Ultrasound Daily Digest     Sat,  9 Jan 93       Volume 2 : Issue   8 

Today's Topics:
		 .WAV to .MID for those who can't play a keyboard ??
						  669 Player? Where?
					 accolade and star control II
								 DMA
				 Finally.. I have a GUSable computer 
			   Gravis external midi port cable question
					Gravis UltraSound 3D! (2 msgs)
					  Gravis Ultrasound 3D!!!!!
					Gravis UltraSound 3D! & Qsound
								GUS 3D
					 GUS Compatability List 1.03
				  INFO: Where to get memory for GUS
						  MIDI port bad news
							more top hints
						  p669gu0 and 386max
							ROL -> MID ???
						Ultrasound 3D (2 msgs)
			   Ultrasound 3D?  The obvious question...
			   Windows 3.1 problems and airplane noises

	Information about the UltraSound Daily Digest (such as
mail addresses, request servers, ftp sites, etc., etc.) can be found
at the end of the Digest.
----------------------------------------------------------------------

Date: Fri, 8 Jan 93 17:15:00 EST
From: oehler@smpvax.dnet.ge.com
Message-Id: <9301082215.AA18154@crdgw1.ge.com>
Subject: .WAV to .MID for those who can't play a keyboard ??
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

Good Morning All,

With all of the talk about MOD to MIDI conversions flying about on
c.s.s, and how much I like the GUS's guitar playing, I thought I'd ask 
this question:


Is it possible to take a standard recorded sound (ie: .wav file) and convert
it to MIDI (ie: .mid)?


I play the guitar, not a keyboard or piano, so MIDI input directly from my 
instrument is too much money ($1500).  I was thinking I could play into a 
mike, record it onto my hard disk and then filter the .WAV to .MID and 
assign the correct patch.  I would think it would be possible to run the
waveform through an FFT and pull out the frequencies and magnitudes and then
choose what notes were being played.  By looking at that over time, you could
determine the duration of the note and the "attack" of the note.  Of course,
pitch bends and slides up the fretboard would be ugly, but, shouldn't this be
possible?  You wouldn't need to record at 44 Khz or in stereo, so you could
reduce your hard disk overhead.  

Anyone ever heard of something like this?  Am I just a simple mechanical 
engineer asking for the impossible?


Thanks for your input,

Pete Oehler
Mechanical Engineering Guitarist in search of a MIDI input device he can play

------------------------------

Date: Fri, 08 Jan 1993 14:30:27 EST
From: barrym@physics.watstar.uwaterloo.ca
Message-Id: <9301081927.AA23140@sail.uwaterloo.ca>
Subject: 669 Player? Where?
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

Could someone tell me where the P669U0.ARJ player is on
Klingon.Epas.Utoronto.Ca?  I couldn't find it.  Thanks.

Barry Marshall - BARRYM@PHYSICS.WATSTAR.UWATERLOO.CA

------------------------------

Date: Fri, 08 Jan 93 08:19:37 -0800
From: cliff@trifid.astro.ucla.edu
Message-Id: <9301081619.AA07604@trifid.astro.ucla.edu>
Subject: accolade and star control II
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

 I've called Accolade twice about the problem with having 1meg in my GUS and
 getting the noise in the menu.  I recall that both times they claim to have
 had no complaints and I should try a clean boot. I think it might be time
 for a letter to someone important.  Can anyone suggest a person to write
 to?

 cliff

------------------------------

Date: 8 Jan 93 08:07:15 AST
From: GJames <GJAMES@SHARK.STMARYS.CA>
Message-Id: <MAILQUEUE-101.930108080715.384@smu.stmarys.ca>
Subject: DMA
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

I am on my second motherboard... I upgraded from a 386/25 to a 386/40
and I still cant get any 16 bit DMA channel (above #3) to work.

The motherboard is a M-321 brand using AMI bios. Anybody else using
16 bit DMA with this type of board?

BTW I have tried booting with a min. config and also with the DMA
buffer set to 64, 128 and 256 k using emm386.

