Ultrasound Daily Digest     Fri Jun 25 00:42     Volume 4: Issue  24  

Today's Topics:
        [GUS] It's here - GUS AIL/DigPak Games List [24/06/93]
        Answers to Tech Questions on Gravis Ultrasound (GUS) 
                  DIGEST ADMIN: Users on the list...
                             EPAS Mirrors
                                 FAQ
                             GUS and MIDI
                             MIDI digest
                   OS/2 drivers...not anytime soon
                  patch probs with t7g/AIL (2 msgs)
                      SB16 ASP and(!) GUS anyone
                         WC2 Install Problems
                                 WCII
                             WCII install

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Thu, 24 Jun 1993 08:30:32 GMT
From: int757n@aurora.cc.monash.edu.au (Mr. Thaddaeus)
Subject: [GUS] It's here - GUS AIL/DigPak Games List [24/06/93]
Message-ID: <int757n.740910632@aurora.cc.monash.edu.au>

ReprintFrom: comp.sys.ibm.pc.soundcard

Here is the list of some games that are currently using the Miles Drivers.
Latest version of GUS AIL/DIGPAK BETA 0.97.	[24/06/93]
           (archive.epas.utoronto.ca /pub/pc/ultrasound/submit/gusail97.zip)


SECTION I       Games that have been tested and "works" with the 
		GUS AIL/DIGPAK/MIDPAK drivers. Asterisk at end of line means
		there are some extra info on the game in Section ]I[.

SECTION ][      Games that reportedly use the Mile Drivers but have not 
		been tested with the GUS AIL/DIGPAK/MIDPAK drivers as yet.

SECTION ]I[     Some hints/comments on "stubborn" games, and the driver
		version used.


SECTION I
=========

Product Name                    Publisher                  Use
 ---------------------------------------------------------------------------
Buzz Aldrin's Race To Space                                AIL             *
Eye Of The Beholder ]I[       Strategic Simulations Inc.   AIL             *
Hong Kong Mahjong Pro	      Nine Dragons Software	   AIL
Legend Of Kyrandia            Westwood Studio              AIL             *
Monopoly Deluxe               Virgin Games                 DigPak+AIL      *
Terminator 2029               Bethesda Softworks           AIL
The 7th Guest                 Virgin/Trilobyte             DigPak+AIL      
Ultima Underworld I           Origin                       AIL
Ultima Underworld ][          Origin                       AIL             *
Wayne Gretszky Hockey ]I[     Bethesda Softworks           AIL             *
When Two Worlds War           Impressions                  AIL




