GUS Daily Digest            Fri, 25 Feb 94  0:07         Volume 11: Issue  23 

Today's Topics:
							 ARENADMO.ZIP
							cd audio cable
					  Didn't get today's digest.
	 Gravis Ultrasound Bad Press. (Posted to PC Review Magazine)
							GUS & Pentiums
			  GUS + SB + StarControl 2 = :(  Any fixes?
				  GUS Daily Digest V11 #22 (5 msgs)
						GUS Hardware revisions
							 GUS version
						  GUS vs. the world
						   GUX S MAX When?
	  How do you find version number?  Also...Surround sound...
			   How to get Oxyd Magnum working with SBOS
							Linear volume
						 Noise on one channel
			   Now is the time to Storm the UK PC mags
					  playmidi from gus0040.zip
					 ripping samples from Gustrit
					SBOS & Megaem with MS DOS 6.2
							Sony CDrom...
					   Sound Site CD-ROM Offer
							 T7G and GUS
							This and That
							   Ultramid
				   Weird music in SC2000 with AIL32

Standard Info:
	- Meta-info about the GUS can be found at the end of the Digest.
	- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Thu, 24 Feb 1994 12:24:36 -0400 (EDT)
From: Don't Look Back <JKS4675@ritvax.isc.rit.edu>
Subject: ARENADMO.ZIP

Maybe it's just me, but using two different versions (OS/2 and DOS, most
recent releases), the arenadmo.zip file from UML is corrupted.

Think twice before you try to FTP a 1.8+ MB file.

Jeff

------------------------------

Date: Thu, 24 Feb 1994 13:14:01 -0500
From: Fok Leslie Li Sze <a228fokl@cdf.toronto.edu>
Subject: cd audio cable

Hi! I've just rigged my own cd audio cable. To my dismay, I could not
find the proper plug that will fit my NEC CD-ROM drive. So I just wrap the wire
onto the pins. The cable works, but I find the volume output is a bit low
comparing to the line out GUS Volume (The .wavs in Windows sounds really loud
when red book audio sounds normal.) I wonder if it is because of my cable, or
its supposed to be that way. In yesterday's digest, I`ve notice that the 16-bit
daughter card comes with a new Windows mixer that can adjust CD volume as well, 
I wonder will it be available for us who don't have the 16-bit daughter card?
BTW I use Ultrinit 2.18 with -o -l -m128 (and the cable cost me 3 bucks altogether 8->

------------------------------

Date: Thu, 24 Feb 1994 21:50:57 -0700 (MST)
From: Dave DeBry <ddebry@dsd.ES.COM>
Subject: Re: Didn't get today's digest.

Shannon Bradford spilled a Coke into a keyboard, producing this:
> I didn't receive today's GUS Daily Digest (2/24/94) #11 volume 21.  Please
> resend.

	I appreciate the fact that people look forward to getting
their digests everyday.  However, there are now ~1800 people on the
list.  I can't respond to things like this.  That's why we have the
ftp site that holds all of the digests.  Please folks, look there
first.  Thanks!

-- 
Dave  ddebry@ debry@   \ 
DeBry dsd.    peruvian. | "A jar of eyes can be a tasty treat."
	  es.     cs.utah.  |
	  com     edu      /  

------------------------------

Date: Thu, 24 Feb 1994 12:02:18 +0000
From: fadhley <eeyjsfa@unicorn.ccc.nottingham.ac.uk>
Subject: Gravis Ultrasound Bad Press. (Posted to PC Review Magazine)

Dear Sir,

After reading your review of PC soundcards, I was dismayed to see that the
Advanced Gravis Ultrasound was given such a poor rating. The results of
your review contradicted those of my own experience.

The GUS was criticized for having no games support. Actualy there are
more games released in the last 6 months that use the GUS fully than
those that used all of the SB-16's advanced features. Those games that
do support the GUS tend to put Sound Blaster emulator cards to shame. 

Gravis was also criticised for providing poor soundblaster emulation.
The article was misleading in that it implied that a GUS owner would
want to use soundblaster emulation most of the time. This is certainly 
not true. I chose a GUS because I wanted the best possible sound. It
would be such a waste to use something as capable as the Ultrasound as
just another Sound Blaster emulator. It can be argued that this is the
Ultrasound's strength - despite the Soundblaster 16's good features, in
games it will allways be used a Soundblaster Pro. When the gravis is
supported it normaly is used more fully.  