Thanks

------------------------------

Date: Fri, 08 Jan 93 15:01:53 -0500
From: "It's your hand, Buckaroo" <dantonio@magick.tay2.dec.com>
Message-Id: <9301082001.AA16425@magick.tay2.dec.com>
Subject: Finally.. I have a GUSable computer 
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

> I have gotten the GUS to work just fine with WAV sounds, MIDI Mapper, Media
> player... actually the GUS works great on everything. Except for two
> programs, KBMIDI and DRUM. Both of these programs are sposed to make midi
> ... er allow me to make midi music, but I can't get any sound out of either
> of them. Midimap.cfg is in my \windows\system directory, ultrasnd.ini is in
> my \ultrasnd\windows directory. Have I missed something?

Yes. You've missed the fact that neither KBMIDI nor DRUM use patch caching,
whereas the GUS Windows drivers assume that it is being used. Get
PATCHMGR.ZIP from archive.epas (along with the new Windows drivers if you
don't already have them). This will allow you to load patches into the GUS
so that non-patch-caching aware programs will work.

DDA

------------------------------

Date: 7 Jan 93 11:52:12 GMT
From: dam@dcs.glasgow.ac.uk (David Morning)
Message-Id: <C0HFn1.1qF@dcs.glasgow.ac.uk>
Subject: Gravis external midi port cable question
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

dp@hydra.carleton.CA (Dave Perry VE3IFB) writes:

>In article <1993Jan5.032247.22188@nuscc.nus.sg> matcsp@nuscc.nus.sg (Chan Shih-Ping) writes:
>>Does anyone have a definitive answer on 
>>   Whether the SB midi box or the SB Pro midi box would work
>>   with the GUS game port cum midi port? I vaguely  remember 
>>   reading someone's comment that OUT will work but IN won't 
>>   because the 'level' is too high. Is this correct??
>>
>>Does anyone have a circuit diagram on how to make a midi box
>>that will work? How are you connecting your external synths to

>I'm trying to look into this too, and I have a couple of observations.
>In poking around the DB15 connector I believe what they have done is
>to redefine the function of pins 12 and 15. Pin 12, which is one of 3
>grounds on a "normal" game connector is, I believe, the midi output
>pin. You can see it move with a scope when you play a song out the
>port with cakewalk, so I'm pretty sure of this. Pin 15, which is one
>of 3 +5 pins on a "normal" game connector, has been claimed for use
>as the midi input. I say this because it has a high impedance and 
>can be pulled low with a 200 ohm resistor.

>Note that I *don't* mean midi in and midi out in a literal sense -
>I suspect you *STILL HAVE TO USE AN OPTO ISOLATOR CIRCUIT* similar
>to the one on archive.epas.utoronto.ca.  Now - about that circuit -
>has anyone successfully built and used it? I ask because I think it
>may contain an error. Pin 15 is shown connected to the midi output
>circuit, and if my assumptions are correct, it shouldn't be. 

>I may be trying all of this out myself soon - if I aquire a midi
>keyboard :-)

Try this:-

15 pin D connector
										  220R
pin-1 +5v ----+--------------------------/\/\/\---------------\
			  |                                                \ 4
			  |                                          Gnd--2      MIDI OUT
			  |      |\      |\            220R                / 5
pin-12 tr >---|------| o-----| o----------/\/\/\--------------/
			  |    14|/ 13 12|/ 10
			  |                            220R
			  +---------------------------/\/\/\-------------\
			  |                                               \ 4
pin-15 rx <---|--------------------+                    Gnd--2      MIDI THRU
			  |      |\      |\    |        220R              / 5
			  |   +--| o-----| o---+-------/\/\/\------------/
			  |   | 1|/ 2   3|/ 4
			  |   |
			  |   +------+
			  |   5K6    |                       220R
			  +--/\/\/\--+    +------+----------/\/\/\--------\
			  |B         |C   |A     |                         \  4
			+-|----------|----|-+    |                                MIDI IN
			|  8        6     2 |  -----                       /  5
			|                   |   / \ IN914               +-/
			|      6N135        |   ---                     |
			|                   |    |                      |
			|           5     3 |    |                      |
			+------------|----|-+    |                      |
						 |    |K     |                      |
pin-5 Gnd  --------------+    +------+----------------------+


Inverters are LS7404
Leave pin 2 of the MIDI IN unconnected (Don't connect to ground)

Dave (another one)

-- 

------------------------------

Date: Fri, 8 Jan 1993 08:29:49 GMT
From: jwilbur@iat.holonet.net (Jay Wilbur)
Message-Id: <C0J0xq.G1o@iat.holonet.net>
Subject: Gravis UltraSound 3D!
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

I've seen it and it seems to work well.  Of course the 3d effects work
much better if you are in the sweet spot.  Headphones were used for the
demo at the Gravis booth...I was impressed.

