Ultrasound Daily Digest     Sun,  6 Dec 92       Volume 1 : Issue  40 

Today's Topics:
					  Compare Ultrasound to SB16
					  GUS and bus speeds > 8MHz?
				 Kibble'n'bits from digest vol1#39 8)
				  LucasFilm games and the others...
						My own jukebox player
					   Question/Mixing problem
				 Review and Questions on Gravis Card
							some good news
					   Stereo MIDI Programming
		   Tell me your name and i'll tell you what you are
				  WHAT AM I MISSING?!?  SBOS Probs!
				  What is the correct SBOS settings

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FTP Site #1:              ftp epas.utoronto.ca (/pub/pc/ultrasound)
						  Digest back issues, mirror of request server

People responsible:       David DeBry, Adam Iles, Thomas Wong, Chris Yuzik,
			  and many others who should be thanked often. :)
----------------------------------------------------------------------

Date: Sat, 5 Dec 92 14:53:05 EST
From: litt3509@mach1.wlu.ca (Carl Litt u)
Message-Id: <9212051953.AA20262@mach1.wlu.ca>
Subject: Compare Ultrasound to SB16
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

Up until recently, I've been despirately waiting to get a GUS.  I've been
following this project for at least 8 months now, and from what I've heard
from others, the card _sounds_ great.  But now I'm getting a little
apprehensive about the GUS.  The 'SB compatability' seems to have a long
way to go before being what it claims to be, the card seems to require
at least a college degree to install, and now some of the gaming
industry leaders (read: Sierra, etc) say they don't plan on supporting the
GUS.  So this is my dilemma...

I would like someone to compare the GUS to the up-and-coming SB-16, and
offer some insights into the near future of each.  I would do this
myself, but I don't have much info on the SB-16.

BTW: Where is Chris Yuzik???

------------------------------

Date: Sat, 5 Dec 92 18:12:51 EET
From: s106275@ee.tut.fi (Anssi Saari)
Message-Id: <199212051612.AA26166@ee.tut.fi>
Subject: GUS and bus speeds > 8MHz?
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

As I'm probably getting a GUS next week, I just wanted to know if there are
any problem with running it at higher bus speeds than 8MHz? After I recently
upgraded to a 486-33 I can't afford a better monitor and accelerated video,
so I pushed the bus speed to 16.5MHz.

All my cards work ok, except my Thunderboard, which sounds a 
little bad in games like Star Control II. Mods play ok, though. The speed 
increase in Windows was impressive and I wouldn't want to go back...

So, has anyone tried the GUS with higher bus speeds? Also, has anyone had any
problems with the joystick port? As it is now, some games don't recognize my
joystick, some don't work well and some work ok. The controllers I have is the
one on the Thunderboard, the other is on my Multi-I/O card (no, I don't use 
both at the same time). Both of them have the same behavior and this happens
with any bus speed.

Anssi

------------------------------

Date: Sun, 6 Dec 92 1:50:57 EST
From: dionf@ERE.UMontreal.CA (Francois Dion)
Message-Id: <9212060650.AA29431@brise.ERE.UMontreal.CA>
Subject: Kibble'n'bits from digest vol1#39 8)
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

> From: "It's your hand, Buckaroo" <dantonio@magick.tay2.dec.com>
> Subject: GUS and Modplayers 
> 
> twong@civil.ubc.ca (Thomas Wong) writes:
> > Well, I have both MODEDIT and WOWII working fine on my machine.
> > For plain MOD playback, I'd use WOWII cause it looks much fancier
> > and you can see each channel which doesn't do much but looks "neat".
> Please, when giving info about what SBOS settings work with what, let us
> know what memory manager, if any, what OS, version, etc. For example, I use
> QEMM, DR DOS 6.0 and SBOS won't cooperate at all with WOWII or MODPLAY.

DRDOS is not 100% compatible with MSDOS, cause i use QEMM, MSDOS 5 and
SBOS works correctly without any options.

> ------------------------------
> From: Lasse Hero <larry@mdata.fi>
> Subject: Lucasarts and GUS support
> 
> >anything more expensive than these two.  If you can divulge
> >William's email address to the net of GUS fanatics, I think we
> >can get him to give the GUS a second look.
> That'd be great, the address for Lucasgames/arts/whatever is
> 75300.454@compuserve.com. 