SECTION ][                                     
==========

Product Name                  Publisher                    Use
 ---------------------------------------------------------------------------
Animal Quest                  Alive Software               DigPak+MidPak
ATC/Tracon                    Wesson International         DigPak
Battle Chess 4000             Interplay                    DigPak
Battle Cruiser 3000AD         Three-Sixty Pacific          DigPak
Beyond Shadowgate             ICOM Simulations             DigPak+MidPak
Bilou                         Concepteva                   DigPak
BodyLink                      Stragem                      DigPak
Chess Maniac 5,000,001        Spectrum Holobyte            DigPak+AIL
Chessmaster 3000              The Software Toolworks       DigPak
Contraption Zack              Presage Software Co. Inc.    DigPak+MidPak
Creepers                      Destiny Software             DigPak+MidPak
Cribbage Master               Ninga                        DigPak
Cyberstrike                   Simutronics                  DigPak
Dinosaur Adventure            Knowledge Adventure          DigPak
DNA Parrot                    T&t Research                 DigPak
Fun Univ Ntwk Intfc           Fun Univ Netwk               DigPak+MidPak
Gateway to the Savage         Strategic Simulations Inc.   DigPak
Gateworld Trilogy             Home Brew Software           MidPak
GemStone III                  Simutronics                  DigPak
Grandmaster Chess             IntraCorp                    DigPak+MidPak
Great Naval Battles           Tony La Rusa Baseball II
Guardians of Eden             Access Software              MidPak
Guzzle Puzzles                Redwood Games                DigPak
Inspector Gadget:             Azeroth Publishing           DigPak+MidPak
KidDesk                       Edmark Corporation           DigPak
Layout for DOS                Objects, Inc                 DigPak+MidPak
Le Ponctueur                  C.R.A.P.O., Inc.             DigPak
Magic Crayon                  Alive Software               DigPak+MidPak
Mario Teaches Typing	      Interplay
Marvin The Moose              Milliken Publishing          DigPak
Math Sequences                Milliken Publishing          DigPak
Math Zone                     Milliken Publishing          DigPak
Mechwarrior II                Activision                   DigPak
Microleage Cards              Microleage Sports Assoc.     DigPak
MicroLeague Baseball IV       Microleague Sports Assoc.    DigPak+MidPak
MicroLeague Football II       Microleauge Sports Assoc.    DigPak+MidPak
Millie's Math House           Edmark Corpoartion           DigPak
Milliken Storyteller          Milliken Publishing          DigPak
Mutanoid Math Challenge       Legacy Software              DigPak+MidPak
Mutanoid Word Challenge       Legacy Software              DigPak+MidPak
My Paint                      Saddleback Graphics          DigPak
NFL Challenge                 XOR Corporation              DigPak
Oregon Trail Deluxe           MECC                         DigPak+MidPak
Pickle Wars                   Redwood Games                DigPak+MidPak
Places to Play                Magnetic Images              DigPak
Pools of Darkness             Strategic Simulations Inc.   DigPak
PuttPutt Joins Parade         Humongous Entertainment      DigPak+MidPak
Ragarok (Valhalla)            Norsehelm Productions        DigPak
Realms of Avarton             Kram                         DigPak
Return to Zork                Activision                   DigPak
Shadow President              DC True                      DigPak
Sights & Sounds               Macmillan/McGraw Hill        DigPak
Solitaire's Journey           Quantum Quality Productions  DigPak+MidPak
Space Adventure               Knowledge Adventure          DigPak
Space Chase 1,2,3             Safari Software              MidPak
Spaceward Ho PC               Presage Software Co. Inc.    DigPak+MidPak
Spell Caster 2000
Stepping Stones Bonus         Compu-Teach, Inc.            DigPak+MidPak
Stickybear Townbuilder        Optimum Resource             DigPak
Switch Progressions           Cooper, R.J. & Assoc.        DigPak+MidPak
Switch Quik                   Cooper, R.J. & Assoc.        DigPak+MidPak
T-Zero                        Dennis Cunningham            DigPak+MidPak
Tom Landry Football           Merit Software               DigPak+MidPak
Trump Castle III
VGA Jigsaw                    Alive Software               DigPak+MidPak
Waterford Mental Math         Waterford Institute          DigPak+MidPak
Wheel of Fortune              Gametek                      DigPak+MidPak
WorldAtlas                    The Software Toolworks       DigPak+MidPak


SECTION ]I[
===========

Buzz Aldrin RIS       - The Miles drivers are named SDRV*.BIN.
Eye Of The Beholder 3 - EOB3 "hardcoded" the intro sequence, the ending
                        sequence and 2 inter game sequences. These sections
                        will give you errors.
Monopoly Deluxe       - Hangs at the start of the game with digital speech.
						[GUS AIL/DigPak BETA 0.97]
Legend Of Kyrandia    - Replace MT32MPU.ADV, better result if sounds are 
		        disabled. No applicable for CD-ROM version.
Ultima Underworld ][  - Drum beats are too loud and some speech is cut short.
	                Look for DD*.ADV (digital) and DM*.ADV (music).
						[GUS AIL/DigPak BETA 0.96]
Wayne Gretszky ]I[    - The game dies after 2-3 minutes.
						[GUS AIL/DigPak BETA 0.97]

General Information
===================

If you have something to contribute to this list, e.g

	  i) new games using the Miles drivers
	 ii) tested the games from Section ][
	iii) workarounds for games in Section ]I[
	 iv) comments / suggestions / corrections

please mail me at teddy@yoyo.cc.monash.edu.au. If possible, please state
the publisher and what to use (AIL/DigPak etc) and if there are problems
and/or workarounds please comment on it briefly.

