GUS Daily Digest            Tue, 12 Apr 94  9:37 PST     Volume 12: Issue  12 

Today's Topics:
					   32 channels on RAPTOR?!
					  32 voices for DOOM/RAPTOR?
					all these 3.1 install problems
				  ATTENTION GRAVIS ULTRASOUND USERS
					 Demo Coders and GUS support
						   DOOM and Raptor
				  GUS Daily Digest V12 #11 (3 msgs)
							   Gus Max
					  GUS with IBM PS/ValuePoint
						   Need some demos
					No problems with Raptor here..
					   Pas, Gus, and port mouse
						problems with my dram?
								Raptor
						Raptor, Iplay slowdown
						   Raptor sounds...
					 SB (BS) AWE32  is AWEful...
							 The Horde...
						  Wolfenstein & GUS

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Mon, 11 Apr 94 20:08:19 PDT
From: ebulalacao@csupomona.edu
Subject: 32 channels on RAPTOR?!

I thought the maximum is only 8 channels.

------------------------------

Date: Mon, 11 Apr 1994 14:12:12 -0700 (PDT)
From: "Peter C. Chien Jr." <pchienjr@ocf.Berkeley.EDU>
Subject: 32 voices for DOOM/RAPTOR?

I'm not so sure, that 32 voices (for sound effects) are supported as 
someone said.  Most likely, it only appeared that way because you can 
edit the file and have the program read it without errors.  But what may 
actually be happening is that a)the program uses 8 (its maximum?) to try 
to follow best the instruction for 32 channels, or b) it is only looking 
for one digit, so it ignores anything after the first digit.  In this 
case, it interpreted 32 as 3 channels really.  I think it can still have 
the monsters scream their death throes with the plasma gun firing even at 
3 channels.

------------------------------

Date: Mon, 11 Apr 1994 14:06:39 -0700 (PDT)
From: "Peter C. Chien Jr." <pchienjr@ocf.Berkeley.EDU>
Subject: all these 3.1 install problems

I have disks v2.06, and I've heard about the v3.1 disks.  What's on them, 
that's special enough for me to upgrade?  Also, so many people are having 
problems installing them, is it worth it?  Better yet, what are some tips 
to help avoid the installation traps other people had?

Thanks.

------------------------------

Date: Mon, 11 Apr 94 23:57:55 EDT
From: Peter Scheyen <pete@csd.uwo.ca>
Subject: Re: ATTENTION GRAVIS ULTRASOUND USERS

Tell it like it is!  Give 'em hell!

------------------------------

Date: Mon, 11 Apr 1994 22:03:09 EDT
From: Hal Black <sylk@mik.uky.edu>
Subject: Demo Coders and GUS support

I know that I was influenced to purchase my GUS because of the support from
Demo Groups.  Especially the Future Crew and Twilight Zone.

	FC constantly puts out quality releases, and the Ultrasound support
option encouraged me.  Also, some demos (Monty Python, by TZ) only support
the GUS, and the music and sound are some of the best elements of a demo.
  
	I was shopping for a 16 bit soundcard (for stereo, especially), and all 
the talk on comp.sys.ibm.pc.demos about the Ultrasound got me interested
in it.  Then I started reading the GUS digest to find out about it.  Since
then, myself and two of my friends have gotten GUSses.  No problems with any
programs, and we are all big demo fans (though they aren't netties like I
am)

	So a big thanks goes to the Future Crew!  You helped save at least 2
people from the horrors of buying a PAS-16 instead of a GUS.

	This bothers me that you have said this, though...  Does Future Crew not
plan to support the GUS in the future???  Please respond.



-- 
| sylk@mik.uky.edu | hwblac00@ukpr.uky.edu | Entitlements kill |
(tastefully short signature)

------------------------------

Date: Mon, 11 Apr 1994 21:48:00 -0700 (PDT)
From: "Shawn M. Thomas" <smthomas@ubc.ca>
Subject: DOOM and Raptor

Ok, just like to add that Raptor works fine for me with 8 channels 
although I do get the famous joystick drift every so often.  No 
slow-downs though.  I'm running it on a 486dx-33 with 8MB ram.  I don't 
believe that Raptor supports 32 channels however.  When I edited the 
config file to 32 channels I lost my machine gun sound... so I'm thinking 
it just looks at a single digit... i.e. if you put 32 for your value, 
you'll really only get 3 channels.  Also, Raptor ASSUMES that you're 
using DMA 1, so edit that config to match your own setup.

