GUS Daily Digest            Tue, 21 Feb 95  9:37 PST     Volume 19: Issue  21 

Today's Topics:
                          AMD Interwave chip
                           Descent and GUS
                      Descent and GUS under OS/2
                Does Wings of Glory support the GUS ?
                      gravis + win95 (from Mac)
                    Gravis Bulletins, or lack of.
                       GUS Daily Digest V19 #18
                  GUS Daily Digest V19 #20 (2 msgs)
                           humans and orcs
                            Kings Quest 7
                            main WWW site
                           Microsoft Bob...
                             MK2 Slowdown
                        No sound form CD-audio
                        SB MIDI connector box
                           Strike Commander
                    Using AWE32 patches on the GUS
                        Version 3.59 question
                            Win95 drivers
                            X-COM and GUS?

Standard Info:
- Meta-info about the GUS can be found at the end of the Digest.
- Before you ask a question, please READ THE FAQ.

----------------------------------------------------------------------

Date: Tue, 21 Feb 95 11:25:47 CST
From: Steve Sesterhenn <sesterhs@Janus-ccm.zenithe.com>
Subject: AMD Interwave chip

     Ok folks, I have the "Interwave Audio Processor" booklet in front of
     me now.  Here are the important details mentioned (quoted)-- ENJOY!:


     Noticeably superior wavetable synthesis
     On-chip analog and digital mixing
     Audio effects processing
     ADPCM compression and decompression
     Power management

     "Mix, Move, and Modify"(TM) capability...to create new sounds, combine
     multiple audio sources, and modify sounds in real time.

     Silicon:
          32-voice stereo wavetable synthesizer
          integrated effects processor
          16-bit CD-quality Stereo Codec
          MPC-2 Analog Mixer
          MIDI UART
          Game Port
          Glueless Plug and Play ISA Interface

     Standard APIs:
          Windows 3.x and 4.x
          Miles Design AIL and Human Machine Interfaces SOS
          InterWave Native DOS API
          Sound Blaster
          UltraSound
          Windows Sound System

     Device Drivers:
          InterWave Kernel
          VESA Audio Interface

     Low-Level Development Support:
          Driver Developer's Kit (DDK)

     Cooperative Marketing:
          InterWave Fusion Alliance


     InterWave Kernel functions: MIDI player, Streaming digital wave
     player, patch module, DMA module, memory allocation module, DRAM
     interface module, voice allocation module, timer module, UART module,
     interrupt service module, mixer module, wavetable addressing module,
     game port module.

     The kernel is the lowest level interface... a set of drivers residing
     between the IC and API layer... written in C and 80x86 assembly and
     can be used with almost all high-level language compilers, assemblers,
     and linkers available on the IBM PC platform.


     Call (800) 222-9323 or (512) 602-5852 for additional information
     regarding InterWave audio processors.


     [you guys might want to check out this booklet yourselves...

          -Steve]

------------------------------

Date: Tue, 21 Feb 95 12:38:32 GMT
From: ljb@spclmway.demon.co.uk (Lewis Berrie)
Subject: Descent and GUS

To all you out there who are having trouble with the GUS and Descent :
make sure you are running version 1.1 of the demo.

I had problems with the music with version 1.0, but the update cured it.
(the sound would deteriate into static squeaking and popping).

The patch has been uploaded to EPAS in the submit directory (27th Jan I
think, might have been moved by now to its proper location in all the
mirror sites) and is about 570k big. My file is called DCNTUP11.ZIP but
the one on EPAS was called something else, and with no text file.

It is a highly recommended demo and sounds really good through the GUS.
(While I had jip with the GUS, I reverted to my SBPro .. no way as good).

Shame about the Darkforces Demo not supporting the GUS, again I'm having
to use the SBPro for that one (and Magic Carpet ... :-( ). It looks like
being a really good game, apart from the no GUS support. Supports the
Flightstick Pro to good effect, too.