Last, but not least, thank you to the people who mailed me these info.

Happy GUShing.


-- 
 -----------------------------------------------------------------
       Why is it that everytime I write out an answer the question
is wrong?
	    - Thaddaeus Kong a.k.a int757n@aurora.cc.monash.edu.au

------------------------------

Date: Wed, 23 Jun 1993 18:47:39 GMT
From: ptran@sciborg.uwaterloo.ca (Phat H Tran)
Subject: Re: Answers to Tech Questions on Gravis Ultrasound (GUS) 
Message-ID: <C9387G.JB8@watserv2.uwaterloo.ca>

ReprintFrom: comp.sys.ibm.pc.soundcard

In article <C91yrv.4LG@cantua.canterbury.ac.nz> deanaj@elec.canterbury.ac.nz (A. J. Dean) writes:
>
>I've got a SBPRO, and find the FM synthesis pretty useless. It does get used
>for games, but the MIDI port and to some extent the Windows sounds are what
>I use it for. I'd hoped to use it more like a sound module - even a MIDI
>capable mod player would be a good start, but no can do. Even an 8 bit MIDI
>drum machine 'can't' be done. I've just read the GUS FAQ, item 24 in
>particular which is a bit of tech info about the GUS. To me it sounds as
>though it could be my dream soundcard/synth/sound module - programmable DSP
>on board, proper sample rate conversion for each voice to 44.1k (mentioned
>something about antialiasing and oversampling), and all the extras like AM
>and FM mod, envelopes, looping, etc. If the quality is that good it would
>warrant a spdif digi out connector hack.  
>

The GUS does not have a programmable DSP.  Its GF1 chip is a "pipeline
processor" which cannot be reprogrammed.

Each of the GUS' voice is really just a pointer in memory.  The data
that each voice points at is summed into two channels for the left/right
DACs, with appropriate calculations to handle volume and panning.
I hear the DAC is capable of 8x oversampling.  Can anybody check?

With 14 active voices, all of them can be updated at a rate of 44.1kHz.
With 28, the rate is 22.05kHz.  At each update, each voice is advanced
by a step size contained in its Frequency Control register.  The neat
thing (for me, anyhow) is that the step can have a fractional component
so that a voice can be moved in increments of, for example, 0.12 or 1.76.
Each voice pointer also has a fractional component so that voices can
point "in between" data values.  When a voice is in between data points,
a new data point is calculated for the voice through linear interpolation.
The interpolation always produces a 16-bit result, even if the data
are 8-bit, so 8-bit samples tend to sound better than you might expect
on the GUS.

Each voice has sample start, loop start, and sample end parameters.
A voice can play samples forward or backward, and can loop forward,
backward, or bidirectionally.

Envelopes are done using the GUS' onboard volume ramping facilities.
Volume ramping lets you determine the start and stop volumes for 
a voice, and how steep to make the ramp.  Interrupts can be generated
at the end of the ramp so that more complicated amplitude envelopes
can be created.  For an attack, decay, sustain, release envelope, 
four ramps would be used sequentially.

Volume ramping can also be bidirectional so that the volume oscillates
between the start and stop settings.  This feature is used for 
amplitude modulation.  Frequency modulation requires that the 
Frequency Control register for a voice be changed on the fly.

Hope that helps.

Phat.