Most of the time, where a game has native GUS support your magazine
failes to acknowlege this fact. For example, in the review of Doom the 
check-box at the end only lists Adlib and SoundBlaster support. Any 
die-hard Doom fan knows that the only way to play it is with an
Ultrasound.Compared with a sound blaster emulator card, The sound is 
clearer, the sterio effects  are more realistic and the music is 
definitely better. 

All I ask of your magazine is that when a game supports the Ultrasound,
please mention it in your check-box, and next time your magazine reviews
soundcards, please take a little bit more time to appreciate the
Ultrasounds exceptional features.

Salim Fadhley - Electronic Engineering sudent at Nottingham University.
Email Address: EEYJSFA@unicorn.nott.ac.uk.

------------------------------

Date: Thu, 24 Feb 94 02:17:43 CST
From: "GUS RuleZ!" <rdj@iastate.edu>
Subject: GUS & Pentiums

>>I don't know if I missed it, but I didn't get a response to the following:
>>
>>Can I use a GUS in a Pentium?  Have there been any reported problems?
>
>Except for some problems with SBOS, the GUS works fine in a Pentium.  I have
>had problems getting SBOS to work with just about anything.  To date I only
>have only found 3 programs (7 Cities of Gold, original Lemmings <must run a
>slowdown utility for this one>, and the FC Panic Demo).
>
>I'm running a Gateway 2000 P5-60.  Other Pentium owners have reported similar
>problems (to me and to Advanced Gravis).

Wait, I have Dell P5/60, and I have no problem with running SBOS in my system.
I have used SBOS with Falcon3 and some other games with no problem at all.


+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+=-+
|  W i t y  G a n d a   |   -=<* as101@cleveland.freenet.edu *>=-       |
|  +::::::::::::::::+   |  SMAK1 Alumni?  Join the SMAK1 mailing list!  |
+=-G=-R=-A=-V=-I=-S=-+=-U=-L=-T=-R=-A=-S=-O=-U=-N=-D=-+=-R=-U=-L=-E=-Z=-+

------------------------------

Date: Thu, 24 Feb 1994 16:07:20 -0800
From: Brian Ingalls <bingalls@hebron.connected.com>
Subject: GUS + SB + StarControl 2 = :(  Any fixes?

I am having trouble getting StarContol 2 to run with my current
configuration (GUS + SoundBlaster). The damn game tries to auto-
detect my soundcard and immediately locks up, even if I use the
command line overide to force the game to use GUS sound. The
docs mention this being a problem and supplying no other solution
except removing one of the cards.

Has anyone devised an alternative fix for this?


   Brian T. Ingalls                       |  "640K ought to be enough for 
   Email: bingalls@hebron.connected.com   |   anybody."                   
   Everett Washington                     |  -Bill Gates, 1981            

------------------------------

Date: Thu, 24 Feb 94 14:00:14 +0200
From: Yossi Oren <LIOREN1@WEIZMANN.weizmann.ac.il>
Subject: Re: GUS Daily Digest V11 #22

>From: johnz@saintjoe.EDU (John Zmaczynski)
>Subject: Star Control II
>
>I'm trying to run Star Control II and for some reason the music is screwed >up
>now.  It used to be that the sound would goof up a bit in the menus (the
>"bing" as you go from menuitem to menuitem was awful sounding).  Now,
>most of the music is very grating to the ears, because of wrong notes.
>
>Any suggestions on how to fix this?
StarCon2 has problems with the extra memory on GUSses with over 256K of RAM.
Simply type ultrinit -z before running the game.  This zeroes out all GUS RAM,
in fact solving the problem.
Yossi.