Someone also asked about raising the number of channels in Doom.  Just 
look in the default.cfg file and change it to 32.  I did that and 
experience NO SLOW DOWNS and AWESOME sound... GUS FOREVER!!!

Shawn.

------------------------------

Date: Tue, 12 Apr 94 14:08:36 +0300
From: Yossi Oren <LIOREN1@WEIZMANN.weizmann.ac.il>
Subject: Re: GUS Daily Digest V12 #11

>Date: Sun, 10 Apr 1994 18:19:15 EST
>From: "Joseph R. Granto" <GLOCK@chip.cba.ufl.edu>
										  ^ ^^hey, demo-site dude!

>Subject: 32 channels; Raptor and Doom  ---  need help
>
>I read the mail on how 32 channels sounds cool with Doom and Raptor,
>and I would like to know a couple of things on how to do this.
>
>1.  Do I need need to get the 32 channel AIL drivers?  If so, do I
>    still need to run ultramid, then loadpats?  I have never used the
>    32 channel ail drivers, you see.
Duh?

>2.  I edited the configuration files in Doom and Raptor, and tried
>    Raptor, but there were NOT 32 channels.  What needs to be done?

I fear you have 2 things mixed up.  32-BIT AIL drivers are needed for 32-BIT
games (flat protected mode - it's using your memory with DOS out of the way).
The Doom and Raptor sound code (coded by Cygnus, I am told, at least for D1.3)
uses its own drivers so AIL is not an issue.  What we ARE talking about is
32 CHANNELS.  That's right.  The Cygnus sound code allows several sound
effects to be played back simultaneously (chainsaw and growls of pain, 4X),
and an arbitrary number is given (4 usually) to keep the sound code from
working too hard and slowing down the entire game.
On the GUS (if you have enough RAM) mixing is done on-board, so the only issue
for the sound code is whether that particular effect has been previously
played back.  Thus, you can raise the maximum channel number to something
ridiculous (32), without the game slowing down.  Of course, if you have 32
effects going at once you're probably getting so much flak you're dead anyway,
but this means that the game will stay cool for 6 or 8 without clipping.
To change the channel count you just edit default.cfg (or setup.ini) and
change the appropriate line from 4 to, say, 32.
Yossi.

+---+---+---+---------------------------------------------------+---+---+
| = | E |_|/|               Signature 1.31                      | V | ^ |
+---+---+---+---------------------------------------------------+---+---+
|Yossi Oren, Al-Daf Techno-Mercenaries, Rishon Le-Zion, Israel. Help    |
|TInternet EMail:LIOREN1@WEIZMANN.WEIZMANN.AC.IL     TT The people are T|
||Bitnet EMail:LIOREN1@WEIZMANN                      || with the Golan ||
||Drag yer damn objects around.  I've got work to do.|| Heights!       ||
+====================================================++================++

------------------------------

Date: Tue, 12 Apr 94 14:17:35 +0300
From: Yossi Oren <LIOREN1@WEIZMANN.weizmann.ac.il>
Subject: Re: GUS Daily Digest V12 #11

>Date: Sun, 10 Apr 94 17:16:49 EDT
>From: Akintunde Omitowoju <ZAO1@ETSU.EAST-TENN-ST.EDU>
>Subject: How to do samples ... the right way!
>
>Hi all,
>I am just begining to *really* use my GUS
I'd like the sceptics to write down this gem, along with the one about "why
does anybody think GUS is so tough".  I haven't seen the 3.1 manual, but it
seems it's VERY WELL written - I have heard of newbies getting games up and
running with MegaEm before they've cleared the packing materials.
>and I was wondering how to I go
>about creating samples in such a way that I can use them in like a MOD file.
If you want a MOD sample, you need 16KHz signed 8bit raw data.  The Hertzage
isn't that important, but if you sample an A at 16KHz you won't need to
transpose the sample when composing (am I right on this?).

