-The number of traced first-hit rays per one screenful of data is
 161*81=13041. On my 166mhz pentium it runs well over 50fps, so its speed
 must be somewhere around 700000 rays per second.

-The tracer can intersect 1-4th degree polynomial surfaces each clipped
 with a number of 1-4th degree polynomial surfaces ... iow, just about
 anything.

-What it can't do is to have more than 32 lightsources.
   Caustics are yet to be implemented too. and fog..(with shadows ofcoz).

-Hi to technomancer/pulse! <grin>  Of course you know that this means war?

-Ideas behind the raytracing engine are not ripped from the cool guys at
 the raytracing scene but they're instead either my own or trivial:)

-The weird wide screenmode is normal chained 13h with 240-line-y-tweak
 but only lines 40-199 in use.

-Greetings to everyone who still remember us. Others may fuck off.

Credits:
  maps: rainmaker
  music: utuist
  player: Cubic Team
  dos extender: Charles Scheffold and Thomas Pytel
  main code: 216
  raytracer: 216
  dezing: 216  uncle-x  rainmaker
  additional help: uncle-x