+---+---+---+---------------------------------------------------+---+---+
| = | E |_|/|               Signature 1.2                       | V | ^ |
+---+---+---+---------------------------------------------------+---+---+
|Yossi Oren, Al-Daf Engineering Ltd., Rishon Le-Zion, Israel.      Help |
++-----------------------------------------------++--------------------++
||Internet EMail:LIOREN1@WEIZMANN.WEIZMANN.AC.IL || The people are with||
||Bitnet EMail:LIOREN1@WEIZMANN                  ++ the Golan Heights! ||
|| "Even if you do live in this country, it doesn't mean  ++ DOOM!!    ||
||  you have to behave like an animal."           --Nati  || GUS!!     ||
+=========================================================++============+

------------------------------

Date: Thu, 24 Feb 1994 08:59:34 -0500 (EST)
From: "Todd C. Gleason" <tg2k+@andrew.cmu.edu>
Subject: Re: GUS Daily Digest V11 #22

Excerpts from mail: 24-Feb-94 GUS Daily Digest V11 #22 by GUS
Server@dsd.es.com 
> Many people seem clueless as usual to the location of GUS0041.ZIP.  It's on
> EPAS in the /pub/pc/ultrasound/submit directory.
>  
> Geez, if *I* can find it, so can you.

Dude, you're retarded or something.  In an ftp session just now, to
klingon, in /pub/pc/ultrasound/submit:

ftp> dir *41*
200 PORT command successful.
150 Opening ASCII mode data connection for /bin/ls.
-rw-r--r--  1 50  64543  28 Feb 20 21:33 gus0041.please
226 Transfer complete.
ftp> 

Or did you mean the *other* submit directory?  ;-)

Really, just take gus0038 and stuff gus0040 on top of it.  I was having
tons of problems, and gus0040 fixed them all.  Now all my stuff works
again.  Windows doesn't kick me out the first time--ultrainit properly
initializes my gus (apparently v. 2.4?) at boot-up, apparently that was
why windows dropped me out to dos, but somehow the gus got initialized
then, because it worked the second time.

"I have passed through many things--from loving one woman to watching many,
enjoying my X and the arms on my chair, Chicken and Spinach while watching
'de killing, going backwards into 'de Null-SPACE or forward into Hough,
for Bigger Sound and smaller ego, the Old Gnus and the New Olds, here I
stand at last, awaiting the challenge."  --Todd Gleason

------------------------------

Date: Thu, 24 Feb 1994 9:24:37 -0800 (PST)
From: KOZARD@uvphys.phys.UVic.CA
Subject: Re: GUS Daily Digest V11 #22

PLEASE tell me John Smith (Gravis) is not serious about the 16 bit option
not working on a 3.7 GUS. His message says 2.2,2.4 and 3.4 But no 3.7 ?!?!

And does anyone know why Tech@Gravis.COM is a black hole ?

Ken

KOZARD@UVPHYS.PHYS.UVIC.CA

(If the 16 bit board doesn't work I'm going to take this GUS back.
It still play drums like pastic buckets and locks windows. The
16 bit not running on a 3.7 is the last straw.)

------------------------------

Date: Thu, 24 Feb 1994 12:33:20 -0500
From: Phat H Tran <ptran@sciborg.uwaterloo.ca>
Subject: Re: GUS Daily Digest V11 #22

> Date: Wed, 23 Feb 94 8:58:46 CST
> From: Jim English <jenglish@hpserv.keh.utulsa.edu>
> Subject: 3d sounds?
> 
> Why are they wasting time trying to emulate 3d sound with 2
> speakers?  Why don't they just make it in Dolby Pro-Logic Surround?

Surround Sound and "3D" sound have different goals.  3D sound attempts
to make sound sounds appear to originate at locations other than where
the speakers are located.  Surround Sound just relies on additional
speakers.  Complete surround sound would require speakers arranged in a
sphere around the listener.  3D sound tries to achieve the same effect
but without all those speakers.

> Date: Wed, 23 Feb 94 02:21:38 CST
> From: johnz@saintjoe.EDU (John Zmaczynski)
> Subject: Star Control II
> 
> I'm trying to run Star Control II and for some reason the music is screwed
> up now.  It used to be that the sound would goof up a bit in the menus (the
> "bing" as you go from menuitem to menuitem was awful sounding).  Now,
> most of the music is very grating to the ears, because of wrong notes.

You have to use a 16-bit DMA channel, and, if you have a 1 MB GUS,
clear GUS memory before playing the game.

Phat.

------------------------------

Date: Thu, 24 Feb 1994 11:42:56 -0500 (EST)
From: Timothy B Martin <tm43+@andrew.cmu.edu>
Subject: Re: GUS Daily Digest V11 #22

Excerpts from mail: 24-Feb-94 GUS Daily Digest V11 #22 by GUS
Server@dsd.es.com 
> Does anyone have a util that will convert Ultra Tracker .ULT files to .MODs?
> I know they're different, but there should be some way to do it.  Thanks.
> later...