Yeah, go for it. I only managed to get a cryptic 4 words out of him...
But what to you expect from a person who said: "the speech sucks".
Check one of my other messages about that...

> ------------------------------
> From: cliff@trifid.astro.ucla.edu (cliff UCLA Astronomy)
> Subject: midi under windows
> 
>  came up with two drivers--I install the first one.  Should I also
>  install the second one-it didn't say anything about that in the readme.bat

The second one is for the midi cable out (if you have an external synth).

>  I also have been following the pc soundcard
>  news feed and I'm puzzled by the discussion about patch files, could someone
>  explain this to me simply (I'm very new to this stuff but I really like
>  what I've heard so far).  Thanks for the info.

You must refer to my message 8) . Well, in dos a midi file is played with
the instruments in the default.cfg. You can also make a custom file named
the same name as your midi file, but replace the .mid by .cfg. Ex:
toccata.mid, toccata.cfg. Now, in windows, the instruments are in
the ultrasnd.ini file, and there cant be a custom file for each midi
file. Ultimately the windows driver would support sysex dumps so that
you could attach patches to the midi file. For now, you must listen
to what is in ultrasnd.ini. Now, do you need more info?

> ------------------------------
> From: ee52fgh@sdcc15.UCSD.EDU (Anthony Tang)
> Subject: MT-32 patch map
> 
> I've uploaded my attempt at an MT-32 patch map to epas.utoronto.ca.
> Unfortunately, I couldn't test it very well, becasue I keep running
> out of memory on my GUS (gotta upgrade to 1MB).  I've included a
> MIDI file configured for the MT-32 in the zip (mt32.zip).  The midi

Unfortunately, we couldn't test it very well either 8). There is only
a .mid file in the archive.

>-------------------
> Date: (null)
> From: (null) (a good definition of the head of dev 8) )
> To: Ultrasound Daily Digest <ultrasound@dsd.es.com>
> 
> I am head of development at Spectrum HoloByte and also worked on
> Accolade Star Control I and II products.  I have been VERY involved with
> Gravis on various projects incuding the Ultrasound.  It has been our 
> experience that the UltraSound is significantly more difficult to support 

It has never been easier to make MOD players, or music playback than with
the GUS.

> than competing sound cards.  This is partly due to it being flakely in
																   =
I think his keyboard is flakeLy... Gravis states that the board must be
100% ibm-pc compatible. OPTI chipsets are not. I speak from experience.
About half the cards i have here (3 VGA, 1 CGA, 5 IDE, 4 I/O,
1 scanner all didn't work with several OPTI releases) made the board
behave really strange, or hang the machine or make unnacceptable
response.
Deuxio (2nd), there must be no conflicts on the machine. This is
vital.
Tertio (3rd), DR-DOS makes SBOS a bit unstable. QEMM is ok. A lot
of really strange TSRs or drivers are also working fine with the GUS
(ex: my vga-ntsc tsr, cdrom driver,  stacker etc...).

Also, your board can be working with some softwares and hardware, but
wont run any 386 code, or SBOS or Unix or OS/2 or other problems
like that. Your board IS defective. Return it.

It's important to buy a board that is 100% compatible IBM if you
don't want problems. 

> different machines (something they know about and are fixing), and the 

These machines are flakey, not the GUS!#@^@!

> fact that they only supply object modules for developer's to be compatible
> with. This severely limits software developer's access to the board.  A 

BULLSHIT. Unless they are planning to make a Unix driver, then you have
to ask for more info.

> third noteworthy reason that it is more difficult to support is that
> it has some capabilities that surpass existing sound cards.

SO?????? PUT 16 BITS SAMPLES AND READ 1 OUT OF TWO BYTES FOR SB.


> Here at Spectrum we are working with next generation sound cards just 
> around the corner that far outperform all cards on the market today. 
> Consumers are in for a lot of wondeful choices.

Do they have access to information that the industry doesnt know?
He's surely not talking of the Ensoniq or the SB16. So, what card
is he talking about (maybe the autobahn something, but then it'll
be more expensive then Ensoniq, GUS or SB16, and equal to the GUS
with the exception of ROM+RAM instead of RAM)

> AJ Redmer
> Executive Director, R & D
> Spectrum HoloByte, Inc.
> ajredmer@netcom.com
> ------------------------------
> What we are witnessing here is a game of wait and see. Game developers
> are waiting for GUS sales reports. Gravis is waiting for bug reports
> and new software (BTW, where are those new patches I've been waiting for?).
> Customers are waiting for game support and bug free cards.