Good News: I was told that there is no board upgrade for the 3d stuff....it's
all in the driver!


-- 
/------------------------------Live from CES------------------------------\
| Jay Wilbur  | jwilbur@idsoftware.com   | CIS: 72600,1333 |   Fidonet    |
| Id Software | AOL: Id Softwr           | GEnie: jjj      |  1:124/6300  |
\-------------------------------------------------------------------------/

------------------------------

Date: Fri, 8 Jan 1993 19:07:57 GMT
From: ipacs@solomon.technet.sg (IPACS PTE LTD)
Message-Id: <C0JuHA.9q2@newsserver.technet.sg>
Subject: Gravis UltraSound 3D!
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

Jay Wilbur (jwilbur@iat.holonet.net) wrote:
: I've seen it and it seems to work well.  Of course the 3d effects work
: much better if you are in the sweet spot.  Headphones were used for the
: demo at the Gravis booth...I was impressed.

: Good News: I was told that there is no board upgrade for the 3d stuff....it's
: all in the driver!

OK, just called Gravis and a rep told me they're looking at the end of the
first quarter for release.  He doesn't know about the actual specs... ie we
STILL don't know if it's hardware or software (*sigh*).  But there
definitely is a place for upgrading for GUS owners... he was emphatic about
that.

Can't wait, especially since this morning I ordered a GUS :).

PS.  I *STILL* like my SB v1.

------------------------------

Date: Thu, 07 Jan 93 19:51:18 CST
From: Roland Ferreras <U56980@UICVM.UIC.EDU>
Message-Id: <9301090305.AA01345@orca.es.com>
Subject: Gravis Ultrasound 3D!!!!!
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

The following was reprinted from the newswire about the Gravis
Gravis Ultrasound 3D:



ADVANCED GRAVIS UNVEILS NEXT DIMENSION IN COMPUTER
SOUND WITH ULTRASOUND 3D LAS VEGAS (JAN. 7)  BUSINESS
WIRE - Advanced Gravis (TSE & VSE-AED;OTCBBS-GRVSF)
Wednesday announced a development that will forever change
the way PC game players, business, and multimedia software
perceive sound from their computer software.

Gravis UltaSound 3D for the PC, the next step for the Gravis
UltraSound card, places the computer user in the middle of
an audio environment for immersive virtual reality audio

For the first time outside virtual reality labs and at an
affordable consumer pricepoint, sound effects, music, even
simple clicks of a mouse can be placed in an audio space
that surrounds the user like a sphere.

Utilizing Focal Point technology, UltraSound 3D processes
the audio signal through a technique called "convolution,"
new right and left binaural audio signals are generated
that create a wraparound sound effect to the human ear.

The sound signal is actually a stereo signal shaped
electroncially to make the listener hear the sound as
three-dimensional and in the correct location -- a
psychoacoustic effect that can be manipulated in real time.

When compared to an equalizer, binaural processing adjusts
the gain and phase of the frequency band.  But it would take
two hundred sliders for gain and another two hundred sliders
for phase shift per ear and the abiltiy to change all of them
in real time to achieve the immersive virtual reality audio
effect of Gravis UltraSound 3D.

"Game players -- particularly jetfighter enthusiasts --
will be first to embrace Gravis UltraSound 3D," said Grant
Russell, president of Advanced Gravis Computer Technology Ltd.
"As a fighter zooms past, the sound will now follow
the jet and ... WATCH OUT he's shooting you from behind!
Sound can even be placed above or below the player.

"There are many other significant applications," Russell
continued.  "Entertainment multimedia such as the new
music CD-ROMS featuring rock artists can now deliver a
much more interactive concert environment.  Business
applications can use 3D audio to enhance presentations
or even help visually impaired users navigate complex
spreadsheets."

Advanced Gravis will begin shipping Gravis UltraSound 3D
during the first quarter for USD $249 complete with a set
headphones with 512K memory (Gravis UltraSound currently
offers 256K standard).