Lew
:-)

------------------------------

Date: Tue, 21 Feb 1995 00:59:30 -0700 (MST)
From: "Ignatius Tam" <itam@gpu.srv.ualberta.ca>
Subject: Re: Descent and GUS under OS/2

> 
> Hi,
> 
> i read in the digest that Descent is running under OS/2 on you system.
> How have you done this ?!?
> 
> If i try to run descent in a DOS-Box it keeps telling me that he's not able
> to load any PATs.
> I tried the GUS Midiplayer and this thing too does not load any PATs. He
> tells something about the DMA.

haha, gotta.  The trick is to formally initialize your dos box to let
it see your ultrasnd directory.

you should have a batch file (call it gus.bat) in your ultrasnd directory
like the following:

@echo off
set ultrasnd=220,... your ultrasnd variables same as your config in MMOS2
path=c:\ultrasnd... append your ultrasnd path
c:\ultrasnd\ultrinit -l -ej -o -u

call this batch file when you run any program needs sound beforehand.
no driver is needed.

-iGnatius

------------------------------

Date: Tue, 21 Feb 95 1:36:36 MET
From: Broderdue <iqivar@hp1.cbs.dk>
Subject: Does Wings of Glory support the GUS ?

 .. if anybody knows; headers says it all...
--
\////
|. .|
( - )   Broderdue
 ------------------------------------------------------------------------

------------------------------

Date: Tue, 21 Feb 1995 10:40:30 GMT
From: "Mark.Carline BSc Elec Eng." <mark.carline@unn.ac.uk>
Subject: gravis + win95 (from Mac)

I just wondered if microsoft plan to support the gravis ultrasound card.

I know windows 95 betaa (build 189) did'nt detect my gravis but are there
any drivers in the later versions ?

Mark

------------------------------

Date: Mon, 20 Feb 1995 13:55:15 GMT
From: "Mark 'Mark' Billinge" <PPYLMDB@ppn3.physics.nottingham.ac.uk>
Subject: Gravis Bulletins, or lack of.

It's been a very long time since I last read anything offical 
from Gravis in this digest about new or improved products.

Anyone know when we get the next bulletin?  Be nice if they mentioned 
the state that protected mode MegaEm is in...

Mark

------------------------------

Date: Tue, 21 Feb 1995 09:31 -0500
From: DANTONIO@PROCESS.COM (Momentary Language, Sexual Situations)
Subject: Re: GUS Daily Digest V19 #18

>Date: Sat, 18 Feb 1995 06:53:58 +1100 (EST)
>From: Paul Conroy <tetsuo@daemon.apana.org.au>
>Subject: Mortal Kombat 2

>MK2 works fine with the Gus.. 
>Firstly it only accepts IRQ's up to 10! As mine was 11 I had to make a 
>GUS batchfile that changed it to 2, loaded Ultramid, ran the game, then 
>changed the IRQ back to 11 for normal use.. No memory problems here. The 
>game used to crash now and again, even under a SB16 (sounds awful tho').. 
>Now with IRQ-2 and GUS it seems to work well..

IRQ 2 wouldn't work for me (ULTRAMID bitched and moaned about it), but IRQ
9 worked ok. Until the Exception 6 that is...I guess I'll try the using DMA
1 as well...

DDA

------------------------------

Date: Mon, 20 Feb 1995 13:38:07 -0800 (PST)
From: Jeff Angeles <jangeles@u.washington.edu>
Subject: Re: GUS Daily Digest V19 #20

> Date: Mon, 20 Feb 1995 13:15:57 +0100
> From: "The Slayer" <STESLE@calvin.nhidh.nki.no>
> Subject: Warcraft & SBOS
> 
> Does anyone know how to get digital soundeffects to work in the game 
> WARCRAFT??? 
> The music works with sbos, but when I try to install soundblaster for 
> digitaleffects the program locks up and I have to reboot my machine.
> Does anybody have a answer to this problem?
>  
>  
>                  
>                         \|/
>                        (o o)
>                         (_)
>       --------------ooO------Ooo--------------
>       Steffen Sletvold
>       STESLE@CALVIN.NHIDH.NKI.NO
>       ----------------ooO---------------------
>                      (   ) Ooo
>                       ( ) (   )
>                            ( )
>                          
> Akida is like origami, only with people instead of paper!            