------------------------------

Date: Thu, 24 Jun 93 18:07:55 CDT
From: ddebry@itchy (Dave DeBry)
Subject: DIGEST ADMIN: Users on the list...
Message-ID: <9306250007.AA12257@itchy>

	As of a couple days ago, we now have 1000+ email addresses
'officially' subscribed (ie: actually on mailserv's user list) to the
Ultrasound Daily Digest.  Many of these are aliases to reflect the
Digest off to several different people.  Also, the digest is being
grabbed, condensed, and sent to people on America Online, Compu$erve,
and many BBS's.  All of this makes it very hard to estimate 'real'
readership. 

	Essentially, there's a Heap O' Readers (tm) now.

	Just to let you know...

-- 
Dave  ddebry@ debry@   \ 
DeBry dsd.    peruvian. | "Try a banana in your shoe and you'll know
      es.     cs.utah.  |  what a day is."
      com     edu      /  

------------------------------

Date: Wed, 23 Jun 93 14:51:06 PDT
From: Scott.Jordahl@Eng.Sun.COM (Scott A. Jordahl)
Subject: EPAS Mirrors
Message-ID: <9306232151.AA06020@klinger.Eng.Sun.COM>

Dave:

I have been getting frustrated beyond belief trying to download stuff
from EPAS. I am constantly getting timeout/disconnects. Is there a
west coast mirror site I can connect to?

Thanks for the help....

-- Scott

------------------------------

Date: Thu, 24 Jun 1993 19:38:34 +1000 (EST)
From: Andrew See <asee@st.nepean.uws.edu.au>
Subject: FAQ
Message-ID: <199306240938.AA21899@arthur.st.nepean.uws.edu.au>

I need the GUS FAQ BAD!

------------------------------

Date: Thu, 24 Jun 93 17:52:54 +0100
From: zccaj19@ucl.ac.uk (Mr Stefan Magdalinski)
Subject: GUS and MIDI
Message-ID: <9306241652.AA128876@link-1.ts.bcc.ac.uk>

james@sol1.uel.ac.uk and others write:

>> My guess is that there must be a large number of people besides Jack 
>> and me reading this newsgroup who want to use their computer for MIDI 
>> record/playback sampling.  If you are doing this with GUS I'd very much
>> appreciate learning more about what it can do, what limitations it
>> has, etc.  Thanks. 

>Me too.  Lets here more about the gus's shortcomings in this department..

ME TOO. There seem to be a lot of us posting questions to the
digests about this but no-one with any replies...
I've posted at least two with zilch comeback. 
Does anybody Know anything? Has anyone succeeded in
producing a song using their own patches?
I've posted a message to Dave Debry suggesting that we set up
a digest or mail round thingy for this subject. This would allow
those interested to xchange info and work it out for ourselves
without making ultrasound digest even bigger and leaving the
gamers to do their thing in peace.
If anyone else is interested in this, mail me with suggestions.

Stefan
zccaj19@ucl.ac.uk

------------------------------

Date: Thu, 24 Jun 93 18:01:14 +0100
From: zccaj19@ucl.ac.uk (Mr Stefan Magdalinski)
Subject: MIDI digest
Message-ID: <9306241701.AA134166@link-1.ts.bcc.ac.uk>

seems to me that there are a lot of people interested in using
the GUS for MIDI music using custom patches and advanced thingies
(See many recent digests for details).
We seem to be having a lot of communication problems and I was wondering 
if it would be possible to have a digest or Mail Round thing (like GMOS) so that
we could thrash out the problems without hassling the gamers and making the
general ultrasound digests any bigger (That two day one was huge!). What do
you think? MidiMusic might be a good name.
yours, 
Stefan Magdalinski
zccaj19@ucl.ac.uk

------------------------------

Date: Thu, 24 Jun 93 18:35:39 -0400
From: "Momentary language, sexual situations" <dantonio@magick.tay2.dec.com>
Subject: OS/2 drivers...not anytime soon
Message-ID: <9306242235.AA04663@magick.tay2.dec.com>

Having just installed OS/2 2.1 and playing around with MMPM/2, I naturally
wondered if Gravis had drivers available anytime soon. So I called 'em and
asked and was told, you guessed it, "Not for anytime soon." It appears they
have limited resources and those resources are commited elsewhere (my guess
is Windows and NOT a standard mode driver, either).