This is not practicle since ultra tracker files can have up to 32
channels and mods are either 4, 6, or 8.  So if you have an .ULT file
with 16 channels, and you convert it to an 8 channel .MOD, you'd be
missing half the song/instruments.  maybe if the .ULT was only a 4, 6 or
8 channel one, you could do this, but i haven't seen too many .ULT with
that few channels since the idea is to use as many as you need for the
music...


-tim

			   "Sleep is good, dreams are better."   
											  ~A.J.C.

------------------------------

Date: Thu, 24 Feb 1994 17:06:15 SST
From: "FLAT^^TOP AT DISCS, NUS, SINGAPORE" <kohkhang@iscs.nus.sg>
Subject: GUS Hardware revisions

Yesterday in the digest Phat wrote
>Latest is revision 3.7.  The main enhancement is a much improved line
>mixer with adjustable levels on the CD, Line, and Mic inputs.
>
>Phat.

Synergy, the OEM supplier of the CDrom upgrade for GUS claims that Gravis is
not shipping the 3.7 card yet, they think they only have the 2.4 (or could it
be 3.4) ? But they also said that their GUS boards come with the latest 3.1
software.

Okie, so should i cross my fingers and hope to get the 3.7 card ?

please advise....

cheers

Jerry
/------------------------------------------------------------------------\
|  <<<<<<<Jerry Koh aka FLAT^^TOP>>>>>>>   Email: kohkhang@iscs.nus.sg   |
| MSwin, GUS & Scout+ Terbo User, Fanatic Gamer, DOOMer, BT, ST & SW fan |
\------------------------------------------------------------------------/

------------------------------

Date: Thu, 24 Feb 94 10:39:48 +0100
From: oss@itnsg1.science.unitn.it (Stefano Oss)
Subject: GUS version

Sorry for the STUPID question: where can I get my GUS card version number?
I mean, is it located somewhere on the board? I was bought in February 1992.

Thanks, Stefano.

--
Stefano Oss                      e.mail oss@itnsg1.science.unitn.it

Physics Department
University of Trento 
38050 POVO (TN) Italy

tel. ++39 461 881 663 (voice)
	 ++ 39 461 881 696 (FAX)

------------------------------

Date: Thu, 24 Feb 1994 15:10:37 -0700 (MST)
From: shannon@physics.Arizona.EDU (Shannon Miller)
Subject: GUS vs. the world

I've been seeing a lot of ranting and raving on this newsletter for quite
some time now about how wonderous the GUS is and how everything else sucks
compared to it, etc., etc. Yes, I admit, it is a good sounding card.
Yes, it does have many very nice features. And yes, it is easy to use from
a programming standpoint.

HOWEVER,

None of you seem to realize that when a magazine evaluates a card's "worth"
to the market, they also analyze things like ease of installation and 
maintenance, average number of games which support it, and future support and
development.

I have owned my GUS for a few months now, having upgraded from the original,
vanilla SB, a card which was unerringly reliable, supported, and sounded
pretty damned good for its pricerange. Yes, I was impressed with the GUS's
sound, but I quickly found myself having to go through bizarre gyrations
to get even the tiniest game to work with it. If I wasn't having to use
the fairly poor SBOS emulation which makes games which I once thought had
interesting music now sound disgusting and worse-than-Adlibish, I was 
replacing drivers in the game, trying experimental configurations for
emulation routines in memory, and generally executing contortions usually
associated only with something as awkward as Autocad.

Now think of if I were not such an experienced computer user. Let's say I just
wanted to play games. Do you think I would really want to spend an hour
each time I get a new game trying to figure out IF my sound card can work,
if so in what mode, and even then how to get it there? With my rather
educated past in computers, I still find it highly frustrating having to
guess at how to get a game to work with this mammoth brown card.

True, if the world were peachy and we had just as much press and good cheer
as the SoundBlaster (which will not happen due to our pricerange), then
all games would support us and we could all smile smugly at the "lesser"
hardwares. But we can't, because we're not hardly supported at all,
and emulators just don't cut it with the memory-hogging, highly idiosynchronic
world of computer games (not to mention the utter failure at SBOS emulation
of anything approaching true SoundBlaster sound).