Don't use any emulators. Get the update patch or the Ultrasound AIL 3.0s 
from archive.orst.edu in the pub/packages/gravis/submit directory. Look 
for one of the three files:

cd115.zip (unsure about the name)- for the CD version
hd115.zip (ditto for this one too)- for the HD version
usail310.zip - for the demo

Follow the instructions in the readme files, and you should get kick-ass 
sound and music from the Ultrasound. Good luck, and happy GUSsing.

Jeff Angeles

------------------------------

Date: Tue, 21 Feb 1995 08:38:19 -0500
From: iclnl!pvh@relay.NL.net (Pieter van Horssen)
Subject: Re: GUS Daily Digest V19 #20

> Date: Sun, 19 Feb 1995 20:02:00 -0800 (PST)
> From: Ted Ching <eauu906@ea.oac.uci.edu>
> Subject: Suggestions to Advaned Gravis
> 
> I don't know if Gravis actually reads these messages, but I here are some 
> suggesstions to them.
> 
> 1) Make 1 megabyte a standard for the GUS & GUSMAX.  Unfortunately, many 
> people who buy the card want it to play games. They don't want any extra 
> hassles. Extra hassles means less GUS's in the world.
> 
> 2) Since the card's performance is based entirely on the software running 
> it, invest more money/resources in professional programmers. This means 
> flawless Sound Blaster emulation.

If you want Sound Blaster sounds, why not buy a SB, rather than hassling
Gravis about something the GUS was not made for. I mean, ok in the games
world SB is favourite, emulation is normally born out of neccessity. In
this case it is much better to use the GUS for its own capacity and not
emulating something else. What should happen, and it its happening, is 
that all game writers should not be focused on SB, but more towards an
Open Soundcard concept. 
 

------------------------------

Date: Mon, 20 Feb 1995 14:44:23 -0800 (PST)
From: John Hong <jhong@freenet.vancouver.bc.ca>
Subject: humans and orcs

This is a message to the person that asked about Warcraft.  There is a 
native GUS support with in the game.  You just have to activate the 
ultramid -c before you use the setup program to configure the sound.

------------------------------

Date: Tue, 21 Feb 1995 09:23:57 +0000 (GMT)
From: Marc Goldman <marc@comp.lancs.ac.uk>
Subject: Kings Quest 7

Hi,

I need some help. I'm having problems with KQ7 (surprise!)

Okay, when I install the game i get a message box saying that midi is
not setup correctly for this program and may not work correctly, but the
following fanfare sounds great.

The when i started the game for the first time, the intro plays fine and
you get into the game and the Queen moans about her daughter and then
the rabbit appears and Wham! i back at the dos prompt!!

I try again and now it runs fine, well it doesn't crash and i can play
the game and the sounds are fine. But no music.

Any suggestions???

I'm running version 3.59 of the software and have the updated ultrinit.
Oh yes i have a diamond viper graphics card too (I just love
incompatibility!)

Cheers
Marc

 ------------------------------------------------------------------------------
      **     **      *  ****** ***    *   |             On the net,
     ** *    **     *** **     ** *   *   |     no-one can hear you scream!
    **   *   **     *** ****   **  *  *
 |------------------------------------
   **     *  **     *** **     **   * *   |  email   marc@comp.lancs.ac.uk
  **       * ******  *  ****** **    **   |
    marc@computing.lancaster.ac.uk
 ------------------------------------------------------------------------------

------------------------------

Date: Mon, 20 Feb 1995 22:09:19 -30000
From: Dominique Plante <ug940008@omega.scs.carleton.ca>
Subject: main WWW site

I may have been hallucinating, but last time I checked, the main WWW site 
posted in the digest is not functional... Would appreciate the proper 
parties to fix this, or to come fix my computer :)

cyao

------------------------------

Date: Tue, 21 Feb 95 11:19:21 EST
From: Fred Cass <cass@pcbuoa.enet.dec.com>
Subject: Microsoft Bob...

Hello fellow Gusianites,

I hate to admit it, but I am using the new Microsoft Bob beta.  You know that
cutesy neophyte program that runs on top of Windoze (which runs on top of
DOS)!

Anyways, I am using 3.59 software, and the sound constantly cuts out.  I will 
get sound for the first few seconds (sometimes minutes) and then if I make 
a few sounds in quick succession, they break up, and digital sound stops 
all together.