HELL it surely is not a big thing to include direct GUS. Now, adding 16
bit samples, etc... that adds a little work, but then again, the
benefits are actually pretty high: almost every GUS owners will buy
GUS supportive software. I'm not buying any more software until it has
GUS support. That's that.

BTW, there must be people who have applications that could be easily
ported on this list... How about raising your hand (or email) and
tell us what game or sound utility you are/have developped and tell us
what you are waiting for! (If i had developped a game, i would definitely
make it my first priority to incorporate GUS sound... but at least
you'll see patches, utilities, demos etc...)

> This may look like a vicious circle, but it's not. Why? Because of
> customers who want to get the best and latest technology, no
> matter what. People like us, actually.
> 
> It is a well known fact in mass marketing that a small percentage 
> of all customers go bonkers when they see a new technology and that
> they "got to have it". If it were not for this segment of the population,
> there would be no VCRs, HDTV, home computers...

No software companies... (SH, LA et al, are you listening?)

> On an up note, here's what someone has to say about programming for
> the GUS:
> Programming for the GUS is the absolute hands down 
> easiest sound programming I have done, and I'm not even the programmer here. 
> Furthermore, due to the design of the card very little overhead is 
> necessary.
> 
> - Dan Nicholson (PCkS Associates) moddan@bowker.com

You can add my name to this list, even if i have not done a game:
"i've been hacking like crazy for the past weeks on the GUS and i like it!
Really easy to program."
   - Francois Dion (IdMEDIA)

(this is a hint that soon you'll see the fruit of that work...)

Ciao,
-- 
Francois Dion
	'  _   _   _ 
 CISM (_) (_)  _) FM       Montreal , Canada       Email: CISM@ERE.UMontreal.CA
	  (_)  / . _)             10000 Watts          Telephone no: (514) 343-7511
_______________________________________________________________________________
Audio-C-DJ-Fractals-Future-Label-Multimedia-Music-Radio-Rave-Video-VR-Volvo-...

------------------------------

Date: Sat, 5 Dec 92 22:34:26 EST
From: dionf@ERE.UMontreal.CA (Francois Dion)
Message-Id: <9212060334.AA26723@brise.ERE.UMontreal.CA>
Subject: LucasFilm games and the others...
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

Well, when i saw the message from the guy from LucasArt, i sent him an
email (about a page and a half) and asked him if he really tested the card
or if was just to shut the mouth of their clients that are requesting
GUS support and that they will never buy again a LA game if it doesn't come.
I also asked him to explain what he meant by his comments on the sound
quality (after having explained how i tested it and that we concluded at
the radio station that it was good enough for broadcast applications).

And this is what Bill (\\illiam) replied:
>I did, it bites.

Really good explanation... I guess he must be the brain at LucasFilm Games.

So, i guess it say a lot... You can still try to email them (if he has
1000 messages in his mailbox, he'll have to try the card...). BTW, i
wouldn't have expose to all is limited ability to express himself if he
would have replied to my 2nd mail, in which i asked to elaborate. I didn't
receive anything thursday or friday, so i decided to post his reply.

Ciao,
-- 
Francois Dion
	'  _   _   _ 
 CISM (_) (_)  _) FM       Montreal , Canada       Email: CISM@ERE.UMontreal.CA
	  (_)  / . _)             10000 Watts          Telephone no: (514) 343-7511
_______________________________________________________________________________
Audio-C-DJ-Fractals-Future-Label-Multimedia-Music-Radio-Rave-Video-VR-Volvo-...

------------------------------

Date: Sat, 5 Dec 92 5:38:57 EST
From: Phat H Tran <ptran@sciborg.uwaterloo.ca>
Message-Id: <9212051038.AA13638@sciborg.uwaterloo.ca>
Subject: My own jukebox player
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

I've just uploaded a jukebox MIDI player that I've written to epas.
It's nothing fancy, but I think it has a few features that Gary Maddox'
JBU does not have.  (I haven't checked out JBU that closely.)  Anyway,
it's free for the taking.  I'd appreciate some feedback as well.

Oh.  The file name is jukebox.zip.  You can't miss it.

BTW, I'm not a programmer by trade.  I wrote the program out of necessity.

Phat.