>I've tried using USS8 to get a sample of my acoustic guitar, but I don't seem
>to be doing it right.
You're probably creating unsigned data (IBM standard).  The Amiga used signed
data, and the SoundTracker MOD format is Amigan.  Just open the file under
GoldWave or CoolWave (both available from ftp.cica.indiana.edu:pub/pc/win3/
sounds) and issue a "Byte Swap" or "Export" to fix it.
There's a good sample primer somewhere around, I think the guys at gus-music
could help you on that.
HTH,
Yossi.
PS A very good guitar sample can be ripped from Purple Motion's (whimper,
   grovel) "A Touch of Spring", an S3M available in JOURNEY.ARJ, their music
   disk.

+---+---+---+---------------------------------------------------+---+---+
| = | E |_|/|               Signature 1.31                      | V | ^ |
+---+---+---+---------------------------------------------------+---+---+
|Yossi Oren, Al-Daf Techno-Mercenaries, Rishon Le-Zion, Israel. Help    |
|TInternet EMail:LIOREN1@WEIZMANN.WEIZMANN.AC.IL     TT The people are T|
||Bitnet EMail:LIOREN1@WEIZMANN                      || with the Golan ||
||Drag yer damn objects around.  I've got work to do.|| Heights!       ||
+====================================================++================++

------------------------------

Date: Tue, 12 Apr 94 14:27:31 +0300
From: Yossi Oren <LIOREN1@WEIZMANN.weizmann.ac.il>
Subject: Re: GUS Daily Digest V12 #11

>Date: Mon, 11 Apr 1994 10:01:28 +0100 (MET DST)
>From: "Michal Weis [aka Infi]" <weis@elf.stuba.sk>
SK? I give up.  Serbia?
>Subject: Wolfenstein & GUS
>
>One friend asked me if I'm able to run Wolf3D on GUS... I'm not, because
>I've original SB in machine and SBOS doesnt work there..
>But I'm forwarding his question here, so:
> HOW TO RUB Wolf3D on GUS? (he said that only FM music is heard :((
Slowly, in large circular motions.. ;)
Anyway, there's a whole new version of Wolfie (1.4+) with native GUS support
which should kill.  It's available at archive.orst.edu, under pub/packages/
gravis/???? (patch, games, dunno.)
HTH,
Yossi.
PS To "WINDOZE IS LAME" Viktor - I dare you to write a 20-line DOS application
   that prints your name in DIAGONAL 72-point Times Italic, then PRINTS it
   to any printer, or even FAXES it.  Run along, no time to lose... write a
   GDI library.. I eant it to work on my Cirrus VLB at 800x600x64K and print
   on my NEC PinWriter P2200.

+---+---+---+---------------------------------------------------+---+---+
| = | E |_|/|               Signature 1.31                      | V | ^ |
+---+---+---+---------------------------------------------------+---+---+
|Yossi Oren, Al-Daf Techno-Mercenaries, Rishon Le-Zion, Israel. Help    |
|TInternet EMail:LIOREN1@WEIZMANN.WEIZMANN.AC.IL     TT The people are T|
||Bitnet EMail:LIOREN1@WEIZMANN                      || with the Golan ||
||Drag yer damn objects around.  I've got work to do.|| Heights!       ||
+====================================================++================++

------------------------------

Date: Mon, 11 Apr 1994 16:21:13 AST
From: x93xxe@esseX.stfx.ca
Subject: Gus Max

I was just reading in the cwg magizine and it had an article for the
"Ultrasound Max" I'd just like to get some input on this Card.

Already own a sb16asp and think it sucks.

Thanks

------------------------------

Date: Mon, 11 Apr 1994 17:51:46 -0700 (PDT)
From: Ryuzo Akano <zowie@rahul.net>
Subject: GUS with IBM PS/ValuePoint

Hi, my IBM PS/ValuePoint doesn't seem to work with my GUS..
Everytime I try playing some demo/music with GUS, it doesn't sound correctly
even I set up the configuration properly, and worse, my GUS sometime hangs
the computer...(That's what the repair man said)
I didn't have any problem with my GUS and other system conbination.
Does anyone know what the problem is?

