
          °Ū   °Ū   Ū °ŪŪŪŪŪ °ŪŪŪŪ  °ŪŪŪŪ  °Ū   Ū °ŪŪŪŪŪ °Ū   Ū  °ŪŪŪ
         °Ū Ū  °ŪŪ ŪŪ °Ū   Ū °Ū   Ū °Ū   Ū °Ū   Ū °Ū   Ū °Ū   Ū °Ū
         °Ū Ū  °Ū Ū Ū °Ū   Ū °Ū   Ū °Ū   Ū °Ū   Ū °Ū   Ū °Ū   Ū °Ū
        °Ū   Ū °Ū   Ū °Ū   Ū °ŪŪŪŪ  °ŪŪŪŪ  °ŪŪŪŪŪ °Ū   Ū °Ū   Ū  °ŪŪ
        °ŪŪŪŪŪ °Ū   Ū °Ū   Ū °ŪŪ    °Ū     °Ū   Ū °Ū   Ū °Ū   Ū    °Ū
        °Ū   Ū °Ū   Ū °Ū   Ū °Ū Ū   °Ū     °Ū   Ū °Ū   Ū °Ū   Ū    °Ū
        °Ū   Ū °Ū   Ū °ŪŪŪŪŪ °Ū  Ū  °Ū     °Ū   Ū °ŪŪŪŪŪ °ŪŪŪŪŪ °ŪŪŪ

                 ÖÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ·
                 ŗ      PRESENT MEMBERS OF AMORPHOUS      ŗ
                 ÓÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ½

      ŚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄæ
      ³  REAL NAME          ALIAS           AGE     OCCUPATION         ³
      ĆÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
      ³  Willis Helppi      MayDay          16      Coding, SysOp      ³
      ³  Mikko Salo         Mercury         15      Coding             ³
      ³  Marko Kylm„maa     DayLight        15      Coding, GFX        ³
      ³  Arto Ilvonen       Magical Note    14      Music, CoSysOp     ³
      ³  Markku Vihersalo   Starsoul        16      Music              ³
      ³  Teemu Lehtosalo    Kissarobotti    18      GFX                ³
      ³  Ilkka Piiroinen    Lore            16      Filemaster, Pr     ³
      ĄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄŁ


       INDEX

        1. History
        2. Future plans
        3. Productions so far
        4. Distribution sites
        5. Contact us
        6. Amorphous-glossary

    1.    The history of Amorphous

    It was a dark and stormy day, the 3rd of May 1992. Two talented persons
    were sitting behind their Amiga and eating popcorn. The other one had
    his birthday then and was enjoying the new expanded memory he had gotten.
    It was a good moment for new ideas. MayDay had coded somethin' little in
    Amiga Basic and FunkyBeat was good at drawing and musics and that day an
    idea was born : a group should be formed to produce the best games on
    Amiga ever.

    The new group was named Team Anthrax following the cracking, groups' tradi-
    tion (U know, Skid Row etc.). The productions were like those first text
    games during the beginning of computer era. Half a year lasted before the
    group understood that PC will be the choice of the future. Team Anthrax
    became a PC group.

    In summer 1993 the boys visited an old football teammate, who also had
    a PC. He had coded for a few months and MayDay taught him more about
    Pascal. He was to become Mercury. Together they started to code some
    simple progs (a poker game was one of the first). The group began
    taking things more seriously. Expansion was the next thing to do.

    One day MayDay was taking booze in the city and feelings were great.
    Somehow he found himself from a local disco-place and heard one dude
    talking about Windows. Next week that guy was a Team Anthrax coder
    DayLight, formerly active on Amiga scene.

    One thing was still missing : a primary musician. We arranged a large
    search for someone with the talent and ended up with nothing in hand.
    In a while Mercury got a SB and there was need for a player. After
    inquiries he copied ST3 from an old friend, and the friend put some
    of his own MODs with it. MayDay happened to visit Mercury that time
    and Mercury wanted to proudly present the card he had got. They lis-
    tened to one MOD of the friend, and suddenly MayDay shouted "Hey, this
    is excellent!" They listened the tune for about a hundred times in a
    row and so Magical Note joined.

    So, Team Anthrax made some games (a tetris clone and a one-handed Jack-
    type of thing). Sadly, there has been no Team Anthrax releases. The
    reason was that the group attended a local demo meeting, Abduction 1994.
    The impact on the whole group was tremendous : TA became a demo group.
    We had a meeting and picked a name (the method was open-the-dictionary-
    and-point-your-finger). We became Amorphous. The older lazyish grip
    was thrown away. Coders began learning VGA, asm and demo effects from 
    the scratch (except DayLight).

    A good friend of DayLight's, KissaRobotti (formerly a Sonic PC member,
    one of the best-known graphicians on Amiga scene), came back to Finland
    after a college year in America. DayLight asked him to do some gfx for
    us and he accepted.

    Then schools started, and Mayday went to high school. And another
    day there was musics lesson. One of those dudes bring some music
    what had he done by himself with his computer. Mayday listened it,
    and then he went to talk that fellow, and asked him bring some
    modules what had he made. Mayday, and all the other Amorphous
    members liked them, and so Starsoul joined.

    And other schoolmate of Mayday, nowadays a Lore, was very active
    Internet user, and he is close friend of most of the Amorphous
    members, so, we decided to take him to Filemaster for our BBS.

    2.    FUTURE PLANS


          Mayday will release his Player soon, and he is making own
          tracker at the moment. It will support MOD/S3M/XM/WHM. WHM is
          our own format. And of cooz we will make some demoz and
          intros...



    3.    PRODUCTIONS SO FAR


          We are such a young group, so Concussion is our first
          production. Hopy you liked it!


    4.    DISTRIBUTION SITES


    BBS             Numbers             SysOp      Location
    -------------------------------------------------------------------
    
    AMORPHOUS       960-344361          MayDay     Rovaniemi, Finland     
                    WHQ is open in 21.00 - 23.00 every night.
    
    REVOLUTION      938-8236582         Revel      Rauma, Finland
                    938-8236053         -||-          - | | -





    5.    CONTACTS

    E-Mail:

     WILLHELP@FREENET.HUT.FI


    6.    AMORPHOUS GLOSSARY (Don't take these too seriously...:)

    Here are some words we commonly use:

       JORMA         = Amorphous substitution for "well..."
       KAUTTIO       = Surname of JORMA...
       KYLLI         = Word we use instead of fuck...
       INKERI        = When we were drinking (don't ask what..:),
                       we chose this name from a phonebook.
       J™LPP™        = There was one dude in Abduction'94, who looked
                       just like a dick, and we started to call him
                       J™LPP™. That was so funny word, that we decide to
                       use it in our slang...
       ILTAMA        = The most respected party in our group... Always
                       held in Magical Notes home... (so far...)
       KYPˇRˇ        = Nickname we use for other members in our group...
       KEPPIHEVONEN  = We call our smart fellows by this name...
       KULTTUURIJUHLA= The secondary respected parties among our
                       friends, and anybody who wants to booze... Always
                       held in Magical Notes home... (so far...)
       .WHM          = Best music format ever seen (until WHM2...:)
       A.I.V.        = Our fuckin' close bodyguard.
       ™RVELTˇˇ      = This is what we do in Iltamas or Kulttuurijuhlas..
       TERVIS        = Word we use instead of "Hi!" or "Bye!"
       SINETˇN ESSO  = The place we joke about.


   PC freaks everywhere, remember... Amorphous rulez!-)