So my reply to all of you who are "amazed" at how little press the GUS gets
and how you are sure that the entire computing industry is run exclusively
through bribes is to look at exactly what it TAKES to get this great sound.
A large portion of computer owners don't have the skills to keep this card
running. Most computer owners don't know what the Internet or a BBS IS, let
alone want to spend long-distance charges downloading new drivers for 
each game they buy.

I sincerely hope that Gravis finds a way to get much more support than they
have. Obviously... I blew a good wad of cash securing this little piece of
hardware (after, I might add, a Pro Audio Spectrum 16 failed to work with
my machine). And yes, it is a good-sounding card. But please don't be so
confused when magazines fail to recommend it to the general consumer quite yet.
I know that I would be lying if I did myself.

Shannon@fermion.physics.arizona.edu

------------------------------

Date: Thu, 24 Feb 94 14:54:18 CST
From: Erick_Bergquist@edtng.Kenosha.WI.US (Erick Bergquist)
Subject: GUX S MAX When?

When is the GUS MAX going to be released, or if its already out where can
one order one at?

I'd rather get a GUS MAX with the 16bit recording, SCSI-II, etc. then get
the daughtercard for the current GUS. 

Also, whats the price tag on it? 

If I do get one, I'll probably sell my GUS w/1meg for a decent price, or
swap it for a PAS16, or something.

-- Via DLG Pro v0.995

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//-=-=-=-=-=-=-=-=-=-=-=\\-=-=-=
 ITCnet: 85:872/203 -!- KENOnet: 10:11/0 //  The Project Team '93  \\ T 9 
 Erick_Bergquist@EDTNG.Kenosha.WI.US    // CIS Major - Happy GUSing \\ P 3
 [------Insert Wise Saying Here------] // Programmer/Artist\Musician \\ T
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=//-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\\-=

------------------------------

Date: Thu, 24 Feb 94 11:30:05 EST
From: Akintunde Omitowoju <ZAO1@ETSU.EAST-TENN-ST.EDU>
Subject: How do you find version number?  Also...Surround sound...

I was wondering how do you find the version number of your GUS.  I have no
idea which one mine is.

Also, is there any information in programming  Dolby Surround sound?  If there
is, where can I get it from?  Thanks!!!

Akintunde Omitowoju
zao1@etsu.bitnet           (BitNet)
zao1@etsu.east-tenn-st.edu (InterNet)

------------------------------

Date: Thu, 24 Feb 1994 22:02:17 CST
From: alan@odie.lonestar.org (Alan H. Perry)
Subject: How to get Oxyd Magnum working with SBOS

I am at my wits end!  I cannot get Oxyd Magnum to work with the
SBOS (latest version from GUS0039 nor version 1.20) TSR.  I have
tried all of the options, and the X options, all to no avail.  On
the options I can get to work (sort of), one of two things happens.

1.  I get soundblaster sounds, but the screen draws up so slow that
	I can just about see every pixel drawn.  Takes roughly 10 minutes
	to draw the screen...

2.  The screens are drawn up okay, but I don't get sound, and when
	I hit something that would normally produce a sound, the game
	halts for about 3/4 seconds.

Has anyone gotten this game to work with SBOS?

I sure hope this post worked okay, this is my first time...

- Alan

-- 
+----------------------------------+------------------------------------+
| Calling from my home...          | Reader, suppose you were an idiot. |
|                                  | And suppose you were a member of   |
|  alan%odie@rwsys.lonestar.org    | Congress.  But I repeat myself.    |
|                                  |                   - Mark Twain     |
+----------------------------------+------------------------------------+

------------------------------

Date: Thu, 24 Feb 1994 09:47:50 -0600 (CST)
From: Siu-fung Lee <umlee182@CC.UManitoba.CA>
Subject: Linear volume

Alright... I've had enough of this "linear is better" crap.  Someone
explain to me WHY it is better.  And please don't say because other sound
cards do that.

It doesn't seem to make sense that linear vol is better than log.  I mean,
the dB system is log.  Most stereo equipment (I think...) uses logarithmic
scale.

So what's the deal?  Is this another CL "lower quality" standard?


|\  /\ |   Siu-Fung Lee                            University of Manitoba
| \/  \|                                           umlee182@cc.umanitoba.ca
Zeat Gundam & Knight of Gold; Four & Bell-chan.
"If the world was based on Apple's ideology of 'user friendliness,' VCR's
would be considered 'too complicated for the average user,' and Lego would
be 'a tool for senior development engineers!'"