------------------------------

Date: Sat, 5 Dec 92 8:28:12 PST
From: aktang@sdcc13.UCSD.EDU (I should be studying)
Message-Id: <9212051628.AA29740@sdcc13.UCSD.EDU>
Subject: Question/Mixing problem
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

Why does running SBOS disable the line-in/mic on the GUS?  I'm
trying to get my Roland MT-32 to mix through for music while getting
digitized support from the "SB" on the GUS.  Without running SBOS, I
can hear the Roland (which is plugged into the "line-in" of the
GUS), and it also mixes fine in Windows.  (I use the Roland to fill
in for stuff that doesn't fit into the GUS's memory...)

I _can_ hear the Roland w/ the GUS when plugged into the mic in, but
it's somewhat muffled, and I think it's just overloading it, so I
don't want to keep that up

Anyone have any ideas?  (please?)

-Anthony Tang
aktang@sdcc13.ucsd.edu

------------------------------

Date: Sat, 5 Dec 1992 17:07:19 -0800 (PST)
From: I/We are Gaia <gaia@u.washington.edu>
Message-Id: <Pine.3.05y.9212051719.A3949-e100000@carson.u.washington.edu>
Subject: Review and Questions on Gravis Card
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

I have been reading this list for quite a while, and I have 
been printing out, and useful information on the subject of 
the Gravis Ultrasound.  I had gotten some money for my 
birthday to buy a sound card, and this was the one I was 
going to get, despite my reservations, on SB-Adlib 
compatiblity.  I always seem to take a chance on the new 
hopeful on the block, I 'bout break even on getting screwed 
and making the right decision.  Anyway, enough of that, I 
thought I would post my review/response of the card, and ask 
of everyone the problems that I am having.  

I thought about mail ordering the card, but turns out a 
local store had them for $149.00, I charged with my Citibank 
card, and if I can get an ad for a less price, I will get it 
credited, so I took the chance, and bought it.  
Unfortunately, the store I bought it at does not have a 
return policy, even if I wanted to return it, but not yet, I 
don't give up that easily. :)  To be honest, I actually 
haven't had that many problems, but it is the problems I am 
having, that bug me (isn't it always).  

My system:
80386-25 Motherboard with Easy C&T chipset
AMI 386-Bios 1989  
(Numbers at bottom of screen: EC&T-1102-040990-K8)
Xcmos setup ver 1.53

2400 Baud internal : Com 1 at Irq 4

Multi-IO Board w/2 serial-1 parallel-1 game
Game Port Enabled (I will explain more on this)
LPT1 at Irq 7 (Default)
2 Serial :  Com 2 at Irq 3
		Com 3 at Irq 4

Orchid Farenheit 1280 (S3 based accelerator)
Logitech Bus Mouse Card at Irq 5

IDE interface card, no special settings:
2 Hard Disks:
Connor (Master) 30104 120mb
Connor (Slave) 3104 100mb

And of course:
Gravis Ultrasound set at Port 210
DMA - 5
Ultrasound Irq -11
Midi Irq - 3

Version 1.21 disks  Version 1.20 sbos
In Windows:
Port - 210
DMA - 7
GF1 - 11
Midi - 12

When I first installed the card, I left it at default 220 
port.  Everything actually went really smoothly, everything 
worked the first time I tried it.  Made me feel a little bit 
better after all that I read on the net.  Sbos kinda works 
for me.  That is one of the problems, and it also causes 
problems, but I will get to that later.  I believe I left 
everything a default, but I wasn't really getting that in 
depth with it yet.  

I was organizing my hard disk the other day, and decided to 
reinstall my software, so I formatted my C: drive and 
reinstalled everything, only when I went to reinstall 
windows, I got as far as the point when it switches from the 
dos part of the setup, to the windows part of the setup, and 
it hung, solid.  I tried everything without opening up the 
machine, nothing, so I open the machine up, set the mouse 
card back to Irq 5 (I had it on 2), and out came the last 
card I put in, the Gravis.  Guess what, it worked, so I 
reinstall my software, put the address at 210 to be safe, 
and found another irq for the Gravis.

