emr.ca
Subject: Ultrasound Daily Digest V3 ?24 - Reply
Message-ID: <2BDBCA13.6A501*/PN=Andre.Simard/UA-ID=000000001/ADMD=TELECOM.CANADA/C=CA/@x400.emr.ca>

Anybody knows about a good MOD player (Windows if possible) that works with the GUS AND has volume
control?

Thanks.

------------------------------

Date: 26 Apr 1993 04:11:11 GMT
From: twong@civil.ubc.ca (Thomas Wong)
Subject: Ultrasound FTP Sites - New files validated - April 25, 93
Message-ID: <1rfncvINNl6d@iskut.ucs.ubc.ca>

ReprintFrom: comp.sys.ibm.pc.soundcard

					GRAVIS ULTRASOUND FTP SITES NEWS
==========================================================================
Ftp Site: archive.epas.utoronto.ca     Directory: pub/pc/ultrasound
		  wuarchive.wustl.edu                     systems/msdos/ultrasound
 -------------------------------------------------------------------------

Hi all. Here are the files I just validated for April 25, 93
for both Ultrasound FTP archives:


Subdirectory: ..../sound/patch/files

accrdeon.arj - new version


Subdirectory: ..../sound/patch/util

ped.arj - Patch Editor 0.001 for Ultrasound


Subdirectory: ..../util/dos

boot110.arj - DOS config changer & rebooter 1.10
gusclear.arj - GUSClear clears GUS memory fast
gustest.zip - New version of GUS Tester 1.21


Subdirectory: ..../sound/midi/files

brokfolk.zip, erasure.zip, nightbal.zip


Subdirectory: ..../sound/midi/util

gusorg.exe - GUSorgan midi keyboard DOS program for Ultrasound
spltmidid.zip - midi utils for Windows


Subdirectory: ..../sound/mod/util

ripper10.zip - Ripper 1.0 MOD composer util for Ultrasound


Subdirectory: ..../sound/wav/files

swirlb4.wav - 16 bit test file swirl sampled at B4


Subdirectory: ..../sound/wav/util

wazwav.arj - 16 bit wav file compresser (Windows)


Subdirectory: ..../gravis/patch

pmidi405.zip - Playmidi 4.05


Subdirectory: ..../util/windows

vbrun200.zip - VBRUN200.DLL  needed for several Windows programs


Well, that's it folks. That's it for this validation period.
Several things to note though....

Anthony who posted MIDPAC.ZIP, seeing as we can't get it to work and
there has been complaints that it doesn't work. I can't validated it
till it's fixed.

Disk 2.05 isn't an official release from Gravis (not on the BBS) and
therefore, doesn't have file names gus00*.zip hence I'll leave it in the
submit directory should anyone wants it, but I did validated Playmidi
4.05. This is supposedly the only bugfix in this set of disk.

Happy GUSing!


Thomas.

------------------------------

Date: Mon, 26 Apr 1993 11:27:50 -0400
From: robert douglas <douglas@hydro.mps.ohio-state.edu>
Subject: Upgrade Disks??
Message-ID: <9304261527.AA05012@hydro.mps.ohio-state.edu>

	 What ever happened to the upgrades that Gravis was supposed to 
send to registered users?  I've had my GUS since Sept 92, I
did send in my registration card, and I havn't heard 
anything since.  I heard the rumors that Gravis was done with the
SBOS fixes etc and that they would be shipping some day.  Did
I miss something?  I have downloaded the files from epas, but
wasn't there supposed to be some additional software?

	 Any info would be appreciated.

						  Bob.
							 douglas@hydro.mps.ohio-state.edu

------------------------------

Date: Mon, 26 Apr 93 09:33:39 PDT
From: tri.tran@chinalake.navy.mil (Tri Tran)
Subject: Zone66 and SCSI hard drive problem
Message-ID: <9304261633.AA02361@f18sunc.f18sun>

I heard of this before but didn't take notice of it until it happen
to me.  I was playing Zone66 with my GUS when suddendly, the system
hang.  I rebooted and nothing happen.  My controller card (Ultra 14f)
couldn't recognize my HD (Maxtor 7213S).  I lost.  Please help.
These are brand new parts and I would like to find out which one is
broken and why so that I can return it.  Thanks in advance.

Tri Tran

------------------------------

End of Ultrasound Daily Digest V3 #27
*************************************