------------------------------

Date: Thu, 24 Feb 1994 19:05:29 +0900
From: "A.Tomita,Jr." <Alberto@ishiilab.dnj.ynu.ac.jp>
Subject: Noise on one channel



------------------------------

Date: Thu, 24 Feb 94 11:49:15 GMT
From: Mcgarry D P <mcgadj@essex.ac.uk>
Subject: Re: Now is the time to Storm the UK PC mags

> From: fadhley <eeyjsfa@unicorn.ccc.nottingham.ac.uk>
> Subject: Re: Now is the time to Storm the UK PC mags

> They also consistantly rate the Orchid wave thingy higher

Despite the SoundWave being considerably more expensive (and, I hear, not
sounding quite as good, and no ability to change the MIDI patches), and the
GameWave not having **any** recording capabilities, 8 bit or not.

> I'm going to write off to all of the PC magazines to see if I
> can get some slightly fairer representation. I suggest that
> all of us UK Gussers should do the same.

I will be..

Dave.

------------------------------

Date: Thu, 24 Feb 1994 14:49:17 +0100 (MET)
From: Danny Greefhorst <dgreefho@cs.ruu.nl>
Subject: playmidi from gus0040.zip

I got the new playmidi from the gus0040.zip archive. The drum patches
now sound better. But there still is a thing that doesn't sound right
compared to the 2.06 playmidi and the windows midi drivers.
Sometimes the sound gets louder suddenly. For instance if you listen
very carefully to the beethovens 5th that was shipped with your GUS you
will hear the applause suddenly growing louder, what it didn't do
in the old playmidi. It also does a similar thing with the Eve of the
war midi file, at the end of the violin(?) intro.

Another thing I don't like with the new playmidi is that when you press
ESC to break the song the sound doesn't end right away but the patches
are played a bit longer, and that kind of annoys me ...

Danny

-- 
  Danny Greefhorst(dgreefho@cs.ruu.nl)   |         Utrecht University
		As a finishing touch,            |   Department of Computer Science
	   God created the Dutch...          |           The Netherlands

------------------------------

Date: Thu, 24 Feb 1994 11:23:34 ADT
From: "Craig Galbraith" <J5OA@acad1.UnbSJ.CA>
Subject: ripping samples from Gustrit

Hey all!
	I am currently looking for a way to extract those crisp sounding 
open and closed hi hats from that Ultrasound commercial by Triton.  I 
have tried using a couple of old mod extractors but they didn't work. 
Are there any new programs that might allow me to do this?  If so, 
what are they called and where are they?
	thanks,
	Craig Galbraith
	j5oa@unbsj.ca


						are you phishsperienced?

------------------------------

Date: Thu, 24 Feb 1994 14:43:44 -0500
From: Martin H Rogers <mrogers@afit.af.mil>
Subject: SBOS & Megaem with MS DOS 6.2

Some kind souls replied to my plea for help several days ago--thank you.

I still don't have the latest version of SBOS working with FS 5.0, though.
The common thread for those that do have it working seems to be use of
MS DOS 5.0. In addition, I recall posts about the targetting pause not
being present with X-Wing and Megaem when EMM386.EXE from MS DOS 5.0 or
Windows 3.1 was used. Also, one person wrote me he had success with the
latest version of SBOS and FS 5.0, but did not use extended memory. I do
not recall which version of DOS he used.

So, Gravis (or anyone else), is there a problem with MS DOS 6.x and your
emulation software? Or did Micro$oft change something in their use of
extended memory through EMM386.EXE and not tell anyone?

-Martin Rogers

------------------------------

Date: Thu, 24 Feb 1994 17:09:21 SST
From: "FLAT^^TOP AT DISCS, NUS, SINGAPORE" <kohkhang@iscs.nus.sg>
Subject: Sony CDrom...

Jim English <jenglish@hpserv.keh.utulsa.edu> wrote in yesterday's digest
>I have the Sony CDU33A (Double spin) and the Audio cable that
>came with it fit right onto the gus 1st time no problems.  All the pins
>were in the right places too!  (Yea sony)  I'm still using their controller
>card though as i do not have a CD-ROM daughter card for my GUS and they choose
>not to put the CD-ROM controller directly on the board (boo gravis) :).
>-jim
	
I know about the perfmance of the sony 33A, but what is the below model all
about ?