This actually happens on some other programs as well.  It is really driving me
up the wall!  I don't want to have to resort to a SB, so someone PLEASE help
me if you have had similar problems under windoze (MS-Bob, or other programs).

I have a 486Dx2/66mhz.  Micronics Motherboard.  16Meg Ram.  Early version of
GUS (one of the first!), Windows for Workgroups 3.11.  QEMM, etc.etc.etc.

THANKS to anyone who can help!
-=Fred Cass=-
(cass@pcbuoa.ako.dec.com)
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~+~~~~~~~~~~~~~~~~~~~~~~~~
   ____             _     ___                |       Fred Cass
  | ___|           | |   / __|               | (a.k.a. Virtual Pilot)
  | |_  _ _  ___  _| |  | /    __ _  ___ ___ |        ___|___
  | __|| '_|/ -_)/_| |  | \__ / _  |(_-<(_-< |  o------O(_)O------o
  |_|  |_|  \___|\_|_|   \___|\__,_|/__//__/ | email: fcass@mv.mv.com
  Yaweh Rulez! R/C Flying! Gravis Ultrasound!+========================
  Shareware Author-FE 2.1, Space Debris...   | Heh, heh, this is cool!
 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

------------------------------

Date: Tue, 21 Feb 1995 09:19:22 +0000 (GMT)
From: Marc Goldman <marc@comp.lancs.ac.uk>
Subject: Re: MK2 Slowdown

> Date: Sun, 19 Feb 1995 19:46:46 -0800 (PST)
> From: Ted Ching <eauu906@ea.oac.uci.edu>
> Subject: MK 2 Slowdowns
> 
> I get severe slowdowns when playing MK II with a GUS.  The game runs at 
> twice the speed when I run it without sound.   Suggestions?


Hi,

Your problem is probably free memory. The first time I tried GUS with
MK2 it played horribly. So I scanned all the info and it requires 512k
low memory and when the game ran after running ultramid it reported
502k at the memory check (it uses some memory before the check so
typing mem after Ultramid won't give you an accurate idea of what the
game will report).


So a bit of messing with my config files freed up a few more k and once
I was over the 512k barrier it ran just fine. Now the computer is just
too damn quick!

Cheers
Marc


 ------------------------------------------------------------------------------
      **     **      *  ****** ***    *   |             On the net,
     ** *    **     *** **     ** *   *   |     no-one can hear you scream!
    **   *   **     *** ****   **  *  *
 |------------------------------------
   **     *  **     *** **     **   * *   |  email   marc@comp.lancs.ac.uk
  **       * ******  *  ****** **    **   |
    marc@computing.lancaster.ac.uk
 ------------------------------------------------------------------------------

------------------------------

Date: Tue, 21 Feb 1995 07:08:32 +0100
From: marcelwi@xs4all.nl (Marcel Wilders)
Subject: No sound form CD-audio

It took me a long time to install my GUSMAX, but I succeeded after getting
help from tech@gravis.com.
Several games give good sound, but I'm unable to get sound from audio-cd's
being played at my Mitshumi double speed, which works on it's own interface
card.
When I start the soundstation the indicators show time elapsing of the
numbers being played. The VU meters are stationary however.
In ultrinit.exe I enabled cdrom input. But when I start the Ultrasound Mixer
in the Ultrasound group of windows icons, I get the error message "can not
find BWCCNLD.DLL". After pushing "OK" the Ultrasound Mixer nonetheless
appears on the screen.

Could this be the problem? Where to find BWCCNLD.DLL?

Any help would be appreciated
 --------------------------------------------------------------------------
Marcel Wilders       Netherlands Trade Union Confederation FNV
Dept Occupational Health & Safety / E-mail: marcelwi@xs4all.nl
P.O. Box 8456 / NL-1005 AL Amsterdam / fax +31.20.6844541
 --------------------------------------------------------------------------

------------------------------

Date: Mon, 20 Feb 1995 22:07:21 -30000
From: Dominique Plante <ug940008@omega.scs.carleton.ca>
Subject: SB MIDI connector box

I have a roland MPU-IPC-T MIDI box, and it works fine.  However, I have 
been unable to get the GUS's software to use this as the midi device in 
patchmaker lite... where I can select midi thru.