The company is currently working with more than 25
developers who are writing for, or already offer products
that support the Gravis UltraSound standard including
such companies as Accolade, electronic Arts, and MidiSoft.

The Gravis UltraSound card, introduced 1992,
offers 16-bit, 32-voice wave table synthesis and CD quality
sound reproduction and recording capability.  UltraSound
is compatible with Sound Blaster and AdLib and provides
enhanced AdLib and Sound Blaster reproduction.  It also
supports Microsoft Windows 3.1 Multimedia Extensions.

Advanced Gravis, a Canadian company based in Burnaby B.C.,
is a leading designer and manufacturer of computer input
devices.  In addition to UltraSound and UltraSound 3D, the
company offers more than 14 models of joysticks for most
major computers including the Gravis Analog Joystick
the Gravis GamePad, and the optical MouseStick for the
Macintosh and IBM PC platforms.

CONTACT:   Advanced Gravis, Burnaby, B.C.
	   Grant Russell, 604/431-5020
			 or
	   Pat Meier Associates P.R., San Francisco
	   Pat Meier, 415/957-5999



END of NEWSWIRE---------------------------------------------

Interesting eh?  I guess there was SOME truth to the prior
rumor of a "Gravis Ultrasound II or Pro".  Now, for the
$100,000 question, is this the SAME card as the UltraSound
we all have, or is there a difference?  Hopefully the
differences are just software related with the exception
of the 512K standard.


Roland Ferreras
  U56980@uicvm.cc.uic.edu
  Sixpacker@aol.com

------------------------------

Date: Fri, 8 Jan 1993 18:44:25 GMT
From: Robert_Magee@mindlink.bc.ca (Robert Magee)
Message-Id: <19387@mindlink.bc.ca>
Subject: Gravis UltraSound 3D! & Qsound
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

The name of the other company that is using (and actually developed) Q-sound
is Archer Communications of Calgary Alberta.  The 3D sound is reproduced on
standard stereo equipment.  And has been used on many popular artist CDs.  I
knew when I saw the Gravis Pres. coming out of the Q-sound demo booth at
Comdex that this was going to happen.  It is an obvious evolution.

What little I know about Q-sound technology indicates that the 3D effect is
created during the recording and then can be reproduced on any stereo
equipment.  When using speakers: it is required that the bottom of the
speakers and the bottom of the monitor be at the same level to achieve the
proper effect.

I have access to a lot of Archer material and will post when I get time to
dig it out.

Blue skies
Bobby Magee
Robert_Magee@mindlink.bc.ca

------------------------------

Date: Fri, 8 Jan 1993 10:52:33 -0500
From: Markus Ngus <mcng@undergrad.math.uwaterloo.ca>
Message-Id: <93Jan8.105237est.247107-2@descartes.uwaterloo.ca>
Subject: GUS 3D
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

Regarding Ultrasound D.D Vol2 #7, 
There was an article about a new product from GUS ..  a GUS 3D (a surround
sound thing for the PC)  I was wonder if anyone can confirm this from Gravis and please send information to this group (an offical announcement) or mail
information to the registered people of the GUS!    That would be the first
thing for a company who respects their customer to do.    

Any Gravis Officals reading this.. please do comment on this!

Thank-you ,
Mark

------------------------------

Date: Fri, 8 Jan 1993 12:06:22 GMT
From: rdippold@cancun.qualcomm.com (Ron Dippold)
Message-Id: <rdippold.726494782@cancun>
Subject: GUS Compatability List 1.03
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

GUS Tested Programs Compatability List V1.03 Jan 8, 1993
 
Send updates to rdippold@qualcomm.com.
 
This is a list of compatibility settings for the Gravis Ultrasound card.
I have not personally verified all of these, most of them are submitted to
me by other GUS owners.  Your results may vary.  Nor is this a list of
all programs that will run with the GUS - this is just a list of those
that have been tested by those who sent me mail.  It is for the
purpose of helping GUS owners run a program without hunting for the
appropriate options.
 
The "Version" indicates the version of SBOS that the program was tested
with.  1.23 is a new beta from Gravis.
 