Actually, I called Tech Support and spoke with someone who told me flat
out, "The offical policy is that we don't support OS/2." However, I also
called Sales and was told the above and that the Tech Support guy was
wrong, they will be supporting OS/2. Apparently not in my lifetime, but
hey...

FLAME ON!

Ok, what's the deal here? Has all of Advanced Gravis been hypnotized by
Bill Gates? Do they walk around going, "Windows rules, Windows rules"??
It's not enough that their competition has drivers that shipped WITH OS/2.
It's not enough that we've been asking for this since the card shipped
(before, actually). They SAID they would write drivers. They sent someone
to OS/2 Driver School. IBM sent them copies of OS/2 2.1. What's it take to
actually GET the bloody drivers?? Money? Guns? Lawyers??

FLAME OFF

Well, anyway, you get the idea. Anyone who likes OS/2 certainly isn't going
to be buying a GUS anytime soon, either.

DDA

------------------------------

Date: Thu, 24 Jun 93 21:55 GMT0BST-1
From: Paul Kokis <scratcher@cix.compulink.co.uk>
Subject: patch probs with t7g/AIL
Message-ID: <memo.365479@cix.compulink.co.uk>

OK, I've got GUSAIL96.ZIP and installed everything, but if I run 
ULTRAMID with the -C option, it says 'error loading patch'. I have the 
patches from the V1.21 disks. I also ran pupdate.exe, which took ages 
to go through all the pats - I still get the same message. I also 
noticed that ULTRINIT is 'terminating early' or some such message. I 
*have* had t7g running, for a while, and heard some of the music - much 
better, but then I get a 'memory error' crash. I'm loading ULTRAMID 
high *without* -C, coz I can't get it to work *with*. Help!

Paulus the Scratch person.

------------------------------

Date: Thu, 24 Jun 93 21:55 GMT0BST-1
From: Paul Kokis <scratcher@cix.compulink.co.uk>
Subject: patch probs with t7g/AIL
Message-ID: <memo.365479@cix.compulink.co.uk>

OK, I've got GUSAIL96.ZIP and installed everything, but if I run 
ULTRAMID with the -C option, it says 'error loading patch'. I have the 
patches from the V1.21 disks. I also ran pupdate.exe, which took ages 
to go through all the pats - I still get the same message. I also 
noticed that ULTRINIT is 'terminating early' or some such message. I 
*have* had t7g running, for a while, and heard some of the music - much 
better, but then I get a 'memory error' crash. I'm loading ULTRAMID 
high *without* -C, coz I can't get it to work *with*. Help!

Paulus the Scratch person.

------------------------------

Date: Thu, 24 Jun 93 17:38:01 GMT
From: kresge@lims.lockheed.com (Jim Kresge)
Subject: Re: SB16 ASP and(!) GUS anyone
Message-ID: <1993Jun24.173801.21191@lims.lockheed.com>

ReprintFrom: comp.sys.ibm.pc.soundcard

Why I bought the Soundblaster 16 ASP instead of the Pro 
Audio 16 or the Viva Maestro 16VR, OR THE GUS:

(I will refer to the Viva card as M16)
(I will refer to the Pro Audio Studio 16 as the PASt16)
(I will refere to the Sound Blaster 16 ASP as the SB16)

Keep in mind that I don't have the fastest machine.  I 
evaluated the cards on a 386/SX16 with 4 mb of RAM