Ok, so I install the windows drivers, and make sure the 
setup in dos is correct, everything is working again.  But 
now I have a new problem, I can't be specific, but if I 
choose different interrupts, and dma channels, in dos, it 
screws up the windows sound, it doesn't seem to be specific 
to one combination.  After booting, I go straight into 
windows, I get a screeching static that comes out from the 
speakers, and what sounds like a speeded up voice, and some 
of the sound effects from the setup program.  So that is why 
the Windows, and dos setups are like they are, because that 
is what works.  Ok got that solved.  Now sbos, I can load 
it, then release it from memory, but something is still 
loaded into the card, because, windows does the same thing, 
even if I told sbos to unload.  Windows will not do it if I 
don't touch sbos, but will if I do anything with it, even 
unload it.  Ok so more experimenting,  I load sbos, unload 
it, then play a midi file with playmidi, I go into windows, 
and bingo, sound is working again.  But if I leave sbos in 
memory and do the same thing with midi, sound screws up 
again.  Why is this??  I guess something is staying in the 
card, until playmidi loads whatever and clears it out.  
Ultrinit didn't work either.  Oh and if I do a warm boot, 
the screeching sound stays on, the only thing that will stop 
it is playmidi.  Doesn't work the same way in windows.  
Media player can not stop whatever is happening.  I was also 
wondering if the interrupts and settings of dos and windows 
needs to be identical.  On the PAS-16, they don't need to 
be.  Any ideas??  Ok here I my other questions:

1)  I have a game called Shuttle made by Virgin Games.  It 
has Adlib (no sb) support, and Roland support.  When I go in 
with any -o switch the sounds are definetly wrong, In the 
launch sequence there is a low pitched repeating sound along 
with a high pitched repeating sound, I have heard the game 
with an sb, or adlib compatible card, and there shouldn't be 
any noise at all, or just a very low intentional hum.  But 
nothing like the screeching that is coming out.  Also the 
joystick port on the Gravis doesn't seem to agree with it.  
In calibration it senses the stick in the lower right hand 
corner, and won't center, even if I move it around all 
corners, I have a Gravis joystick, so don't blame it on the 
stick, it works fine and dandy with my other port, and so 
does shuttle, even with sbos loaded, so I am not using the 
Gravis game port for now, but I would.  I did calibrate it 
with joycomp, and got a ultrajoy setting of 10.  Still no 
go.   Any ideas??

2)  Just the problems with windows and sbos loaded and 
unloaded, and playmidi stopping the problems, why??  See 
above for problem description..

3)  The only other game I would like to have work is F-15 
strike eagle II, is it just the -o3 setting, it muffles the 
sounds, but it won't load otherwise, but it isn't really 
that important, but would like it to work.

4)  Will there be, and when will roland support be added??  
I would think this would be much easier, on account of 
playing samples, and sound better than an SB emulation, and 
most of the popular games seem to have an option for this, I 
know that MT-32 emulation was speculated on the net, but 
when??  Is this the same as the LAPC-1??

5)  When will a driver that takes advantage of the cards 
stereo capabilites be available for windows?? 

6) When will an sbos that works better be released, and I 
saw and idea that was kinda neat about maybe gravis making 
an sb daughterboard, I would be interested in something like 
that.

I haven't tried much else in dos, I did download all of the 
Star Trek the next generation files from cica, I just love 
playing with the wav files.

I know it's hard to see, but I really do want to keep this 
card, it is just a couple little things (ok maybe medium 
sized) that really stop it from being what I really want.  I 
took the chance on the card, seeing the capabilities, and 
seeing what it did and didn't work with, I just happened to 
have things it doesn't work with.  After hearing it, I don't 
want to give it up.  I know the potential, and I have heard 
plenty of the SB-PAS type FM sound, and just know that this 
card is better, but until it is supported, these questions 
will be endlessly brought up.  I have read all of the 
discussions on the Ultrasound advocacy.  It is a new board, 
and it is new technology, and no I don't want an FM board, 
but if I may quote the box itself.  It says it is Adlib and 
Soundblaster compatible plus.  I am one of the few people I 
know that gets this net feed, most other people are not 
going to stand for 50 percent compatibilty (for me anyway).  
I can just hear it now when the board does get into egghead 
(I am a tech at a local computer store), "But it says it's 
compatible with the soundblaster.." , me: "Well it is but it 
isn't, it depends", customer with angry tone in voice: 
"Well, if it isn't they should just say so dammit"  
Unfortunately, until it is supported we will have to live 
with the compatibilty and it's problems.  Makes me remember 
working in Windows 2.x, same problem, except the potential 
was in the next version.  I hope that the case isn't the 
same here.