Please note the new "Most Wanted" section at the bottom of programs which
just don't seem to want to work.  Please check all 16 combinations of
settings ( -o= none, 1, 2, 3 and -x= none, 1, 2, 3) before submitting it
as a "won't work."
 
Things are now arranged in a hierarchical fashion.  If you manage to 
"promote" anything up the hierarchy, please let me know ASAP.   Ditto if
you notice a problem with a game running with an old version of SBOS that
no longer occurs with a new version.
 
 
Native GUS Support
------------------------------------------------------------------------------
Star Control II
Chuck Yeager's Air Combat (new version)
 
SBOS Soundblaster support     Version   Parameters
-------------------------------------------------------------------------------
4-D Boxing                      1.20    None  (Announcer's voice is too slow)
4-D Boxing                      1.23    None
Aces of the Pacific             1.20    None
Alone in the Dark               1.20    None
Amazon                          1.20    None
Armour-Geddon                   1.22    None
ATP 2.0                         1.22    None
AV8B Harrier Attack             1.20    -o2
Blaster Master                  1.20    -x3
Brix                            1.23    None (Strange if with SBOSDRV.SYS)
Catacombs 3D                    1.20    None
Chuck Yeager's Air Combat (old) 1.23    None
Civilization                            None
Comanche: Maximum Overkill      1.20    None (Get Update from Novalogic)
Comanche: Maximum Overkill      1.20    None (or music=adlib, digital=sb)
Commander Keen (part 4)         1.22    -x2
Contraption Zack                1.22    None
Daughter of Serpents            1.22    None
Dinosaur Adventure              1.22    None
Dragon Flight                   1.22    None
Dragon's Lair III               1.22    None
Dune                            1.20    None
Dune II                         1.22    None
Earl Weaver Baseball II         1.20    None (digitized sounds out speaker)
Elite Plus                      1.20    None
Escape from Alcatraz            1.20    -o3
F-15 Strike Eagle II            1.20    -o3
F-15 Strike Eagle III           1.23    -x2
Falcon 3.0                      1.20    None
Fate of Atlantis                1.20    None
Formula One Grand Prix          1.20    -o2
Front Page Sports Football      1.20    None (voice may echo)
Galactix 1.3                    1.20    -o3  (not fully compatible)
Galactix 1.3                    1.22    None
The Games: Summer Challenge     1.20    None
Gobliiins (Cocktel)             1.22    None
Goblins 2                       1.22    None
Grand Master Chess              1.22    None
Hardball III                    1.22    None
Heart of China                  1.20    None
Hole in One Minature Golf Dlx   1.22    None
Humans                          1.20    -o3
The Incredible Machine          1.20    None
Jill of the Jungle              1.23    None (Strange if with SBOSDRV.SYS)
Joe and Mac: Caveman Ninja      1.22    None
Ken's Labyrinth                 1.23    None
Kiloblaster                     1.22    None
King's Quest V                  1.20    None
King's Quest VI                 1.20    -o3 (no speech)
King's Quest VI                 1.22    -o2 -x3
Knights of the Sky              1.20    None
L.A. Law                        1.22    None
Leather Godesses of Phobos II   1.20    -o1
Legend of Kyrandia              1.20    None
Legend of Robin Hood            1.20    None
Legends of Valour               1.22    None
Leisure Suit Larry V            1.22    -o2 -x3
Lemmings                        1.20    Lemmings -x for PC type
Lemmings                        1.22    None
Links 386 1.05 or later         1.20    -o1 -x2 (turn off background sounds)
Llamatron 2112                  1.22    None (Turn off QEMM)
Monkey Island II                1.20    None
Overkill                        1.20    None
Patriot                         1.22    None
PGA Golf                        1.20    -o2
Playroom                        1.20    None
Prince of Persia                1.20    -o1
Putt-Putt Joins the Parade      1.22    None
Quest for Glory III             1.23    -o2 -x2
Reader Rabbit I                 1.20    None
Reader Rabbit II                1.20    None
Reading Adventures in OZ        1.20    None
Red Baron                       1.20    None
Rex Nebular                     1.22    -x3
Rome AD 92                      1.22    None
Siege                           1.20    -x3
Sierra Xmas Card '92            1.22    None
Sim Ant                         1.20    None
The Simpsons                    1.22    None
Simusex                         1.20    None
Spear of Destiny                1.20    -o2
Spear of Destiny                1.22    None
Starfire                        1.20    None (no voice)
Street Fighter II               1.22    None
Strange Deadfellows             1.20    GF1 int = MIDI int
Stunts (slight slowdown)        1.20    None
Stunts                          1.22    None
Task Force: 1942                1.22    None
Thunder Hawk                    1.20    -x3  (still flakey)
Tristan Pinball                 1.20    None
Ultima Underworld               1.20    None
Ultima Underworld II            1.22    None
Ultima VII                      1.23    None
Unreal Demo                     1.20    IRQ must be 2
Unreal Demo                     1.23    None (sounds much better)
V for Victory: Utah Beach       1.22    None
V for Victory: Velikiye Luiki   1.22    None
Where in the World is Carmen... 1.20    -o1
Willy Beamish                   1.20    None
Wing Commander                  1.20    -o2 -x2  (slow)
Wing Commander                  1.22    -o2 -x2
Wolfenstein 3D                  1.22    None
WOW II 1.3 (MOD player)         1.20    None
Wrath of the Demon              1.20    None
 