The system: IBM PS/ValuePoint 486DX-33 VLB. 4MB RAM, S3 805 chipset.

Thank you.

Ryuzo 'Zowie' Akano
zowie@rahul.net

------------------------------

Date: Mon, 11 Apr 1994 16:20:21 -0700 (PDT)
From: ~noah~ <noah@ccnet.com>
Subject: Need some demos

With all the talk of GUS demos floatin around, I just realised I've only 
heard a couple.  Anybody have any recomendations?

-noah

------------------------------

Date: Tue, 12 Apr 94 00:10:45 EDT
From: ronhall@aol.com
Subject: No problems with Raptor here..

I have no problems running Raptor on an ISA dx-33 system and a GUS... 8
voices is the same speed as no sound card selected at all.

Ron

------------------------------

Date: Mon, 11 Apr 1994 14:59:54 -0700 (PDT)
From: Dylan Nicolle <dnicolle@tcsgi.mhs.mendocino.k12.ca.us>
Subject: Pas, Gus, and port mouse

Can enyone tell me how to get my old pas, (for compatibility) to work 
with my gus, and with my mouse? The mouse is at 23Ch, and i would like 
the pas to be at 220 for sb emulation, but for some reason, setting the 
gus at 240 makes some programs crash, icluding Iplay, when i have all the 
drivers loaded (pas, gus, and mouse). would there be a problem with the 
pas scsi being at 384h? Sometimes it works when the CDROM drivers are not 
loaded. I've already tried several combinations, but cant figure it out! 
Any one done this? I'm going nuts with this, it doesn't work when i know 
it should!

_________________________________________
|               Dylan Nicolle            |    
| dnicolle@198.120.7.186                 |
|________________________________________|

------------------------------

Date: Mon, 11 Apr 1994 18:34:12 -0700 (PDT)
From: Adam <galactus@u.washington.edu>
Subject: problems with my dram?

I upgraded to 1meg a while back and when I did I snagged a couple of the 
big demos out there (2nd Reality(?),Crystal Dreams 2, etc.) well the 2nd 
reality one and crystal dreams froze up after a while.  would that have 
to do with my chips.  I have no idea what brand they were, I just asked 
for chips with the correct specs and I even checked the numbers and they 
checked out alright (I thought).  I haven't had any other problems,and by 
no means am I upset, I just took it in stride, although I'd like to know 
why it would do something like this and try to fix it.

one more question.  could you guys tell me what some good demos to check 
out are?  just give me a list of stuff I should check out and I'll take a 
look.

Thanks,

Adam <galactus@u.washington.edu>

------------------------------

Date: Mon, 11 Apr 1994 23:42:53 -0500
From: Sesterhenn Steven J <ssesterh@ux4.cso.uiuc.edu>
Subject: Raptor

To all,
	I just got Raptor and with 8 channels there is absolutely no slowdown,
lockups, or delays whatsoever.  Works perfectly.  I have a GUS rev.2.4 with
only 256k of DRAM.  Maybe it's because it uses software mixing and I have a
Pentium 60mhz..... Doom also sounds real good with 20 channels.  Good luck
all!
	Steve Sesterhenn

------------------------------

Date: Tue, 12 Apr 1994 14:53:24 +0200 (MET DST)
From: perck@edb.tih.no (Per Christian Krabsetsve)
Subject: Re: Raptor, Iplay slowdown

>From: Eli Bingham <ebingham@tcsgi.mhs.mendocino.k12.ca.us>
>Subject: Re: Raptor!

>The message from Apogee on the GUS does seem rather wrong headed but the 
>assertion that the GUS can mix so many digital channels and STILL keep up 
>with highly complex graphics is not always so. For example, just recently 
>I was twiddling with my IPlay setup and I noticed that no matter what I 
>do, when I play a module with a large number of channels (say, 
>darkforc.ult), there IS significant slowdown in IPlay's graphical 
>features. The GUS is not totally magical, especially if the mixing is 
>being done in a strange way (this might be the case with Raptor).