I will be sending a copy of this to Chris Yuzik to see if I 
get a response.

I will also be d/l'ing the beta sbos, and trying the new 
software.

Please let me know if you have any information that would 
help me, thanx..

Gaia@carson.u.washinton.edu

------------------------------

Date: Sat, 5 Dec 1992 22:16:51 -0500
From: aa344@yfn.ysu.edu (Joseph Maruschek)
Message-Id: <199212060316.AA03918@yfn.ysu.edu>
Subject: some good news
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

I know that there has been some concern over the fact that support for
the GUS from major software companies is not forthcoming.  Well here's
a message from Brad Craig posted on America Online just after he got back 
from COMDEX:

BEGIN--------included message-----------------------
Subj:  SBOS and future support!
Date:  92-11-25 22:43:56 EST
From:  Adv Gravis
 
The Gravis is a new breed of sound cards, it's the way of the 
future... not FM as in the past! That's why even Creative Labs 
showed off their Wave Table based product at Comdex. 
 
( Maybe the SBOS isn't perfect, we are still  working on making 
it sound just as good as your old FM board).  As for Maxium OverKill, 
we are working on a patch to fix the speed rate compression code 
that was used in the program).
 
Gravis samples real instruments, and real sounds and that's why 
the GUS was the number 1 selling board in Canada during the last 
2 weeks, and we hope to do the same in the USA and Europe. 
 
Star Control II has 1 hour of great music and sound effects and 
is supported in Natural mode to take advantage of the card special 
features. Microprose will ship at several titles with  GUS natural 
mode, Jump Jet (the Harrier Strike Fighter in Front Line Action! and 
World Circuit. All new shipping titles from  Interplay including 
Buzz Aldrin's Race Into Space, will support the GUS. 
 
You'll see support from S.S.I, Three-Sixty, New World, Electronic
Arts, Apogee and ID, and many other companies including business 
software giants.
 
BC
 
END-------------------included message--------------------

--
aa344 is Joseph Maruschek                   3      3      3      3      3 
IBM PC SIGop, Youngstown Free-Net             D     D     D     D     D
motto: Strive for the simplest and the best.    |    |    |    |    |
												  :   :   :   :   :

------------------------------

Date: Sun, 6 Dec 92 00:13:39 -0800
From: ejohnson@nike.calpoly.edu (I seem to be a verb)
Message-Id: <9212060813.AA1312298@nike.calpoly.edu>
Subject: Stereo MIDI Programming
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

Hi, I need some help figuring out sterio midi files.  I'm using a program
called Music Time by Passport.  It uses a very nice sheet music style
interface and allows 6 staves with 4 voices each.  I guess this means that if I'm really bored, I can use 24 notes simultaneously.  My question about stereo
was, are there certain channls for left and right?  I don't have a speaker
setup that lets me use left and right.  I know channel 10 is for percussion,
but that leaves 15 others.  I'm using 3 staves average right now, so I'd like
to be able to copy those to another 3 and set them for left and right.

Also, can someone make a decent saxophone patch.  I haven't heard one yet,
on a soundcard or a synth.  Korg comes close.  From what I've heard about
the multi-sampled patches the GUS can use, I'd think that a decent sounding
patch could be made, of courese the SDK kit will probably have to be released 
first.

Has anyone been able to get Wing Commander to work with the GUS?  What 
sbos settings are you using.  I get good music, but I can hardly move
my mouse an inch in a minute.  

Thanks in advance,

Erik

--------------------------------------
How architecture molds our minds:
The walls between urinals subliminally
say that urinating is shameful.
----------------------------
ejohnson@hebe.calpoly.edu
ejohnson@polyslo.calpoly.edu
----------------

------------------------------

Date: Sun, 6 Dec 92 0:53:48 EST
From: dionf@ERE.UMontreal.CA (Francois Dion)
Message-Id: <9212060553.AA28905@brise.ERE.UMontreal.CA>
Subject: Tell me your name and i'll tell you what you are
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

After looking at all the stuff about wavesamples i got this on the eps
mailing list:

from klon@cs.tu-berlin.de:
>I heard that the ASR does the envelopes in the DOC, while the EPS's do
>it in their 68000. Following Brian's argumentation, the ASR's cpu needs
>more time to move the wavesample parameters to the DOC, but afterwards
>the cpu doesn't have to care about the envelopes for that wavesample.
>Florian