Voice Recognition

M16 was the most versatile--you could program your own 
commands to be executed.  The speed of the commands was slow 
on my machine, but I guess that it would be OK on faster 
machines.  The PASt16 speed was unnacceptable--took up to 7 
seconds to acknowledge your command.  The SB16 has VR as a 
send-away option for $14.95 (they said it was free and this 
was shipping?).  I received the "Voice Assist" from 
Sounblaster and it is faster than the other two packages.  
It is the best of the three in my opinion

Voice Recording

Creating wave files with the microphone or input was 
acceptable with all of the cards.  I liked the built-in 
special effects of the PASt16 the b    
 SENTRY!CPS#A1B2CP6/ O !  e recording to half its normal 
pitch and then maintain normal speed, or speed up to twice 
normal pitch while maintaining normal speed.  I understand 
that there are shareware packages that let you do the same 
thing with any WAV files, so I guess this is a mute point.

Bundled software

M16 came with Voyetra sequencing software.  I found it to be 
a little cryptic.  The PASt16 came with a note-based 
software which was much too slow for my machine.  In fact, I 
actually "hung" some of the music when I was playing it.  
The SB16 played all of the samples fine although good 
sequencing software is extra (I'm gonna get Cakewalk 
Apprentice that comes with the Waveblaster).

On-board features

The SB16 was the only card that had an on-board digital 
signal processor, which acts as a sound co-processor.  The 
only other card that has a DSP is the Turtle Beach 
Multisound (priced at $ 599.00).  This is one of the 
features that sold me on the SB16.  The other feature that 
sold me on the SB16 is the ability to add-on the Wave 
Blaster to get wavetable sythesis for 213 CD quality 
digitally recorded musical intstrument sounds and waveforms.  
It is true that one can buy the Gravis Ultrsound and get 
similar wavetable sounds, but GUS users would sacrifice DSP, 
audio compression, and FM synthesis.  Serious musical 
people, myself included, may even want to opt for the Roland 
MIDI interface wavetable boxes rather than the Wave Blaster, 
so having the Wave Blaster as an option is good.  Both the 
SB16 and the PASt16 have audio compression (I don't recall 
if the M16 did or not).

The M16 has an Adaptec controller (non-bootable) for the CD 
and the PASt16 has a Tantron controller.  Throughput on each 
is 600 to 750 kb/s.  The SB16 has a proprietary controller--
you can only use a certain Panasonic CD.  Since I would be 
getting a full-blown bootable SCSI controller for better 
throughput, these controllers above are just "gimmies."

All of the boards have un-amplified lines out.  The M16 and 
the PASt16 have seperate 1/8" sockets.  The output on the 
SB16 ASP has an easily accessible thumb-wheel volume
control so that you can go from no-hiss un-amplified output 
to 4 watts per channel @ 4 ohms for speakers.

If you are still not convinced, read the June issue of 
Compute Magazine or the June issue of PC Computing.  Compute 
rates the PASt16 to the SB16, and PC computing rates the GUS 
against both.  It comes down to two cards for me--the Gravis 
Ultrasound or the SB16 ASP.  I chose the SB16 ASP because of 
the DSP, the compression, the FM synthesis capability, and 
THE NAME.  I ALMOST bought the GUS though.  The final 
deciding factor for me was that the GUS needs options to 
make it acceptable.  The price for the GUS options was more 
than the price for the Soundblaster/Waveblaster combo:

GUS									150.00
Additional RAM to make 1 MB						 30.00
16 bit sample add-on board for recording				150.00
SCSI add-on board							 50.00
Cakewalk software (this would be my choice)				 75.00
TOTAL									455.00

Soundblaster 16 ASP (includes 16 bit, DSP instead of RAM, 
SCSI interface								200.00
Waveblaster (includes Cakewalk and more wavetable instrument 
presets)								250.00
TOTAL									450.00

Remember that the Soundblaster combo INCLUDES FM synthesis 
as well as wavetable after the above 

PS--you should be able to get this SB16 ASP for less than 
the retail price.  I got mine for $ 199.00.