		GMS SONY328 CD ROM Drive Double Speed 300KB Transfer Rate,
		Electronic transport mechanism, MPC Level I & II Compatible
		Kodak PhotoCD Multi-Session Compatible
		Caddyless, can play audio CD's without software.

someone please help....

cheers

Jerry
/------------------------------------------------------------------------\
|  <<<<<<<Jerry Koh aka FLAT^^TOP>>>>>>>   Email: kohkhang@iscs.nus.sg   |
| MSwin, GUS & Scout+ Terbo User, Fanatic Gamer, DOOMer, BT, ST & SW fan |
\------------------------------------------------------------------------/

------------------------------

Date: Thu, 24 Feb 94 11:45:01 HST
From: David Komatsu <davek@uhunix.uhcc.Hawaii.Edu>
Subject: Sound Site CD-ROM Offer

I am posting this an an information post since there have been some
changes in the ordering information for the Sound-Site CD-ROM.  As
well as a new address there is also a new lower price.  Also if you 
are a MOD/MIDI author and would like your work to appear on a future
version of the CD-ROM please write me at: davek@uhunix.uhcc.hawaii.edu.


The Sound Site CD-ROM
----------------------

Island CD Creations is pleased to announce The Sound Site CD-ROM.  This
disk contains a large collection of music files taken from the Saffron
archives including over 1350 MOD files and nearly 500 MIDI files.  This
disk also contains 669, STM, OCTAMED and OKTAMOD files.  All sound files
are stored on the CD-ROM uncompressed allowing playback directory from
the CD-ROM.  Included are players for IBM PC & Compatibles, Mac, Amiga
and various Unix platforms.  Also included are the complete back issues
of the Sound Site Newsletters as well as Frequently Asked Questions Lists
for various sound related topics.  The disc is formatted ISO-9660 and is
readable by any platform supporting this standard.  The disc contains
ASCII formatted index files for the music files and program utilities
which are readable by any ASCII file viewer.  The disc is being offered
at $15.00.  This price includes shipping to anywhere in the world.
Send check or money order in US Funds to:

Island CD Creations
2357 S. Beretania Street
Suite A  Box 592
Honolulu, HI  96826-1499
Attn: Sound Site CD-ROM offer

Please include the following information:

Name __________________________________________________________

Shipping Address: _____________________________________________
	   
				  _____________________________________________

City/State/ZIP :  _____________________________________________

Where you heard about the CD: GUS Mailing List

Type of Computer: _____________________________________________

Electronic Mail Address: ______________________________________ 

Hawaii residents please add 4% sales tax.  
Special discounts available for music composers and music utility
programmers, contact us for more information.


For more information write to the above or contact us at:

duane@shell.portal.com (Duane Takamine)

Please specify: CD-ROM in the message header.

|------------------------------------------------------------------
|  ___              ____   |  Editor of The Sound Newsletter      |
| <   \  /\/\    /\/  __)  |  On the leading edge of sound        |
| |    \/  \ \  / /  /     ----------------------------------------
| | |\  \   \ \/ /  (_     |  davek@uhunix.uhcc.hawaii.edu        |
| | |/  / _\ \  /  ___)    |  -----> Dave                         |
| |    /_____ \/  <__      |                                      |
| <___/      \_\_____)     |  Ask about the Sound-Site CD-ROM     |
|------------------------------------------------------------------

------------------------------

Date: Wed, 23 Feb 94 22:18:03 CST
From: "Brian K. McClure" <mccl0041@gold.tc.umn.edu>
Subject: T7G and GUS

Hello!

I tried downloading the T7G fixes from archive.orst but I still cannot get 
t7g to recognize nor work with the GUS. Can anyone give me some 
suggestions? I have had this card for 3 days and also justgot the updates 
(0038 etc...) and am not quite sure about what I am doing.

TIA.
-Brian
mccl0041@gold.tc.umn.edu

------------------------------

Date: Thu, 24 Feb 1994 15:34:01 +0000 (GMT)
From: Toby <T.W.Nichols@hertfordshire.ac.uk>
Subject: This and That

Luky for You Phat, you don't seem to have many problems with your GUS. 
Neither did I until I installed gus0038. The ultrinit v2.16 would not 
initialise my GUS properly so I have to run GUSMOD to get anything to work.
Now I had hoped that v2.18 (a bug *fix*), from GUS0040, would fix this. 
NOOOOO It does not! I  have a v2.4 rev card.