Now this is one of the reason i suggested long ago (august) that the
Gravis had the ensoniq DOC II chip (check the ASR specs). I dont know
if it's the GUS OS that do all the nifty things to the samples, but
i do know that the card does more than volume control. So, if it is
really the DOC II (remember also i told everybody that the DOC II
didn't include the DACs and the GUS has separate DACs which means
there are serial digital inputs and outputs. That means DSP effects
and AES/EBU option boards are possible) that would mean that the
GUS on top of table lookup and volume control and loops also does
LFO control for vibrato and tremolo, sustains (i'm sure it does
the sustain. I rebooted once my computer and the note stayed
sustained, not looped). Add also AM and FM control. Also, all the
effects noted here can be done with the GUS (try my anasyn patches)
but i'm not sure if they are produced by the GUS os (library) or by
the GUS itself.

On the ASR things like reverb, chorus etc... are not done on the DOC II
i think. But maybe they are. So, once again, 
if we finally know if it's the Ensoniq DOC II (thus the subject),
i'll dig further to see what the DOC II can do more.

Anybody care to comment?

Ciao,
-- 
Francois Dion
	'  _   _   _ 
 CISM (_) (_)  _) FM       Montreal , Canada       Email: CISM@ERE.UMontreal.CA
	  (_)  / . _)             10000 Watts          Telephone no: (514) 343-7511
_______________________________________________________________________________
Audio-C-DJ-Fractals-Future-Label-Multimedia-Music-Radio-Rave-Video-VR-Volvo-...

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Date: Sat, 5 Dec 1992 12:15:32 -0700 (MST)
From: TSWANSON@BPA.ARIZONA.EDU (QUIS CUSTODIET IPSOS CUSTODES.)
Message-Id: <921205121532.25e0092c@BPA.ARIZONA.EDU>
Subject: WHAT AM I MISSING?!?  SBOS Probs!
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

THE DAY FINALLY ARRIVED.  After ordering from EA in August, taking their 
grief, getting the card from Disk-Count instead, the GUS has finally made 
it to my machine.

All has gone well, 'cept for games.  Mididemo, Flidemo, Windows all work 
flawlessly (the midis were even better than I imagined.)

However, I can't get a single game or mod player to work with it.  Nothing 
seems to see the existance of the GUS or SBOS.  Examples:

  WOWII: says there isn't a soundblaster in the machine.
  KQ6: First, kq6 said couldn't initialize audio hardware & no sound.
	   Reran kq6 install which said i had sb/adlib music compatibity but no 
	   speech compatibility, ok.  Reran kq6, no error but no sound either.
	   When I tried the -o3 option, the kq6 install program said I now had 
	   support for SB _and_ SBPRO!  Still, no sound with any combination of
	   options.
  Winter Games:  Error message similar to WOWII
  etc. etc.

I haven't seen anyone else with this prob, so I must have missed something 
along the way.

Here's my Environment stuff:
   SET ULTRASND=220,1,1,11,7
   C:\ULTRASND\ULTRINIT
   SET ULTRADIR=C:\ULTRASND
   SET BLASTER=A220 I7 D1 T1

I originally went with the factory defaults which had the Midi IRQ and 
Blaster Irq at 5, but those didn't work either.  In fact, I tried a number 
of combinations of IRQs and DMAs, but no luck.  Nothing that used my 
Soundblaster finds the GUS.

SBOS loads fine - I get the stupid voice.  WHAT AM I MISSING???

Please E-mail with ideas or -gasp- the golden solution.  I'll hit the 
Gravis Tech support too, but would welcome any and all help.

Thanks,
Ted.

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Date: Sat, 05 Dec 92 18:32:38 CST
From: Albert Foo <C580503@MIZZOU1.missouri.edu>
Message-Id: <9212060034.AA10680@orca.es.com>
Subject: What is the correct SBOS settings
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

Hi, I 've been trying to get the correct SBOS settings to run
for games such as JILL of jungle, KILOBLASTER and infact most of
EPIC games but to no avail.  KILOBLASTER loaded, played for a while then
locked itself.

Could some kind soul please tell me (or us, for those whose interested
as well) what are the SBOS settings to use?  Also, are there any
FAQ for lists for games on how SBOS should be used?  Maybe someone
can compile a list?

Thank you.

Albert Foo
Email:c580503@mizzou1.missouri.edu

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End of Ultrasound Daily Digest V1 #40
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