 
SBOS Adlib Support            Version   Parameters
-------------------------------------------------------------------------------
Conan                           1.20    None
Future Wars                     1.20    None
Heart Light                     1.22    None
So You Want To Be a Hero?       1.20    None
Star Trek 25th Anniversary      1.22    None
Tegel's Mercenaries             1.22    None
 
 
Most Wanted List (Games that Just Don't Work so far)
-----------------------------------------------------------------------
Dr. Who Dalek Attack            1.22    Game freezes after explosion
SimLife                         1.22    Runs with -o3, but no sound
Wizkid                          1.23    Seems to wipe all TSRs

-- 
You would if you could but you can't so you won't (and probably shouldn't).

------------------------------

Date: Fri, 8 Jan 93 21:15:38 MST
From: ddebry@itchy (Dave DeBry)
Message-Id: <9301090415.AA21573@itchy>
Subject: INFO: Where to get memory for GUS
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

		After perusing an *entire* issue of Computer Shopper (those
people should be sued for deforestation), I found a pretty good deal
on the 256kX4 DRAM needed for the GUS.  You need a memory speed of
equal to or better than 100ns, so these should work fine:

		256k X 4 DRAM (100 ns)          $3.45 each

		(You'll need to order 6 of them to fill your GUS up to 1meg.)

		Access Computer Components, Inc.
		Voice: 800/332-3778
		Voice: 214/380-5943
		FAX:   214/380-2359

-- 
Dave  ddebry@ debry@   \
DeBry dsd.    peruvian. | "Sorry, my mind went to Bermuda for a minute."
	  es.     cs.utah.  |                                 - Steve Martin
	  com     edu      /

------------------------------

Date: Fri, 8 Jan 93 11:21:13 CST
From: John Riedl <riedl@cs.umn.edu>
Message-Id: <9301081721.AA19303@hannibal.cs.umn.edu>
Subject: MIDI port bad news
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

 > P.S. I'm having great fun writing MIDI files for the GUS, but I'm
 > using a Music Quest MIDI Interface card rather than the GUS's port.
 > Anyone got any success stories with the GUS MIDI port working?

Good question.  I just heard from a Gravis representative that their
MIDI connector won't be available until April!  Any hardware hackers
out there figuring out the needed changes from the SoundBlaster
circuits in the archive?

Thanks,
John

------------------------------

Date: Fri, 8 Jan 93 10:47:07 GMT
From: "James Andrews, User Support" <james@sol1.east-london.ac.uk>
Message-Id: <13609.9301081047@uk.ac.uel.sol1>
Subject: more top hints
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

Yes more more more top hints.  These hints will probably get worse as I found
out someone I know vaguely off of monochrome bbs has a gus too. That makes
about 3 people in the uk.  Maybe we should start our own email list or have a
wine and cheese party or some something.
Todays hints are:
1) if you want to make crap acid house tunes then the gts program is the
one.  It has lots of suitable .voc soundblaster samples and you can make
a tune that sounds pretty groovy in just a few  minutes.  Sounds like its
playing though a fuzz box though.