Megaem does not work either. It reports Honky.pat not found. I know this 
is a FAQ but not a difficult problem to solve surely? 

I may be tempted to reinstall my 2.54 disk set. and "Go back to basics" 
but it is arse ache.

On the subject of GUS reviews in games mags etc. Yes do write to them and 
give them grief. But also remember to write to games publishers. They 
hold the Key to this situation. Once there is sufficient native support 
(not AIL) all these mags will see how good the card is and be forced to 
eat their words.

# | \        /  ~~|~~ /~~~\ !   !      {} ............................ | #
* <  \  /\  / /~\ |   |     |---|  /\  {} Pessimism? It'll never work. > *
# |   \/  \/  \_/ |   \___/ !   ! /~~\ {} ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ | #

------------------------------

Date: 24 Feb 94 10:56:13 GMT
From: "M.BLAGDON" <EAXMB@ean1.mecheng.nottingham.ac.uk>
Subject: Ultramid

What exactly is Ultramid and what does it do?

I have looked through my directories and only found it in a Gus
supporting demo. Does this mean that it came with the demo software?

The version I have is 1.02, the latest is 1.08, is it worth updating?
 or will updated versions arrive with the software that uses it?

		Any help appreciated,
					 Mark Blagdon.Mark Blagdon            B5 Clifton Block
						Mechanical Engineering Dept
(0602) 513823           Nottingham University
						Nottingham
						NG7 2RD

------------------------------

Date: Thu, 24 Feb 1994 14:02:13 -0800 (PST)
From: jtang@argon.chem.ucla.edu (James Tang)
Subject: Weird music in SC2000 with AIL32

Okay, so I got the new 32bit driver (AIL3213 I believe) and installed
and run SC2000.  So, it runs fine, sometimes.  The problem is that,
sometimes, the music is not play properly.  I know what it is suppose
to sound like by using SBOS, and when I use the AIL32 driver it
doesn't sound right sometimes.  When it "screws" up, SC2000 will sort
of play throught its patches.  I get a random mixture of "applaus",
"birthday party whsiles", and some random music.  Am I the only one
having that problem?  Any solution?  (I have it set on general midi
and sound blaster for sound FX).

I have tried using GUSCLEAR, load the patches, then run the game, but
I still get this weird music.  Also it screws up almost everytime if I
play the time for over an hour.

HELP!!!!

james

------------------------------

From: (null)

---
Date: Sun, 20 Feb 1994 15:15:59 IST
From: Doron Shikmoni <P85025@VM.BIU.AC.IL>
Subject: {GUS}: Static recorded on one channel only

Newsgroups: comp.sys.ibm.pc.soundcard
Recently I heard some disturbing noises when trying to
record on my GUS (connected a CD and used GoldWave to
record). To test it out, I disconnected all inputs
from the GUS and started to record, at 8 bit/44.1 Khz
STEREO.

The result was quite disturbing: there is constant static noise
on one stereo channel only. The other channel is silent (well,
as silent as the regular hiss). The phenomenon is totally
consistent. I made sure nothing is connected to the input lines.

Is my GUS broken? Is there something I can do to correct this
problem? (It's a new card - still on warranty). H/W version is 2.4.
---

I noted the same noise when sampling, either from MIC IN or from LINE IN.

At first I though it was something to do with interference from other
boards on my system, but as you find the same noise, now I'm curious to
know what may be causing it.

Can anybody give me a clue ?

---
 -----------------------------------------------------------------------------
 Alberto Tomita Junior                       alberto@ishiilab.dnj.ynu.ac.jp 
																			 
 YOKOHAMA NATIONAL UNIVERSITY                tel: +81-45-335-1451 ext. 2906 
 Div. of Electrical & Computer Eng.          fax: +81-45-338-1157           
 156 Tokiwadai, Hodogaya-ku                 
 Yokohama 240 JAPAN                         home: +81-45-743-3680 (tel & fax)  
 -----------------------------------------------------------------------------

------------------------------

End of GUS Daily Digest V11 #23
*******************************