The slowdown in Iplay has a natural explanation: Iplay keeps a copy of all
the samples in RAM, and uses these to calculate the fourier analysis and
the wave-forms... These calculations take time, playing them on the GUS
don't, as you'll see if you shell to DOS... No more(not much more) is used
playing a 22 channel mod than playing a 4 channel one... Try playing the
same mod/ult on a SB, and then shell to dos... There you'll see the
power of the GUS......

-- 
---=== perck@edb.tih.no ===---  Only Windows makes it impossible
	--==              ==--      GUS; for the pure sound experience
I don't represent any organisation (I wouldn't be represented by me either:) 

------------------------------

Date: Mon, 11 Apr 1994 17:02:39 -0700 (PDT)
From: seligman@netcom.com (Scott Seligman)
Subject: Re: Raptor sounds...

> Date: Mon, 11 Apr 94 10:05:17 EDT
> From: "Frank Pikelner" <frank@otter.cs.yorku.ca>
> Subject: Raptor works with 8 channels
> 
> Just wanted to add my name to the list of those who have tried the game and
> found it works with all 8 channels. I have a 486/DX50 ISA, with the I/O bus
> running at 12.67MHz.
> 
> Frank Pikelner
> frank@cs.yorku.ca

Since we're creating a list, add my name to it, and also point out the 
fact I've set up Raptor to work with 20 channels  ;-)   (Why is it I've 
never had any trouble with my GUS, what fun am I missing?)


-- 
 +------------------------+
 |From seligman@netcom.com|
 +------------------------+

------------------------------

Date: Mon, 11 Apr 1994 10:49:38 -0700 (PDT)
From: "George A. Montemayor" <gmontem@eis.calstate.edu>
Subject: SB (BS) AWE32  is AWEful...

I agree, for $399, AWE32 is not worth it. Who wants to spend an extra 
$200 just to get GM support with AWE32. AWE32 is AWEful compared to the GUS.

------------------------------

Date: Tue, 12 Apr 1994 01:29:40 -0700 (MST)
From: Spoonman <ece_0278@bigdog.engr.arizona.edu>
Subject: The Horde...

Anyone playing The Horde and getting it to work?  There is no setup 
program - it autodetects the GUS, but then the game starts and in the 
intro screen and also the interludes (where there is speech/samples) it 
just dumps the memory real quickly.

The game does not appear to use the ULTRASND environment variables as I 
removed them (and played with them) to no avail.

I am using a GUS rev2.2 (all the way back from August 92). And the 
software contained in gus0041.zip.

Please let me know via email or this list. 
Thanks,
Mike
ece_0278@bigdog.engr.arizona.edu

------------------------------

Date: Tue, 12 Apr 94 10:57:14 TZ
From: Daryl James <darylj@microsoft.com>
Subject: Wolfenstein & GUS

Michal Weis [aka Infi] wrote...

>Date: Mon, 11 Apr 1994 10:01:28 +0100 (MET DST)
>From: "Michal Weis [aka Infi]" <weis@elf.stuba.sk>
>Subject: Wolfenstein & GUS

>One friend asked me if I'm able to run Wolf3D on GUS... I'm not, because
>I've original SB in machine and SBOS doesnt work there..
>But I'm forwarding his question here, so:
> HOW TO RUB Wolf3D on GUS? (he said that only FM music is heard :((

>mike

Forget SBOS...

Get yer hands on UltraWolf- this is the greatest Wolf3D add-on for 
GUSsers that was ever made.
This baby will let you have 3D sounds in Wolfenstein, and some of  the 
best sounding guns you are ever likely to hear in a game.
Add to this the ability to play your favourite MODS as background 
music. It'll blow your SoundBlaster friends away!
You should find it up on EPAS or one of the mirrors in the games area.

 (Wish we had an add-on like this for Doom ! - Is the developer of 
UltraWolf working on similar things for DOOM- the gun samples sound 
really lame compared to UltraWolf!)

Catchu..
Daryl James
Sydney, Australia
<darylj@microsoft.com>

------------------------------

End of GUS Daily Digest V12 #12
*******************************