2) buying a microphone?  I bought a sony a909 which is used with the sony
personal cassette recorder.  It is stereo and has a 3.5mm jack plug which goes
straight into the gus.
Cost me 50 quid but that was from a real expensive place, you should be able to
get one for less.

3) The DRAM checker program DRAM10B.ARJ doesnt work properly for some machines
so its a bit tricky to actually rely on its results.  Fortunately, the new
windows drivers in gus0012.exe have a new version of the mixer which has a 
memory left option for seeing approximately how much memory you have.


Incidental, I will add a question to the bottom of this message: where can I 
find info ( faqs, commonly available books etc ) on the file format of amiga
music module ( .mod ) files??  I'd like to swipe some of the samples out of 
a
couple of ones I have.  Thanks in advance.
James Andrews, james@sol1.uel.ac.uk  
Programming Advisory, University of East London Computer Centre

------------------------------

Date: 08 Jan 1993 13:33:20 -0500 (EST)
From: V128NKGA@ubvms.cc.buffalo.edu
Message-Id: <01GTA0ALDVMA90NDKK@ubvms.cc.buffalo.edu>
Subject: p669gu0 and 386max
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

	Has anyone out there been able to get p669gu0 to work with
386MAX?  How about QEMM?  Whenever I try it, my computer freezes (requiring
me to reboot) right after the "Clearing Memory ..." message appears.
	When I load up cleanly (ie from a system disk and no memory
manager), the program works fine.  But it's such a pain to reboot my
computer every time I want to listen to 669 files (especially considering
that I've only got like two to listen to).  So, has anyone else been
able to get the 669 player to work with 386MAX?  Or should I go back
to QEMM?
	On a related note, is 386MAX really superior to QEMM.  From what
I've seen, it really doesn't free up very much more low DOS memory than
QEMM did.  And it's about 500K bigger than QEMM to boot.  Is it even
worth using?  What are it's advantages?
	Well, thanks for any help, in advance.

					Later,
					Henry

------------------------------

Date: Sat, 9 Jan 1993 11:51:17 -0400 (AST)
From: Shadow Of Fear <markus@Info.UMoncton.ca>
Message-Id: <Pine.3.02.9301091117.A15348-b100000@clement>
Subject: ROL -> MID ???
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
	  Directly from his dark office on the top of a dark Tower.....
\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/

Hello,

	I have some ROL file that I'd like to convert into MID format.  Is
it possible?  Is there a program (for DOS) that will convert it?
										 ____
			  _  _  _                  / \   \ 
			/' )' )' )                |   |   |           
			  /  /  /                 | (_|__/         \   
			 /     /  __. .__    ___  |   |  __.  . .   \  .   ___ 
			/     (__(_/|__) )__/(__   \_/__(_/|__)\_)__/\__)__) <_ 

					Markus on QuartzPARADISE and AfterFive
							(506)855-4974 - Canada
+---------------------------------------------+-----------------------------+
|            markus@info.umoncton.ca          | "My son, ask for thyself    |
| For Talk:  markus@clement.info.umoncton.ca  |  another kingdom.  For that |
|---------------------------------------------+  which I leave is too small |
| When all else fails,  read the instructions |  for thee" - King Philippe  |
+---------------------------------------------+-----------------------------+

------------------------------

Date: 8 Jan 93 08:02:31 AST
From: GJames <GJAMES@SHARK.STMARYS.CA>
Message-Id: <MAILQUEUE-101.930108080231.320@smu.stmarys.ca>
Subject: Ultrasound 3D
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

Is the UltraSound 3D, mentioned in a previous posting, an upgrade to
the GUS or will you have to buy a complete new card?

I hope it's an upgrade......

------------------------------

Date: Fri, 8 Jan 93 13:48:09 pst
From: Thomas Wang <wang@hpdmsjlm.cup.hp.com>
Message-Id: <9301082148.AA08132@hpdmsjlm.cup.hp.com>
Subject: Ultrasound 3D
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

What is this Ultrasound 3D thing?  I hope it's not a different card, having
GUS out for only three months.  It would annoy us customers, who supported
Gravis, when they refused to push GUS with any sort of meaningful advertising.

I noticed several things in the announcement:

1. Price increased to $259. :-(
2. Comes with 512K memory; why not 1 meg?
3. They threw in a headphone in the package.  I'd rather they reduce the
price, or increase memory to 1 meg.