I also have an old Sound Blaster Midi Connector box, but I haven't been 
able to get this work.  It plugs in fine in the back of the gus, but it 
seems that the settings in control panel are not correct.

Anyone suggestions and comments would be appreciated.

Vote me in for Dark Forces GUS support and more GUS memory or else I will 
have to go buy an AWE.....[click] :)

------------------------------

Date: 21 Feb 95 14:17:22 +0200
From: kormilainenu@hermes.ncp.fi
Subject: Strike Commander

Help Help Help

I have problems with Origins Strike Commander.
When I load Mega-em and start game, I can hear some music but there is 
strange instruments, and when SFX-starts it locks up my machine. Game 
works with Sbos but I prefer midi more. 

I have read game compatible list and there was Strike Commander (m).
What that (m) mean? Do I need some kind of patch and where can I find it 
(FTP).

If someone can solve my problem, I would be very happy!!

PLEASE PLEASE HELP ME !!
Happy Gussing (with little problems)

Urpo Kormilainen     Joensuu Finland
kormilainenu@hermes.ncp.fi



               -UPI- 

------------------------------

Date: Mon, 20 Feb 1995 16:43:30 -0500 (EST)
From: "Y. Kim" <kqy5125@is.NYU.EDU>
Subject: Re: Using AWE32 patches on the GUS

Someone asked about AWE32 patches being moved to GUS .PAT files.

It can be done easily, just as you said (or better yet, someone gets 
clever, hacks through Creative's AWE32 SDK, and finds a way to read the 
samples right off the sound ROMs).  However you get the data, turn it 
into a .PAT file, all set.

However, if you go spreading them around, Creative Labs is protective 
("anal"?:) enough to go after you for it, I'd think.

------------------------------

Date: Tue, 21 Feb 95 08:57:25 EST
From: lebensol@cannon.crim.ca (Julian Lebensold)
Subject: Version 3.59 question

Hi all:

Before I really mess up my system, 486-DX66, GusMax, ATI Mach 32 VLB,
could someone please summarize for me the advantages and disadvantages
of upgrading to GUS 3.59 version of software.

In other words, what problems does it solve, and what problems does it create?

Thanks

=============================================================================
Julian Lebensold                 Director of Projects, Parallel Architectures
                          Centre de recherche informatique de Montreal (CRIM)
                                       1801 avenue McGill College, Bureau 800
                                             Montreal (Quebec) Canada H3A 2N4
Tel: +1 514 398 1234      Fax: +1 514 398 1244       Email: lebensold@crim.ca
=============================================================================
 

------------------------------

Date: Mon, 20 Feb 1995 19:55:57 -0500
From: Alex Harden <harden@acsu.buffalo.edu>
Subject: Win95 drivers

so when are we going to see some wide-beta Win95 drivers for the GUS
to complement the upcoming wide-beta (3) or Windows 95?

t'would be nice to see the GUS support Win95 before/at-the-time-of its
release.

alex
--
alex harden -- university at buffalo -- harden@acsu.buffalo.edu
"i've seen the path - the one you take - shows the truth for you to make -
 this turn of phrase we might not see is the thirst of desire found so easily"
dream theater _awake_ (1994) "caught in a web" words: labrie/petrucci

------------------------------

Date: Tue, 21 Feb 1995 10:22:10 -0600 (CST)
From: read@utpapa.ph.utexas.edu (Dave Read)
Subject: X-COM and GUS?

Has anyone gotten X-COM to work with a GUS?  It's a DOS4GW game, so
megaem is out...And it doesn't use anyone's standard sound libraries
(as far as I know).  SBOS works, but...well...you know.

If any X-COM players are out there, please drop me a line so we can
compare notes on getting sound from it (or talk about the game
itself).  If you're not an X-COM player, I highly recommend it!

-- 
Dave Read   (read@utpapa.ph.utexas.edu)      "When in doubt, sheet it out."
UT-Austin Heavy Ion Physics Grad Student 
PGP public key available by 'finger'              G O   B R A V E S ! !

------------------------------

End of GUS Daily Digest V19 #21
*******************************