Mauricio Fabbri (fabbr001@staff.tc.umn.edu) wrote:
: In <1993Jun23.163718.1381@lims.lockheed.com> kresge@lims.lockheed.com (Jim Kresge) writes:

: >Gentlemen:

: >I have similar interests in using both the SB 16 ASP and the GUS.  I would
: >like to know why you are going for the GUS addition rather than using the
: >Wave Blaster?

: Well, if you didn't feel any scrathes on your brain after reading
: the amazing ammount of good info and tips about the GUS here,
: then I guess the GUS isn't for you.  Well, maybe you can wait
: until Gravis releases the Ultimate Advanced Hyper-GUS some time
: in the future...

: Regards.
: -- 
: Mauricio Fabbri - University of Minnesota, Minneapolis, MN, USA                 
: Civil and Mineral Eng. Dept., and | In Brazil: Space Res. Instit. (INPE)
: Minnesota Supercomputer Institute | Lab. for Materials and Sensors (LAS)
: fabbri@msi.umn.edu                | fabbri@las.inpe.br           
-- 
Regards,
+--------------------------+-----------------------------------------------+
| Jim Kresge  LOCKHEED ISC | These are my opinions and not legally binding | 
| Voice: 408-987-4586x2009 | INTERNET   = kresge@lims.lockheed.com         |  
| FAX:   408-987-4625      |       "If it works, don't fix it!             |
+--------------------------+-----------------------------------------------+

------------------------------

Date: Thu, 24 Jun 93 10:03:38 EDT
From: chb@mhcnet.att.com
Subject: Re: WC2 Install Problems
Message-ID: <9306241403.AA17606@share>

> I cannot get Wing Commander 2 to install on my system.  Could it be 
> because of t he GUS?

Yes, it's probably the GUS's fault.  I ran into exactly the same
problems, and the WC2 install program ran fine after I removed my GUS.

> I have the GUS set to: 220,1,1,5,3

------------------------------

Date: Thu, 24 Jun 93 15:03:48 EDT
From: jagati1@SERVER.uwindsor.ca (Jason Jagatic)
Subject: WCII
Message-ID: <9306241903.AA11230@SERVER.uwindsor.ca>

Thanks to Roland Theinpont for helping me with getting WCII Install working...

One last thing though...  Could someone please tell me the correct version of 
SBOS to use and with which settings.  I tried SBOS 1.20 and 2.04 with only a little luck.  I had sound, but whenever there is speach, it cuts out after the first syllable....  Thanks.

------------------------------

Date: Thu, 24 Jun 93 11:22:10 EDT
From: Phat H Tran <ptran@sciborg.uwaterloo.ca>
Subject: WCII install
Message-ID: <9306241522.AA25302@sciborg.uwaterloo.ca>

> From: jagati1@SERVER.uwindsor.ca (Jason Jagatic)
> Subject: Wing Commander II
> 
> I have no idea what is wrong.  Maybe it is DOS 6 and Doublespace?  I dunno.  But
> the install program won't run.  It will load and then blink off right away and say Program terminated because of reason #1.   Interrupted by User.
> 

I had the same problem after install DOS6 and DoubleSpace, but was able
to install WCII once I removed my multi-I/O card.  I tried running the
install program several times with and without my I/O card in my machine,
and it only worked without.  I don't know if doing the same will work
for you.  I have a very weird motherboard and it's driving me nuts.

Phat.

------------------------------

Date: (null)
From: (null)

> I have no idea what is wrong.  Maybe it is DOS 6 and Doublespace?  I
> dunno.  But the install program won't run.  It will load and then blink
> off right away and say Program terminated because of reason #1.
> Interrupted by User.

Yup, I experienced the same symptoms.  BTW, I'm still using DOS 5
without any compression software.

------------------------------

End of Ultrasound Daily Digest V4 #24
*************************************