I think they need to release the programming information to the net.
Without wide software support, GUS is in danger of being leap frogged by
other sound cards.  In this business, last year's technical wonder is this
year's junk card.

 -Thomas Wang           (Everything is an object.)           wang@cup.hp.com

------------------------------

Date: Fri, 8 Jan 93 13:13:40 PST
From: ee52fgh@sdcc15.UCSD.EDU (Anthony Tang)
Message-Id: <9301082113.AA28227@sdcc15.UCSD.EDU>
Subject: Ultrasound 3D?  The obvious question...
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

So, will existing UltraSound users be able to upgrade to the 3D via
a daughter board?  It seems plausible.  Hopefuly, this is possible!

Anthony Tang
aktang@sdcc13.ucsd.edu

------------------------------

Date: Fri, 08 Jan 93 15:35:47 +0100
From: Robert Virding <rv@erix.ericsson.se>
Message-Id: <9301081435.AA09381@renat.eua.ericsson.se>
Subject: Windows 3.1 problems and airplane noises
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

When I first installed the GUS in Windows it would hang the whole
machine after playing a few .wav files, or when I tries to exit
Windows. When the machine rebooted I would get an "Off board parity
error", the only way around this was to turn the machine off. This is
a known problem.

After much tearing of hair, gnashing of teeth and trying new values
for DMA channels and interrupts I finally solved the problem by
completely removing Windows and reinstalling it. Now, Cakewalk,
Winjammer and the Patch Manager all work beautifully as they should.
My question is: what causes this bug, and how and why did I fix it?

Also, running "Chuck Yeagers Air Combat" (old version) and "Red Baron"
with the Mission Builder produce strange airplane noises, both for
piston and jet engines. All the other sounds (music, speech, guns and
the like) sound slightly different but very good. It's just the
airplanes, in Red Baron they even change character and volume after
certain events. I am using SBOS V1.22 although I have tried V1.23 with
similar results. Fiddling with switches does not seem to help. Also, I
have to run RB installed for AdLib sound as with Soundblaster I only
get the music. This is not a pure GUS bug as it also occurred with my
old SoundBlaster.

I have a 486DX50 machine. Any help is appreciated.

Robert

P.S. My praise to Gravis for putting their software on a public archive,
otherwise I would never get hold of it over here.

------------------------------

Date: Thu, 7 Jan 93 08:40:54 -0500
From: cg-atla!cg-atla!pasky@ima.ima.isc.com (Robert Pasky)
Message-Id: <9301082340.AA05658@ima.ima.isc.com>
To: Ultrasound Daily Digest <ultrasound@dsd.es.com>

To: ima!dsd.es.com!ultrasound
Subject: PatchMgr bug? Revisited

Here was my original complaint about PatchMgr:
>Every time I close the Help window (by double-clicking on the control
>button at the top of the window -- I haven't tried other methods) the
>PatchMgr puts up a message box that says the midi port is being used
>by another program (or words to that effect), and PatchMgr exits!

Well, looking at the message more carefully, it says that the WAVE
device is being used by another program. It turns out that I was
running one of those programs that play .wav noises on certain
Windows events... like starting and ending a task (WHOOP-IT-UP is
probably the best known of these kind of programs). And since WinHelp
was closing down... well, you get the picture.

I'm not sure why PatchMgr cares about the WAVE device (I understand
that it wants the MIDI device for itself). I get WHOOP's for
Windows events while simultaneously playing MMJBOX, so the two
"devices" should be independent, no?

If Gravis is listening, couldn't PatchMgr allow for a "retry" instead
of just aborting? This would at least allow someone to kill the
offending WHOOP'er, though I would guess that the WHOOP'er has already
detached itself from the WAVE device by the time you see the message box.

Since nobody responded to my first question, I'll answer it myself.
Does PatchMgr respond to MIDI-in notes? Answer: not yet. Had I read
the entire doc that came with it, I would have seen that it's one of
the things on their "to-do" list.

Lest anybody get the impression I think the program is a piece of crap,
I certainly don't. It's very nicely done, with a fairly intuitive user
i/f. My complaint is a minor one, especially as compared to, say, USS8.

-- Bob

------------------------------

End of Ultrasound Daily Digest V2 #8
******************************
